Ithought the old hellraiser pin head model would be a good frame of reference to this problem. I am in the middle of a project that will require items mounted on a large sphere, relatively equidistant apart.The reason I say relatively is this is actually not possible due to the fact the a sphere converges at both ends but it can be closely approximated with triangles. Isosceles triangles seem to be the simplest way to achieve this.
The golf ball models are close but it seems most of the people used a very complex array of radial dimensions to triangulate the points. This is a very tedious operation and has no way to increase or decrease the density of the points. I have to think that I am missing something here. There is no way that that can possibly be the correct solution, is it? Using that method I created this:
This is one of those things that we perfect for ourselves when the job demands it with variations over time. I like the method in the support article as this could be controlled with very specific relations. It would then be scalable by changing the associated arc lengths between elements and by changing the angle to accommodate the size of the sphere.
The problem with Creo is that it is not a built-in function. We have to create "functions" for ourselves. The beauty of Creo is that you can build functions behind the scenes. There is an initial cost, but the ROI is up to you to justify.
Thank you so much for your reply. I have been working on some relations to make this as quick as possible but as you put it, the initial cost is very high. I am glad there is no easy way that I over looked and will continue working on my functions. Thanks!
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