Virtua Tennis (Power Smash in Japan) is a series of tennis simulation video games started in 1999 by Sega AM3. The player competes through tennis tournaments and various arcade modes. While originally released for arcades, all games in the series have been ported to other platforms, including most major consoles.
In Japan, the series has always been released as Power Smash, although with the third entry, the name was expanded to Sega Professional Tennis: Power Smash. Even though the Sega Professional Tennis logo and name are prominently featured in all games, it only appears in the titles of the third and fourth games.
Internationally, the first game was released as Virtua Tennis, to fall in the same brand as other Sega Sports games such as Virtua Striker. With the sequel, the name was changed to Tennis 2K2. However, once Sega sold the 2K name to Take-Two Interactive, the next game was released under the original branding as Virtua Tennis 3. All following updates and sequels have been released under the Virtua label.
The original game was developed for the Sega Naomi Arcade Hardware by Sega (in 2000 under the label Hitmaker) and ported to the Sega Dreamcast, Sega's home console based on the Naomi Hardware. The sequel, Virtua Tennis 2, brought several improvements, most notably enhanced graphics, more courts, and a female roster (consisting of nine players), featuring such players as Serena Williams, Lindsay Davenport or Jelena Dokić.
After ceasing development of video game consoles in 2001, Sega announced that they would be making games for all platforms, and made a deal with THQ that allowed them to make original games based on Sega franchises for the Game Boy Advance, one of which was an adaptation of the original Virtua Tennis game.[1]
Virtua Tennis 2 was ported to the PlayStation 2 in 2002. Sumo Digital was tasked with porting the game to the PlayStation Portable, which gave birth to Virtua Tennis: World Tour in 2005, an updated version of Virtua Tennis 2 that expanded the World Tour mode, but featured the smallest character roster in the series.
In 2006, a new entry, Virtua Tennis 3, was released for arcades using the Sega Lindbergh hardware. The game was ported to the PlayStation 3, with SIXAXIS controls incorporated into the gameplay, as well as to the Xbox 360, the latter port also being handled by Sumo Digital. While working on it, Sumo Digital was instructed by Sega to feature Sonic as an unlockable character, giving them the idea to make a tennis game consisting of Sega characters from various franchises. This was released in 2008 as Sega Superstars Tennis, which ran on the Virtua Tennis 3 engine that Sumo Digital developed for the Xbox 360 port of the game.
At Gamescom 2010, Virtua Tennis 4 was revealed for the PlayStation 3, with PlayStation Move controls incorporated. The game also introduced a new first-person perspective to help players control the game more effectively with the Move controller.
I got Virtua tennis 4 working 100 percent fine on my laptop, but as soon as I plug my laptop into an external monitor the game won't work. It just starts up and then shutdown right after. Any ideas? I don't understand what's happening at all.
It's been a couple of years since I played Virtua Tennis 4 on Teknoparrot, but if I remember correctly, for me Virtua Tennis 4 only launched if I set the audio device of my computer to 16 bit or 48000 hz. Or something like that.
Just to clarify. Virtua Tennis 4 crashes for me if the sample rate for audio is set to anything higher than 48000 hz. in the windows audio properties of my audio device. I am assuming that you have connected your laptop to the display via HDMI. If you switch displays, you are probably also switching audio devices.
I think you are very correct. I'm switching from the laptop built in speakers to external ones that are setup next to the external monitor. I don't recall if I have ever tried it without both connected at the same time, it never even crossed my mind that it would be the external speakers that where causing the issue. Technically not the actual speakers but you know what I mean. I am going to try and check that out later this morning. Obviously super easy to test. And I'll let you know. Thanks for follow up.
so i unplugged the external speakers and still didnt work, Ill double check the audio setting, but as soon as I unplugged the external monitor as well it worked again. Im going to test plugging in the monitor once the game is already playing. but even if that works I dont know what I would do next.
I am a 100% pc guy, I don't even have a laptop lying around to test with. If I connect speakers to my pc it uses the onboard Realtek audio device. If I switch to my av-receiver, using HDMI, windows switches to the nvidia HDMI audio device. I am not sure that what causes Virtua Tennis 4 to crash for me is also the cause for your chrashes. You didn't state how your external speakers are connected. But if you connect your display, have you checked which audio device is being used?
so i discovered it must be the screen situation, when I switch the setup to window mode instead of fullscreen it works!!!! i dont know how i didnt see this before, but here we are. The bad new is when i use window it sets the resolution at some crazy high amount because i can i only see high the screen whether im on my lap top screen or my external monitor screen. I know they say you can switch the resolution in the ini, but I cant seem to really find an actual virtua tennis ini file. do I need to make my own or am I missing something?
I had to download a new version of the game. They have different resolution versions of a whole bunch of the technoparrot games. I was able to find a website that had like 10 different resolution versions of the vt4 game and I got the one that closest matched my screen size... Atleast I think that's what I did.
And while am at it, I want to make one more remark. Most games I know of with a resolution patch, display the 2d elements (like the HUD) in the original resolution and does not match up with the game's 3d resolution. Then the HUD becomes to small to read. I myself rather play TeknoParrot games in their original resolution.
thanks for the hints, guys! The DPI-trick doesnt work for me (have 1920x1080 resolution and VT4s resolution is still way too big, no change at all). I guess I have to find a different version with a different resolution of the game. I hope I find one. Thanks again!
thanks again for your help!!! and yes: I think I've found exactly that link/post you're talking about, but sadly the link is offline (the hoster was uptobox.com). Too bad: Many links from that long post are still online, just the respatched version of VT4 is gone. that's just brillant! I keep on looking.
I'm still fascinated with Microsoft and Sony's motion controllers. But more than the hardware itself it is how developers will use it that is most interesting. In my recent post about The Michael Jackson Experience dance game on Wii, 360 and PS3 I looked at the differences in implementation.
Virtua Tennis 4 (Move) creates a realistic tennis experience with its new PS3 Move controls. Even without being integrated into the main game and a lackluster application of spin, the joy of real tennis is convincingly recreated for those with a genuine interest in the sport.The Move controls themselves turn out to be much more exciting though. Rather than remaining in a third-person perspective, as we are used to in other motion controlled sports games (and really, Grand Slam Tennis and Wii-Sports Tennis are my only points of reference here) the additional graphical horsepower is put to impressive use. As the ball approaches your player the camera flies down to a first-person perspective.
This not only adds a sense of geographic placement on the court but also provides sight of the racket in your hands. The sense of connection is impressive and touches on Wii-Sports Resort table tennis and Sports Champions' one-to-one relationship between the controller and the on-screen character. As you twist and adjust the Move wand in your hand the racket matches you perfectly on the screen.
Virtua Tennis 4 (Kinect) offers an exuberant Kinect mode that initially impresses. However, because it's not integrated into the main game, and doesn't support more than two players, it was more a novelty than ongoing interest.Playing the game with Kinect is entirely different to using a gamepad. In fact it feels like the physics and general mechanics of the game are different here too. This is for the good, because the same control limitations seem to be experienced by both the computer controlled players and yourself.
As the ball approaches you the game switches to a first person view and you can see your racket. You then simply swing your arm to make a shot. This all works well, although the racket head itself seems to jump around somewhat. This is because it seems to use the same functionality as the MotionPlus and Move version of the game. Those technologies can detect the rotation of your wrist and translate that to the screen, whereas Kinect can only see your limbs.
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