343 Industries, overseers of the Halo franchise, approached Saber Interactive to develop a remake of Halo for the anniversary. Saber used its proprietary game engine to reproduce the graphics and the original Halo engine for gameplay. A development tool for toggling between the old and new visuals became a game feature. Anniversary's enhancements include a complete high-definition visual overhaul, support for cooperative and multiplayer gameplay via the Xbox Live online service, new and remastered sound effects and music, and extras such as achievements and in-game collectibles. It is the first Halo game to include Kinect support.
Critical reception to Anniversary was generally positive. The updated graphics, sounds, and ability to toggle between the remastered and original visuals were praised. Complaints included technical glitches, faults with the original game's level design, and the multiplayer implementation.
Halo: Combat Evolved Anniversary and the original, Halo: Combat Evolved, are identical in gameplay and plot.[2] The game is a first-person shooter with portions of vehicular combat taking place from a third-person perspective. The plot follows the player character and protagonist Master Chief, a supersoldier, as he fights the alien Covenant on the mysterious ancient ringworld Halo.[2] Players are equipped with a recharging energy shield that absorbs damage; players also have health that can only be replenished by health packs scattered across the game's levels. A variety of human and alien weapons and vehicles can be used.[3]
Players can switch between the "classic" graphics of the original game and new graphics developed for the remake by pressing the Back button on the controller.[4][5] The classic and new graphics are presented in high-definition, 16:9 widescreen compared to the original game's 480i resolution and 4:3 aspect ratio.[6] The remastered graphics are also available in stereoscopic 3D for compatible televisions.[7]
Additions to the gameplay include Xbox Live achievements, online cooperative gameplay, and hidden content: video terminals that provide additional plot information, and collectible skulls that modify gameplay when activated.[2] Support for Xbox Kinect includes voice commands for video navigation, in-combat directives, and environment-scanning, which adds on-screen items to an encyclopedia called the Library.[2][8][9]
The original Combat Evolved did not support online multiplayer, but players could play multiplayer locally via split-screen or System Link LAN.[10] Anniversary adds revamped multiplayer and two-player co-op campaign support available both online via Xbox Live and offline locally.[2] The game's multiplayer mode uses Halo: Reach's engine and features seven remakes of Combat Evolved and Halo 2 maps.[2] Anniversary also includes a new map based on Halo's eponymous campaign level for Firefight, a wave-based survival multiplayer game type in which players and their allies fight enemy groups of scaling difficulty.[11] Anniversary introduced artificially intelligent Firefight allies to the series.[11]
After Microsoft acquired Bungie in 2000, Bungie developed the original Halo: Combat Evolved as a 2001 launch game for the Xbox. Bungie and Microsoft split in 2007, but the rights to Halo remained with the latter, which formed an internal division to oversee Halo franchise development.[15] 343 Industries, the internal division, approached Saber Interactive with a proposal to remake Combat Evolved for the game's tenth anniversary. Saber's Chief Operating Officer Andrey Iones recalled that the offer was "an opportunity we [could not] miss", as Saber had never before worked on a major game franchise and many team members were fans of Halo.[16] Saber developed concept art to form visual ideas for the remake and then flew to Seattle, Washington, to meet with 343 Industries.[16]
Saber doubted that it would be able to convert Combat Evolved's split-screen cooperative play to facilitate online play. Greg Hermann, a 343 Industries technical lead who had experience with Bungie technology, assisted Saber in development of a networking solution that would allow online co-op. Since the original game would behave identically when given the same scenario and inputs, only the player inputs needed to be synchronized between players' Xbox consoles.[16]
Though Iones described Anniversary's one-year development cycle as a "very smooth ride",[16] some production issues that were not discovered until late in development contributed to bugs and other problems. Saber relied on a partially automated tool to render the game's cinematics, but did not do a thorough vetting of the results until after the game had reached the alpha stage of its release cycle. As a result, the developers realized that their addition of motion capture animation and lip-syncing had caused serious audio syncing issues and animation bugs.[16]
The developers refreshed Combat Evolved's music and sound effects along with its visuals.[17] While players can toggle the original music from Halo: Combat Evolved, the soundtrack was also re-recorded in partnership with Pyramind Studios, using the 75-piece Skywalker Symphony Orchestra and the Chanticleer vocal ensemble.[17][27] Because there were no MIDI recordings of the original game's music, Paul Lipson, Lennie Moore, Tom Salta, and Brian Trifon transcribed each piece of music.[17][28]
The soundtrack was released digitally and in two physical formats: a two-disc CD edition and a vinyl record edition, the latter of which was limited to 2000 units. The vinyl edition contains 16 tracks on two sides and comes with a code to download the rest of the Anniversary soundtrack digitally.[29] The compact disc edition contains thirty-nine tracks and was released on November 15, 2011.[30]
Halo: Combat Evolved Anniversary was announced to the public with a trailer on June 6, 2011, at Microsoft's annual E3 global media briefing, which closed with the teaser trailer for Halo 4. Bonuses for preordering the game included a Master Chief Xbox 360 avatar costume and an exclusive Grunt Funeral skull, which toggles whether enemy Grunts explode upon death.[31][32] During the Halo Universe panel at the 2011 San Diego Comic-Con, a short trailer showcasing the animation used in the terminals with a narration by 343 Guilty Spark was shown to the fans.[33] Microsoft launched the Halo Living Monument, consisting of a live-action short and a website, to celebrate the launch of Combat Evolved Anniversary.[34][35]
Thirteen retail Microsoft Stores hosted launch events for Anniversary's November 15, 2011, midnight release; festivities included sixteen-player multiplayer matches, limited-edition giveaways, and appearances by the game developers.[36][37] In the United Kingdom, Microsoft and the British video game retailer GAME held two pre-release events with the full version of the game and prizes.[38][39] In another British promotion, those who purchased a special Halo-themed Pizza Hut pizza during a two-week promotional period surrounding the release date received two days of Xbox Live premium membership.[39][40] VideoGamer.com's staff found the pizza to be delicious, but its connection to the Halo franchise tenuous.[41] Microsoft and Pizza Hut would run a similar promotion the next year for Halo 4's release.[42][43]
As stated by tracking firm Chart-Track, Anniversary was the sixth best-selling game of the week across all platforms in the UK; it attained the fifteenth spot in Japan according to Media Create, while according to Amazon orders, it was the second best-selling game for the 360 platform in the same period. It was the third best-selling Xbox 360 game in North America during its first week.[44][45][46]
Halo: Combat Evolved Anniversary received generally positive reviews. On aggregate review website Metacritic, the game has a weighted score of 82 out of 100, based on 73 reviews from critics.[50] On GameRankings, the game has an overall score of 81.92% based on reviews from 53 critics.[49] The staff of Official Xbox Magazine praised the developers for preserving the original gameplay, avoiding "revisionist horrors" and Star Wars re-release moments.[56] Brandon Justice of Electronic Gaming Monthly wrote for fans of the series, "[Anniversary] is one of the best pieces of fan service our industry has ever produced, and you need to go buy it."[52]
Critics had split opinions on Anniversary's additional features. The stereoscopic 3D effect was alternately praised and dismissed: Matt Miller of Game Informer wrote that the feature "doesn't add anything to the experience",[53] while Aziz described the feature as "fantastic", considering its use in Anniversary to be more subtle and pleasing than in other games. Aziz also applauded the narrative terminals, although he criticized the Kinect voice command support for being slower in combat than pressing buttons.[51] Ben Kuchera of Ars Technica enjoyed the improvements of the Halo maps in Anniversary's multiplayer mode, but criticized the inability to play said mode via four-person local split screen as in the original game.[63] Reynolds agreed with 343 Industries's choice to use Reach for Anniversary's multiplayer mode, writing that the map pack offered "a smart way of reintroducing players back into the game", as well as commending Halo's combat for offering an alternative to contemporary military shooters.[58]
Ten years ago, Halo changed the way we play video games. Ten years ago, Halo introduced millions of fans to an incredible new universe and delivered billions of hours of entertainment. But that was ten years ago. This is now.
343 Industries, in collaboration with Saber Interactive, released Halo: CEA on November 15, 2011, the 10th anniversary of the original title's launch. The game features 7 multiplayer maps, including 6 remade competitive maps from Halo: Combat Evolved, Halo PC, and Halo 2, as well as a new Firefight map, bundled together as the Anniversary map pack DLC for Halo: Reach. The game also features support for Xbox Live multiplayer matchmaking, achievements, terminals, more easter eggs, and the ability to play Co-Op campaign over Xbox Live.[6] The game utilizes 3D technology and the Kinect Sensor.[7] The campaign runs on the Saber3d engine, whereas multiplayer is powered by a slightly modified Halo: Reach engine.[8]
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