I tried to insert a Key frame on a sprite created from a .gif file and RAVE
realigned all the individual bitmaps to frame one and created a pseudo
keyframes for all of them and lost the sequence. It does the exact same
thing if I do it on a group of objects (again, bitmaps imported from a .gif
file).
Is there something I did wrong? Can some one help me? Without keyframes I
can not attached it to a path and have to animate frame-by-frame.
Thanks for any helps,
Ed
I'm not totally clear on what you are describing.
Would you happen to have a place on a publicly-accessible server to store the
document, or a portion of, that we can look at it?
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ah
I've imported an animated gif (4 frames) and i want the animated gif to loop
and follow a path for 32 frames. How can i make the gif file loop and follow
a path... adding a keyframe makes the gif only use the first frame
throughout the path...
Aye; I understand, now.
Sorry to say, but nothing I've tried accomplishes what you want.
But, don't let that discourage you too much . . . there are quite often many
paths . . . .
"Andrew Hurt" <ha...@verhizn.net> wrote in message
news:41817d8f$1_3@cnews...
No, not really. But that's mostly because I don't know other software <g>
..swf's forte is vectors, so that's what I'd suggest, but, well . . . it may be
that you would benefit from making each bitmap a separate Symbol, and nest them;
or manipulate them individually in some way.
I've only dabbled with bitmaps in RAVE . . . but I'm willing to test ideas ;-)
>
> [...]
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ah
"Andrew Hurt" <ha...@verhizn.net> wrote in message news:4183fb41_1@cnews...
Corel seems to be rather supportive of rave--I see a mature future.
Your feedback is a part of it, too :-)
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ah