coral-pipeline demo

154 views
Skip to first unread message

Andrea Interguglielmi

unread,
Jan 16, 2012, 1:59:30 PM1/16/12
to cora...@googlegroups.com
There's a new video online showing what coral-pipeline is about and how it works:

I think this opens up a lot of cool possibilities for coral, from procedural asset generation to server side computing and who knows what else.

This is a plugin for coral that will be distributed separately at a latter stage for studios to evaluate it in production, 
please bare with me while I clean it up and write some proper documentation to actually make it useful.


Cheers,
Andrea

Dorian Fevrier

unread,
Jan 16, 2012, 6:17:22 PM1/16/12
to cora...@googlegroups.com
Amazing work Andrea! o_O

This really remind me the main tool we have in our studio.

Great work!

I'm very exited about it actually!

Le 16/01/2012 19:59, Andrea Interguglielmi a �crit :

Sachin Shrestha

unread,
Jan 17, 2012, 2:26:01 PM1/17/12
to cora...@googlegroups.com

This is really promising! To see the whole pipeline in this abstract form that's also actually queuing tasks is wonderful. Reminds of the node graph stuff in Temerity.

Thanks for the early preview!


--
Sachin

On Jan 17, 2012 4:47 AM, "Dorian Fevrier" <fevrier...@yahoo.fr> wrote:
Amazing work Andrea! o_O

This really remind me the main tool we have in our studio.

Great work!

I'm very exited about it actually!

Joe Spataro

unread,
Apr 25, 2017, 5:14:26 PM4/25/17
to coral-app, ainterg...@gmail.com, ainterg...@googlemail.com
Did this plugin ever get distributed?  I would love to get my hands on it.

Andrea Interguglielmi

unread,
Apr 26, 2017, 4:09:08 AM4/26/17
to Joe Spataro, coral-app, Andrea Interguglielmi
Hi Joe, the project is fully functional, although it will show its age by now and it's a hell to compile with all the dependencies. Unfortunately the community never supported it, instead some studios went ahead and used it as a base for their own purposes, therefore the main intent to make it a community grown platform failed short.

Andrea

Constantine

unread,
Apr 26, 2017, 12:23:41 PM4/26/17
to cora...@googlegroups.com
There was no community in the first place! :) No one even knew about its existence, I learned about Coral from someone mentioning it on some forum back then. Also, no infrastructure was built to support community driven development: no plugins which could alter everything and not enough exposed information to nodes (no keyboard / mouse / window events, i.e. complete lack of interactivity). I know Andrea made it mainly as a helping tool for DCC packages, but I think it's a shortsighted view of node-based programming.

If anyone is interested, here's another attempt, now for general purpose programming: Fugio, an open visual programming system designed for fast development and long-term preservation of digital art and creative exploration https://github.com/bigfug/Fugio

--
You received this message because you are subscribed to the Google Groups "coral-app" group.
To unsubscribe from this group and stop receiving emails from it, send an email to coral-app+unsubscribe@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.



--
コンスタンティン・タラセンコフ



Andrea Interguglielmi

unread,
Apr 27, 2017, 5:35:34 AM4/27/17
to cora...@googlegroups.com
Hello Constantine!
Coral was probably a very naive attempt at doing something way beyond my reach. I realised that when I was working with the very talented guys at Fabric-Engine. That experience made me realise what it takes for a company to trust a solution and therefore adopt it, and now more than ever I'm sure I didn't have the means to get there. So I'm ok with my decision to stop supporting Coral, it had great potential, especially when there wasn't anything similar around, but the VFX community was too small and focused on very big budget projects, making it a very difficult ground to start a project like this. 

That being said, plugin infostructure is actually there and open to the very core, while input support is standard from Qt, although I never went as far as introducing manipulators because as you said I was more focused on VFX production issues, therefore using DCCs like Maya and leveraging their manipulators. 

Anyhow, Fabric Engine got to a really impressive place now, I'd definitely advice to look into it as well.

Reply all
Reply to author
Forward
0 new messages