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Hildegard Mccauley

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Aug 3, 2024, 6:07:34 PM8/3/24
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The Arduino microcontroller has a nearly limitless array of innovative applications for everything from robotics and lighting, to games and gardening! It's a fun way to automate everything, enabling you to control simple devices or manage complex Halloween displays.

Here are some of the best do-it-yourself Arduino technology projects to educate and inspire you to make great things!

What I find particularly tricky with Arduino projects is the management of external libraries dependencies. Java projects developers have maven repositories for that and that helps a lot in managing all external deps. But we don't have an equivalent system for Arduino libraries.

Also note that I am open to changing my development process, including my IDE (currently I use Eclipse with the Arduino plugin most of the time, and then I ensure my projects can also work directly with the Arduino IDE).

For the libraries, I prefer to keep them as their own repositories and use git submodule to include them to the project. As many libraries written by the community are shared as git repositories, that's a good generic solution. Then, within the Makefile, I just have to add the libraries path I want to include in the LOCALLIBS variable.

Though, with arduino 1.5.x a new way to specify libraries is offered, that will offer a way to create and build arduino projects the same way we already do with pipy and virtualenv in python, i.e. you define the set of libraries you need and they get downloaded.

Git submodules are extremely powerful when it comes to organizing multiple nested repositories. Handling multiple libraries from different sources, and even handling parts of your own project which may be stored at different sources becomes easy with git submodules.

You have the option of adding a repository into the parent directory of your main repository. This means that any part of you directory structure, i.e. docs, schematics, etc. can be maintained as a separate repository and continuously updated from.

When it comes to maintaining multiple third party libraries within your repository such that each can be version controlled in itself or each can be kept up to date if need be, git submodule again saves your day!

To add a third party repo to libs, use the command git submodule add libs/lib1. Then, to maintain the library at a fixed point in the release cycle, checkout the library and make a commit. To keep the library up to date, use the command git submodule update .

While the single directory approach is the simplest, it is not possible to version control parts of a directory without a lot of pain. Hence, the simple approach fails to accomodate different repositories with varying states in the project.

I have also found ArduinoDevel, another Arduino build tool -which I have not experimented- that can generate Unix Makefiles or ant build.xml files; that one seemed interesting but a bit limited in terms of functionality.

I have decided to put all my projects under a common arduino-stuff directory (which I commit to github as a whole, I know I could use git submodules for a better organisation on github, but had no time to check that yet).

The reason I suggest the seemingly redundant MyProject root folder is that you mentioned using GitHub. When you download (rather than clone) the contents of a GitHub repository the branch or tag name is appended to the repository name (e.g. MyProject-master). The Arduino IDE requires that the sketch folder name match the sketch file name. If you open an .ino file that is in a folder that does not match the sketch name the Arduino IDE prompts you create an appropriately named sketch folder and move the sketch to that folder. In addition to this not being a very good initial experience for the user, the greater problem is that the Arduino IDE may not copy all the other associated files to the newly created folder, which could cause the program to no longer compile. By putting the sketch in a subfolder you avoid GitHub altering the name of the sketch folder.

I recommend using the data subfolder for your non-code files because the Arduino IDE has a special treatment of subfolders of that name. They are copied to the new location when you do a File > Save As.... Subfolders of any other name are not.

Unfortunately some libraries use the incorrect #include syntax for local file includes (e.g. #include instead of #include "ThirdPartyLibrary.h"). This still works when the library is installed to one of the Arduino libraries folders but does not work when the library is bundled with the sketch. So some libraries may require minor edits to use this way.

I greatly prefer this to the alternative of dumping all the library files in the root of the sketch folder because that is messy and every library file will be shown in the Arduino IDE as tabs when you open the sketch (Of course any source files you do want to be editable from the Arduino IDE should be placed in the sketch root folder).

First of all it is great a pleasure for me to finally join in this illustrious community. I have found out about Platformio project on January of this year and ever since have been using it for many of my arduino projects. I use the Atom Text editor which I found to be extremely easy and intuitive to learn and use.

When I write codes in Arduino IDE, I can split the function bodies from the main ino files into discrete files following a sequential alphabetical naming scheme viz. A.main , B.pid, C.motor etc etc. When I hit the compile button, arduino compiles all these files and their associated header files without any error. Also the other ino files are capable of recognizing public variables, function calls written in libraries by other users installed into the Arduino IDE.

But in platformio, say I make the above files as such, main.cpp, pid.cpp, motor.cpp numerous errors are thrown including missing variable declarations from other libraries, for instance tft declaration of Adafruit GFX library is not recognized in other cpp files EXPECT in the main.cpp file.

Hence though I am not an expert in this subject matter, I strongly believe the platformio community/team should make ONE DEFINITIVE TUTORIAL to teach us less experienced programmers on how to create a multifile arduino project which will do the following

And a header-file (.h) with the function prototype and the struct definition. Arduino.h has to be included so you can use the variable type String. To clean up your project directory you can put the header-file in the include-folder while the source-file (.cpp) should be in the src-folder.
myhelperfunctions.h:

I totally agree. My programming discipline is questionable. I have a lot of multiple .ino projects and I am having a real struggle with getting a clean and manageable structure in Platformio.
At the moment, the Arduino IDE makes them far more readable.
For native C++ programmers, I guess the structure is second nature. For migrants from Arduino, it needs a better explanation - please?

I found that once I had a project working in platformIO that it was easy to navigate to, say a function, because they are all listed. However, I went back to the Arduino IDE for now because I can be get the job done much easier and quicker.
When I next try platformIO I plan to move the code from multiple tabs into one main tab, import that to platform.IO and get it running then maybe break it down into separate .ccp and .h files.

Use the DonkeyCar platform to build an autonomous robot that can move around a farm environment without damaging existing plants or soil, and use objects detection to find and mark diseased crops with eco-friendly colors.

A practical, simple arduino project of creating a real time clock capable of displaying Gregorian dates and daily prayer times. For this simple circuit we need to use an Arduino UNO (or any Arduino board), RTC DS1307 and NOKIA 5110 LCD.

3D projection is any method of mapping three-dimensional points to a two-dimensional plane. As most current methods for displaying graphical data are based on planar two-dimensional media, the use of this type of projection is widespread, especially in computer graphics and engineering.

This project uses Arduino Uno Rev3 and Grove Base Shield V2.0 to make this Lucky Money Counting Box for those who want to count their red packets. With the IR distance sensor, you can use this box to easily calculate other things if you want.

Through this project you will walk through creating an IoT-based weather data logger using Blues Wireless hardware modules; no SD card, Wi-Fi, or BLE is required. Just connect your Blues Notecard and Notecarrier to the controller to track your weather data.

How to build a robotic arm with Arduino and a graphical touch interface? With the help of the graphical interface, it is not only possible to move the individual joints in all possible directions, but also to program the movements to be performed repeatedly.

Introducing GetFit, your ultimate health and workout buddy! The authors made GetFit, an easy-to-use, teachable fitness tracker capable of detecting a wide variety of workouts. Powered by Arduino Nano 33 BLE Sense and Edge Impulse, it is a fully open source project.

The main function of this console is to generate VGA signals. The only components are two potentiometers, five buttons, a few resistors, and a (VGA) connector. Piezo speakers are optional. You can see what these games look like in the pictures on this page.

Have you considered that the camera can monitor the room in all directions? This project creates a motion detection/tracking base. You can attach a camera to it so it automatically repositions itself wherever it detects motion.

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