TheCotton Belt (SSW) remained a wholey owned subsidiary of the Southern Pacific until 1992 when it was consolidated within the parent company (SP). In 1996, Union Pacific absorbed the entire Southern Pacific operation which, by that time, also included the D&RGW.
This particular unit would've been what CNW 8007 became if the lease hadnt expired beforehand. This may seem unusual for me to give a UP unit an ex CNW number, but that's only because I gave this unit plenty of additional detail. Miniwings, flag, Z stripe. So it actually looks good instead of that boring-as-dirt red text scheme that all of UP's SD60s wore.
So one last question, so are you digitally painting these with Photoshop CS4? Photoshop Elements? what package. Again, no interest on my own of painting locomotives just curious in the graphics package. So the graphics package is what I am really interested in here BUT for another purpose. I tried Photoshop Elements a little with my website theme (background) and it worked pretty well with blending colors.
Very nice! I especially like the E-bell on the cab there. That was clever and an interesting idea. I used to paint Mike's drawings as well. But I've come to enjoy Larry's larger scale drawings with multiple angles more. Still Mike does some really neat work!
One thing though... Shouldn't it have a white or yellow sill stripe? After all, the FRA requires that. And personally I think a white one would look very nice on this locomotive. But that's just a thought
You guys used MS PAINT!?!?!?!?!? Man, I've done some in there using that link given a few threads up and they never looked that good. I mean besides my stupid paint keeping it in .gif format so the colors are off. I started having trouble getting the basic non-painted wire frame saved in a .jpeg or .btmp so I could use the color charts supplied from that site and not be off but no real luck. I really like that MOPAC one, almost makes me wish they lasted lol.
You have to save your blank outline drawing as a 24-bit bitmap, otherwise the lines will shift color. Same goes for your pained versions. If you paint a drawing, then save as a jpeg or gif, the colors will be funky and distorted.
The William Halsey Locomotive Drawing Collection, held by the DeGolyerLibrary, contains 84 watercolor drawings by William W. Halsey (1850-1913), a railroad enthusiast probably working in the New York region as early as 1863 until the 1890s.
The digital collection is based on the William Halsey locomotive drawing collection held by the DeGolyer Library. The ink and watercolor drawings depict locomotives and tenders primarily built or purchased by the Erie Railway between 1863 and 1876. Also included is one Lehigh and Susquehanna Railroad locomotive drawing.
The drawings provide a comprehensive study of locomotives of the New York state region in the 1863-1875 period. The collection consists of 84 drawings on 81 sheets. The images are realistic in proportion and detail, and they correlate with photographs of the same or similar locomotives of the period. All of the drawings include the locomotive and tender. A finding aid to the collection is available in the Texas Archival Resources Online (TARO).
Information on each drawing is written in graphite underneath the image. Although uncertain, it can be assumed that this was done by the artist. The dates recorded here are most likely the dates that the locomotives were manufactured or refurbished (1860s and 1870s) and not the dates of the drawings since watermarks on the paper date from later periods, even as late as 1896.
Items in SMU Libraries Digital Collections are digitized following the nCDS Digitization Guidelines and Procedures. Digital collections are created under the guidelines of the Digital Collections Workflow and Metadata Guidelines, or through specialized metadata profiles tailored for the collection.
Copyright usage terms vary throughout the collection. Each item contains information about usage terms. If SMU does not have the right to publish the item on the Internet, only the item's metadata will be available and the digitized object will be available on a restricted access basis. Such items may only be viewed on campus. When items are available for use, please cite DeGolyer Library, Southern Methodist University. A high-quality version of these files may be obtained for a fee by contacting
dego...@smu.edu.
A locomotive or "rainbow" card can be a train of any color you want. That's good, and that's the reason why you can draw only one rainbow card from the board, in lieu of two regular cards from the board, or from the deck. (You're allowed to draw two cards, one or both of them "rainbow," from the deck because it's random.)
As a newbie, my feeling is that rainbow cards are more valuable if your routes need five or six trains of one color, and less valuable if there routes are shorter, and/or or can be spanned with multiple color combinations.
The single rainbow option is the only way to get stuck drawing one card instead of two, but rainbows are always spendable and awesome for winning races. I like to keep one or two on hand in case I find myself in a surprise race with an opponent, so after the first few turns I'll take one whenever I don't have one. I usually try not to spend them on very long links unless I think I'm in a race for those links - instead I'll just take known cards of that color when possible, and unless an opponent tips their hand by also taking known cards of that color, it's unlikely they can collect the requisite number before I do. (In contrast, for a short link it is likely they've randomly picked up one or two cards of that color.) I'll also start taking single rainbows more often at the end of the game since they're guaranteed to be usable.
Early game, I usually draw random cards - the main thing I'm risking is losing a race with an opponent, but on a wide open board it's often both unlikely that an opponent takes exactly the link I want and not too terrible even if they do since I can reroute around them. Draw randoms enough and you'll even end up with a rainbow or two to fall back on in hard times, and there are enough links of every color (and gray links) that you'll probably eventually find a use for whatever you draw. However, random cards get less and less attractive as the game progresses - with fewer links left there's more of a chance that an opponent wants the same one as you, or that you'll draw cards that you never find a use for.
The best way to pick up rainbow cards is to pick up blind cards, as then you're still getting two cards per turn. Ok, so you'll mostly get other cards, but this shouldn't be a problem. Almost any card you pick up in the first 80% of the game can be used; either you'll need that colour somewhere or you can use it on a grey route.
Getting a single rainbow card would be close to the bottom of my possible options. Of course, if I can draw one or two rainbow cards from the deck, I'd be delighted, because I get two cards instead of one.
My first choice is to draw two random cards from the deck. First, there is a fractional chance of getting a rainbow card or two. Another advantage of this is that you disguise your hand. A subtle variation of this is that you increase your options, meaning that your hand is helped a lot by seemingly random cards.
Say you have the Portland to Nashville destination. Many players would begin by drawing blue cards from the board to get to Salt Lake City. That's not a good idea, because you've just telegraphed not only your route, but your destination.
Instead, your first move should be to grab the one track route from Portland to Seattle. That gives you two routes east, the blue route from Portland to Salt Lake City, and a yellow route from Seattle to Helena, meaning that both blue and yellow cards (twice as many colors) help your hand.
Incidentally, the "one router" is a "gray" route, which means that it can be taken by a card of any color and should be taken ASAP. There will be other examples elsewhere, and these gray routes represent a good use of cards (e.g. not blue and not yellow) that don't fit into your strategy. There will probably be one or two similar examples of the above elsewhere on the board, meaning that four to six colors will fit your strategies, and two to four won't, and can be used for gray routes.
If I were one card short of one or two sequences I need, then I would take the card(s) of the appropriate color(s) from the board, so that I could build the sequences the next round(s). This "draw" could be of two useful cards of different colors, or one useful card and one random card. (Again, I don't usually don't want to telegraph my intentions by taking two cards of the same color unless I "have" to.)
It's good to have a locomotive card or two in hand so that you can "rush build" a route in a race. But you will likely draw some from the deck if you draw systematically, which is why I would seldom take a single locomotive card from the board, unless I was very unlucky with my draws over many turns.
In different versions of the game they become more useful. Say in the European version and you have to select one card to match in colour with any of the top three from the deck (to do tunnels I believe), selecting a wild from your hand guarantees you the tunnel
A few years later, Eric started working in the drawing office at the Vulcan works as an apprentice draughtsman, the start of a long career at the locomotive manufacturers in which he produced thousands of drawings for the company. The Vulcan Foundry later merged into the English Electric company, building diesel and electric locomotives used by both British Railways and exported to railway companies around the world.
The General Electric Company (GEC) archives, which includes over a hundred thousand drawings from GEC and its predecessors like the Vulcan Foundry in Newton-le-Willows, is one of the largest collections in the Search Engine Library and Archives. Hunting through a few rolls of drawings from Vulcan Foundry on his visit, Eric was very pleased to find some of the drawings he had made decades before. One of the drawings that Eric found was this general arrangement drawing for a 1000HP diesel locomotive:
3a8082e126