Pro Cycling Manager is a series of cycling management and real-time simulation games created by Cyanide. The game was first launched in 2001 as Cycling Manager, but the series took on the Pro label in June 2005. A new version is released every year to coincide with the Tour de France. The game is offered in a variety of languages (including French, English, German, Spanish, Italian, Dutch, Danish, Norwegian, Portuguese) although the actual language configuration depends on the local publisher. Pro Cycling Manager runs on the PC. The game is produced in cooperation with most of the main professional cycling teams under the aegis of the IPCT and the AIGCP. In September 2007 a PlayStation Portable version of the game was released, called Pro Cycling. It is engineered to take advantage of PSP gameplay and it offers a limited management mode.
In Pro Cycling Manager there are three game modes: Career, One-off Race and Track Cycling. In Career, the player becomes the manager of a cycling team of their choice. In One-off Race, the player can lead their team in any race without reaching the race date in career. In Track mode, the player can ride as a track cyclist in track disciplines such as Keirin, Points race, etc. In the 2015 version of the game there is a new mode called Be a Pro (later called Pro Cyclist), in which the player creates a custom young cyclist, sets his personality such as climber or sprinter, and builds his career.
I know the broad basics, I think. Most cyclists in the Tour De France are not riding for personal victory, with only a few on each team seriously competing in the various sub-competitions. Their teammates run support: trying to control the pace of the race; helping or hindering breakaways; mounting attacks; fetching and delivering water bottles; and straight-up doing the hard work. Air resistance is killer in this endurance sport, so support riders take the lead and cut through the wind, letting stars draft behind them and save energy for key moments. And that's just on one day. Each rider is a resource to be strategically deployed for the good of the team, their energy consumed intentionally and carefully across individual stages, the weeks-long tour, and the wider competitive cycling season.
It can be beautiful to watch teams deliver their sprinters to the finish line seemingly out of nowhere, the colours of team jerseys congealing into a mass then flaking off as riders burn themselves out one-by-one until only sprinters remain in the desperate final few hundred metres. Sounds to me like a fitting theme for management and strategy games.
Cyanide Studio's Pro Cycling Manager is the big name in the genre, started in 2001 and following up with sequels every year since. It's got fancy 3D graphics, the official teams and cyclists, and races including a recreation of the Tour De France. It seems fine?
It's a Football Manager sort of dealio, a game where you pick a team and play through a season. Manage finances, rosters, health, sponsors, training, tactics, equipment, and such. Then you can watch races in a 3D real-time view, issuing orders for riders: telling them when to draft, when to attack, when to share effort pulling with other teams, when to drop back for water deliveries, and so on. What I've played seems fine. This seems what I'd expect from a cycling management game. I'm being a bit unfairly vague and dismissive because I'm more into the other bike strat-o-sim I've been playing.
The Cyclist: Tactics is a spunky little indie effort, released last year. It has no flashy 3D graphics, none of my favourite real riders or teams, no Tour De France license, not even real countries for the setting. But it does have turn-based bikesport with a fun board game feel.
Camshaft Software's game hits many of the same notes as Pro Cycling Manager, with the usual team-managing career mode, but its races take places on courses abstracted into top-down boards divided into nodes. I enjoy seeing the tactics laid out so plainly with numbers: which moves require 'no' effort, the power of the peloton boosting you along, the importance of taking your turn pulling to keep a group happy, the extra effort of climbs or rough surfaces, the recuperative powers of coasting downhill, how to pace yourself across a long course, and so on. I haven't learn whole new facets of tactics from the game but being encouraged to model a race in my head so plainly with numbers does make me think about them more. And it's fun! I am enjoying mulling my moves, even if the fledgling team of Rock Peloton Shotgun are struggling a little under my leadership. Yeah, I need to replay the tutorial.
Several people have recommended the board game Flamme Rouge for the tactics and thrills of bicycle races. I've not played it but your words are tempting. Oh hello, I've just seen Quinns (RPS in peace) reviewed Flamme Rouge with Matt Lees for Shut Up & Sit Down. Hmm!
Released at the same time as Tour de France 2022, Pro Cycling Manager sees you delve deeper into the data and understanding of what it takes to run a pro cycling team. The game from Nacon and Cyanide Studio goes hand in hand with Tour de France 22. Read on to see what I thought of it and check out the Tour de France review straight afterwards!
If you like football manager and are into cycling then this is definitely the game for you, taking the role of Director Sportive, you make all the decisions to take your team or rider to the top of the sport.
On starting the game you can select whether to run a full team or an individual cyclist. In this review I selected full team to give the all-round experience of not only managing the team but also all of the individual riders, contracts and scouting that you can do throughout the season.
Diving into the first race of the season you have to select your best team, based on the whether they are one-day specialists or multi-day, and also the type of road surfaces. Do they like cobbles, do they like long climbs, each rider has their own individual traits that are key to a good result.
The race itself allows you 2 options, Quick Sim or 3D Race. I always opted for the 3D race as this allows you to edit tactics on the fly and check out the different camera angles available. Want to send a rider up the road get them to attack from the off, fancy an easy day in the pack make them hold position for the duration before getting a sprint train ready for the final line. With a host of tactics available just remember to use those energy gels and send a rider back to top up the water bottles!
There are 260 races with nearly 700 stages in total so you have got plenty of time to hone your management skills, be it recruiting new team members, learning new recovery techniques, adapting race strategies to win the title, taking on new sponsors and targeting the annual goals, a lot to get stuck into!
Most of the playing time of this game is spent in the menu screens, thankfully they are all clear and easy to use. When heading into the races the graphics are clearly built off of the same engine as Tour de France 22 which makes total sense, but where this game really excels is the number of camera angles available to watch the race from.
You can have the default above the rider angle, but there are also Heli views, Sprint line views, Moto views and car views looking back at the peloton. On some occasions really making you feel like you were in the thick of the action.
Audio-wise, there is not much to write home about. In the menus, there is some upbeat soundtrack which after a while can be a bit tedious and in-game you have the sound of the crowd, camera motorbikes/cars and heli. The best bit of audio is when you change the camera to the motorbike one and who get to hear the spinning of wheels and wind rushing through your hair, more of this please!
At Thumb Culture we are also raising money for SUDEP, a charity close to our hearts. I am taking on the PanCeltic race this July and will be raising money for them along the way. Please feel free to head over to my JustGiving page to sponsor me on this 1,600 mile epic!
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I recently dug out my Pro Cycling Manager2006 CD to have some good old (lazy) cycling fun again. It took mesome steps to actually reach the fun part though. Problem one was my lack of CDdrive on my laptop, but luckily that was easily solved by simply making an isofrom the disc and then mounting it with something like WinCDEmu.
Some preliminary googling did not turn up anything, but in the end I did stumbleupon this wonderful forumpost.The rest of my post will be mostly rehashing what is mentioned there for thepurpose of having it backed up for me.
First off, let us fix things so the game at least starts. For this we use thesilver edition of the game, which Cyanide released some time after theoriginal. The silver edition includes the 1.0.0.8 patch and removes theStarforce protection. Supposedly it also introduces a language selectionissue, but I only use English and did not encounter anything out of theordinary. Simply copy the files included in the zip file into your game folder(something like C:\Program Files\Cyanide\Pro Cycling Manager 2006\). Twolinks are provided, they link to the same file so you can decide which you wantto use. If neither work, let me know, I should have it backed up.
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