Expanded Towns And Cities Se

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Amalia Antill

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Aug 5, 2024, 1:38:02 AM8/5/24
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Expandsupon existing towns, villages, settlements, cities, etc. So far includes: Darkwater Crosisng, Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Kynesgrove, Morthal, Riverwood, Rorikstead, Shors Stone, Stonehills and Winterhold. (OPTIONAL: Dragon Bridge South, Whiterun Exterior Market, Solstheim, and Orc Strongholds.)

Patches or translations are always welcome, no need to ask. If you would like to provide me with the links though I'll get them posted on ETaC's main page so people know where to find them.



Please do NOT use or post this file, or assets from this file, anywhere or in any mods/files that are being sold, for money, on Steam Workshop or any other platforms.



Please do NOT use assets from this file without contacting me first. A lot of these meshes were made by other people, and while I'm happy to direct you to them to get permissions, I don't want to be responsible for you stealing their stuffs and using them all willy nilly lol.


The new towns in the United Kingdom were planned under the powers of the New Towns Act 1946 (9 & 10 Geo. 6. c. 68) and later acts to relocate people from poor or bombed-out housing following the Second World War. Designated new towns were placed under the supervision of a development corporation, and were developed in three waves. Later developments included the 'expanded towns': existing towns which were substantially expanded to accommodate what was called the "overspill" population from densely populated areas of deprivation.


The concept of the "garden city" was first envisaged by Ebenezer Howard in his 1898 book To-morrow: A Peaceful Path to Real Reform, as an alternative to the pollution and overcrowding in Britain's growing urban areas.[1] Taking inspiration from the model villages of Port Sunlight and Bournville, he saw garden cities as the "joyous union" of town and country, providing a much better quality of life for those who lived there.[2]


The underlying principles of garden cities (including community engagement, well designed housing, easily accessible recreational and shopping facilities, and an integrated transport network) were influential in the development of the post-war new towns movement.[2]


An "overspill estate" is a housing estate planned and built for the housing of excess population in urban areas, both from the natural increase of population and often in order to rehouse people from decaying inner city areas, usually as part of the process of slum clearance.[4][5] They were created on the outskirts of most large British towns and during most of the 20th century, with new towns being an alternative approach outside London after World War II.[5] The objective of this was to bring more economic activity to these smaller communities, whilst relieving pressure on overpopulated areas of major cities.[4]


The first wave of independent new towns was intended to help alleviate the housing shortages following the Second World War, beyond the green belt around London. Two sites in County Durham were also designated. These designations were made under the New Towns Act 1946 (9 & 10 Geo. 6. c. 68).


Yate in Gloucestershire and South Woodham Ferrers in Essex were developed between the 1950s and 1970s,[31][32][33] coinciding with the creation of the above new towns, and Yate pointedly marketed itself as a "new town" during the 1960s.[34] However, they differ in that they were not commissioned by any of the New Town Acts.[35]


The New Towns Act (Northern Ireland) 1965 gave the Minister of Development of the Government of Northern Ireland the power to designate an area as a new town, and to appoint a development commission. An order could be made to transfer municipal functions of all or part of any existing local authorities to the commission, which took the additional title of urban district council, although unelected. This was done in the case of Craigavon.


The New Towns Amendment Act 1968 was passed to enable the establishment of the Londonderry Development Commission to replace the County Borough and rural district of Londonderry, and implement the Londonderry Area Plan. On 3 April 1969, the development commission took over the municipal functions of the two councils, the area becoming Londonderry Urban District.[46]


During the same period as the new town scheme, several other towns underwent local authority led expansion as 'overspills' to larger urban areas, but were not officially designated as new towns, among these were:


Poundbury is an experimental new town or urban extension on the outskirts of Dorchester. The development is built on land owned by the Duchy of Cornwall. It is built according to the principles of (then) Prince Charles, who was known for holding strong views challenging the post-war trends in town planning that were suburban in character.


Euxton has grown significantly following the Buckshaw Village development, described as "one of the largest brownfield schemes of its kind throughout Europe", and conceptualised as an eco-village.[50][51] Further expansion is planned with another development, Euxton Heights.[52] Ironically, although Euxton falls under what were the designated boundaries of Central Lancashire New Town, the decision to proceed with these developments is unrelated.


As of 2024, the government has outlined a list of proposed areas across England in which funding has been allocated for "garden villages" that could be built as extensions to existing urban areas, or for towns to receive new-build homes after acquiring "garden town" status. Garden towns and garden villages have been described as putting an emphasis on "funding for garden communities" and "putting green, wildlife friendly spaces at the heart of development".[56] Didcot, Oxfordshire was one of the first to be awarded garden town status in 2015.[57] Amongst the towns expected to see the most dynamic population growth after developments are Didcot, Harlow and Gilston as part of a joint garden town project,[58] Taunton[59] and Cullompton.[60]


The financial model was for many years as follows: an area of countryside was designated as a new town under the act; land was bought from the owners at agricultural prices; the government borrowed to invest in housing, commercial premises, and supporting infrastructure such as sewers, schools, churches or open spaces; and in due course it sold off the commercial premises and part of the housing at developed prices, thus paying off the debt. This model ran into some difficulty in the 1970s as growing inflation increased the cost of new borrowing, and this complicated the impact of the programme on public finances. The corporations were in due course dissolved and their assets split between local authorities and, in England, the Commission for New Towns (later English Partnerships).


While many New Towns have been economically successful, most now are experiencing major problems. Their design is inappropriate to the 21st Century. Their infrastructure is ageing at the same rate and many have social and economic problems. Many are small local authorities which do not have the capacity to resolve their problems. Their attempts to manage the towns are complicated by the role played by English Partnerships which still has major landholdings and other outstanding interests.[61]


The new towns are no longer new and many of the quickly built houses have reached the end of their design life. The masterplans dictated low density development with large amounts of open space, and housing segregated from jobs, shopping and business services. These created a car dependency and are now not considered sustainable. Low density developments are expensive to maintain. Roads and sewers are in need of expensive upgrades.[62]


Expands upon existing towns. So far includes: Darkwater Crossing, Dawnstar, Kynesgrove, Morthal, Riverwood and Rorikstead. Available in "Complete" - All the towns packed together; and, "Modular" - Individual towns la carte versions. (Karthwasten and Morthal are currently in progress.)


There is a problem with the Dynamic Snow patch in Vortex. It searchs for Better Dynamic Snow.esp, but the plugin is Better Dynamic Snow SE.esp (EDIT: It will be solved in the next update, just do not install patch, thanks Discord team!)


I am excited to see you work on this. I have been a fan of your mods for quite some time because I like your style and I trust your mods. I was going through my load order(we won't talk about how long I've been doing it) and noticed that I wanted more done to Dawnstar, Morthal, Winterhold and Rorikstead. More because despite being small*, they are hold capitals and should at least have some defensive structures, even if they don't have the almost obligatory blacksmith that is needed to make a town. Even if it's abandoned(was that a hint?) However, changing too much can take away from the overall vibe. In addition I also wanted to see more from two towns, Dragonbridge and Rorikstead in particular. I know there are more, and possibly better candidates for being expanded upon, but these are the ones that jump out at me. I was in the middle of changing out the JK's Skyrim for The Great Cities when I saw this... and you throwing monkey wrenches into my load order. Hopefully your laughing, as intended. I would like to humbly request a list of city/towns you plan on covering in this mod so I can fill in the gaps with other mods, but I sincerely hope that you are planning on touching up the aforementioned ones.


This issue is likely operator error of some sort but I can't see which mod I am using that would cause this as I don't have any whole world lighting mods installed. All the lanterns in the towns of Dawnstar, Riverwood and Rorikstead are bright blue during daylight hours. After dusk and at night they appear normal. I haven't been to Dark Water Crossing yet but I suspect that would be affected too.


... I would like to humbly request a list of city/towns you plan on covering in this mod so I can fill in the gaps with other mods, but I sincerely hope that you are planning on touching up the aforementioned ones.

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