Nfs Shift 2 Xbox Series X

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Glendora Spink

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Aug 3, 2024, 6:11:32 PM8/3/24
to conthardmive

Is there anyone able to share a possible date or timeline for Xbox users to be able to finally achieve full compatibility and functionality of their equipment? We've been waiting an awfully long time, with very little communication and lack of information & updates. Doesn't have to be a definitive answer, even though that would be greatly appreciated. Also, this issue doesn't affect just Fanatec, but I'm not concerned with other brands approaches to solving it. Thank you to all who take the time to read and/or reply.

Game developers seem to have allowed or at least they are ready for implementation of Fanatec's (amongst other brands) specific SDK/GDKs for other systems. For example, ACC & F1(23) on PS5 having all the bells and whistles. Just from that example alone, one may assume that Microsoft is the culprit.

I completely understand. It sucks paying the same amount of money (actually more, in some cases) as PC users, but getting a fraction of the functionality just because you've chosen to play on Xbox. I wish the best of luck to everyone who's holding out for parity of features and functionality. I put up with it for several years myself, but when the opportunity came to make the switch to PC, I caved and honestly I'm so much happier now.

When I switched to PC, even a lowly Fanatec wheel like my CSR had more functionality than anything I got on XB360 and XB1 (via Drive Hub). It's laughable how long Microsoft let this go on. It's clearly up to Microsoft to fix this. They're not going to. That much is certain.

- Is it, though? That's been the most frustrating part in all of this: the lack of communication and transparency from both sides, regarding why the problem exists and what exactly needs to happen in order to fix it. Everything has come from bits and pieces of things that random people have cobbled together from different discussion forums, with conflicting stories saying that it's one party's fault or the other's, followed by lots of speculation and wishful thinking from frustrated users, and the cycle goes round and round. All the while, no real answers are revealed and no tangible progress is made for the end user to see, who at the end of the day is still stuck having paid full price for a product that has a fraction of the functionality of that of a PC user.

But guys, this discussion seems absurd to me. It is precisely the main characteristic of the Consoles to have limitations. The end user turns it on and plays, which is not always possible with a PC. It is a simple and immediate type of experience. To obtain it, the manufacturer builds hardware, which remains the same for years, with all the limitations of the case. It's obvious that you can't have more buttons, custom peripherals, or a certain level of game customization.

In practice, Fanatec peripherals are PC peripherals, "compatible" also with XBox, not "dedicated" for XBox. There is a dedicated wheel for PS5 due to an exclusive agreement with Sony, but everyone is quick to sell it or replace it with a PC wheel.

What you want is basically a PC. However, the majority of console users would not agree to have a complicated gaming experience, just to satisfy a small minority of simracing players. This is why you are not satisfied. If you want a PC experience, go to PC.

I do appreciate your thoughts, but your response is telling a community that YOU ARE part of (regardless of platform) to shut up, quit whining , and get over it or get a PC, which I do have and use regularly. This post is for those that Cannot JUST switch to PC and/or have been holding out for the promises that have been made to the Xbox community.

If it is "precisely the main characteristic of the Consoles to have limitations" then could you please explain how PS Consoles are not limited when it comes to button functionality/mapping... Are you aware a person can play on PS consoles with an Xbox "ready" wheel on the GT DD Pro (PS compatible) wheel base and still have all of the Wheel's functionality as intended for games such as ACC, F1, & GT?

Also, how do you know what "majority" of console users or I want? Do you drive/race on multiple platforms or communicate with the console community regularly, as I have been doing for the past few years or so? I'm assuming not.

I don't see how allowing extra inputs and more functionality from a peripheral device would make things any more complicated for the average user of a Console. Already, the Xbox will support a USB keyboard, for example. I can plug one in and navigate around the interface, type messages to friends, etc. with no problems. A keyboard has many more inputs than a standard Xbox controller. Now, I'm not a programmer, but if the Console can see and interpret inputs from a 3rd party keyboard correctly, surely it should be possible to have our Fanatec wheels and their inputs recognized correctly as well. For people who don't need or want this extra functionality, nothing changes...they can still sit down and play Fortnite or Call of Duty or whatever with no hassle, same as they always could.

I didn't actually say that you should shut up, but that you are knocking on the wrong door. Nor that you should get a PC. There are many unpleasant things about playing on a PC, unknown in the console world. Microsoft writes the rules for Xbox, and has already written them, and perhaps this is a limitation. While the rules on PC are all to be written, and sometimes they are not written well, this is certainly a limitation. On consoles the available keys are sufficient for every function provided by the game, that's all you need, while when you play on PC there are never enough keys. But what would be the point of having so many functioning buttons and knobs when the game is limited to the standard joypad buttons? The game developers wouldn't add features anyway, because they would want to sell the games primarily to the many people who use the standard joypad.

Remember the Logitech G920 and G29? Practically the same, but G920 had 5 fewer buttons, no knob and no LED. Here, Fanatec has only left those extra buttons and lights on the Xbox compatible steering wheels. On Xbox they don't work or are duplicates, but they work on PC. Fanatec could put on the market a racing wheel that is 100% compatible with Xbox by simply removing everything that doesn't work on Xbox like Logitech did. But would it make sense? And how many would buy it?

Microsoft added mouse and keyboard support to the Xbox One in an OS update in 2018. The functionality is there for games that support it. So it's not like the console is stuck with this one immutable set of specifications and limitations that can't be altered once it goes to market.

I see this Fanatec wheel situation in a similar light: allow game developers to add support for the peripherals' extra functionality if they so choose. If they feel it's not something worth investing their time in, so be it. But make the tools available, let the devs who choose to support it do so, and let the market decide.

Also, in early August Microsoft added Keyboard Mapping for Xbox Controls. Although, This is limited to the Elite Series 2 and Adaptive controllers, but this may be a step in the right direction. Check this link from the source: -us/2023/08/03/keyboard-button-mapping-for-xbox-controllers/

I also share the sentiment about Devs being the ones to add the support. There could be some support already there with some titles on Xbox having the ability to detect the specific steering wheels and sometimes which version.

In an old video, Aris from Kunos says that casual gamers are the main buyers of ACC, and that they pay for everyone else's tickets. These players use the external view, the trajectory line, and the keyboard or joypad as input. For them ACC is not a simulator, but just another car game and they consume it as such. Without this base of buyers, which are almost all of them, Kunos would not be able to continue developing ACC.

Whether you like it or not, the moment we bought the steering wheel and pedals we became Hardcore Gamers. And we are few, very few. Being part of a specific community distorts our perception of reality. We think we are many because we only talk to people who have the same interests as us, but this is not the case. Almost all the people who own a Fanatec steering wheel barely know about the existence of this forum. Otherwise Fanatec would have already gone bankrupt, reading certain comments on its customer service. Have you ever thought that this forum belongs to Fanatec itself, and that they let us write the worst insults towards them, without censorship? Why? Because the people who will read them will be very few, an insignificant percentage of Fanatec customers. And Fanatec customers are themselves an insignificant percentage of all Gamers.

It's one thing to implement a keyboard and mouse to help players chat, but adding features not provided by the standard controller is another thing entirely. Those who don't have a keyboard connected can still play with the standard controller, with full functionality. But imagine what would happen if a software house released a game saying, "The Fanatec wheel is recommended. You can also use the standard controller, but in this case you will not be able to adjust TC, ABS and Bias during the race."

"Mapping the paddles on your Xbox Elite Wireless Controller Series 2 can provide some extra buttons on your controller! By mapping keyboard keys in the game to actions that are not already mapped to an existing button, you can get four extra actions that you can do on the controller that you otherwise could not."

To your point about us being "hardcore gamers" and therefore being in the minority...of course that's true. But if developers were only interested in doing what the majority of players wanted, no one would ever bother implementing wheel support at all, because the majority play with a gamepad.

Also, I don't see your final point becoming reality about controller players becoming disadvantaged and upset because in most games where you're adjusting things like brake bias, differential, etc on the fly, you're able to do so via an on-screen MFD which can be controlled via your directional pad, on either a gamepad or a wheel. Giving wheel users the ability to have dedicated buttons for these functions rather than going through the MFD is not unreasonable and would not be offering access to game features not accessible to a gamepad user. It's about greater ease of use and immersion, which I think is perfectly reasonable to expect when you're paying hundreds of dollars for equipment such as this.

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