Warhammer 40 000 Dawn Of War Iii Mods

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Marthe Bernskoetter

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Jul 31, 2024, 12:24:23 AM7/31/24
to conteostanan

I find it kind of strange that despite seeing several warhammer fans on this sight, the Imperium and doom guy both being rage fuled demon slaughtering machines, Khorne, the myriad of badass designs and concepts, and the two both being extremely popular franchises that have been around for decades; I've only seen 2 mods, a possible reference in corruption cards, and a failed project. There's probably only a handful and a half of warhammer doom mods in total. It's even stranger once you consider how often people complain the spider mastermind and icon of sin and how weak they are. It just seems highly improbable how nobody with a modicum of spriting talent who's decent at zscript or decorate decided to try editing a leviathan dreadnought or a knight to fit in as a really powerful boss. I can already imagine a boss that stands head and shoulders over a cyberdemon with 8000 health, speed of 14 map units per frame, a storm cannon that shoots projectiles with a third of the damage of the rocket launcher at a speed of 28 map units per frame with blast damage, a cyclonic melta lance with dodgeable lasers that do 120 damage that's fired at long range, and it drops 2 cell packs and realm667 tech armor which gives 300 points of armor and protects against 2/3s of all damage. Too bad I suck at modding and sprites or else I would make this immediately, just look at how cool they are!

warhammer 40 000 dawn of war iii mods


Download Filehttps://tritem0tite.blogspot.com/?px=2zTHd1



I've seen a few WH40K mod attempts. My problem with them is that I don't want to see namby pamby Space Marines in plot armor... I mean power armor. I want to see a Doom mod where you play as Guardsman Sly Marbo.

Same. It would make sense when you take damage from lighter enemies and a sly marbo mod would probably end up being less overpowered or end up as a good Russian overkill like jokemod knowing some of the stuff he's pulled off. Besides, who wouldn't want to play as the god of masculinity instead of a smurf for the 10th time.

This might be incorrect and I might not be sober at this exact moment, but I recall Games Workshop being fairly litigious about fangame stuff in the past. I do not know how they are nowadays, but I can understand people not wanting to go to the effort of all those custom assets only to wind up getting Foxed.

I find it kind of strange that despite seeing several warhammer fans on this sight, the Imperium and doom guy both being rage fuled demon slaughtering machines, Khorne, the myriad of badass designs and concepts, and the two both being extremely popular franchises that have been around for decades;

Oh please, this is the most shallow comparison I've seen people making about Doom, the closest I have seen Doom and WH being was Doom Eternal, and that's only because 40K was the director's current obsession at the moment. There have always been types of protagonists like "Bad Dude" out there, but these series are tonally and thematically different.

This might be incorrect and I might not be sober at this exact moment, but I recall Games Workshop being fairly litigious about fangame stuff in the past. I do not know how they are nowadays, but I can understand people not wanting to go to the effort of all those custom assets only to wind up getting Foxed.

Oh please, this is the most shallow comparison I've seen people making about Doom, the closest I have seen Doom and WH being was Doom Eternal, and that's only because 40K was the director's current obsession at the moment. There have always been types of protagonists like "Bad Dude" out there, but these series are tonally and thematically different.

I know it's shallow and that the two are very thematically different, but that wasn't the point of the list. It was about reasons why I find it odd there isn't more fan made content of warhammer in doom based on shared aspects that fans tend to like about their series and how large the two fan groups are, not how similar their protagonists and story are. I wasn't focusing on the tone and themes, everyone knows there are no true good factions in 40k and that every faction is mostly run by racist psychopaths, dumbasses, or eldritch horrors; and Doomguy is a brutal, yet highly moral man who wants to save humanity at all costs and has never killed an innocent person. It's just that a lot of warhammer and doom fans tend to be in it for highly violent and powerful action, especially imperium fans, so it would make sense for there to possibly be a few known enemy replacements, or mods with a heavily inspired enemy, like one based off a greater demon or chaos tainted dreadnought. Besides, doesn't doom have a quite shallow plot for a game?

I made an entirely homemade doom table top roleplaying game to appease my warhammer friends. Though it doesn't really play like warhammer. It does it's own thing. And also obviously isn't a GZDoom mod or anything lol.

GW has in the past swung wildly between turning a blind eye to copyright infringement and aggressively defending it. Personally I wouldn't spend any significant effort on any 40k fan-project simply because their IP policy is unpredictable. Regarding 40k Doom mods, I've seen a few projects, and always been tempted to get involved. -I've wanted a 90s-style 40k FPS since, well, the 90s - but I've held back because I knew I could work for months and GW might still crush whatever I made on a whim.


And that was before Boltgun came out. Now that there's an actual, licenced 90s-style Boomer Shooter, a 40k Doom mod would literally compete with a product they're selling. I wouldn't touch that hornet's nest with a ten foot pole.

Edit: To clarify: It's possible they wouldn't notice or care about a mod for a 30 year old game, or maybe they'd even be happy about it. The latter seems unlikely after the release of Boltgun, but who knows? The point is that their policy guidelines specifically prohibit unlicensed 40k games, and regardless, they're absolutely within their legal rights to slap the banhammer on anything that appropriates their IP without permission (excepting certain country-specific laws like Fair Use in the USA, which absolutely wouldn't apply here.)

The bottom line is, the moment the mod got popular enough to get noticed by GW, its fate would rely entirely on how they felt about it at that point in time. And I think that's too much of a risk to sink any significant time or effort into a project.

Others may disagree! And I hope so, because I still want to play the game I imagined in 1999, in which you play as an Ork Boy stranded on an Imperial Forge World just at the exact moment Hive Fleet Kraken invades.

Well that sucks, but thanks for answering why I've only seen references and no straight up crusade simulators beside space hulk and that one mod that allows you to play as one. Though it seems can hope that either the IP is cheap, GW can be convinced to let it pass due to it being a non profit mod for a 90's game, or we have a rich member with plans for a passion project.

I you take a role of a space marine, planetary defense soldiers should do next to zero damage to you. Which is kinda the case with Boltgun. You just cut through them like butter. But then if you meet another space marine, that'd be close to 50/50 survivable. If it's a mutated traitor in power armour, they should easily overpower you. In Boltgun, traitor space marines are introduced as second enemy type and they're pretty pathetic, which was very disappointing for me. When the lower demons show up, they're just kinda bullet spongy, and not terribly threatening either.

On the other hand, if you were a planetary defense, your combat survival rate would be measured in seconds. It's like twenty thousand soldiers running straight into pillboxes with machine guns, over a mine field in broad daylight. Nobody cares, some will make it through. Throw enough soldiers at them until they break. That's not exactly compatible with the FPS formula of one-man army.

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