Ive been testing out TwinMotion (TW) all week and although Enscape still is my preferred rendering application (for a lot of reasons), I can say for sure that the way materials are integrated into TW is so much more intuitive to begin designing a model with. I tend to use Enscape/SketchUp as a means to design our interiors and even lighting plans for every project now. Although I have an idea in my head already of what I'd like to see for any particular job, when I finally get around to modeling the project in 3D and then into Enscape for rendering, I find myself really leaning on browsing material libraries to get inspiration as I go along. It's so useful to be able to quickly swap out tile patterns, wood flooring, etc on the go. The built-in material panel in SketchUp is something I've hated ever since they changed the UI to be trays instead of pop-out's.
TwinMotion now has Quixel Megascans built in, which is....fantastic. They also have their own baseline material library (which is OK). But seriously, having Quixel is an incredible resource and I was blown away by all of the options....and what if....Poliigon and Enscape integrated? I'm sure there are other resources users can suggest? Not to say that Enscape can just go along and buy out Poliigon, by any means. I've found Poliigon to be my most used resource when it comes to picking materials.
I'm nearly at the point now where I have everything I need from them in my personal library but now the trouble is managing them...better. I realize there is a specific way Enscape handles materials since it's getting them from SketchUp, which stores them differently, etc etc. But I'm really hopeful to see some more tools get stuffed inside Enscape.
Thank you so much Tim , we really appreciate all the feedback - just so you know, even though it's not yet 100% sure how it's implemented exactly, there will be predefined materials to pick from similar to what TW offers. It may not be implemented like they're doing it, but we may add our own touches to it.
Humano All Collections Library is the perfect start for building a 3D People library, or a smart option to extend your existing one. You'll get a diverse range of models that can be used to fill in almost every 3D scene.
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Hi! I prefer Enscape, because it is embedded into Rhino, and has very good assets, too. I shy away from exporting into any standalone software for rendering, because this is a one way ticket, materials and assets have to be done there and stay there.
I like to see viewport proxies of the assets, and sometimes even use their proxy version for abstract/graphical renderings.
My 2c
Will have to check it out; I do think its cumbersome to get setup Twinmotion scenes, so would prefer going straight from Rhino to UE (or probably something like Rhino > Blender > UE if I was doing something arch-viz related).
I usually use lumion but I am familiar with twin motion, in terms of UI twin motion is superior but in terms of render quality it has a lot to catch up with lumion or even enscape. The most promising part about twin motion is the fact that it is owned by epic games and they have a lot of plans for it. Right now you can start a project in twin motion and finish it in the unreal engine but it is not a streamlined process.
I agree with everything you just said.
The software is awesome, easy with a library and impressive rendering.
The cofiguration is limiting, the rendering of Mmde X has the same atmosphere as the rendering of Mr Y.
I regularly test TwinMotion and each time I reject its use.
From a development perspective, Epic has just acquired TwinMotion.
Look at the roadmap to understand that TwinMotion is not yet finalized.
Hi, I tried Enscape and found no way to set views. I found it disappointing that I could not use my saved views from Rhino just like I would do with Vray. Might ir be just a limitation of the trial version?
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What would you think if you could bring your #bim to life? What if you could get the sun shining and see some construction activities around the building site? If you got interested, please read this article and I will demonstrate how I brought my BIM to life with the help of #twinmotion .
I started with my structural IFC model, which contained the frame structures: foundations, columns and beams. There are several options how to get your IFC model into Twinmotion. This time I was using Navisworks to Twinmotion workflow.
The site road was still missing a material, and it started to look too pinky. I also wanted to see some clouds at the sky. I changed the road material to gravel and added the HDRI sky, which also had a nice effect to my scene lightning.
I was surprised how many assets were available in the Twinmotion library. Twinmotion is also integrated to Sketchfab and Quixel Megascans libraries. For example, Sketchfab library contains around 700 000 assets, which is quite huge.
I will end up my 'Bringing BIM to life' article with a sunset view, which I created with a help of HDRI sky. I also added vehicle path with truck driving a loop from it. You can find the truck from the video below.
I made a ground floor plan in archicad and then tried to render and furnish in twinmotion, but only for 1 room of that plan. Later that day, I moved the plan in the site with 1m and add a few things, and when i opened Twinmotion, the furnishes that I put ago, they are still staying in the old spot. Like, they are not being moved in the same position as the plan. The plan moved, but the furnishes stay in the same place. How should I sync these changes in order not to redo the whole decorations?
If they are objects you placed in Twinmotion, then they won't 'sync' together with the Archicad file. You will have to select them in TM and move to the correct position. You can select them all at once and move accordingly. If you precisely know how much your AC model was moved, you can perhaps use the transformation panel on the right to enter the new coordinates for TM objects.
Both have their advantages and disadvantages. Opting for traditional AutoCAD requires having and preparing many offline libraries in advance. Meanwhile, using D5 Pro requires payment, but you will have access to pre-existing libraries and, additionally, regular updates for online libraries.
I decided in favour of D5 and against Twinmotion a good 2 years ago because the results / quality of D5 were better, D5 was faster and easier for me to learn.
The much larger library was also a big plus point in favour of D5 at the time.
Thanks for all your advice and interest for D5. We are very glad to receive your idea. We plan to start a beta test for 2.7 in the near future and you are very welcome to join it if you have interest. We are also trying to add a 3D mouse to 2.7.
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