Yanobox Nodes provides a comprehensive interface to produce a large selection of motion graphics, including networks, diagrams, connected particles, points or text clouds, wireframes, fantasy user interfaces, organic forms and abstract universes.
Based on procedural geometry, Nodes offers a unique workflow to combine text, images, connected lines or beziers curves in a single environment. The GPU accelerated rendering engine supports 200,000 particles, and provides a unique font acceleration pushing huge quantities of real time text layers.
Nodes 3 supports the After Effects Camera functionality. This allows for a seamless integration with other industry-standard plugins that are also compatible with the 3D environment offered by AE. All parameters are defined in pixels for better accuracy.
The connection module provides several algorithms to dynamically link the nodes according to a very customisable set of rules. Lines, bezier curves and curved tubes can be attached randomly, according to distance, in series, parented to a particular node or a free point. You can also render wireframes with hidden lines on imported 3D models.
The orientation system for nodes and text affects the angle of the elements with Fixed, Look at Camera, Look at Center options, and maps nicely around spheres as well. The shapes (node images) are procedurally generated up to a resolution of 4096 pixels, and include glowing shapes dedicated to particle creations. Particles are also customizable by loading your own images.
The animation module provides 4 slots that you can assign to 40 destination parameters, coupled with keyframes if necessary. This auto-animation system lets you quickly experiment and finalize advanced kinetics.
Orientation of the nodes and text can be preserved during replications. A secondary orientation system lets you orient and rotate the duplicated forms through the replicator forms. For example, you can distribute nodes and text around a circle, replicate this circle around another circle, orient the form and get a torus.
This update also unveils a new Presets Browser featuring categories and keyword search. Quickly explore the large library or save your own composition as a preset, then load it with a simple click in any compatible host.
Final Cut Pro X provides the best of both worlds. All the presets are exposed as classic Final Cut Pro generator templates but the plugin interface lets you open the browser and load preset from any template. Finally you can save your creations as a reusable preset and share it with any compatible host.
The Animation Group now provides 4 slots that you can assign to 40 parameter destinations. Choose a parameter from a slot menu and simply adjust its animation speed with a positive or a negative value. You can temporarily bypass all animations using the Animate switch.
The transform Group has 2 new features. Rotation Origin can be based on the center of the form or the center of the canvas. This is very useful to achieve orbital motion. The new Scale parameter let you resize the whole scene.
Added Radial Offset and Radial Randomness to the Circle and Sphere Forms. Radial offset acts like a simple Z Rotation when Radial Randomness is zero. The fun starts when increasing the value of the randomness which applies a different angle to each point of the form.
The oscillator is a powerful multi-purpose module. You can simply use it to spread the nodes in infinite space according to a particular 3D axis, or animate and deform the point clouds and the forms to create organic wavy or blast effects.
Notice that the option to skip, align and modulate characteristics or indices are also provided by other Groups. Combining these parameters allows you to change the visual aspect (modulate nodes size, add text to a limited set of nodes, connect nodes with symmetry).
The Animation Group provides 4 slots (destination 1, 2, 3, 4) that you can assign to 40 destination parameters. This feature lets you quickly animate a set of parameters without using keyframes. Each channel includes a menu to choose a destination and a speed parameter adjustable with positive or negative values.
Speed 1, 2, 3, 4 - Control the speed of the animation. A positive value results in an increased value, starting from the original value of the destination parameter. With a negative value, the speed decreases from the original value.
Nodes supports the After Effects camera and lets you fully integrate the motion graphics elements generated by the plugin in your 3D compositions. Integration into live action footage is also possible by using the After Effects 3D Tracking feature.
Field of view - Sets the view angle of the camera and creates zoom effects, changing the visible area on the screen. Angles with low values simulate lenses with long focal lengths, framing very restricted areas. High values simulate wide angles lenses, covering large areas.Extreme values produce interesting effects, dramatically impacting the perspective.
In After Effects, additional parameters (Create AE NULL and Run Script) let you automatically create an AE Null and attach the form to it. When this operation is done, the Null axis interactively controls the position and rotation of the form in the canvas.
This group lets you set up the spatial distribution and orientation for the nodes and texts. A second form module is also available through the Effects Group when the Morphing effect is selected.
Notice that the plugin embeds 3 images by default for testing purposes when no footage is loaded. If this is the case, selecting Red in the Component Menu will display a World Map, Green displays a Line Structure, and Blue displays the Nodes Title.
Import OBJ 3D Models - This option lets you create nodes from the vertex positions of a 3D Model. Both single models and sequences of animated 3D models are supported. The files must be in Wavefront (OBJ) format. These 3D objects can be created in Cinema 4D or any popular 3D software.
The built-in shapes are procedurally generated, up to 4096 pixels. The default texture size is generally 512 pixels, depending on the preset or template. To change this value, go to the Rendering Group and choose a different resolution from the Nodes Texture menu. This parameter also manages the texture size for custom images.
Nodes, text and lines have their own probability values but a unique Seed parameter located in the Rendering Group drive the randomness. It helps to synchronize the apparition of points, texts, and lines, associated to a particular node, by applying the sames values to all the probability parameters.
Soft Shapes - soft shapes are circles composed of 3 elements: a bulb located at the center, a custom stroke, and a corona background. Each component is customizable and animatable, and lets you create various graphic looks for the nodes:
Glowing Shapes - like the Soft Shapes, this mode composes a node from several components (bulb, halo, corona) and is dedicated to the creation of glowing particles. It provides separated softness values for each element.This mode has an interesting property. The bulb is always white, coupled with a color of choice for the halo and corona. It creates nice lighting overlaps between the particles when used with the Add Nodes Blending mode.
Nodes allows you to easily create color combinations and to explore different color schemes. The color module is present in the Text and Nodes groups, and provides several discrete approaches for coloring these elements.
Nodes Depth Testing - This pop-up menu manages how the nodes overlap with themselves and with other elements (text, lines). Read Write will force the nodes and the text to render according to their Z positions in space. The far elements render first and the near ones are layered behind. The sorting updates dynamically. In certain cases, a node or text may pass over another node. This parameter appears along with the Depth Sorting option, located in the Rendering Group that indexes the node-sorting strictly according to their Z positions.
This effect allows you to duplicate forms or complete scenes while preserving the original features. The replicator distributes the original form around another geometric primitive of your choice: Circle, Sphere, Spiral, Regular Polygons, Sine curve, Random and Grid. The parameters of these primitives are based on the same principle as the Fom Group.
Transforms the position of the nodes from cartesian to polar, cylindrical, or spherical coordinates. Any form passed through this effect will be progressively projected inside a circle, around a cylinder or a sphere. Projection offers a new kind of exploration in Nodes, from simple spherical world maps (extracting the nodes from an image) to complex mesh structures when coupled with distance connections.
Time - Controls the progression of the projection. Notice that intermediate values create interesting distortions of the original form, especially when you push the original size to a large amount.
Order - Determines if the projection is done before or after the points are passed through the Oscillator (Oscillator Group). This option is interesting for randomizing the longitude and latitude of the points (Post-Oscillator) or for scattering the points out of the projection using the Oscillator values (Pre-oscillator)
Gives access to a second series of forms (circle, sphere, spiral, sine curve, random and grid) and performs a morphing of the original Form (defined with the Form Group). With this effect, you can transform a Sphere into a Circle, or nodes with a random distribution into a well-organized Grid.
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