Media technologies for play have become major industries in Japan and South Korea. Even in North Korea, citizens bypass the state to enjoy popular culture. At the same time, corporations and governments encourage people to produce economic values through play.
The first comparative study of media technologies in Japan and the two Koreas, this book illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies.
Anthony Y.H. Fung from Chinese University of Hong Kong said, “From the political economy of regulations to representation, identity and labour, this book embraces a multiplicity of perspectives on the digital economy. The authors deftly explain how new forms and practices of work and play drive social transformation and create new cultural landscapes in and beyond Asia.”
Drawing from political economy, cultural studies and technology studies, this book will be essential reading for researchers and students of media technologies and popular culture in Northeast Asia.
For review copies and press enquiries, contact: bahar....@bristol.ac.uk