Ultimate Custom Night Nightmare Bonnie

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Damiane Burgun

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Jul 17, 2024, 9:03:21 PM7/17/24
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Nightmare Bonnie is an animatronic in the Fazbear Lets Play series. He is a counterpart to classic Bonnie, and originates from The Box. He is one of numerous Nightmare animatronics.
Nightmare BonnieAnimatronic TypeNightmareGenderMale

In How will Circus Baby, Nightmare Bonnie and Nightmare Mangle work in Ultimate Custom Night?, Baby tries to look for Nightmare Bonnie and Nightmare Mangle because their AI was revealed for UCN for a reaction video. Nightmare Mangle and Nightmare Bonnie were also looking for Baby. They are now reacting to their AI and both nightmares scared Baby. They share the same AI/Description.

ultimate custom night nightmare bonnie


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Nightmare Bonnie (known as Next Level Bonnie) is one of the three characters in the HIDE minigame of Next Level. He will attack first and will come from the left hallway. The player must hide under the bed or in the right kitchen to avoid him. Hiding in the left hallway or not hiding in 7 seconds will result in him killing Eth, forcing the player to restart.

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Nightmare Bonnie's form has been massively changed. He seems completely damaged like his appearance in Five Nights at Freddy's 2, with a more vicious look. He has a purple glow on his right eye. His jaw is huge and filled with many sharp teeth. His finger also ends with sharp claws. Additionally, he has wiry whiskers on his snout, giving him more resemblance to an actual rabbit.

His role parallels that of Nightmare Chica, coming in from the west hall of the house. Unlike Chica, however, upon entering the room to attack, he himself attacks the protagonist. He is also the more frequent attacker out of the two. The player has to hold the left door shut to prevent him from getting in. If the player flashes the light at him when he is standing right outside the door, he will attack him, and if he turns his back on the door to look at the bed, he will enter the room and attack. The only way to tell he is at the door is to listen for his breathing. Holding the door will cause him to walk away, being unable to enter.

Nightmare Bonnie appears in the game Ultimate Custom Night. He will appear at a random time in the Right Hall and the only way to defend against him is to purchase a Bonnie Plushie from the Prize Corner using Faz-Coins. The higher his customizable A.I is, the more expensive the plushie is.

Rory, a seven year old child, is haunted by the nightmare animatronics in Obsv. 2 (the house seen in Five Nights at Freddy's 4). Rory is forced to deal with the nightmare animatronics similarly to the FNaF 4 protagonist, the nightmare coming to an abrupt halt when Nightmare Freddy attacks the boy.

Eventually, however, Rory learns that, along with the house he resided in being rotted and worn down, that the nightmare animatronics were simply plastic mannequins in costumes, the hallucinatory gas being the cause of their more grisly appearance. It's also revealed that the Nightmares were actually tests performed on children, used to study the child's fear (presumably being caused by William Afton).

Later, after being manipulated by a middle-aged voice into staying where he is, Rory ends up repairing the gas tanks and plugging back in the dispenser. In an instant, he forgets everything and gets ready for bed, presumably allowing the nightmare experiment to continue.

Nightmare BonnieProduction InformationOwnerWilliam AftonAffiliationBedroomTechnical DescriptionClassNightmare AnimatronicModelRabbitMain ColorBlueEye ColorPurple (Five Nights at Freddy's 4-Ultimate Custom Night)Yellow (Five Nights at Freddy's: Help Wanted)

Nightmare Bonnie is a major antagonist and one of the nightmare animatronics of the Five Nights at Freddy's series, first appearing in Five Nights at Freddy's 4. He is a nightmarish variant of Bonnie.

With the use of hallucinogenic gas, Nightmare Bonnie becomes a bluish-purple animatronic rabbit, being more severely damaged than the other nightmare animatronics. Many of his features are exaggerated beyond reality, such as his sharp teeth, big jaw, and claws. Parts of him have a lighter purple shade such as his muzzle, chin, inner ears, and belly. A large hole in his plush suit extends from his upper chest area to his hips, almost completely revealing the endoskeleton beneath. He sports a red bow tie, just like his variants from the previous games. Like most of the other nightmare animatronics, his overall body shape is much different from his original counterpart, being much more squared and flatter. He appears to be somewhat taller than his original counterpart as well.[1]

Nightmare Bonnie's arms and legs have multiple smaller rips throughout. Just like the other nightmare animatronics, his hands are exactly the same as Springtrap's in design. His right hand and left foot are completely stripped of its fabric, showing yet more of the endoskeleton frame, like his counterpart from the second game. Both kneecaps are missing as well as the ankles.

As with all the other nightmares, Nightmare Bonnie's head appears to be separated into two parts for unknown reasons, giving him a gaping jaw. He has two sets of razor-sharp teeth. A large part of the material around his eyes are completely missing. His ears are bent at steep angles and have multiple tears in them. Nightmare Bonnie's eyes are almost the same as Springtrap's except with purple irises instead of gray. He also sports wiry whiskers on his cheeks, which resembles an actual rabbit.

In Five Nights at Freddy's: Help Wanted, his appearance remains mostly the same, save for a few minor changes. His irises are yellow orange instead of purple. His suit is a darker blue, and his whiskers seem to be missing.

Like the rest of the nightmares, Nightmare Bonnie is depicted as a cruel and menacing animatronic who desires nothing more than to harm his victims, making him the complete opposite of his original persona, Bonnie. Other than that, not much is known.

Nightmare Bonnie is a dark, dirty blue rabbit with lighter blue accents on his muzzle, belly, chin, and in his ears. His ears are each made of three segments, and he wears a copper colored bow tie on his chest. He has freckles on his muzzle and a small black nose. His eyes are metallic, with glowing orangish irises and white pupils. He has a wide torso with broad shoulders.

His suit is heavily damaged, with a large gash down the center of his chest. He has five, jointed fingers on each hand, with sharp metal claws at the end of each finger. The fabric on his left foot is missing, as is the majority of the fabric on his right hand, exposing his endoskeleton. His remaining foot has four toes.

Nightmare Bonnie can visit two different visible places in the fourth game, these places being the Left Hall and the Bedroom when attacking. To keep him away, when checking the Left Door for him, the player should wait 3 to 4 seconds. If his breathing is heard, the player is advised to hold the door down until his footsteps are heard. Then, it is possible to safely step away.

Nightmare Bonnie is an incredibly active antagonist in the first few nights. He behaves similarly to Nightmare Chica except that he comes down the Left Hall. He first starts in an unseeable room that connects both halls, then can be seen peering behind the far end of the Left Hall or, if right next to the door, his jumpscare. If the player ignores Nightmare Bonnie for too long while he's at the door, he will enter the Bedroom and attack the player.

When the player is at the left door, it is advised to listen for breathing, as no visual cues will be available to tell if Nightmare Bonnie is there. Assuming no audio cues are heard, it is advised to flash the hall, as Nightmare Bonnie can be slightly delayed if he is at the end of the hall.

The door should only be held closed if breathing is heard, since holding the door closed when Bonnie is at the end of the hallway will cause Bonnie to immediately teleport to the door, this rule counts even if player already have flashed the hallway right before holding the door shut. In this state, no amount of time given on holding the door shut will cause Bonnie to leave, only if the player opens the door and shuts it again will Bonnie go away ordinarily. The same rules are applied for Nightmare Chica.

Nightmare Bonnie, along with Nightmare Mangle and Circus Baby, will attack from the right hall. However, each of them will only attack once per night, and they change their order of attack each night so that the player won't know who to expect first. The main way to counter his attack are to buy a Bonnie plushie from Prize Corner. On difficulty level 1-9, the plush will cost ten Faz-Coins, on difficulty level 10-19, the plush will cost fifteen Faz-Coins, and on difficulty level 20, the plush will cost twenty Faz-Coins. Doing so will prevent Nightmare Bonnie from entering the Office, as the right door can't block off his attack. Alternatively, the player can leave the camera on Nightmare Bonnie the entire night to stall him. The monitor does not need to be up in order to stall Nightmare Bonnie.

Nightmare Bonnie appears in Spooky Mansion's Hallway Crawl. He will appear from the doors on the left and look around. The player must stop before they reach the door to avoid being seen by him. If Bonnie sees the player before he retreats, he will jumpscare them, ending their run.

Nightmare Bonnie is an antagonist in Five Nights at Freddy's 4. He is one of the seven nightmare animatronics (ten if the Halloween Edition animatronics and Plushtrap are counted) in the game. He is the nightmarish incarnation of Bonnie.

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