This article explained the human error and problems we've had in the past through out the constuction of certain aircraft causing control reversal. It only briefly touched on supersonic speeds and didn't "get to the point" which is the frustrating thing for me. i have since found a few websites which i'll post later which kind of explains it in a little more depth.
Download https://tinurli.com/2yMOHS
just talked to an FA/18 pilot on the weekend and proved that there infact no control reversal at transonic and supersonic altitudes. There is a slit stream effect which defys beouli's law where by the 2 air particles do not meet up on the triling edge on the aerofoil. This causes a low pressure around the trailing edge of the aerofoil making the controls become completely useless. To counter-act this problem they actulally make the "whole tip" (leading edge to the trailing edge) of the wings a combination of ailerons and elevators and they use the same concept for the rudder.
What was experienced by most soud barrior breaking pilots in the early days was something called the mach tuck where by the lift over the aerofoil caused by the sheer speed of the air over it, was so great that they had to fly with their nose down to keep it's altitude. This usually resulted the the plane being obliterated because force is not ment to be exerted on the top face of the aircraft.
the problem occurs when the amount of airflow over the wing becomes great enough that the force generated by the ailerons is enough to twist the wing itself, due to insufficient torsional stiffness of the wing structure. For instance when the aileron is deflected upwards in order to make that wing move down, the wing twists in the opposite direction. The net result is that the airflow is directed down instead of up and the wing moves upward, opposite of what was expected.
And since an F/A 18 most likely is not constructed to suffer from this effect, I wonder how a pilot could dismiss a theory (let's cal it a theory for the moment) like this so easily. What arguments did he give you?
You can get elevator reversal. It is cause when the load/forces on the elevator are large enough to cause a twisting moment on the deflected elevator surface. It causes a reverse in the aircrafts pitch attitude.
Well, know im not interested to know, I've seen this before and I have an extreme passion for aviation and have my PPL's. Im just merely saying this is a worthless and outdated topic not worth replying to.
I can see why you might be concerned about the idea of control reversal after breaking the sound barrier. However, let me assure you that while there is a phenomenon called "control reversal," it's not quite as dramatic as it might sound. Let me explain this in more detail.
Control Reversal is a term referring to an aerodynamic effect that can occur when an aircraft transitions from subsonic to supersonic speeds. This effect does not cause the aircraft's controls to reverse in the literal sense, but it does alter the way the control surfaces respond to input from the pilot.
When an aircraft travels through the air, it generates shock waves, which are disturbances in the air pressure. At subsonic speeds, these shock waves propagate ahead of the aircraft. However, as the aircraft accelerates to supersonic speeds, the shock waves are compressed and travel with the aircraft, creating a shock cone.
This shock cone can cause the aerodynamic center, which is the point where the lift forces on the wings act, to shift rearward. Consequently, the aircraft's pitch stability can decrease, leading to a situation where the pilot's control inputs might produce unexpected or counterintuitive responses from the control surfaces.
For example, in some cases, if a pilot were to input a nose-up command using the elevator, the aircraft might respond by pitching down. This is due to the altered pressure distribution on the control surface, resulting from the rearward shift of the aerodynamic center. It is important to note that this effect is highly dependent on the aircraft's design and the specific conditions at which it is flying.
Modern supersonic aircraft are designed to mitigate control reversal effects through various means, such as supercritical airfoils, variable-geometry wings, and advanced flight control systems. These technologies help to maintain stability and control effectiveness throughout the transition from subsonic to supersonic speeds.
To sum up, while control reversal is a real phenomenon, it is not as alarming as it might initially sound. Advances in aircraft design and technology have made it possible to manage and mitigate these effects, allowing for safe and controlled supersonic flight.
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Just a quick question as I've been waiting to pull the trigger on getting F1 2022 until some of the bugs get sorted so help please - as a number of drivers are using Virtual Desktop with Oculus Quest 2 VR is there an advantage in not using the USB 3 Oculus Link software hardwired with my PC (with steam VR running in the background)? Reason I ask is because in my limited understanding the max bitrate for USB 3 link is 500 Mbps vs the max dynamic bitrate for Air Link is 200 Mbps or 100 Mbps on AMD GPU's. - can someone confirm this may be so?
However, the best solution by far is using the "Virtual Desktop" app that you can buy for the Quest 2. This is the smoothest experience. It just works better in every scenario. If you haven't got this yet and don't want to stuff around with trying to get Air Link working it is available on the Quest 2 store.
@Grocs_Blech - Thanks for taking the time to explore how best to use Quest 2 with F1 2022 - your detailed explanations here and in your other posts have been of great help to me. Re using VD it's got to be worth a try as my router is sitting right next to my rig. I'll unplug most of the other crap I've accumulated and give it a try as a standalone 5GHz connection on WiFi.
Re all the rest I find trying to get the best FPS without compromising the quality of a wired Quest link to my PC a bit of a rabbit hole that can take up way to much on my brain. Plus I need to watch Silverstone this weekend then I'll pull the trigger on F1 2022 and get a copy of VD - will let you know how I get on - in the meantime has anyone had success with a wired V41 Oculus Link USB connection to their PC?
The game is absolutely insane in VR, the graphics it's a lot lot better than acc, probably the best graphic i have seen in vr togheter with flight simulator, and the immersion is incredible, i can't wait to try next headsets with future graphics cards.
But after some time you notice how much arcade is it... (yeah it's better than the past... but still too much symcade for me)
Still, the immersion is so good i will play it for sure with friends, i just hope they fix the fact that you can play without first second and third gear lol
And the fact that you can't put the screen in full screen while you are in vr... it sucks for the risk of the burn in on the tv, plz fix :\
Thanks to everyone for all their hard work and hours of investigation - apologies but that's why my brain seems to go ouch when trying to carry out this depth of analysis. So as I'm typing F1 22 is downloading from Steam and I'll start with "Virtual Desktop plus Oculus Runtime" - as fulcon arrow says why on earth a wireless connection is better than a cable connection is beyond me - however I have always wondered if a USB 3 compressed -> uncompression was a good idea for Quest - why not use a Display Port 1.4? Is it possible to buy a RTX 3080 with a direct usb 3 output - doubt it!!
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