Autodesk Alias is used to design innovative products and communicate ideas in a visual medium from 2D sketch to 3D form, from conceptual models to production-level data.\r\n"}]},"@type":"Question","name":"Who uses Alias?","acceptedAnswer":["@type":"Answer","text":"Alias is used by industrial designers, automotive designers, creative design professionals, digital sculptors, and production surface modelers.\r\n"],"@type":"Question","name":"Which versions of Alias can I use if I subscribe to the current version?","acceptedAnswer":["@type":"Answer","text":"Your Alias subscription gives you access to install and use the 3 previous versions. Available downloads are listed in your Autodesk Account after subscribing. See also previous releases available for subscribers.\r\n"],"@type":"Question","name":"Can I install Autodesk Alias on multiple computers?","acceptedAnswer":["@type":"Answer","text":"With a subscription to Alias software, you can install it on up to 3 computers or other devices. However, only the named user can sign in and use that software on a single computer at any given time. Please refer to the Software License Agreement for more information.\r\n"],"@type":"Question","name":"How do I convert my Alias free trial to a paid subscription?","acceptedAnswer":["@type":"Answer","text":"Launch your trial software and click Subscribe Now on the trial screen or buy Alias here. When buying your subscription, enter the same email address and password combination you used to sign in to your trial. Learn more about converting a trial to a paid subscription.\r\n"],"@type":"Question","name":"How much does an Autodesk Alias subscription cost?","acceptedAnswer":["@type":"Answer","text":"The price of an annual Alias subscription is and the price of a monthly Alias subscription is . The price of a three-year Alias subscription is . If you have infrequent users and are interested in a pay-as-you-go option, please visit Autodesk Flex page to learn more.\r\n"]],"@type":"FAQPage","@context":" "} Autodesk Company overview Careers Investor relations Autodesk Trust Center Newsroom Diversity and belonging
Autodesk Alias (formerly known as Alias StudioTools) is a family of computer-aided industrial design (CAID) software predominantly used in automotive design and industrial design for generating class A surfaces using Bézier surface and non-uniform rational B-spline (NURBS) modeling method.
I am looking to get specific information on the differences between Alias Design and Alias Surface relative to surface modeling. I do not care about the sketching portion or the reverse engineering meshes. But I do care about specifics to surface modeling and surface analysis. While I am not shooting for class A models, I'd like to keep my designs as light/clean as possible and have as much functionality as possible to be able to execute the design intent.
Is there any one out there who as actually used both Design and Surface that can help here? Do you get all of the same surfacing tools in Design as Surface but just loose g3 and up continuity? Is there a spreadsheet/matrix out there that give more detail on the differences? What specific functionality is missing from Alias Design that is in Surface specific to surface modeling and surface Analysis? Are the align and blend tools the same?
I'd be very thankful to you if you can promt me how to solve my problem with picking the surfaces/curves on surface/curves. I cannot choose some of them and also cannot check all the surface continuity only some of them. i have no idea how i can fix it.
And to answer the question of this topic:
No, Rhino is still not on par in surfacing tools to achieve and manipulate high quality surfaces like you can in Alias.
There are several threads that list the commands, features, functions that are missing.
The main ones are: better surface matching, explicit control of degree/spans in all surfacing commands and better control point manipulation. (see said threads for detailed description)
(edited for typo)
2 - Make sure you have a solid in Alias by ensuring all your surfaces form a closed volume with positional continuity, and then stitch the surfaces. Your resultant shell should have no boundaries (yellow edges).
I have not done this workflow with SW myself so I can't comment on it's efficiency, but I export solids and surfaces to Pro E on a regular basis with no issues, it's just a matter of finding the correct workflow.
I think Solidworks will degrade everything to degree 3, but I don't know if this changes the actual surface at all. Certainly room for concern, considering you think you're using Alias for top quality surfaces only to have them dumbed down when you get it to your engineering package.
cyberdemon's work flow is pretty much want I want to do, can you briefly fill me in on how I make an open surface (eg a hollow pipe) in alias into a closed surface to open in SW? How do you create the positional continuity and stitch surfaces in Alias to create no boundaries? I've not done this before.
Pro E can handle higher degree surfaces. The only time I've seen it screw things up is when you try to have it rebuild certain geometry or fix geometry. Then it will usually insert a high span 3 degree surface.
2: To check continuity between surfaces (a critical tool, put it on your marking menu now) you go to Evaluate->Continuity->Surface Continuity. Under the option box you can check if a boundary between two surfaces is positional (G0), Tangent (G1) or Curvature (G2). If you haven't heard these before spend some time reading through the documentation as it's critical to understand the differences. Positional (G0) just means that all of your edges are lined up within tolerance. Within tolerance is key - every program and situation will have it's own tolerance. The tolerance on a car will be a lot more forgiving than the tolerance on a cell phone. So something that may be curvature continuous with one setting may not be with another. This is why you should set your construction options to "Solidworks" as the first step - this should keep you in spec with what SW expects. To check your whole model you essentially would pick all the surfaces that make up your solid, select surface continuity, and this should run through and check all your edges, highlighting the once that don't meet up and how big the gaps are. If no bad edges you'd be good, but otherwise you will need to investigate each one on a case by case basis and try to fix it. I know how much this sucks because I just spent 5 hours doing it (reverse engineering other peoples geometry from another software package is never fun!). Once you have this sorted out go to the next step.
3: Stitching an object tells Alias you want to take your selected surfaces and join them into a single object. This does not have to be solid, but if you want it to be solid in SW then trying to achieve it here is your best bet. If you had any bad edges it will be highlighted here. Ideally at the top of your screen after you stitch it should say "Created 1 Shell with 0 Boundaries" This means it's a sealed volume. You could export this shell right now as an STL if you want to, or export it to Solidworks from here. I'm not sure what format Solidworks will like best, but STP and IGES are good places to start.
The workflow can be a bit heavy frankly. If you only have a few surfaces you need to build in Alias it may be better to try this workflow on a very simple object with only a few simple surfaces to understand how to do it before moving on to more complex objects.
I'll have a pop at the workflow tonight, just make something like a cone from a few surfaces and see how I get on. The geometry I want to model in Alias isn't too complex but easier to model than in SW and I want to show this work flow in my portfolio.
The direction of U and V isoparms on a surface determines the direction of the surface normals, according to the right-hand rule. This rule states that if the thumb of your right hand points along U, and the forefinger along V, then your middle finger, bent at a right angle from the first two, points along the surface normal.
Normals are an indirect indicator of the shape of a curve or surface. Since they are always perpendicular to the curve or surface, the way normal lines point toward or away from each other can reveal subtle curvature.
In Alias 2008, we introduced the concept of orientation for surfaces. This allowed us to decouple the direction a surface is facing (orientation) from the U and V directions (tangents) for modeling/evaluation purposes. Now, changing the orientation of a surface preserves construction history and does not affect texture mappings.
All tools (Ambient Occlusion, Draft Evaluation, Parting Line, Offset) now use orientation, rather than surface normal, to determine which way the surface is facing. We provide three tools in the Surface Edit > Orientation submenu to modify the orientation of surfaces. These tools flip the surface without affecting its U and V directions. Hence the orientation might correspond to the same direction as the normal (default), or the opposite direction.
The Multi-Color mode of Diagnostic Shading uses blue and yellow colors to show the surface orientation when the Show Orientation option is turned on. Blue means that the front of the surface is facing the viewer. Yellow means that the back of the surface is facing the viewer. Once again, this orientation is independent from U, V, and surface normal, as shown in the following image.
If you are knowledgeable about Rendering, you can think of changing the orientation of a surface as flipping the Opposite flag in Render > Editors > Render Stats, which is in effect what the Orientation tools do.
If the U or V direction of the surface needs to be modified, this can be done with a separate tool (Surface Edit > Reverse Surface UV) which affects the surface normal but does not affect the orientation of the surface. This might be necessary, for example, to reverse a texture mapping.
aa06259810