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Germain Aguilera

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Aug 3, 2024, 6:03:09 PM8/3/24
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Consider Cat-Box-Scissors, the first quantum computer game, developed in 2017 by IBM researcher James Wootton. A recreation of rock-paper-scissors, the game works by using five quantum bits, or qubits. Though simplistic in its design, Cat-Box-Scissors proves that quantum hardware can be used for video games.

In order to render graphics, computers must perform database searches. Classical computing search is akin to searching a phonebook by last name, while quantum search is like searching the same directory by phone number, according to Wootton. Quantum computing promises to exponentially speed up and optimize those searches.

Like quantum computing itself, quantum gaming is still developing. But researchers and developers are continuously working on bridging theory and reality. They have a few major questions to answer first.

Games like Quantum Awesomeness are examples of quantum within the so-called game loop, but quantum in the near-term will likely be used more for design phase work (things like the aforementioned optimization). Right now, those steps are coming more from the indie developer world than the AAA studios.

The new technique, presented at the International Conference and Exhibition on Computer Graphics & Interactive Techniques (SIGGRAPH), held in Anaheim, California, from July 24-28, allows computers to more accurately simulate vorticity, the spinning motion of a flowing fluid.

A smoke ring, which seems to turn itself inside out endlessly as it floats along, is a complex demonstration of vorticity, and is incredibly difficult to simulate accurately, says Peter Schrder, Shaler Arthur Hanisch Professor of Computer Science and Applied and Computational Mathematics in the Division of Engineering and Applied Science.

"Since we are computer graphics folks, we are interested in methods that capture the visual variety and drama of fluids well," says Schrder. "What's unique about our method is that we took a page from the quantum mechanics's 'playbook.'"

The Schrdinger equation, the basic description of quantum mechanical behavior, can be used to describe the motion of superfluids, which are fluids supercooled to temperatures near absolute zero that behave as though they are without viscosity. Viscosity is a fluid's resistance to deformation.

When asked why the Schrdinger equation, usually reserved for effects at the atomic level, does so well for fluids at the macroscopic level, Schrder says, "The Schrdinger equation, as we use it, is a close relative of the non-linear Schrdinger equation which is used for the description of superfluids. Their vorticity behavior is in many ways very similar to the behavior we can also observe in the macroscopic world."

Schrder's paper, entitled "Schrdinger's Smoke," was presented on July 26. His coauthors include Albert Chern, a graduate student at Caltech; Felix Knppel and Ulrich Pinkall of Technische Universitt Berlin; and Steffen Weimann of Google. This research was supported by the German Research Foundation, the Office of Naval Research, and the German Academic Exchange Service.

Named for the subatomic physics it aimed to harness, the concept Benioff described in 1980 still fuels research today, including efforts to build the next big thing in computing: a system that could make a PC look in some ways quaint as an abacus.

That could be just the start. Some experts believe quantum computers will bust through limits that now hinder simulations in chemistry, materials science and anything involving worlds built on the nano-sized bricks of quantum mechanics.

The handful of systems operating today typically require refrigeration that creates working environments just north of absolute zero. They need that computing arctic to handle the fragile quantum states that power these systems.

Crank up that wave with a hair too much energy and you lose entanglement or superposition, or both. The result is a noisy state called decoherence, the equivalent in quantum computing of the blue screen of death.

The SDK takes an agnostic approach, providing a choice of tools users can pick to best fit their approach. For example, the state vector method provides high-fidelity results, but its memory requirements grow exponentially with the number of qubits.

Using this method, NVIDIA and Caltech accelerated a state-of-the-art quantum circuit simulator with cuQuantum running on NVIDIA A100 Tensor Core GPUs. It generated a sample from a full-circuit simulation of the Google Sycamore circuit in 9.3 minutes on Selene, a task that 18 months ago experts thought would take days using millions of CPU cores.

The combination allows researchers to build extraordinarily powerful applications that combine quantum computing with state-of-the-art classical computing, enabling calibration, control, quantum error correction and hybrid algorithms.

OPX+ is a universal quantum control system, which brings real-time classical compute engines into the heart of the quantum control stack to maximize performance of any QPU and open new possibilities in quantum algorithms. Both the Grace Hopper and OPX+ systems can be scaled to fit the size of the system, from a few-qubit QPU to a quantum-accelerated supercomputer.

DGX Quantum also equips developers with NVIDIA CUDA Quantum, a powerful unified software stack now available in open source. CUDA Quantum is a hybrid quantum-classical computing platform that enables integration and programming of QPUs, GPUs and CPUs in one system.

NVIDIA announced a new group of partners integrating CUDA Quantum into their platforms, including quantum hardware companies Anyon Systems, Atom Computing, IonQ, ORCA Computing, Oxford Quantum Circuits, and QuEra; quantum software companies Agnostiq and QMware; and supercomputing centers National Institute of Advanced Industrial Science and Technology, the IT Center for Science (CSC), and the National Center for Supercomputing Applications (NCSA).

Certain statements in this press release including, but not limited to, statements as to: the benefits, impact, performance and availability of our products and technologies, including NVIDIA DGX Quantum, Grace Hopper and CUDA Quantum; quantum-accelerated supercomputing having the potential to reshape science and industry with capabilities that can serve humanity in enormous ways; the new age of quantum computing that is more accessible to more researchers than ever; the benefits and impact of the collaboration between NVIDIA and Quantum Machines; and partners integrating CUDA Quantum into their platforms are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of new products and technologies or enhancements to our existing product and technologies; market acceptance of our products or our partners' products; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the most recent reports NVIDIA files with the Securities and Exchange Commission, or SEC, including, but not limited to, its annual report on Form 10-K and quarterly reports on Form 10-Q. Copies of reports filed with the SEC are posted on the company's website and are available from NVIDIA without charge. These forward-looking statements are not guarantees of future performance and speak only as of the date hereof, and, except as required by law, NVIDIA disclaims any obligation to update these forward-looking statements to reflect future events or circumstances.

2023 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, CUDA, DGX, NVIDIA Grace and NVIDIA Hopper are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. Features, pricing, availability and specifications are subject to change without notice.

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