Hi Forum, i trying to make a fader that will stomp my Relative Phaser.
I tried some different workflow, but i'm still stuck.
the idea it's have a fader for control the size of a phaser that it's running,
I can easily do it if i need to control just one. So function temp directly on that sequence, but if i want use the same fader for more sequence i can't archive it.
Already tried :
One fader with those fixture with 1 step value on relative layer at 0 pan 0 tilt.
The problem of this way, it's it will overridden the the sequence with the effect and turn it off.
I need the offwhenovveridden so only the last phaser i launch will be always on.
Do you speak only about the size of Movements or as well Dimmer, Color, Zoom,....? If its only related to positions...it works well (I can tell cause I use it same in my showfile).
I do it group based. I have a stomp fader for each group. And if I want to control all groups at one, the "group fader" are under the control of a Playbackmaster....workflow is like follow. Store in sequence a group with relative 0 on Pan/Tilt of a group, assign it as Temp to an exec. Make sure this exec is not off when overwritten. This will bring, fader down (Sequence off) Size is 100%.....Fader Up (Sequence on) Phaser is 0%. You need then a remote to control this Stomp Fader with an inverted dimmer channel. Due to the Remote Fader is a Dimmer channel you can control this one with a Playbackmaster.
From ActiveMQ 5.3: for better scalability and performance the Stomp protocol can be configured to be run over the NIO transport. The NIO transport will use far fewer threads than the corresponding TCP connector. This can help when support for a large number of queues is required. To use NIO change the URI scheme of the transport connector to stomp+nio.
Note that the prefix in stomp /queue/ or /topic/ is removed from the string before passing it to ActiveMQ as a JMS destination. Also note that the default separator in MOM systems is . (dot). Whilst FOO.BAR is the normal syntax to identify a queue type destination the Stomp equivalent is /queue/FOO.BAR
im looking at buying one of these and just thought about it. I want to run the efects from the stomp, into my amp, loadbox the speaker out, then go from my DI out into the cab sim. I was thinking i could run the cable i want simulated through the right in and out and pan the cab to the right, and run everything else left, then go direct from the cab sim.
Add a unique ID to the plugin configuration. If no ID is specified, Logstash will generate one.It is strongly recommended to set this ID in your configuration. This is particularly usefulwhen you have two or more plugins of the same type, for example, if you have 2 stomp inputs.Adding a named ID in this case will help in monitoring Logstash when using the monitoring APIs.
Stomp dancing is an important aspect of Chickasaw culture. Historically, stomp dancing has its roots in the Green Corn Ceremony, springtime celebrating harvest, redemption and forgiveness. Men sing stomp dance songs in a call-and-answer format, following a male song leader, who often sets the dance rhythm using a handheld turtle shell rattle.
Stomp dance demonstrations by tribal dancers can also be seen every day at the Chickasaw Cultural Center. The Chickasaw Cultural Center is located at 867 Cooper Memorial Drive, Sulphur, Oklahoma 73086. Traditional stomp dances take place at Kullihoma Grounds, which is located 10 miles east of Ada, Oklahoma, on Hwy. 1.
Stomp Dance
The traditional stomp dance is the most well-known dance of the Southeastern tribes. We believe our ceremonial songs and dances have been a part of tribal custom since time began. The dance is announced by one of the ground leaders as he speaks to let the other clans know who is going to lead the song. The lead singer makes his way toward the fire with his lead shell shaker and is followed by the rest of the clans or people who follow him into the circle in alternating gender (man, woman and so forth). The women wear traditional turtle shells or the updated version, cans, on their calves to help keep the rhythm of the song. The dance is performed counterclockwise around the fire.
The dance is started in the east side of the circle with the men facing east and the women facing the men, which will be west. One of the men standing next to the lead singer gives four yells, answered by the other men, at which time the lead singer starts the song. The lead singer turns to his left, extending his hand to the lead woman shell shaker, and the others then follow, going in a counter-clockwise motion. After the friendship dance has been sung, the men and women remain in line to follow it with a stomp dance lead by the same leader that started the friendship song.
Doubleheader Dance
This dance has two leaders, with the same number of men on each side of them, forming a long line with the two leaders in the center of the line. This formation is repeated by the women, with the two lead shell shakers in the center and the same number of women on each side. The dance is performed with the men facing east, the women facing the men and all of them located on the east side of the stomp ground circle. After the two leaders pace from east to west four times, the men will part in opposite directions and join hands with the women. One line moves clockwise, and the other, counterclockwise. They continue moving in the opposite direction making a complete circle around the fire in the larger stomp ground circle until the two leaders come together and face each other, at which time they exchange songs (or take turns) and alternate between singing and chanting.
The stomp rockets in this activity, while simple, can have a surprising amount of variability in the altitude they achieve. By eliminating drag and streamlining their designs, students can make their rockets fly higher. The rockets won't reach Mars, but if designed properly, they can reach more than 50 meters!
Launch and Track the Rocket:
Safety Note: Use caution when launching the stomp rockets. Keep all students clear of the launch tube and the landing area. Allow only one student, the stomper, to be near the launcher, and be sure the launch tube is pointed away from the stomper. Only retrieve rockets once they have landed.