Ijust managed to get 'Stairs in their eyes', i saved a clip of it, if anyone is having a bit of trouble on that one and wants to have a look, just add me and i can send! Although the technique i used was go slow behind the car in a way and as soon as you get to the bottom of the first flight of stairs i boosted into the back of him to knock him into the Block in the middle. I got a bit of luck, but if anyone wants to have a look, add me and i can send.
D'OH, how simple it is when you stop trying. Anyway, i got so frustrated trying in reverse, i thought i would try a forwards crashbreaker road rage and picked it up on the 1st attempt. For anyone else who didn't get this one, (unlikely i know as it is pretty easy) Do the track forwards and knock them over the edge from the lower shortcut type path next to the brown tunnel with openings on its sides, straight after the first left hand corner from the start.
As a general rule, when i was going through the ones i'd missed during normal play, I would do a road rage and get enough takedowns to extend the time, get to a point so the takedown area was just out of view and stop (maybe even reverse to the red barrier you get to stop you going backwards round the track), the cars drive out of sight but respawn again after a few seconds, when they did this i would floor it with boost and get the takedown. It's a bit clumsy, but they generally follow the same pattern/route, so you can pick your target, this worked for me and was less frustrating than just missing them when racing normally. GOOD LUCK.
I can't for the life of me figure out exactly where to crash my rivals into for the Cliffhanger and Rock the Clock takedowns. If anyone can provide me with a detailed written guide on where to get the takedowns I'd be very gratefull.
I'm now 4 shy of the Should be Autographs achievement and like last time the Burger one still remains. By last time I mean that I have already completed the game and my HDD crashed meaning I had to start over. (I also had to rent it again as someone stole my copy of the game, yes, I have very bad luck).
Hello, I am having some problems getting the sig. takedown "STRIKE!"...I've been using a Reverse on the track but I'm having a hard time getting any rivals even over to the bowling alley let alone even hit them near it. Any help like what rank and track type(ie insane, crashbreaker race forward) you used to get it on or how exactly you did it would be awesome. THANKS!!!
I'm having trouble with "Bridge Out" on White Mountain been trying all day but no luck! The cars just seem to boost past just as I'm about to hit them any advise and also which bridge is it as I'm not sure if the bridge I'm using is even the right bridge...the bridge I use is the broken wooden bridge? Any help thanks
I'm having so much trouble with signature "Take-Out" at the Angel Valley... I'm using the forward track but every time i try to hit a car by the rails i always miss.... Which track would be good for this.. rage, race?
The graphics are truly next-gen as Criterion Games did a wonderful job with that. The sound is effective and the music is supposed to be good, but I went ahead and listened to my own MP3s. I prefer trance when driving so the included music tracks were just not my style.
The single player revolves around World Tour, which requires you to move from the bottom rank to the 10th rank. Each rank has its own races and activities that you must perform to gain points. The more aggressive you drive and the higher the spot you come in for a race or time trial, the higher the number of points you get. The highest number of rank points awarded for an activity is 5 points (usually the most aggressive driving and placing first in a race) and it takes maybe 50 to 60 points to rank up.
ROAD RAGE: cause a certain number of computer opponents to crash in order to clear. Generally, you are given one minute to take down 3 computer opponents to get a one minute extension. To earn gold for the stage usually requires between 12-15 takedowns.
TRAFFIC ATTACK: In this mode, you are given a limited number of seconds (you start with maybe 20 or so) and you just need to check traffic. Hit as much same way traffic as possible to add another second to your time. Each car hit gives you money; the better the accident caused the more money earned. Earn a certain amount of money to clear the stage.
Review: Burnout 3: Takedown
ps2
09.24.04 / 09:59AM / JoeI don't like car games. Back with the first Gran Turismo came out, I was blown away by a demo disk and ended up getting it, Ridge Racer Type 4, and a steering wheel. But I ended up bored and annoyed by GT's plodding pace. I found out that, while the photo-realistic replays looked great, I lacked the motorhead gene that would get me through all the under-the-hood stuff. I'm just not interested in earning "licenses" and maintaining the engine.
Because what I want in a car game is fast racing, drifting through turns, and all-around aggressive driving. For years, I found this only in games like Crash Team Racing and Mario Kart. Even Smuggler's Run and Grand Theft Auto. And that was pretty much where I expected the genre to peak for me. Then I started noticing the reviews for Burnout 3: Takedown. (Note: I have never played Burnout 1 or 2, so I can't say what features are a historical part of the series and what is new to 3.)
This is a game built for guys like me, who prefer an arcade experience filled with flashy wrecks and unbelievable speeds. I can recommend it without hesitation because it succeeds on nearly every level. Great tracks, great draw distance, great crashes. And it's the fastest thing I've ever played, even on the first level. Burnout 3 is shockingly fast. The speed is real. Then you hit the turbo button and it gets ever faster.
Burnout 3 is built around a supply of tracks so diverse I lost track of counting them. There are three major venues - USA, Europe and Far East - each with several gigantic courses. Each course has multiple paths for different events, but you never feel like you're driving the same areas over and over again, probably because it's so damn fast you don't see much of the beautiful scenary.
There are a bunch of race types. You can run solo for the fastest lap, a normal race of 6 cars, an elimination race where the final guy each lap gets erased, and a road rage race where you just have to score crash takedowns. There are also Grand Prix events, where you travel several courses with a recurring score tally. All of these take place on "real world" courses where you have to face commuter traffic and tight turns... no boring NASCAR loop tracks here.
What differentiates this game from other hardcore racers is the emphasis on crashing. When you smack an opponent off the track, you earn more energy for your boost meter, which is used to activate a searing turbo charge. Plus you earn points, which act as one way to unlock more cars. And the camera follows each enemy crash for a couple seconds so you can gleefully see the results of your Dale Earnhardt-esque abilities. Happily, these sudden camera switches do not affect your driving at all; the game takes care of your car for you during the split-seconds you're watching the crash cam... so you never zoom back to your car to find it upended into a Starbucks. It adds a sort of smacktalkable sports angle to it, since you get to actually see the big crash instead of just watching opponents disappear offscreen.
Now what happens when you crash? One of the most overused effects in contemporary video games: bullet time. But you have to love it because they do it with cars. You crash and the world goes slo-mo (if you hold R1). During this, you can kinda sorta continue to steer your smoking heap, or control its flying trajectory, so that it hits enemy cars. They call it "aftertouch," which smacks of rampart buzzwordism to me. If you can manage to whack another car during aftertouch, you score an immediate crash on him. All the while, parts sail off your car, sparks are everywhere, and the music dives into a slowed-down aural blur. It's good fun. You even get a couple points for your crash, tallied in a Tony Hawk style stunt display: Into Rival + Barrel Roll + 250ft Skid + 1.3s Air + Into Taxi.
Another feature of Burnout 3 is almost a minigame: crash junctions. These are 100 separate levels, culled from intersections and roads in all the main courses. The whole point of these is to cause the biggest car pileup you can, initiated by sending your car down into oncoming traffic like the amazing rocketship Phoenix. You can even trigger a gigantic explosion once you score enough incidental wrecks. Once the chain reaction ends, your total damage (in $) is added up during a hilarious flyover with overlaid graphics. Collecting crash $ is another way to unlock additional content.
The crash junction paths are littered with power ups, which is how you get the big money. The power-ups are all grabbable even after you personally wreck, so you can still snag the big $x4 multiplier by steering your exploding metal heap into it in mid-air, slo-mo style.
The music follows EA's usual jukebox of licensed tracks. They're all modern alternative songs, with one classic thrown in for no good reason: The Ramones' "I Wanna Be Sedated." The options are slim, especially when compared to playlist-centric titles like SSX3. You can select each song to play only during races, only during menus, or both. During a race, you can tap L2 to skip to the next track. Not much ado there. There's also a terrible in-game DJ who is intended to build the illusion that all of these races are part of some overarching world tour storyline. He can be easily switched off, in the greatest audio option since SOCOM's in-headset comm. He talks at stupid times (in the middle of songs?!?), and his dialogue repeats far too often to maintain any amount of genuine DJ plausibility.
Now about those unlockables. They're lame. This is one time where it ain't the landslide of locked content that's keeping you playing (OMG it's the gameplay!) I don't mean the locked courses and events, that's part of an expected progression and not really bonus material per se. What counts for unlockables in Burnout 3 is more identical cars and lots of stupid art files.
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