A Plague Tale Innocence Tips

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Karina Edling

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Aug 4, 2024, 6:06:07 PM8/4/24
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Welcometo the A Plague Tale: Innocence Trophy Guide! Follow the grim tale of young Amicia and her little brother Hugo in a heart-wrenching journey through one of the darkest times in a France infested by plague. Hunted by the Inquisition and surrounded by deadly swarms of rats, siblings Amicia and Hugo de Rune will get to know each better and trust one another. As they struggle to survive against overwhelming odds, they will fight to find purpose in this brutal and unforgiving world.

After the first stealth section in chapter 4, Amicia and Hugo will find an area with lots of small trees with red and yellow leaves. Here Hugo will let go of your hand because he wants to play hide-and-seek. To unlock this trophy, you need to sneak up on and find Hugo before he finds you. Use to be quiet. Use the pictures below for the right path to take.


No, your materials will revert back to the state they were in chapter 9. Replaying a few chapters starting with 9 back to back will give you a chance to focus all of your materials on just the equipment or sling.


I also dont understand now how exactly it should work with getting the crafting materials by means of playing back to back the chapters, if its not saving your upgrade progress at all?, or do you have to basically play the entire game again and then try to upgrade everything?


I have already conceded that I will have to replay from Chapter 9 to focus on the sling achievement (barely upgraded at all) but really want to get the equipment achievement before the end of my first play-through if possible.


For the trophy handfull of pocket and not a toy anymore, is it possible to upgrade sling and equipment one at a time when playing chapter 9 to 12 until it pop out the trophy neither one of them and then repeat chapter 9 to 12 for the other trophy?


Second, damn this game was such an unexpected action adventure thriller with an excellent story and awesome gameplay. I truly cannot express how much this game surprised me. What a game to enjoy and play while really taking in the story. (Very dark and gruesome)


Make sure you have one Somnum, and go to the right side of the two guards where there is some cover and a pot. If you need one take it and throw the pot a good distance away as one of the guards will leave to check it out and the other will stand still for you to jump over the wooden fence and take him out with Somnum and sneek in through the front door ?


The opening for any game, book or film is easy to do but difficult to perfect. It needs to hook you in, introduce the main characters, set up the story and tone all at once. A Plague Tale accomplishes all of this and then some. You play as Amecia, a teenage girl who has a strong relationship with her father, a more strained one with her mother, but an almost non-existent one with her younger brother (who you play as at some point) Hugo. The world is riddled by the Plague and we soon find out that hordes of killer rats are appearing, killing the family dog in a heart-breaking scene. After this, the narrative escalates into more death and brutality as Amecia must keep her brother safe and find help for the mystery of his own growing problems in this 10-15 hour adventure.


The two main characters, Amecia and Hugo are expertlywritten. Their relationship and its development over the course of the gamefeels so natural. They are wary and closed off to each other for the firstthird of the game or so, having barely spoke before everything happened. Theyare thrusted into a world full of death and horror, yet they are still children,how they react to all the different circumstances fits perfectly and isexpected for their age and how they would cope. This realism is maintainedthroughout, where we see their relationship grow into something strong, Hugotrusts Amecia and she is heavily protective over him, they get frustrated withone another yet stand strong together against strife.


Amecia is able to use a variety of items that she can craft to help her combat both human enemies and the hordes of plague-ridden rats. These are given gradually throughout the game so as to not make you overpowered at the start but aid you in the growing difficulty of segments. For example, one item draws the rats away for a brief time, one causes Inquisition soldiers to remove their helmets, allowing you to deal the killing blow with a stone from your slingshot. Speaking of which, Amecia has a slingshot that she can use to throw objects at a greater distance and power to help in certain situations. This, alongside a number of other equipment can be upgraded so to provide you with more ammo space, quicker sling charge time, etc. Unless you scour every corner of levels you will not have enough resources to upgrade everything fully, so you must choose wisely.


Throughout each level there are a number of collectibles andhidden areas for you to discover, with the latter having key resources necessaryto upgrade your equipment. There is light puzzle solving to be done, but italways well-paced and scattered around that it never feels to little or toomuch. They almost always involve the hordes of rats, where you must find a wayto get past them with fire and light or other means. These are cleverlydesigned and a fun little challenge to break up the narrative moments andstealth sections. There is enough variety of content here that make this 10 to 15-hourgame rarely feels stale and dull.


Blending video game genres can be a very effective way of creating a new experience. When it came time to work on A Plague Tale: Innocence, developer Asobo Studio went back to the basics of survival horror and stealth games to create an adventure that feels as dramatic and cinematic as possible. The resulting story is suitably gruesome, but like with the titular plague, a few stumbles with control, gameplay, and overall theme serve to drain the life out of an otherwise complex and engaging experience.


The plot setup for A Plague Tale: Innocence borrows fairly heavily from some of the darkest pages of history. The story centers around Amicia De Rune and her brother Hugo, a pair of siblings in a well-off family living in 14th century France. After the game's very brief introduction, Amicia catches her first glimpse of the plague-like infestation that's been slowly building across the countryside. Rushing back to warn her family, the De Rune estate is suddenly beset by soldiers of the Inquisition. Following a hasty escape, Amicia and Hugo set out to discover the source of the Black Death and learn why zealots are so intent on finding her brother.


The general aesthetic of the game is perhaps best summarized as "grim." Death is absolutely everywhere, from views of burning villages and farms piled high with rotting animals to paths paved by desecrated corpses and cave networks practically overflowing with half-eaten body parts. There's hardly a corner to turn where there isn't a pile of bodies or body parts waiting on the other side. It's certainly a good fit for the game's theme, but people with weak stomachs may need to avert their gaze from time to time.


Given that A Plague Tale: Innocence is intended to be a plot-driven experience, it's hard to imagine a better match between gameplay and story. Much of the action is centered around avoiding guards, escaping assailants, or making sure that the main characters aren't devoured by rats. As such, players will split most of their in-game time between light stealth and puzzle/platforming sections.


The stealth sections are among the weakest points in the game. Amicia and allies can hide in tall grass, take cover behind low walls, and use noises like thrown pots or slung rocks to distract guards. Over time, the player can also craft items that help take out guards without making noise. The procedure hardly ever changes, though: Watch the guards' paths and sneak by when they're distracted. Fail, and you get killed. Given that players are likely to fail stealth sections many, many times over, they're going to spend a fair amount of time watching Amicia get ran through with spears and swords while her allies watch and scream. Luckily, frequent checkpoints do a decent job of making sure there's not too much backtracking between those instances.


On the other hand, the puzzle sections are among the game's greatest strengths. Beyond having to deal with guards and stealth, Amicia and company also have to cope with the rat menace. These fiendish rodents move in swarms, and fire is about the only thing that keeps them at bay. Using Amicia's sling against them does almost nothing, but eventually she'll be able to craft items that can help, like an alchemical combination that can light up torches or embers from afar, giving players the chance to clear rats away from the path ahead. Coincidentally, the rats can also be used as a weapon against enemies, such as taking out a guard's torch to allow the rats to consume his flesh. A Plague Tale: Innocence is at its best when the player has to carefully manage both stealth and swarms of these plague-ridden creatures.


One of the strangest elements of the game is its control scheme. There's nothing out of the ordinary so far as buttons and input are concerned, but simply moving around the world feels remarkably clumsy. In fact, it reminds me of the early days of Resident Evil, when the game still used tank controls. A Plague Tale: Innocence does not have tank controls, but the way Amicia moves kind of touches on that same sort of frustration. I hesitate to say it's bad; it's true that I often had difficulty lining up the character with interactable objects in the environment, but if anything the not-exactly-precise nature of movement only serves to increase the tension.


The main problem I have with the game is that there just isn't enough to do. You can only slowly sneak past a guard so many times before you start wishing you could just skip the entire section. Amicia can use her sling to various ends, but the process ultimately boils down to choosing a different type of ammunition. Even tracking down collectibles is a bit of a chore, as upgrades to the sling require dozens of items just for simple fixes (why do I need alcohol or sulfur to upgrade a sling? Just saying), and yet none can be completed until both a tool and a workbench are found. There's very little reason for players to explore, and very little to be found if they do. Beyond that, many players are put off by escort missions, and for better or worse, that's what the whole of A Plague Tale: Innocence feels like.

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