And although the graphics in Wings is NOT to the same level as battle fields or flying circus or Rise of Flight, its far cheaper to buy, 50$ versus 90$ to get the full rise of flight experience in maps, campaigns, and aircraft.
I mean, if they had simply improved the game engine of flying circus 1 to that of volume two, and simply gave us the new planes as a lower cost upgrade package wed be alot better off. As it looks, each chapter of the flying circus game is going to be 80$, and each one will only offer at best a 15% improvement in game play, but 10 new planes...
Calculate that the Rise of Flight game is free and lets you have 3 ok planes to fly, and lets you buy all the others, mods, maps, for the same cost of Flying Circus volume 1 or 2.... youll see why so many people still prefer and recommend Rise of Flight.
With luck, FC will gradually develop the variety and scope of RoF, with the technical benefits of the newer engine and the correction of some of RoF's worst historical errors, but this will take years and will not be cheap. If you just want a finished product right now, you may find FC frustrating unless you only want MP in late war planes. SP content is still very limited.
IMHO, you should buy only if you have a VR set. Otherwise FC seems useless. Yes, graphics is somewhat better than in RoF, but not that much, especially if you mod RoF with Fubar's landscape mod. Offline gameplay is virtually non-existent (not only due to lack of career, but mostly due to a horribly helpless AI), online servers are very far from being crowded too. Add a very dubious DM, which used to be good at first (better than in RoF), but became something repulsive after the last overhaul. Vanilla RoF DM is far from perfect too, but at least you can fix it by mods to some extent.
Curious (and quite subjective) thing about FM: it is supposed to be the same as in RoF, but something feels wrong about it - for me there is a sensation of flight in RoF, but none whatsoever in FC for some reason...
Are you single or multiplayer? The one advantage RoF still has over FC is career mode (coming to FC in next 12 months) - and it can be played despite game being past development. If multiplayer and new features are your thing, they are here.
WOFF BHaH II is also very good, but remember that it is single player only, and the focus is heavily on career mode there. But if you like hard-fought, dynamic single player campaigns, you'll also want WOFF.
The atmosphere is so thick you can just about cut it. I love it, but I'd rather just be Wing Commander and manage the action from the ground while I watch things unfold. The feeling of flight isn't really there, nor is it their primary goal. It's already a miracle what they've managed to pull off with the CFS3 engine.
they keep selling planes for rise of flight with the "intent to use the money for updating the game" but it never happens. Crap or get off the pot. If you ARENT going to work on the game, then just unlock ALL content to let us have our happy spot.
if the game known as Rise of Flight is NOT going to get any more development, then you kids need to stop CHARGING MONEY for it as over on Rise of Flight the OFFICIAL WORD is that the game has the possibility of further development using ONLY money obtained by selling the game content, ie planes, maps, enhancement kits for planes.
This is naughty. I do not think it is deliberately misleading, just lazy. The pages clearly should be edited to show clearly that RoF is a finished product on which no further work will be done. So anyone who might have been mislead by this has some genuine cause for complaint, although a little due diligence would have revealed that RoF was now a finished game without too much trouble. Caveat emptor...
Have a look at FC in about 5 years when they might just have ported over mostly everything from RoF... then give it another 2 years when they might have got round to adding some new stuff... You might get excited enough to buy it then
The amount of shimmering in this game is very disappointing flying over towns you will notice flickering over towns, mountains, clouds, When you are on ground level Grass trees, walls power lines flicker making it look so fake!
there are a lot of things that contribute to the VR experience; there are a number of posts out there to help you with this, including my own, and Thuds Guide and many many more, you can get a very good experience:
Shimmering, is unfortunately a thing, caused by aliasing, you can either live with it, or turn on MSAA x2 which helps a bit and lower other settings accordingly. The problem with videos is that they are recorded from the 2d mirror which does not get the same shimmer.
im not sure its something that ED can do much about per-say... TAA might offer improvements, but, it would be offset with a likely performance hit on the existing DX11 architecture , to introduce it they would likely need to improve performance first, and thats not a trivial job... and we have been wait for a long time (thats not a judgment, but ED are also resource constrained) the problem is complex and has many moving parts to it, complicated further by some of the limits of VR/CPU/GPU/hardware. As you note the market for 10k PC's is small (and likely not the market that ED could afford to address).
I must admit the shimmering doesn't bother me much, and i did run the G1 on a 1080ti without MSAA for ages and really enjoyed the game, indeed i still can, but what I enjoy and what you enjoy are very different things its personal, the guides will help you get the best out of your hardware...but there will be some shimmer... try MSAA, try PD 1, and in steam on your GPU i would recommend that you set the headset at 50% (which is close to physical native) i would turn the majority of shadows off or flat at most, and i would recommend ... have a look at my old 1080ti guide and see.
I had the feeling that this shimmering of landscape, buildings etc. have got worse with the latest updates for 2.7. Tried some flying on the Syrian map last weekend and had to crank up MSAA to 4x to get slightly rid of it - and this really tanks on the FPS even with just the resolution of a RiftS and not to think about getting a VR system with much better resolution. But without those high MSAA settings I couldn't stand this shimmering at all.
With my 5700XT now I am rather in the same GPU performance line like the OPs 2070 (maybe a little lower because of the bad driver optimizations and support for VR on the AMD side). And if one looks at how much even RTX 3090 users struggle in getting decent performance and graphics in DCS, I support the demand for a complete overhaul of the graphics system - else I see no bright future at least in VR for DCS as the prices for GPUs just rise further and further and I don't see any limit in the near future, but I get more the impression that those prices will rise even further so that PC gaming will come to an end because not much players would and could afford those prices any longer.
as the prices for GPUs just rise further and further and I don't see any limit in the near future, but I get more the impression that those prices will rise even further so that PC gaming will come to an end because not much players would and could afford those prices any longer.
A lot depends on your definition of good, mine is 45FPS/frame times less than 20ms.. you can hit that on a wide variety of hardware, and a rift s should be no problem at all.. but i would not pick up a 3080TI at those prices, thats more than i paid for my 3090 ... quite a lot more.
That's what I mean - same situation in Germany. If the GPU suppliers keep that price rush I am done with PC gaming and flight simulation after over 35 years. And even if I could afford to spent that much money I never would pay such prices for hardware that gets obsolete within 2..3 years. And game developers should really think about what this will do to their business if it keeps that way... only a small and rich elite of players with high incomes would afford investing in this in the future. Maybe those are enough for some companies to feed their business, but I doubt that ED/DCS could exist just from some rich customers...
Plus: I tried some of those shader mods because some people stated that it would look better or at least sharper with them, but as you stated: not only tank those more on the already low FPS but some make shimmering worse, too.
But so many people tie themselves in knots over this stuff... go back to basics , rename your current saved games folder, pick a level (try the VR recommended settings that DCS) provides, measure what you have and then change one thing, in windows, in bios, in nvidia, or game setting and measure again. As i said i got a perfectly enjoyable experience on a 1080ti... I had a 1070ti when i had my first HMD (Oddessy +) and again it was enough for me ... YMMV, BIGNEWY runs on a 2080TI. But if your expectation is that it will be as clear a picture as a 2d monitor VR will fail , thats not a realistic expectation today... and i have to say the fault is not ED's but just where we are in terms of hardware...
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