My first EDH deck was Dimir Zombies with The Scarab God as the commander. I really enjoyed playing the control focused, broad deck with the strong card advantage and passive damage triggers during the upkeep phase.
I went through all my legendary zombie cards and the legendary, zombie themed cards I own are Ghoulcaller Gisa, Josu Vess, Lich Knight, Geth, Lord of the Vault and God-Eternal Bontu. All of them are from my Dimir zombies and served some kind of bigger role. Josu Vess as a pseudo wincon, Lord of the Vault was artifact recursion and graveyard hate, God-Eternal Bontu a graveyard filler for my ETB zombies and card draw.
Of these I ended with Ghoulcaller Gisa, since her very strong activated ability gives us easily 4 or more 2/2 tokens and Josu Vess, Lich Knights kicker ability is just too much to be a viable strategy. All the other legendaries will be in the deck, and have a some kind of role to play.
My strategy is to have lots and lots of 2/2 Zombie tokens and hit my enemies with a massive horde boosted with some anthem effects. I believe Ghoulcaller Gisa is a great commander for this style, and allows us to build some graveyard synergies to help us in this. Gisas activated ability means we need some ways to protect her for point removals and if possible give haste for her.
We are going to use Gisas abilities as late as possible, and we aim to sacrifice creatures that are already targets of removals or during combat phase when defenders are declared to avoid unwanted damage.
Gisa is quite expensive with CMC of 5 so early game is very ramp focused. As we only have black in use, mana ramp is completely artifact focused. Strong boosts comes from Nyx Lotus, and Worn Powerstone. If possible, I would add also Thran Dynamo and Gilded Lotus, but I don't own those cards yet. Usual suspects are Sol Ring, Arcane Signet, Mind Stone, Fellwar Stone, Commander Sphere, Thought Vessel and Charcoal Diamond.
In early turns it is important to build up defenses to avoid unnecessary damage so I added Carrion Feeder, Relentless Dead, Gravecrawler, Undead Augur and Shepherd of Rot. Dreadhorde Invasion is very strong card for starting hand in this deck.
I don't see it is good idea to rush with Gisa, since it is removal prone target, and with mono black we are having hard time to protect her. During mid-game I'll setup the emblem effects and collect resources to not run out of options. Emblems are zombie-lords and a few artifacts like Vanquisher's Banner and Door of Destinies. Coat of arms is a tricky one and can be used as a political tool, so it is best to hold on to it, until the time is ready.
End game focuses on raising the horde and smacking opponents with zombies. Honorable token machines are: Grave Titan, Rise of the Dread Marn, Josu Vess, Lich Knight, Endless Ranks of the Dead and Necrotic Hex.
Winning is based on how fast and how many 2/2 you can get and have enough card draw to keep the zombies coming. This deck is aiming to stretch the game as long as possible, have blockers ready and attack with the cannon fodder.
I played a few tutorial rounds and one 3-player game. The deck struggled with card draw and I was unable to push enough pressure against others during the early late game. There was one control deck with counter spell in hand, due to this I chose not to cast Ghoulcaller Gisa until T7 or similar.
Hi everybody, I'm Sami, the creator of EDH Chamber. I've played MTG from 2020 now, mostly Commander but I have a little bit of experience of pre-MH2 modern too. My goal is to build new, interesting and challenging decks. Really hope to find new out-of-color-pie commander decks like Dimir dragons!
While I may be a Walking Dead fanboy, especially now that the show has gotten really good again as of season 9, I am certainly open to competition. Netflix itself has already made a great new zombie show in the form of The Kingdom, the Korean zombie period drama that was actually quite stunning and is returning for a second season.
What this looks like in practice is bizarre. Given that these are fast zombies that turn instantly after death, the zombies are essentially just actors with white-out eyes and blood on their face running around screaming. There are no prosthetics here, no real monster make-up. No zombies rolling around with one arm or half melted by fire. Just a lot of crazy people screaming, which does not make for a terribly compelling threat, however dangerous they may be.
I have the original zombies pack (green run) on my PS3 and I want to know how I can train Zombies properly to reach higher rounds. The lava in particular seems to be significant obstacle in training. In Tranzit, I end up dying in the bus around round 25, and the only place where I'm able to move around enough to get them in a bunch is the town area. Is there any other thing in Tranzit/single maps which I can exploit to my advantage? Any strategies are also welcome.
You can train a group in the area where the bus parks by running around the perimeter. This is the area between the bank and the bar. The bar also contains a pool table which you can use to turn and shoot at your train. You can exit up the stairs, then fall down into the area below (therefore allowing you to repeat the building of a train).
You should be able to rinse and repeat with some practise. You are next to the bank so have the option to drop off points for future games. Jug is nearby too. If you get into a jam you can run down into the mist or back into the main area around the corner.
Alternatively, you can avoid training zombies completely and just hold out under the bank. You have access to a pack-a-punch machine under the bank. Put 1-2 people at the top of the stairs facing the corridor that leads to the main bank area (don't go beyond the hole in the wall to the right). Have the rest of your group in the tunnels below making sure nothing gets out of the windows. The 1 or 2 guarding the vault entrance may rotate with people below to spread out the points being earned.
Having watched several videos, the diner seems like another good place. There is an open area where the bus exits the area, between the mist and the slightly open garage door. You have plenty of room here to run circles. If you are working in a full group then have people split up (maybe 2 outside bank, 2 outside diner). It gets too overcrowded on later rounds for everyone in the same area.
As you have mentioned ammo being a problem, I would suggest you want to have 2 pack-a-punched weapons (something like starting pistol and ray gun for example) without relying on guns from the wall. If the bank vault is open, power is up and the box is in the town you can rotate guns to increase your ammo (replace empty weapons, then pack a punch the new gun). Other than that it is just a case of making the most of your weapons (explosive rounds into large groups of zombies, headshots etc) and picking up max ammo when it is flashing (emptying your gun whilst you wait, chucking grenades/emps too). Having the knife or knuckles can help but loses its effectiveness during later rounds. Its feasible to use knuckles only for the first 10 rounds at least, without ever needing to fire a bullet. The only other tip I can give you is to control the rounds (leave a couple of zombies at the end of each wave) so that you can get perks/new weapons without a horde following you.
With my experience on town, where jug is there is a good point weapon on the wall and I have seen many people train around there after buying it and you get bigger groups while training so points is not a problem and if you open the door to where the box can be, training is simple and on solo, you cant go to very high rounds without quick revive due to it reviving you if you get down on solo.Some You-tubers train before they get their pack-a-punched weapon.
Monsters, the nightmarish figures we conjure in the dark, reflect our own culturally and politically specific anxieties. They are a dark mirror: a terrifying rendering of a social fact exaggerated, turned inside out, or perhaps a manifestation of some truth we find unthinkable except in fantasy.
Why then has the zombie given Western audiences, American audiences especially, such an enduring fright? One has to wonder if other monsters have held terror quite so long. Vampires, for instance, seem to have lost their bite, now most often found in teen romances or adorning the boxes of chocolatey morning cereals. Even if we have been so inundated with zombies that we can laugh at them, in movies like Sean of the Dead, they still have an undeniable seriousness about them. As far as I know there are no plans to have a zombie character on Sesame Street.
Moreover, if Man is meant to be individual and autonomous, the zombie most often operates as a horde. Whether hulking as in the Night of the Living Dead or charging as in WWZ, zombies are rarely a threat in the singular. No, zombies embrace the power of the collective. Characters in films often encounter zombies as an undifferentiated mass of outstretched arms, more insect infestation than human kind.
With the right eye, one can see many of these underlying social dynamics at play even in the trailers for recent zombie flicks like WWZ. In it, handsome white Man, Brad Pitt, protects his nuclear family (the one collective the West permits) from the hungry horde through sheer cunning. If the racialization at play in all this has eluded you until now, reader, I hope it becomes clear when you see the zombie horde climbing up a towering (border) wall.
I had the exact same thing happen to me after playing the game for nearly 1 1/2 years on Windows 10. I contacted ea support via chat and they gave me a whole list of things to try. None worked. It was very frustrating. I updated then downgraded my drivers; switched graphics cards; tested the memory; reinstalled Windows - nothing worked. Then when I chatted with a second tech support person he suggested as a last resort to try creating a new user in Windows. I did that, logged in as the new user and the game loaded and played just fine. So if your running the game on Windows 10 and think you've tried everything, give this a shot.
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