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Club Escapade in Paulownia Mall from Persona 3! ("Escapade" is a banned word on the sims gallery, so I called it "Club Escape" lol) Some other storefronts are included, but they are empty / decorative. *Escapade by itself can fit on a 20x15 lot.
The karaoke place in Paulownia Mall from Persona 3! The other storefronts are included since the karaoke bar is located inside the mall, but they are empty / decorative (for atmosphere lol). *The karaoke bar + "Velvet Room" can fit on a 15x15 by themselves. I've only played P3P, so creative liberties were taken on the interior of the actual karaoke bar lmao
The Dojima house from Persona 4 built as accurately as possible. Dojima and Nanako have their own bedrooms, and there's a toilet and bath as well. Everything should be fully functional. The house by itself can fit on a 20x15 lot (without the garden or car). Be sure to use bb.moveobjects and all the debug cheats before placing. Enjoy!
hello everyone!! i have always wanted to renovate this bar because i absolutely love the exterior but i did not vibe with the inside. so it became a karaoke bar! i feel like this bar is a bit more lively and hopefully a fun place for your sims to hang out :D
See my separate post with an overview of the rules and optional goals that apply for all generations. Note you will be starting this generation with two sims, the oldest (i.e. heir, primary sim) and their next younger sibling (secondary sim) from the previous generation.
Optional Aspirations: Complete any/all other food aspirations. The other three food aspirations are the hidden Grilled Cheese Aspiration (base game), Expert Nectar Maker (Horse Ranch) and Appliance Whiz (Home Chef Hustle).
Once the younger sibling has completed their goals for their career, aspiration and maxed their required skills, you can place/access lounges and karaoke bars (this requires singing to be maxed) & access to most City Living festivals (Humor & Hijinks Festival needs the Art Center unlocked which gets unlocked in Generation Three).
WooHoo in The Sims series is the ultimate expression of romantic love between two Sims and, if you want to get blunt about it, the ratings-friendly Sims version of sexual intercourse first introduced in The Sims 2.
Whether you're a hopeless Sim romantic, a would-be Sim lothario, or a coolly detached achievement or trophy hunter (where WooHoo appears often!) this WooHoo page will take you through the various requirements for, and benefits (and risks!) of WooHooing in The Sims 4 and who can WooHoo with who.
A suitably saccharine jingle plays; love hearts and rose petals floating in the air hint at what's happening; and more worldly-wise players might be able to draw certain conclusions from the fireworks and fountains that go off towards the end of the interaction... but that's about as smutty as The Sims 4 gets.
At its most basic gameplay level, WooHooing is usually pretty good for your Sims' overall moods. WooHooing maxes out the Social and Fun motives - although it does decrease Energy and Hygiene to a lesser extent.
And while two Sims will need to be quite fond of each other in order to WooHoo in the first place, a successful WooHoo will further strengthen the relationship between the participants, increasing their Romantic relationship value significantly.
There are, however, some age requirements, as only Sims who are Young Adults or older can WooHoo, although they're free to seek partners outside of their own age group as long as everyone involved is a consenting grown-up.
(Sims also can't do any Romantic interactions with anyone the game considers a biological or legally adopted relative: this includes their parents, siblings, offspring, grandparents, aunts/uncles, nieces/nephews, and first cousins.)
The WooHoo interaction should become available to two Sims of appropriate age(s) once their romantic relationship bar reaches about the 40%-50% mark, achieved by successfully performing Romantic interactions together.
WooHoo can be initiated by, and will generally be accepted by, Sims in any positive emotional state. Sims who are feeling Happy or Playful, for example, are likely to be receptive if the conversation takes a sudden turn towards seduction, especially if they have an established Romantic relationship with the Sim doing the asking.
But Flirty (or Very Flirty) is the ideal emotional state for WooHoo: the requirements for successful Romantic interactions are lowered, and Sims in this mood might even get Whims to WooHoo that will grant Satisfaction Points upon success.
Moodlets granting the Flirty emotional state are primarily triggered by performing Romantic social interactions, though sometimes personality traits and environmental factors come into play too (see Other factors, below).
Your Sims don't need to be in any kind of formalised relationship in order to WooHoo. Boyfriends/Girlfriends, Fianc(e)s, and Husbands/Wives might find their advances are accepted more readily by their established partners; and the option to WooHoo will always be available to official couples as long as both partners are on the same lot with a suitable location available.
(This doesn't necessarily mean that the interaction will be accepted, though: see Rejection, below.) However, propositioning a romantic interest who's in a good mood and with whom your Sim shares a high Romantic relationship value, even with no attached status, will usually succeed just as often.
Sims with the Charisma skill enjoy increased success in all social interactions, up to and including WooHoo. The higher their Charisma skill level, the more likely that other Sims will accept their proposition to WooHoo, even if their mood or relationship is lower than the normal base levels for success.
A Sim with one of the Love Aspirations (either 'Serial Romantic' or 'Soulmate') will gain the Alluring Bonus Trait. Sims with this trait have a +20% chance of success in romantic interactions, including WooHoo.
Finally, ambience can be a factor. Items with the Flirty emotional aura enabled - including crafted items, career reward items, and collectibles - will cause every Sim in the room where the object is placed to gain a powerful Flirty moodlet.
With the City Living expansion pack installed, lots with the Romantic Aura or Romantic Fireplace lot traits increase the chances of Sims getting Flirty moodlets. In both cases, these moodlets improve the odds of romantic interactions being successful.
Both are initiated in the same way as regular WooHoo and become available under the same general circumstances; and a successful interaction will play out using the same locations and animations. However, they have slightly different conditions and outcomes attached:
Try for Baby: Available only when one partner can 'Become Pregnant' (active by default for Young Adult/Adult females) and the other partner can 'Get others pregnant' (active by default for Young Adult/Adult/Elder males).
If one partner ages up to Young Adulthood they will retain their Romantic relationship value with their teen sweetheart, but all romantic interactions (including WooHoo/Mess Around) are disabled for the couple until the younger partner has aged up to a Young Adult too.
Getting turned down usually results in the 'Awkward Encounter' moodlet for both Sims (boosting the Embarrassed emotional state by +2 for the next 4 in-game hours) and turning whole thing into an Embarrassing Conversation, while both the Romantic and Friendly relationship values between the two Sims take a hit.
On the plus side, the moodlet penalty is no bigger than it would be for any rejected Romantic interaction, no matter how minor: Sims get just as Embarrassed if their crush won't exchange phone numbers with them.
Rejected Sims can attempt to apologise for their forward behaviour, but this often just results in more embarrassment and relationship loss, so it's usually better to end the conversation and let the two of them cool off for a while until the moodlets expire.
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