As the forces of darkness grow stronger, their soldiers become more menacing and ruthless. Their attacks against the innocents of Bermesiah continent grow more brutal and frequent. Even though the allied forces of the Silver Cross Thieves guild's Assassins, Eryuell Island's elven Archers, and the Violet Mage guild's Magicians tried to exterminate all these monsters, they remain vastly outnumbered. The Silver Cross town's thief guild is training more powerful Dark Assassins, so-called because of their black capes, to more effectively counter the evil that threatens the Bermesiah continent.
Dark Assassins use large claws that cover their forearms up to their elbows. They are capable of instantly "teleporting" right next to their enemies, due to their fast speed. They also have a lot of agility. They are excellent at performing surprise attacks and can use their surroundings to their advantage.
Ok, I'm a bit confused on this class, I would really like to roll one of these and have done a pretty good amount of research. From what I've been able to conclude, they are a very strange class, built on a good idea which was not implemented right. The idea of an acrobatic light tank is incredibly interesting, but I do not quite see where the stealth fits in, and I have been told by several other darkness assassins that they havent quite figured it out either.
Wouldn't it make more sense to reserve moves like blackout and force cloak for deception specs, and instead give darkness specs more defensive/threat generating abilities? Also, what if darkness specs had the ability to remove the restrictions on Maul through their skill tree in order to add another melee move to the mix?
I know these ideas will probably never happen, but I'm just curious as to what the community thinks: Would Darkness Specs be better off if they had more defensive moves instead of force cloak/blackout and if they were able to remove the restrictions on maul through talents?
1)Stealth comes with the Assassin AC, not the tree. It's there. It has utility. Blackout serves to increase that Utility so that you can get in close to use Mind Trap. This (and scouting, and setting up) is what Stealth is for where the Darkness Assassin is concerned. At least, it's what I use it for.
2)I really haven't had any issues with holding threat where I needed to. One single target taunt, one AOE taunt, Discharge, Lacerate, Wither (if you go that high) or Death Field, Electrify on Shock (more-so with an Energize proc) and Guard on whatever healer/DPS you want to keep out of trouble.
3)We are a little light on defensive CDs, with only Deflection (which every Assassin gets), Dark Ward (which is our bread and butter), and Force Shroud (for cleansing debuffs and anticipating big special ability hits), but Dark Ward is going to be up more or less constantly.
4)We get another melee that can be talented, specifically in Darkness, to remove the 'from Stealth' restriction. It's called Spike and comes up at level 42. Yes, it has a 15s CD, but it's also a knockdown so we get another interrupt to use if necessary. I don't particularly feel the need for a non-positional Maul anyway, what with Energized Shocks always critting and stacking Harnessed Darkness.
First off, Darkness is a blast to play. I love tanking with it, it has a nice style and is very effective. While some more defensive moves (or at least a less annoying dark ward...) would be nice, Darkness works very well at the moment.
As for Maul, its been rotting on a side bar for a long time. Even with the positional requirement removed, that 50 Force cost is just far too much of a resource hog. Not to mention, most of our procs work off Thrash (and lacerate) anyway. I already have to really be careful with energy; even if Maul was usable, it still wouldn't be that useful - there are more important things that you're going to spend your resources on. I still use it occasionally (mostly pvp), but it's pretty much a non-issue as Darkness.
Hey, @Britbear2023 and @theskorps! We understand how dark game play can affect your VR experience, and we want to help you resolve this as fast as possible to get back into the action! We suggest that you reach out to the developer, Ubisoft, and let them know you are experiencing this issue with this app. They can be contacted here. We hope this is helpful, and we look forward to seeing you in VR!
Having trouble with a Facebook or Instagram account? The best place to go for help with those accounts is the Facebook Help Center or the Instagram Help Center. This community can't help with those accounts.
The recently announced Assassin's Creed Hexe is one of many ambitious new projects that are bringing the longstanding series to new horizons and avenues of gameplay. While very little is currently known about the game, fans have been working hard at deciphering what little official material is currently available regarding the title to gain some idea of what can be expected from it.
One of the main points of consensus surrounding Assassin's Creed Hexe is that it will likely possess an uncharacteristically dark setting when compared to most other installments to the longstanding AC franchise. This will of course be a very interesting core motif for the title if this dark setting does in fact exist, and would be fantastic in helping the game stand out among the slew of new and exciting projects that the IP has recently announced.
A relative stagnation surrounding the Assassin's Creed franchise was recently lifted with the recent Ubisoft Forward event, which brought with it massive news and developments surrounding the next steps for the series. One of the main announcements came with the confirmation of Assassin's Creed Mirage, which will follow the story of Basim Ibn-Ishaq prior to the events of the recent AC Valhalla.
As well as this, the franchise is finally turning its attention to a long-awaited Japanese setting with Assassin's Creed Codename Red, and also China with the Codename Jade mobile game. All of these new console-based titles will be playable via a bold upcoming live-service hub known as Assassin's Creed Infinite, which will seemingly act as the go-to launcher for all AC content going forward. In addition to these aforementioned titles, one of the most interesting upcoming releases is Assassin's Creed Hexe, which looks to be the most mysterious and vague project in the series.
With only a thirty-second trailer showcasing the main title-card being currently available for Assassin's Creed Hexe, there is only so much that can be inferred about the game as of right now. The tone of the trailer is a massive juxtaposition from the franchise norm, being of a much more sinister, slow, and darker pacing. At the end of the trailer, the iconic Assassin's Creed symbol hangs from a tree, being made of twigs and seemingly being suspended above a fire.
Due to this striking imagery, many fans are already theorizing that Hexe will be set in Europe during the 16th Century, with a focus on witchcraft and the extreme punishments surrounding it. The codename title itself of Hexe is a corroborating indicator of this potential setting, with "hex" often being used in the context of a curse that is most often associated with witchcraft. Given the pre-existing supernatural elements of the AC franchise, the title may explain the role of the Isu within this real-world hysteria surrounding witchcraft.
Most importantly, Hexe has been described by Ubisoft as a brand-new form of franchise experience, further indicating the significant tonal and perhaps even gameplay shift that the installment will possess. If the title were to maintain this dark setting consistently throughout, it is no doubt that the game would stand out massively when compared to the many other franchise entries, giving some much-needed variation to the longstanding IP. Being developed by series-veterans Ubisoft Montreal and also being described as a flagship title for the franchise, the unique ambition of Assassin's Creed Hexe is already clear, but it remains to be seen just how much the game will deviate from other AC entries.
The Dark Brotherhood is an organization of highly trained assassins who carry out assassination contracts. The Dark Brotherhood is called upon by those who wish to utilize their deadly services through a ritual called "The Black Sacrament," although to join the organization, one must be contacted directly. They were once the most feared organization in all of Tamriel, but have lost their reputation over time due to the destruction of multiple sanctuaries across Tamriel. At one point, they were governed by The Five Tenets, which set the ground rules for the Brotherhood, but those tenets have long since been abandoned.
The Dark Brotherhood has been operating in Tamriel for many Eras, at one time having many clandestine sanctuaries across the Empire. They revere Sithis, the avatar of entropy and chaos, as well as the Night Mother, who is their spiritual leader.
The Dark Brotherhood has been struggling for survival ever since the end of the Third Era. Due to the events of The Elder Scrolls IV: Oblivion, the Dark Brotherhood in Cyrodiil was crippled. They managed to survive until the Great War, when, one after another, each Brotherhood Sanctuary was destroyed. By the end of the war, the Brotherhood was near total destruction once again. Cicero, one of two remaining Dark Brotherhood assassins outside of Skyrim (the other believed to be a deserter), took the Night Mother's corpse from Bravil to the last remaining Dark Brotherhood Sanctuary. In The Elder Scrolls V: Skyrim, the Dark Brotherhood has no listener to hear the Night Mother and thus hears about The Black Sacrament through rumors. This type of life for the Brotherhood continues until the Dragonborn joins them.
c80f0f1006