The AAAI-15 Workshop on Computer Poker and Imperfect Information is a forum where researchers studying theoretical and practical aspects of imperfect-information games can share current research and gather ideas about how to improve the state of the art and advance AI research in this area.
In recent years, poker has emerged as an important, visible challenge problem for the field of AI. Just as the development of world-class chess-playing programs was considered an important milestone in the development of intelligent computing, poker is increasingly being seen in the same way. Several important features differentiate poker from other games: the presence of imperfect information (due to hidden cards), stochastic events, and the desire to maximize utility instead of simply winning. Games of imperfect information typically require randomized strategies, which "hide information" effectively. For these reasons and others, games of imperfect information require methods quite different from traditional games of perfect information like chess or Go.
All topics related to theoretical or practical aspects of imperfect-information games are of interest at the workshop. This includes descriptions of novel competitors or components of competitors from recent or future AAAI Annual Computer Poker Competitions, other research on poker that is not used by competition agents, research applied to games of imperfect information other than poker, and purely theoretical research.
The workshop will last a full day and will consist of both oral and poster presentations, as well as a discussion about the Computer Poker Competition. Anyone is welcome to attend the workshop; in the event of space constraints, priority will be given to people who submit papers or posters, or who participate in the Computer Poker Competition. We expect around 25 attendees.
Each submission will be in the form of a 2–8 page paper, using the main AAAI conference format. Oral presentations and poster session participants will be selected from among the submissions. Submissions should be sent by email to the workshop chair.
Sam Ganzfried
Carnegie Mellon University, Computer Science Department