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Álvaro.
A few more things about my Spanish checkers experiment from a few
years ago:
* I used a neural network as an evaluation function, and alpha-beta
as the search algorithm. The networks I tried were fully connected and
quite small compared to anything people are trying these days. The
only game-specific knowledge I provided was not stopping the search if
a capture is available (a primitive quiescence search that works well
for checkers).
* I couldn't get very far until I provided access to endgame
tablebases. An important purpose of the evaluation function is to
establish if there is enough advantage for one side to convert the
game into a win, and the shallow searches I was performing in the
generated games weren't strong enough in the endgame to determine
this. Once I generated 6-men tablebases (pretty easy to do for
checkers), it became very strong very quickly (about 1 week of
computation, if I remember correctly).
If I find some time in the next few weeks, I'll try to repeat the
process for Ataxx.
Álvaro.