20th International Conference on Persuasive Technology (PERSUASIVE 2025) : Call for Late Breaking Results

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George Angelos Papadopoulos

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Jan 23, 2025, 7:47:04 AMJan 23
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*** Call for Late Breaking Results  ***


20th International Conference on Persuasive Technology (PERSUASIVE 2025)


May 5-7, 2025, 5* St. Raphael Resort and Marina, Limassol, Cyprus


https://2025.persuasivetech.org


(*** Proceedings to be published by Springer in LNCS ***)



In a world in which technology is increasingly present in people’s lives, and changing human

behavior and attitudes is often the key to solving many societal and personal problems,

studying how technology might be used to influence humans (in their behavior, attitudes and

information processing), is paramount.


Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design,

development and evaluation of interactive technologies aimed at influencing people’s attitudes

and/or behaviors through persuasion, but not through coercion or deception. The research 

community aims at enriching people’s lives in various domains such as health and sustainability

by supporting people in setting and achieving their own goals, thus helping them change their 

behavior.


The 2025 conference will be hosted in Limassol, Cyprus at the 5* St. Raphael Resort and Marina. 

The previous successful conferences have been organized in Wollongong, Limassol, Eindhoven, 

Stanford, Oulu, Claremont, Copenhagen, Columbus, Linköping, Sydney, Padua, Chicago, 

Salzburg, Amsterdam, and Waterloo. The conference series seeks to bring together researchers 

and practitioners from industry and academia working with various topics of persuasive 

technology.



SCOPE


The scope of the conference includes (but is not limited to) the following topics:

Persuasive systems’ design

Behavior change support systems

Interaction with persuasive systems, interfaces, visualization

Interactive agents in persuasive systems

(Generative) AI for persuasive technology

Tailored and personalized persuasion

Gamification for persuasion

Evaluation and validation of persuasive applications

Fitting methods for development, evaluation and implementation of persuasive systems

Optimizing engagement with persuasive systems

Software architectures and technical infrastructures for persuasive systems

Smart environments, e.g. IoT, and persuasion

Digital Marketing, eCommerce, eTourism and SMART ecosystems

Motivational, cognitive and perceptual factors in persuasive technology

Application domains for persuasive technologies such as safety, healthy living, sustainable 

behaviors, learning and training, marketing and commerce, work environments, organizations

Positive technology

Humanizing and/or dehumanizing effects of persuasive technology

Values and ethics in persuasive technology

Privacy, perceived security and trust in persuasive technology

Resilience and counter-persuasion

Detecting persuasive strategies in social media posts

Encouraging adherence to safety measures in pandemic situations


Questions that we hope to be addressed include, but are not limited to: 

How to recognize and demonstrate the real life effects of persuasive technology on people’s

attitudes and behaviours?

How to conduct studies that not just show their effectiveness but are also able to explain in

more detail why a design or intervention works?

How to design an evaluation study so that it yields insights that are applicable to other

designs or interventions?

How theoretical insight can help improve application and/or intervention planning and design?

How can design and intervention studies improve theory?



LATE BREAKING RESULTS


We welcome submissions for Late Breaking Results. The papers in this category cover new 

research in any topic that regular paper submissions cover and are expected to present new

and emerging results. Authors should submit a 6-8 pages paper (excluding references) in 

Springer LNCS format:

(https://www.springer.com/gp/computer-science/lncs/conference-proceedings-guidelines).


Accepted papers in this category will be published by Springer in an adjunct volume of the

Lecture Notes in Computer Science series (pending approval,

https://www.springer.com/gp/computer-science/lncs).


The submission link is: https://easychair.org/conferences/?conf=persuasive2025 (choose LBR).



IMPORTANT DATES


Submission deadline: March 1, 2025 (AoE)

Decision notification: March 15, 2025 

Camera ready: March 28, 2025 

Author registration deadline: March 28, 2025 



ORGANISATION


General Chairs

• Evangelos Karapanos, Cyprus University of Technology, Cyprus

• George A. Papadopoulos, University of Cyprus, Cyprus


Program Chairs

• Raian Ali, HBKU, Qatar

• Khin Than Win, University of Wollongong, Australia


Proceedings Chairs

• Elena Vlahu-Gjorgievska, University of Wollongong, Australia

• Kiemute Oyibo, University of York, Canada


Society for Persuasion and Technology Steering Committee

• Raian Ali – Chair

Professor, College of Science and Engineering, Hamad Bin Khalifa University, Qatar

• Luca Chittaro – General Member

Professor, Human-Computer Interaction Lab, Department of Mathematics, Computer Science, 

and Physics, University of Udine, Italy

• Roberto Legaspi – General Member
Research Scientist, Collaborative AI Lab, Human-centered AI Laboratories KDDI Research, Inc., 

Japan

• Harri Oinas-Kukkonen – General Member
Professor, Information Systems Science and Dean of Graduate School, University of Oulu, Finland

• Kiemute Oyibo – General Member
Assistant Professor, Interactive Systems Research Group, Department of Electrical Engineering

and Computer Science, York University, Canada

• Khin Than Win – Secretary
Professor at the University of Wollongong, Australia



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