CFP: Workshop on Computational Models of Social Creativity (CMSC)

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hannu.toivonen

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Dec 8, 2015, 12:10:26 PM12/8/15
to Computational Creativity Forum

Call for papers

Workshop on Computational Models of Social Creativity (CMSC)

At the 14th International Conference on Practical Applications of Agents and Multi-Agent Systems
University of Sevilla - Sevilla (Spain) | 1st-3rd June, 2016 | www.paams.net

http://www.paams.net/workshops/cmsc


Scope


The goal of the proposed workshop is to bring together, for the first time, researchers from different fields developing computational models of social creativity. The aim is to have a halfday workshop, approx. 8 papers, exploring the computational modelling of social creativity using multi-agent systems followed by an invited speaker and a round table panel session to discuss the themes raised in the workshop papers and the prospects for the computational modelling of social creativity.


The call for papers will invite researchers from a wide range of fields related to the study of social creativity with the potential to inform computational models as well as researchers involved in exploring the state-of-the-art in the simulation of social creativity using multi-agent systems. The workshop organisers are confident that they will be able to achieve the required acceptance rate of less than 60% from their academic network and will aim to attract approx. 20 academic paper submissions of substance to ensure that those presented at the workshop are of the highest standard. The organising committee will recruit at least 20 academics to form the program committee such that no member of the program committee will have more than 3 papers to review for the workshop to ensure that all authors receive quality feedback on their submission.


Summary of the workshop


One of the most widely accepted definitions of creativity, particularly within computational creativity, is that it is an ability to produce outcomes that are both novel and valuable. Both aspects are subjective; value depends on a use or context, and novelty requires a metric in which similarity is measured. Research devoted to understanding creativity spans a wide range of disciplines from history to computational modelling.


Many researchers believe that creativity needs to be studied and properly understood as the product of a multi-actor system. Understanding the impact of social factors in human creativity is a large empirical research area grounded in disciplines such as organization science and economics, and with practical goals such as improving creativity by structuring companies, collaborative teams or even cities effectively.

Theoretical frameworks for creativity that attempt to take into account social factors are often described as “systems theories”, deriving from the view of societies as systems, potentially sharing properties with systems found in other domains. Even when the focus is on the psychology of the creative individual, evidence reveals the interdependency between individual and social process. This research highlights how the social-cultural context informs the motivations, judgements and strategies of creative individuals.


Computational creativity has been defined as the art, science, philosophy and engineering of computational systems which, by taking on particular tasks, exhibit behaviours that unbiased observers would deem to be creative. The goal of computational modelling of social creativity is to contribute to the understanding of human creativity as a social phenomenon using multiagent computational models, and consequently to contribute more generally to an understanding of creativity.


This approach to understanding creativity is at an exciting stage of development where we have the computational tools, theoretical frameworks and access to data to make significant strides forward in the field.


Topics


Original contributions will be solicited in all areas related to the Computational Modelling of Social Creativity research and practice, including, but not limited to:

  • Computational models of social aspects of creativity, including the relationship between individual and social creativity, diffusion of ideas, collaboration and creativity, formation of creative teams, and creativity in social settings.
  • Practical applications of computational models of social creativity to enhance or support human creativity.
  • Computational accounts of factors that enhance social creativity, including network structures, language development, and shared knowledge structures.
  • Computational paradigms for understanding social creativity, including agentbased modelling, evolutionary systems, multiagent systems, diffusion models, evolution of language, etc.
  • Metrics, frameworks, formalisms and methodologies for the evaluation of social creativity in computational systems, and for the evaluation of how computational systems are perceived in society.
  • Perspectives on the computational modelling of social creativity which draw from philosophical, cognitive, psychological and/or sociological studies of human behaviour put into a context of computational social systems.
  • Development and assessment of computational creativity-support tools, where the software supports social creativity and takes on some creative responsibility in the creative activities of a collective.
  • Creativity-oriented computing in learning, teaching, and other aspects of education where the social nature of creativity is a key factor.
  • Distributed computing for social creativity, including cloud-based services to foster social creativity in multi-agent systems comprising humans and nonhumans.
  • Specific computational applications that address social creativity in music, language, narrative, poetry, games, visual arts, graphic design, architecture, entertainment, education, mathematical invention, scientific discovery, programming and/or design.
  • The history and philosophy of computational modelling of social creativity.

Workshops deadlines

Deadline (Workshops/Special Sessions)
    18th January, 2016

Notification of acceptance
    22nd February, 2016

Camera-Ready papers
    7th March, 2016

Conference Celebration
    1st-3rd June, 2016

Organizing Committee

    Cochair: Oliver Bown (University of New South Wales, Australia)
    Cochair: Rob Saunders (University of Sydney, Australia)
    Publicity Chair: Alan Dorin (Monash University, Australia)
    Program Chair: Ricardo Sosa (Auckland University of Technology, New Zealand)

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