At the 14th International Conference on Practical Applications of Agents and Multi-Agent Systems
University of Sevilla - Sevilla (Spain) | 1st-3rd June, 2016 | www.paams.net
http://www.paams.net/workshops/cmsc
The goal of the proposed workshop is to bring together, for the first time, researchers from different fields developing computational models of social creativity. The aim is to have a halfday workshop, approx. 8 papers, exploring the computational modelling of social creativity using multi-agent systems followed by an invited speaker and a round table panel session to discuss the themes raised in the workshop papers and the prospects for the computational modelling of social creativity.
The call for papers will invite researchers from a wide range of fields related to the study of social creativity with the potential to inform computational models as well as researchers involved in exploring the state-of-the-art in the simulation of social creativity using multi-agent systems. The workshop organisers are confident that they will be able to achieve the required acceptance rate of less than 60% from their academic network and will aim to attract approx. 20 academic paper submissions of substance to ensure that those presented at the workshop are of the highest standard. The organising committee will recruit at least 20 academics to form the program committee such that no member of the program committee will have more than 3 papers to review for the workshop to ensure that all authors receive quality feedback on their submission.
One of the most widely accepted definitions of creativity, particularly within computational creativity, is that it is an ability to produce outcomes that are both novel and valuable. Both aspects are subjective; value depends on a use or context, and novelty requires a metric in which similarity is measured. Research devoted to understanding creativity spans a wide range of disciplines from history to computational modelling.
Many researchers believe that creativity needs to be studied and properly understood as the product of a multi-actor system. Understanding the impact of social factors in human creativity is a large empirical research area grounded in disciplines such as organization science and economics, and with practical goals such as improving creativity by structuring companies, collaborative teams or even cities effectively.
Theoretical frameworks for creativity that attempt to take into account social factors are often described as “systems theories”, deriving from the view of societies as systems, potentially sharing properties with systems found in other domains. Even when the focus is on the psychology of the creative individual, evidence reveals the interdependency between individual and social process. This research highlights how the social-cultural context informs the motivations, judgements and strategies of creative individuals.
Computational creativity has been defined as the art, science, philosophy and engineering of computational systems which, by taking on particular tasks, exhibit behaviours that unbiased observers would deem to be creative. The goal of computational modelling of social creativity is to contribute to the understanding of human creativity as a social phenomenon using multiagent computational models, and consequently to contribute more generally to an understanding of creativity.
This approach to understanding creativity is at an exciting stage of development where we have the computational tools, theoretical frameworks and access to data to make significant strides forward in the field.
Original contributions will be solicited in all areas related to the Computational Modelling of Social Creativity research and practice, including, but not limited to: