# Call for the Artificial Intelligence and Interactive Digital Entertainment (AIIDE-24)
AIIDE-24 welcomes submissions that touch the vast field of Artificial Intelligence and Interactive Digital Entertainment. We are particularly interested in novel contributions and applications, as well as developments in established problems in the field.
## Topic Areas
This is a non-comprehensive list of topics of interest to AIIDE:
AI in Games for Entertainment
AI for Education and Educational Games
Serious Games/Games for Change
Intelligent Training and Intelligent Tutoring Systems
AI-Enabled Authoring Tools
AI for Design and Production
Mixed Initiative Tools
Procedural Content Generation
Believable Virtual Agents
AI for Interactive Narratives/Experience Management
Computational Models of Narrative
AI for Level Design
Player Modeling and Analytics
Procedural Animation and Expressive Motion
Intelligent Cinematography
Computational Creativity
AI in Artistic Performance
Evaluation Methodologies and User Studies
Culturally-Situated Entertainment AI
Machine Learning and Reinforcement Learning in Games
Multi-Agent Systems in Games
Natural Language Processing in Games
Robots in Entertainment
Interactive Installations
Crowd-Sourcing and Citizen Science
AI in Virtual and Mixed Realities
Ethics of AI and Entertainment
Heuristic Search and Planning
Pathfinding and Path Planning
## Important Dates
All deadlines are 11:59 PM anywhere in the world (UTC-12).
Peer-Reviewed Abstract Deadline: June 26, 2024
Peer-Reviewed Full Submission Deadline: July 3, 2024
Paper Reviews Released: August 2, 2024
Author Response Period: August 3 - August 9, 2024
Final Notification: August 23, 2024
Publication-ready (Camera-ready) Deadline: September 6, 2024
## Submission details
We encourage the submission of papers that describe AI research results that establish new entertainment AI challenges, make advances on existing problems, enable new forms of interactive digital entertainment, and/or use AI to improve the game design and development process. Papers are held to the highest standards of academic rigor. In general:
Results should be validated in a prototype or test-bed system (e.g., game, robot, generative algorithm), but need not be tested in a commercial environment.
The contribution of the paper should be clearly articulated, usually in the introduction.
The title and claims made in the paper should match the evaluation carried out and the results obtained. Overly broad titles are discouraged.
The paper should demonstrate knowledge of related systems and other approaches to solving similar problems, usually in a Related Work section.
### Format
Papers should be formatted in AAAI two-column, camera-ready style. The AAAI Press Author Kit provides instructions for writing papers using both LaTeX and Microsoft Word.
Unlike prior years, authors are allotted 9 pages of content, with no limit on the number of pages for references. Thus, authors are encouraged to submit a paper of length proportional to its contribution. The length of typical submissions is expected to be approximately 6-7 pages of primary content (including figures and tables but excluding references), with 1-2 pages of appendix content. Note, reviewers may, but are not required to, read the appendices, and therefore the paper’s central thesis should be understandable without them.
Submissions longer than 9 pages will be considered for desk rejection. Papers whose lengths are incommensurate with their contributions will be rejected.
Submissions will be peer reviewed. Abstracts and other submitted materials will be judged on technical merit, accessibility to developers and researchers, originality, presentation, impact, and significance. Submissions do not need to score well in all of these categories.
Submissions details will be announced on our website once set up.
### Organizing Committee
Rogelio Cardona-Rivera, Assistant Professor, University of Utah
General Chair
Seth Cooper, Associate Professor, Northeastern University
Program Chair