Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for Autodesk 3ds Max Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for AutoCAD Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for Autodesk Inventor Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for Autodesk Maya Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for Blender Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for Carrara Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for CINEMA 4D Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for DAZ Studio Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for ArchiCAD Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for Houdini Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for LightWave Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for Autodesk Revit Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for Rhinoceros Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for SketchUp Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for Poser Plugin license.
Note that this demo version does not require the standalone edition, however the licensed version requires both an OctaneRender Standalone edition license and an OctaneRender for Autodesk Softimage Plugin license.
Current fusion experiments were primarily designed to investigate plasma physics. However, DEMO must demonstrate the necessary technologies not only for controlling a more powerful plasma than has previously existed, but for safely generating electricity consistently, and for regular, rapid, and reliable maintenance of the plant. The design of such a plant must take account, not just of physics requirements, but also of engineering and technological limitations.
While the central requirements for DEMO lie in its capability to generate between 300 Megawatt to 500 Megawatt net electricity to the grid and to operate with a closed fuel-cycle, meaning spent tritium fuel will be reprocessed, the Fusion Technology team is looking at requirements that will lay the foundation for a robust conceptual design:
The EUROfusion programme, adhering to Mission 7 of the European Research Roadmap for Fusion Energy Realisation, extends beyond technical studies for DEMO design to encompass research on the economic and social dimensions of nuclear fusion.
In the global effort to mitigate climate change, low-carbon electricity generation technologies, such as nuclear fusion, are crucial. Nuclear fusion stands as a highly promising option, offering a stable source of carbon-free electricity to future energy systems, thereby enhancing their sustainability and reliability. However, the journey towards commercialising nuclear fusion poses significant scientific and technological challenges, demanding a collective effort from the scientific community. Alongside these challenges, factors like social acceptance and economic viability are equally important.
The EUROfusion Work Programme on Socio-Economic Studies (WPSES) utilises tools such as global energy scenarios and comprehensive European surveys to examine future prospects and current perceptions. These tools provide diverse thematic and temporal insights, essential for offering scientific evidence to stakeholders, thereby informing strategies that support nuclear fusion development.
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Experience ease of change with the Meraki dashboardThe first step on your journey to digital transformation is just a few clicks away. Before registering for your free demo, watch the tutorial below to see how a single pane of glass can simplify your operations by providing full visibility of your networks.
It felt like a fun enough experiment at the time: buy the 2003 demo disk and give it a whirl for the sheer nostalgic joy of it. I get to do the weirdest little things in my line of work, and unearthing some of the best PS2 games and other oddities on eBay is one of them.
This particular collection of PS2 demos covers pretty diverse bases. The campy splash of Silent Hill 3 on the box art is what had initially compelled me to click "buy now", but the games listed in smaller print below that main image surprised me further. Burnout 2: Point of Impact, Baldur's Gate: Dark Alliance, and Virtual Fighter 4 feel like an odd bunch of games to see grouped together, but that is the point of CDs like these, right? Accompanied by an extended developer diary for Enter the Matrix and a Jurassic Park: Operation Genesis trailer, this treasure trove of PS2 game demos held the most bizarre array of promises. Here's why it was well worth 10.
It's hard to recall a time before Next Fest and the relative ease and accessibility of Steam demos, but in reality, those memories aren't too far off. My PS2 demo disk is a reminder of those times; game demos would come in the post, sellotaped neatly to the cover of a magazine or perhaps tucked into a goodie bag if you're one of the lucky ones whose parents would let you spend your allowance on them.
Perhaps it's because I was 8 years old in 2003, but I don't recall ever owning my own magazine demo disks. We just traded CDs on the playground at school, a covert mission that rarely escaped the watchful eyes of our classroom teachers. That's what makes this experience so fascinating to me: I'm finally getting to pretend I was cool and old enough to play PS2 demos back in the early '00s.
I can see the appeal. The overzealous hum of the PS2 springing to life still makes me feel like an excited little kid again. Fuzzy and underexposed pictures appear on my TV screen, courtesy of the shaky AVI to HDMI converter I'd also purchased on eBay some five years ago. A suitably gaudy title screen reading G.A.M.E flickers into focus, and after sitting though a few short trailers, I'm ready to pick my demo poison.
Black Isle's 2001 offering Baldur's Gate: Dark Alliance is first on the chopping block. I learn the hard way that this particular CD (do let me know if it was common in all demo disks) likes to boot me back to the title screen after 30 seconds of inactivity, so I know I have to make my time count.
I spawn into the cellar of the Elfsong Tavern, a location I recognize from Baldur's Gate 3 no doubt, and I'm actually quite impressed with how easy it is to navigate. For the purposes of this demo, my level one elven sorcerer must smash a bunch of crates and use magic or melee to fend off any rodents in her path. It's kitschy and simple enough to be fun for about five minutes
Next up, I turn my attention to what was intended to be my piece de resistance. Scuzzy indie rock indicates an Akira Yamoka special, underscoring a lengthy Silent Hill 3 trailer as the demo starts up. We begin at Lakeside Amusement Park, creepy and abandoned and adorned with many a Robbie the Rabbit dolls. The puzzles here are few and far between, more like a walking simulator to get the player used to the game's fixed camera angles and combat elements. The first thing I do? Change the controls from 3D to 2D mapping, because there is no way I am getting out of this alive otherwise.
Its bright colors and fast-paced rock soundtrack are a far cry from the bleak darkness of Silent Hill 3, and suddenly I remember why I adored playing Burnout Paradise so much. The aim of the game isn't to beat your car up here, though. It's a racing game, and every time you crash, you simply restart. There's a sense of mindless, repetitive comfort generated in Burnout 2 that compels me to play the demo for about thirty minutes more than you're probably meant to. The only notes I took? "Super fun. I suck at it."
If this demo CD has taught me anything, it's that those who regularly got their hands on these disks back in the day are a lucky, lucky bunch. There's still something so exciting about physical media when it comes to video games, the feeling of cracking open a DVD case and spinning the disk on your fingertip for a moment, carefully checking its reflective underside for scuffs or scratches. I don't get to experience it often, as almost all of my games are digital copies these days, but I'm already feeling that tell-tale mental tug toward the start of yet another arbitrary collection. If you need me, I'll be scouring eBay for more forgotten PS2 demos.
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