The novel Time of Contempt, which serves as the source material for the upcoming season, includes very few monsters. In order to maintain the expected monster quota, the writers had to pull their inspiration from outside the novels. Read on for a list of all the monsters and other creatures we know will be included.
In the game lore, these monsters usually burrow underground but are often taken to captivity and forced to fight humans or other creatures in fighting pits. In the show, this monster will be in a different kind of captivity.
From what we can deduce, the shaelmaar will belong to the villainous sorcerer Rience, who will set it on Geralt, Yennefer, and Ciri. In the game, the shaelmaar is able to roll up in a ball and smash into its enemies, and it will be doing exactly that in Season 3. We can see most of this monster sequence in the trailer, actually, including how the beast is taken down.
Geralt first came across the Werewolf Otto Dussart in the novel Season of Storms, a prequel to the main novels set roughly in between the episodes of Season 1 (if the show were ever to adapt this material, that is). Geralt was on contract to kill the beast in the town of Guaamez, but he discovers that Otto is a peaceful werewolf. Geralt spares his life, and Otto later repays this debt by aiding Geralt in infiltrating the base of rogue mage Degerlund.
This next one is kind of hard to define. From what our sources describe, it seems to be the product of a sick experiment conducted by a certain sorcerer. We were told this monster is actually an amalgam of multiple young women and girls, whose bodies were mutilated and attached together.
When this monster was described to us, the first image that came to mind is the monster from the game The Evil Within 2 since both share a similar origin. This is a monster Geralt will be fighting in his pursuit of Rience early on in the season.
The Wyvern is a winged reptile that resembles a dragon but is unable to cast fire, making them a decidedly less dangerous beast. An experienced witcher would be able to dispatch one of these rather quickly but, in this case, it will not be Geralt but Ciri who must face the beast.
Ciri will encounter the wyvern while exploring the city of Gors Velen after running off with her newfound pal Fabio Sachs. This will prove as one of many opportunities in Season 3 where Ciri will put her witcher training to the test.
In the novel Blood of Elves, Geralt escorts a boat traveling through dangerous waters to the city of Oxenfurt when this foul monster attacks. The Aeschna is amphibious, yet it is also described to have limbs similar to a praying mantis, so it is also insectoid.
As we already reported, the show will revisit Brokilon Forest and the Dryads in its last episodes. This comes after a brief appearance in Season 1 that many fans believe did not explore the dryad culture in a satisfactory manner. Hopefully, Season 3 will delve deeper into the dryads.
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The following is a compilation of the various creatures that inhabit the world, many of which are classified as monsters and are often the targets of Witcher contracts. Please note that this list will not include most standard animal groups that would be common sense features in the world, such as fish, insects, birds, vermin etc. Each creature is categorised into a species,of which are listed below:
Many people consider them to be the single greatest enemy of the human race and many legends revolve around the beasts. However, the primary motivation for hunting dragons tends not to be the preservation of the human race, but plundering their legendary hoards of treasure. People's fear of these creatures is largely misplaced as the simpler folk cannot distinguish dragons from other flying reptiles.
Dragons are divided into different types, loosely by colour: green, red and black. Dragons are also the source of many alchemical materials, especially their tears and teeth, which are used in the manufacture of medicine and elixirs, and blood, which is used in cosmetics. The tail is considered a great delicacy in some parts.
"An Abiorugu is a desert dwelling Ornithosaur, and one of the few of it's collective species to stand upright on it's hind legs, in which it can reach up to eight feet tall, although it is capable of using all four limbs to chase after prey. The creature is marked by it's burnished golden scales, with it's creamy underbelly and orange horns, claws and tail tip.
"If one comes across an Abiorugu they should remain calm, for the creature is not an overly aggressive one despite its appearance. Back away slowly, or if that fails and the Abiorugu attacks, the quickest way to end a fight would be to strike at it's heart, which it's soft underbelly thankfully makes entirely vulnerable. Avoid the tail at all cost above else however, as it is both extremely powerful and carries a bladed tip, easily capable of slicing through bone."
"One of the few Ornithosaur specimens to not resemble their Draconid cousins as such, the Acperos resembles something akin to a walking fortress. Clad over almost the entirety of its body in thick, scaly armour, their defence is as strong as their offence, with spikes growing out of their sides that they use to ram opponents, and a large spiked tail that presents a deadly threat to anything that comes near it."
"Thanfully despite its appearance, the Acperos is a largely docile creature, happy to let bygones be bygones and any approach nearby. However, if the beast feels threatened, it will attack and spare no mercy, using its head spikes and mace-like tail to brutal effect. The beast is slow however, and a Witcher with precise timing can easily avoid its blows. If the creature must be put down, then an ideal solution is to cast Yrden, then strike at the soft underbelly."
"Nefarious for the injuries and deaths of many a traveller of frozen lands, Agnaktors blend in perfectly with their environments and as such are masters of surprise. They lie in silence waiting for their prey, and will attack nearly anything within a close vicinity of them, regardless of size. Agnaktors are highly territorial yet will side with others of their species to take down larger prey."
"While highly aggressive, the Agnaktor is relatively easy to dispatch, being extremely vulnerable to fire. However, be sure to keep them at a distance, as they have an unexpected range of attack, and their bite can deliver symptoms of frostbite."
"Alghouls are smarter and more powerful than Ghouls or Graveirs, making them the greatest threat in a Ghoul pack. An otherwise coordinated pack becomes less so once the alghoul has been dealt with. Axii forces the spines on an alghoul to retract after a few seconds, with the added benefit of temporarily stunning the creature.
An Alghoul can emit a piercing scream to stun nearby victims, as well as send nearby Ghouls into a raging frenzy. When enraged, an alghoul grows spines on its back. This makes attacking it a very dangerous proposition, as the spines are harmful if you use melee attacks.
"No other monster inspires so many myths and fallacies as the alp. People believe that this vampire is able to turn into a black dog or a venomous toad. They mistake alps for succubi, believing them to be lecherous and inclined to seduce handsome young men. Folk tales describe their charm and their beautiful, seductive voices, as well as their loathing of virgins. What is true beyond any doubt is that they move noiselessly and attack by surprise, rarely giving their victims as much as a chance to scream in terror."
"Similar to with Bruxae, knocking an Alp down with Aard may allow you to finish it in one strike. Otherwise, coat your sword with Vampire Oil and maybe drink some Black Blood. Alps are extremely fast and prefer dodging to blocking unlike Bruxae. They also often jump out of sight to either drop down on you or prepare their shriek.
"A near all white creature of the sea, the Amatsu resembles a serpent, with its long singular body. The golden headtails serve as an attraction towards its prey, usually fish and other sealife, though it has been known to attack humans on occasion. "
"As with all seadwellers, combat is made difficult due to the lack of being able to wield a sword nor use signs effectively. A crossbow could provide some damage although it is generally advised, as with most creatures of the ocean to avoid combat if it can be helped."
"Fearsome in both appearance and aggresion, the Amonkhet is a towering beast with a near insaitable appetite for meat in whatever form, be it a wandering woodland creature or a battalion of soldiers. Unique to it among any monster are the rings that form around its neck and limbs. While many thinks these simply bizarre decorations, each ring is razor sharp and can be used as a weapon."
"Any confrontation with an Amonkhet should not be taken lightly. It takes a tremendous amount to take one of these beasts down, even for multiple Witchers working alongside one another. The only sign of any use in this fight would be that of Quen, to shield oneself from the Amonkhet's gargantuan strength. Stomps, claw and tail swipes are the trademark attacks this monster uses and although not hard to avoid due to the beast's massive size and slow movements, they can cause catastrophic damage. To bring the beast down is a risky job, as one must climb atop it, and drive their sword through the neck and sever the arteries. Although the stomach could be gutted, standing underneath the beast is asking for death, and even if one were to succeed, they would be crushed by the monster's falling organs."
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