In keeping your graphics card and monitor in lock-step with one another, Vsync can be useful when your framerate is likely to go significantly above or below your monitor's output. This framerate mismatch is most often the cause of screen tearing, and so Vsync usually eradicates screen tearing completely.
There are some downsides to Vsync. Since it essentially limits your framerate it also limits the benefits of gaming at a high framerate, such as lower response times. That's why you might choose to disable it outright for your favourite competitive games or instead opt for smarter variable refresh rate technologies, such as G-Sync or FreeSync.
Elden Ring has Vsync enabled by default in-game; more or less a necessity to eradicate screen tearing caused by its 60 fps cap. There's also no option to enable/disable it. It's just on, and that's final.
So essentially the fix for screen tearing in Elden Ring is to go check out your global Vsync settings in your graphics drivers. From there you can either enable Vsync globally, allow each application to make that call for itself, or set-up a specific Elden Ring profile that will enable Vsync for that program alone.
Jacob earned his first byline writing for his own tech blog. From there, he graduated to professionally breaking things as hardware writer at PCGamesN, and would go on to run the team as hardware editor. Since then he's joined PC Gamer's top staff as senior hardware editor, where he spends his days reporting on the latest developments in the technology and gaming industries and testing the newest PC components."}), " -0-9/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Jacob RidleySocial Links NavigationSenior Hardware EditorJacob earned his first byline writing for his own tech blog. From there, he graduated to professionally breaking things as hardware writer at PCGamesN, and would go on to run the team as hardware editor. Since then he's joined PC Gamer's top staff as senior hardware editor, where he spends his days reporting on the latest developments in the technology and gaming industries and testing the newest PC components.
This bizarre, vague Kickstarter promises a "multimedia fantasy RPG experience" including a D&D-compatible sourcebook, an actual play series, an animated short film, a vinyl soundtrack, a scented candle, and (somehow) more
So this past Sunday (5/12) I was playing Elden Ring with no problems smooth as ever. Turned on my pc, went to bed, went to work, and when I got home I turned it back on to play again. No settings changed and for some reason I'm getting, what I can guess and believe to be, screen tearing? I have a 60Hz monitor and the game is capped at 60fps too and I've never had that issue before? Looked around and couldn't seem to find a solution.
The developers keep releasing updates regularly for bug fixes and gaming improvements. If your game is outdated, you could encounter various problems, including the Elden Ring screen tearing issue. Therefore, please check for game updates. If there is any update available, install it immediately.
Some users found the Elden Ring PC screen tearing issue always happening when they play the game in full-screen. And they solved the problem by running Elden Ring in borderless window mode. You can also have a try.
Overlay features could also cause screen tearing Elden Ring. To solve the problem, you can turn off your Overlay features, such as Steam Overlay, Discord Overlay, etc. the following posts may be helpful:
The latest 23.30.13.05 FMF driver for me is causing a lot of screen tearing/blurring in games even when in the Freesync range of my monitors. I tried on 4K 120hz monitor and another 1440p 144hz monitor and both have this issue. The last time I really played with FMF was back on Octobers drivers. I don't really remember any screen tearing on that driver. I don't still have that driver downloaded so I can't really go back to it to see if it works better than the latest and can't find a link to download it again. I have tried the November driver and still get screen tearing with that one as well, don't remember if it worked correctly before or not. Games I've tried so far with this latest FMF driver are Assassin's Creed Valhalla and Mirage, Elden Ring with unlocked framerate, Starfield, Alan Wake 2, and Lords of the Fallen. All have varying amounts of screen tearing and blur especially when moving sideways or when the camera follows you as you move around in the world. There is also screen tearing, blurring when just moving straight forward, mostly toward the bottom and sides of the screen. Just standing still and moving the mouse there really is no problems at all though. Thanks for reading.
Just updated to the latest January 23.40.01.10 Fluid Motion Frames driver and for me the screen tearing is not happening anymore when the frame rates are within the Freesync range of my monitor. I am getting a bit of hitching/slight pause when some actions happen for the first time with this driver though, probably just the shader caching, not a big deal really. So this issue is solved for me, thanks to the AMD driver team.
Played allittle bit more with FMF, and really the only games where there's excessive tearing and blur is Elden Ring unlocked fps, and Starfield. The rest I've tried after changing some in game settings to get a very high framerate played well.
You can cap the framerate with msi afterburner's rivatuner statistics but you have to set it to half of what you want. I also have a 120hz monitor and setting the cap to 59 results in a 118 cap which works well. Frame gen pretty much just skips a frame so that causes all monitoring software except for adrenalines to report half of what you are actually getting. I still notice a little tearing inside my freesync range after playing more but its tons better now after the update. Also I try and set in game settings so that I get close to 120fps with fmf, but I too as well go above it often.
Yes I also notice heavy screen tearing with FMF. FMF forces any vsync setting off in game or in driver regardless of what it's set to. Even when setting frame limits to match the monitor Hz, there's still tearing.
I got a 6950xt and i play exclusively without vsync, any image synchronization in-game or screen features like freesync or whatever, and mostly games set on minimal to have the most fps i can possibly have.
I'm playing these days on Battlefield I and even if i can easily stand a constant 250fps when everything explodes around me with the game set on ultra, and usually sticking around my monitor refresh rate of 360Hz, i get screen artifacts all the time.
Same happens on an "extreme" fps testing, on modern warfare 3 in the warzone map, with FSR 3 + frame generation on and sticking to more than 600 up to 800fps, i get screen tearing.
I'll add that only the amd antilag is on, and recently i started to try with the super resolution thing set to 85% and an in-game resolution of 1600x900 to be upscaled to 1080p and that whatever i remove from my settings on amd or in-game those artifacts appears.
I think the tech is still too young to have a constant and stable use, especially knowing how AMD handle it's updates and software problems (i got so many in the past year with my gpu that it's ridiculous).
When I am standing still firing at enemies the screen looks really good. When I move, I experience very poor performance. When moving I see visible scan lines and screen tearing. I have tried many different settings and cannot improve things. I have followed many different suggestions I found here in the forums to improve performance but none work. Notably I cannot check the vertical sync option, which I suspect might fix this
A fear of technical issues ruining the experience is what stopped me playing Wavetale when it first released on Stadia, but sadly the PS5 version is plagued with bugs and glitches. Throughout my playthrough, I had constant screen-tearing, random framerate drops, and audio clips not playing when they should have been, most noticeably during combat.
Fixing the screen tearing issue means that you shall help match the graphic card output with the monitor frame rate so that one can keep up with the other. Here are 5 tips listed below to troubleshoot and you may try them and find the one that helps.
If you are using Nvidia G-sync graphic card and monitor, try to download the Nvidia driver and reinstall it. Reboot your computer. Reinstallation of your GPU driver may help solve the problem. (You shall download the driver from their website, for example, AMD and Nvidia)
I have found what I think is somehow related to the problem but I'm not really sure:
Missing UI X server panel in GUI nvidia X server settings.
At least both the Arch wiki and other sources reference items such as this one but I can't find them.
In general you should not use the provided gui tools because they are known to cause issues. You can start by removing what you installed. Just goto Add/Remove Software and type nvidia in the search bar. Uninstall everything that you see. Then I recommend you check out this guide.
Sorry for taking so long to respond!; Thanks for the guide, seems like the tearing is gone with the LTS kernel but is still present in the linux-zen and the linux (experimental) kernel.
Some UI elements are still missing in the Nvidia-settings GUI (X Server Information, the whole X Screen panel and X Server Display Config) but the GWE GUI shows GPU usage with the card for the first time.