This also worked for me. Just as a heads up, this was caused due to the fact I did not have a locale setup. I followed the steps on the Arch wiki page for Locale and I can now use minecraft-launcher normally, without prepending LC_ALL=C.
I noticed that every time I click PLAY it immediately closes the launcher and opens Minecraft. This really bothers me because I want to keep it open so I could see the Minecraft logs while I'm playing. Is there anyway I could do so without the launcher being open or is there a way to keep the launcher itself open?
I noticed some odd dependencies - dependencies that don't seem to be needed for the modern launcher. In particular, the java-runtime one - I edited PKGBUILD on my machine to remove java-runtime, with no ill effect.
Yeah, maybe that's fine, now that I'm not really using Bluetooth audio, one thing PulseAudio doesn't really do properly. PulseAudio just has SBC, and all other codecs are pending a potential future release of GStreamer that may or may not come in the next decade.
@kode54 Or maybe just ditch that shit and switch to PulseAudio. Some time ago, audio on Linux was a nightmare. Then PulseAudio came and fixed it. Everything was working fine until someone decided a working system needed fixing. Now Pipewire is here to bring the nightmare back.
The annoying workaround is to use the graph in something like Carla, qpwgraph, or Helvum, to connect the OpenAL sound source to your sound output device. Or your output graph, if you're using EasyEffects.
Ive been having a really hard time trying to solve what is causing my minecraft forge to crash when attempting to play, immediately after i press play it crashes. I deleted all my mods and currently have none in my mods folder so i know it has nothing to do with outdated mods or mods in general, its forge. I can still play vanilla minecraft.
It is still not working for me too unfortunately, and i have tried reaching out directly to get support from forge off of the curse forge website but they did not help and instead redirected me here again where my problem remains unsolved, id appreciate it if someone could reach out to me and help, as many others i have encountered online are having the same problem .
I was also having this issue, and read elsewhere that it was due to AMD Ryzen graphics drivers needing an update. Updated mine and it took care of the issue for me. Hope this helps for you guys as well. Good luck!!
- Saw this post and yes, I did have indeed an update on my ASUS ROG STRIX GeForce RTX (Nvidia) card, updated this one, rebooted pc, tried with forge without and with mod and several different versions
So yes, I guess I have to stop playing this game .... just now I have made a server for my son to play on together with me .... As there is no issue when forge is not involved it must be something related with forge.
[23:52:53] [main/WARN]: Attempted to select a dependency jar for JarJar which was passed in as source: geckolib. Using Mod File: C:\Users\svanb\curseforge\minecraft\Instances\Trails and Tails Enhanced [Forge]\mods\geckolib-forge-1.20.1-4.2.1.jar
[23:52:53] [main/WARN]: Attempted to select a dependency jar for JarJar which was passed in as source: cloth_config. Using Mod File: C:\Users\svanb\curseforge\minecraft\Instances\Trails and Tails Enhanced [Forge]\mods\cloth-config-11.1.106-forge.jar
[23:52:53] [main/WARN]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: C:\Users\svanb\curseforge\minecraft\Instances\Trails and Tails Enhanced [Forge]\mods\resourcefullib-forge-1.20.1-2.1.4.jar
[23:52:53] [main/INFO]: Starting runtime mappings setup...
[23:52:53] [main/INFO]: Injecting ScriptModLocator candidates...
[23:52:53] [main/INFO]: Injected Jimfs file system
[23:52:53] [main/INFO]: Skipped loading script mods from directory C:\Users\svanb\curseforge\minecraft\Instances\Trails and Tails Enhanced [Forge]\mods\scripts as it did not exist.
[23:52:53] [main/INFO]: Injected ScriptModLocator mod candidates. Found 0 valid mod candidates and 0 broken mod files.
JarJar is the name for Forge's jar-in-jar system. Basically, mods can embed dependencies and libraries inside their mod jar. These log messages are saying it already found the required deps as normal jars and will be using those instead of embedded ones, nothing to worry about.
I copied and pasted my crash log in the pastebin website following your instructions, heres the link: hopefully i did it right and inserted the right crash log, I followed your instructions on how to find the debug.logs and just clicked on the most recent one, but i can just try starting up minecraft with forge again to get a new crash report and copy and paste that to be sure it's the right one. Heres the log right after the game crashed:
My graphics drivers are up to date as far as checking in the windows system settings, i just downloaded drivers for my nvidea graphics card but unfortunately it still crashed with an exit code 1. here is the crash log in pastebin, right after I downloaded the drivers:
Curseforge also has two different ways of allocating RAM. The first way would be to set the default RAM for the launcher as a general setting that applies to all profiles unless overridden by individual profile settings. The second would be to set the RAM for a specific profile in the profile settings
We founded Nodecraft with a mission to make multiplayer gaming easier for player-owned game servers. We promise to serve gamers with the best quality service, real customer support, & innovation above all else.
Create your own mod builds in just one click with our new modpack system! A huge catalog of mods, maps, resource packs with a full description and screenshots is waiting for you. The system helps to avoid various errors as it checks the compatibility of each mod installed by you. There are backup and manual installation systems. At the same time, everything is absolutely free, and without any restrictions on our part. Just enjoy and do not forget to recommend our launcher with mods to your friends!
Obviously, you have seen more than one launcher for the game but surely found a lot of shortcomings and flaws in them, so you are here to get the maximum emotions from Minecraft because of the huge amount of content and features provided by us. We are one step ahead of many and will always be because the development of TLauncher does not cease even for one day!
ExtremeLauncher is a freely available unofficial Minecraft launcher governed by the MIT license. It has been specifically developed to provide a swift and lightweight alternative to slower launchers in the market. Both offline-mode and online-mode functionalities are supported, although online-mode can only be utilized with a Microsoft account that has been previously migrated. ExtremeLauncher accommodates all Minecraft versions, requiring the appropriate installation of the corresponding Java version on your computer.
MultiMC is an alternative launcher for Minecraft. It allows you to have multiple, cleanly separated instances of Minecraft (each with their own mods, resource packs, saves, etc) and helps you manage them and their associated options with a simple and powerful interface.
We're running a Patreon campaign so that we can continue to pay for our server hosting costs, and invest into new hardware and server infrastructure. $5 gets you a mention in the credits of the app along with a Discord role, and if we can maintain at least $100 a month total, we'll be able to keep the website ad-free!
MultiMC is based on the code hosted on GitHub. The source is only provided for the purpose of collaboration. The changes in the binary distribution compared to code are the inclusion of branding and API keys required for the launcher to function, along with packaging-related adjustments.
On the initial login screen, users must log in with a pre-existing Microsoft account, otherwise they can create a new one by clicking the link. Subsequent logins can be done in the "Settings" tab. If a user attempts to log in with a Mojang Studios or legacy Minecraft account, they will be directed to migrate to a Microsoft account.
The top left corner of the Minecraft Launcher contains the user's Xbox gamertag for the currently active account (which might differ from their Minecraft: Java Edition username)[2]. By clicking on it, users can manage or log out of their active account, and see a "Help" page with various links to helpful resources.
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