Error [content0]game\quests\quest_function.ws(8772): Could not find function 'GetIsAltSignCasting'
Error [content0]game\player\playerwitcher.ws(1994): Could not find function 'GetIsAltSignCasting'
Error [content0]game\player\playerwitcher.ws(2005): Could not find function 'GetIsAltSignCastingPressed'
Error [content0]game\player\playerwitcher.ws(11781): Could not find function 'SetRadialPotionUpperTimer'
Error [content0]game\player\playerwitcher.ws(11787): Could not find function 'SetRadialPotionLowerTimer'
Error [content0]game\explorations\exploration_movement_system\exploration_substates\explorationstatejump.ws(292): Could not find function 'GetIsAltSignCasting'
Error [content0]game\gameplay\items\spells\signowner.ws(208): Could not find function 'GetIsAltSignCasting'
Error [content0]game\gameplay\items\spells\signowner.ws(231): Could not find function 'GetIsAltSignCasting'
Error [content0]game\gui\hud\modules\hudmodulecontrolsfeedback.ws(116): Could not find function 'GetIsAltSignCasting'
Error [content0]game\gui\main_menu\ingamemenu.ws(1363): Could not find function 'SetIsAltSignCasting'
Error [content0]game\gui\main_menu\ingamemenu.ws(1368): Could not find function 'SetIsAltSignCasting'
Error [content0]game\gameplay\items\spells\signentity.ws(980): Could not find function 'GetIsAltSignCasting'
It's very likely you have one or more mods that have not been updated to version 4.04. Modding in The Witcher 3 got very tricky after the next-gen update. Initially you had to ensure that mods were updated to next-gen (v4.0). However, as CDPR released new versions, they continued to change scripts. What ended up happening is that mods created for v4.0 needed to be updated again, for v4.01, v4.02, etc. Not all of them have been updated. It's not good enough anymore if a mod says it is next-gen compatible. It needs to be specifically compatible to the version of the game you are playing, which, as of right now, is 4.04. The thing you have to do is check all of your mods to verify that they explicitly say v4.04 compatible. If they don't say that, then the next best thing is to check the date of the last upload. If it is after July 19, then it is likely compatible with 4.04. Before July 19, probably not. You can also read the posts sections of the mod pages. If a mod is not compatible, then you will see other users posting about it. If you do all that and still are getting error messages, then you have to install your mods one by one until you figure out which one is causing it. Install a mod, run script merger, launch the game. Repeat that over until you find the culprit. You can start with mods containing scripts. They are the only ones that will give you errors. Good luck.
Many of the best Witcher 3 mods were bundled into the next-gen update by CD Projekt Red, including the HD Reworked Project, Immersive Real-time Cutscenes, Nitpicker's Patch, World Map Fixes, and HD Monsters Reworked (which is how the Vaginas For Everyone mod snuck in). When you play the new version of this classic open world Gwent-collecting RPG, you're already playing with a fine selection of mods.
That doesn't mean there's no reason to push things further. You may want to find mods that even out some of the improvements, which tend to overlook certain areas that now stand out as being in need of a bit of extra polish. Or you may want a more personal selection of nips and tucks to suit your own tastes.
Fortunately, modding The Witcher 3 is easier than ever. Back in the bad old days we used to need Mod Limit Fix installed if we wanted to add any more than 10 mods, but the next-gen version can handle up to 200 mods with ease.
You should always read the description page for any mod, but in many cases all you need to do is extract a folder into the Mods subdirectory of your Witcher 3 install, and/or one into the dlc subdirectory. Your mods will run next time you launch The Witcher 3. For cases where they need a little extra massaging to play nice with each other, install Script Merger, then run it each time you download new mods. It'll spot any points of conflict, decide on a load order, and merge scripts that are trying to alter the same thing.
Finally, if you're looking for a mod that restores The Witcher 3's windiness, which has been toned down in the next-gen version to please people who don't like to see trees bending all over the place, there's an easy way to fix that yourself. In your Witcher 3 install, there's a rendering.ini file in the bin/config/base directory. Open it with a text editor, find where it says WindScale=0.7f, change the value to either 0.8f or 0.9f, then save and exit. If you go all the way up to 1.0f you'll have hair blowing around even indoors, and if you drop it down to 0.0f you'll never see a tree sway in the breeze again.
The sequences where you play as Ciri add variety to The Witcher 3. That's not always a good thing, though. The combat style you've been practicing for hours is suddenly replaced by something completely different, a character with abilities you haven't used for days and don't remember the finer points of. Fighting and teleporting through Whoreson Junior's men in particular is a real pain in the ovaries, but it's a pain the Overpowered Ciri Instakill Everything mod can spare you from.
I don't hate hearing NPCs sing pam param as I walk past, but there sure is a lot of repeating background dialogue in The Witcher 3. You'll hear two peasants have the same conversation every time you leave the White Orchard inn, and the same shouts and insults on every street. No Chatterboxes turns off most of the repeating dialogue to give your ears a blessed rest. Don't worry though, it doesn't render every single background NPC silent, and you'll still hear strumpets on the streets of Novigrad ask if you want to "dip your dingle".
If you don't mind waiting 450 milliseconds for each tooltip to appear as you mouse over every potion in your inventory trying to find the one you need right now, good for you. If that delay drives you bonkers, Instant Tooltips reduces it to a measly 10 milliseconds. Personally, I consider this mod essential and if it had a face I would kiss it.
Why can't Geralt wear a pair of shoes that have a level requirement he hasn't reached yet? Are you telling me the Butcher of Blaviken needs more practice to effectively wear a pair of boots into battle? Item levels are a bane of RPGs, and if you want to swing any sword you can afford instead of having to carry spare gear around until you cross an arbitrary line to use it, this mod will let you. Other mods do the same thing but leave the scores visible in your inventory. This one hides them so you can pretend they never existed and we live in a better world.
The people of the Continent sure do raise a fuss when a muscular armored man with two gigantic swords on his back happens to bump into them. If you're sick of hearing them wail and scream because you nudged someone while walking down a narrow staircase, you'll want to install No Indignant NPCs, or as it's subtitled, "Geralt can't push people around so no more falling and screaming when bumped."
There's a lot of neat abilities tucked away in the brown section of the list, like Gourmet, which extends the duration of food's healing effect and is essential for surviving the early levels on higher difficulties. But any general perk you activate is one less combat, alchemy, or sign perk you can squeeze in, and that's a high cost to pay. Perks Always Active means that any general perk you've spent a point on will be active without having to slot it. If that's not enough for you, All Perks Always Active activates every single perk you've paid for, regardless of color.
Geralt can already carry quite a bit considering he's just a guy with sweet leather getups and two cumbersome swords, but if you're the sort of hoarder who can't bear the thought of tossing away a collection of witch hunter's swords, then this is the mod for you. The resulting weight limit? You guessed it, Vegeta. It's over 9,000. Now you'll (almost) never have to worry about whether you should hang on to that one trophy with an extremely situational bonus. Just do it.
Weapon degradation is a controversial topic, a mechanic that has vocal detractors and defenders. If you find spending time and money repairing your gear tedious, especially after a couple hundred hours of adventuring, Indestructible Items pulls the entire weapon degradation system out of the game. It's a small change with big effects.
When The Witcher 3 launched, Hairworks was beyond the capabilities of many rigs. Now, the feature that gives everyone swishy physics-enabled hair and fur is within the grasp of a decent gaming PC. However, nice as it is to turn on, Hairworks can turn Geralt's beard black in some cutscenes, and makes his locks look kind of noodly. There are settings to enable it for everyone or for Geralt alone, but there's no way to give everyone luscious hair except Geralt. This mod fixes that, and now we can enjoy Roach's coat being a shampoo commercial without Geralt having a magic color-changing beard.
The Witcher 3's pretend camera lens is like a magnet for droplets of blood and water and that thin layer of dirt and grime it accrues. It also gets hit with glare when you face the sun, and a green haze when your toxicity level is up. Clean Screen comes in a few different versions to choose from depending on which of those effects you'd like to remove and which you'd like to leave.
Sure, you can make Geralt look like Henry Cavill if you want. The real galaxy brain move is to make your Geralt look more like the one from the launch trailer, also known as A Night to Remember. This version of the White Wolf has sharper eyebrows and a more angular forehead scar, and the mod also alters his armor, crossbow, swords, scabbards, and even Roach's coloring with 4K textures that recreate the trailer's look. Now get out there and hunt some bruxae.
The faces of various main characters were given a 4K makeover in the next-gen update, as a consequence of which their low-poly hair has become even more obvious. Modder EzioMaverick has done the vital work of giving Ciri and Yennefer's hair smoother curves and more defined ends. Hopefully this is an ongoing project and other NPCs receive similar follicular attention.
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