on a saturday afternoon whim i was wondering about using the creator
graphics processor in an ultra 2 for some vector crunching. i have
heard that some smarty at MIT (or where-ever-it-was) had made a c
compiler designed specifically for running code on a pc video gpu.
does anyone know where to start looking for duocumentation on directly
programming the creator/3d gpu? shall i just rely on the opengl
interface? perhaps just stick to the vis? or is this all a fantasy of
mine and as such an impossiblity?
thanks for your time.