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The best Speccy game of all time is...

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Peter Thomas

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Dec 14, 2003, 2:32:38 AM12/14/03
to
Raid Over Moscow by Activision. Apparently.

That's not me saying that, but the results of the All Time Top 50
Videogames, at

http://www.uvlist.com/voteresults.asp

Interesting choices on there, but I don't quite agree with the
placings!

--
pete [at] ¦ "the chain of events included you offering out a member of the group
horseshoe ¦ a fight, then failing to turn up because you're scared. Don't get me
[hyphen] ¦ wrong, I'm not taking sides - I've just read this thread from the
inn [dot] ¦ start and it looks like you're scared of Peter Thomas."
co [dot] uk¦ - Dunny, to the A.Nonymous troll.

The Starglider

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Dec 14, 2003, 6:47:52 PM12/14/03
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On Sun, 14 Dec 2003 01:32:38 +0000, Peter Thomas <see-m...@hotmail.com> wrote:

>Raid Over Moscow by Activision. Apparently.
>
>That's not me saying that, but the results of the All Time Top 50
>Videogames, at
>
>http://www.uvlist.com/voteresults.asp
>
>Interesting choices on there, but I don't quite agree with the
>placings!

It's good to see that the public knows a good PC game when they see it, and vote
Half-Life, the *only* PC game into the top 50!
--
**************The Starglider*************** Public E-Mail.
* Web site: Under Construction * Ask for private
* * address.
* E-Mail:the_starg...@wibble.co.uk * _WW_
* CHANGE WIBBLE TO YAHOO TO REPLY * /_ _\
******************************************* | O O |
_____________________________________________________oOO_\/_OOo_____

Jim

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Dec 14, 2003, 7:44:46 PM12/14/03
to
Peter Thomas wrote:

> Raid Over Moscow by Activision. Apparently.
>
> That's not me saying that, but the results of the All Time Top 50
> Videogames, at
>
> http://www.uvlist.com/voteresults.asp
>
> Interesting choices on there, but I don't quite agree with the
> placings!

Yes indeed, but it seems that only eleven people voted for Raid (and gave it
high marks) as is the case with the game at the very top - just ten votes
for Wacky Waiters for Vic 20 (splutter!). At least the next highest placed
(Atic Atac) had 431 people endorse it between then.

Similarly, the latest "best" Speccy game as voted by WOS visitors is Hostage
by Infogrames - but that's just appeared from nowhere because it's only had
three voters give it high ratings (two 10s and a 9) - it'll only take one
more person to vote a lower score for it and it'll drop right out of the Top
100. Whereas the next "best" game in the list is Elite, which has had a far
more credible 32 people vote for it (27 of whom gave it 10/10).

http://www.worldofspectrum.org/bestgames.html

Sqij by Power House is quite rightly jointly-topping the worst games chart -
what on earth is going on in that? I looked through the BASIC listing to
check what the keys were, but still nothing made the bird move! At all! Has
anyone out there found differently?

Some truly shockingly bad games in this list - I love 'em :)

http://www.worldofspectrum.org/worstgames.html

Jim

Kevin Reilly

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Dec 14, 2003, 9:13:13 PM12/14/03
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On Sun, 14 Dec 2003 Jim wrote:

>Sqij by Power House is quite rightly jointly-topping the worst games chart -
>what on earth is going on in that? I looked through the BASIC listing to
>check what the keys were, but still nothing made the bird move! At all! Has
>anyone out there found differently?

I hadn't heard of it until you mentioned it, so I just grabbed it off
WOS and took a look-see.

Holy crap. My amateur programming efforts were never particularly well
structured but they were works of impeccable logic compared to that
monstrosity. My maths/computer teacher used to berate me for not
thinking through the structure of my BASIC properly, but it was a work
of art in comparison. If I'd written code like the stuff in Sqij he'd
have shot me through the head without a second's hesitation.

However, at least I can help you out with the keys issue. As you've
probably noticed the code[1] is written[2] to look for certain INKEY$
such as "x", "z", "m" etc., lower case only. Cunningly, the TZX image on
WOS has been saved with the CAPS LOCK on, thereby rendering the game
completely unplayable! Or at least slightly more unplayable.

By turning CAPS LOCK off I got the bird to move a bit. It refused to go
left more than a few pixels, so I waited for the rightmost 'monster' to
drift to the bottom of the screen, moved the bird through the space over
the top...

...and died anyway.

Next.

[1] loosest possible definition.
[2] see [1].

--
Kev
__________________________________________________________________________
"Police discover crack in Australia."
Newspaper headline

Derek Jolly

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Dec 14, 2003, 11:01:32 PM12/14/03
to
Kevin Reilly <use...@denali.org.uk> wrote in news:hwhJK$LZRM3
$Ew...@spamtrap.denali.org.uk:

> However, at least I can help you out with the keys issue. As you've
> probably noticed the code[1] is written[2] to look for certain INKEY$
> such as "x", "z", "m" etc., lower case only. Cunningly, the TZX image on
> WOS has been saved with the CAPS LOCK on, thereby rendering the game
> completely unplayable! Or at least slightly more unplayable.
>
> By turning CAPS LOCK off I got the bird to move a bit. It refused to go
> left more than a few pixels, so I waited for the rightmost 'monster' to
> drift to the bottom of the screen, moved the bird through the space over
> the top...
>

There seems to be an invisible barrier stopping you moving very far left or
right even when the baddies are nowhere near you.

This honestly has to be the worst Speccy game I've ever played. Including
all the CSSCGC entries and Black Hole.
--
Derek Jolly (derek at rivetsoft dot freeserve dot co dot uk)
Leaner, cleaner homepage: http://rivet.50megs.com/
comp.sys.sinclair folklore FAQ: http://rivet.50megs.com/cssfolk.html
YASPIC v1.5.1: http://rivet.50megs.com/speccy.html

Stef Robb

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Dec 15, 2003, 3:55:09 PM12/15/03
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Yadda, yadda, yadda, Jim, blah, blah, blah, 14 Dec 2003, gibber,
news:gd2Db.678$S63...@newsfep3-gui.server.ntli.net:

> Sqij by Power House is quite rightly jointly-topping the worst games
> chart - what on earth is going on in that? I looked through the BASIC
> listing to check what the keys were, but still nothing made the bird
> move! At all! Has anyone out there found differently?

Um, you might want to look at this:
<URL:ftp://ftp.worldofspectrum.org/pub/sinclair/games-inlays/s/Sqij.jpg>

The cassette inlay lists the keys. Although as Kev says it's not much help
with the caps lock problem!

-Stef

--
New to Speccy emulation? Read this group's FAQ at:
<URL:http://www.sinclairfaq.com/>

Jim

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Dec 15, 2003, 7:12:58 PM12/15/03
to
In article <Xns945297C47E...@217.32.252.50>, Stef Robb
<stef...@naespam.yahoo.co.uk> wrote:

> Yadda, yadda, yadda, Jim, blah, blah, blah, 14 Dec 2003, gibber,
> news:gd2Db.678$S63...@newsfep3-gui.server.ntli.net:
>
>> Sqij by Power House is quite rightly jointly-topping the worst games
>> chart - what on earth is going on in that? I looked through the BASIC
>> listing to check what the keys were, but still nothing made the bird
>> move! At all! Has anyone out there found differently?
>
> Um, you might want to look at this:
> <URL:ftp://ftp.worldofspectrum.org/pub/sinclair/games-inlays/s/Sqij.jpg>
>
> The cassette inlay lists the keys. Although as Kev says it's not much help
> with the caps lock problem!

I'd seen the inlay already, and I can't see how there could be a caps-lock
problem involved with me because I'm using a Mac-emulator which can't load
tzx files, so I had to use the tap. I've made sure caps lock is off, but
still I can't make the damn bird move a single pixel!

Still, if Kev got it moving then I must be doing something wrong (or perhaps
my emulator is behaving strangely, although I can't see why it should be)
:-\

Anyway, I'm sure I'm not missing much :-P

Jim

Mike Wynne

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Dec 15, 2003, 7:42:54 PM12/15/03
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"Jim" wrote...

> I'd seen the inlay already, and I can't see how there could be a
caps-lock
> problem involved with me because I'm using a Mac-emulator which
can't load
> tzx files, so I had to use the tap. I've made sure caps lock is off,
but
> still I can't make the damn bird move a single pixel!

Shock, horror!

Screen 2 of Squij:

URL:http://www.chuntey.com/sqij.gif

Now, do I dare do an RZX of it...

MikeW


Kevin Reilly

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Dec 16, 2003, 8:39:34 AM12/16/03
to
On Mon, 15 Dec 2003 Stef Robb wrote:

>Yadda, yadda, yadda, Jim, blah, blah, blah, 14 Dec 2003, gibber,
>news:gd2Db.678$S63...@newsfep3-gui.server.ntli.net:
>
>> Sqij by Power House is quite rightly jointly-topping the worst games
>> chart - what on earth is going on in that? I looked through the BASIC
>> listing to check what the keys were, but still nothing made the bird
>> move! At all! Has anyone out there found differently?
>
>Um, you might want to look at this:
><URL:ftp://ftp.worldofspectrum.org/pub/sinclair/games-inlays/s/Sqij.jpg>

Heheh. "Screen shots may vary from your version!"

>The cassette inlay lists the keys. Although as Kev says it's not much help
>with the caps lock problem!

Well I shot one of the monsters, which was a revelation in itself
because until I saw the inlay I didn't even know there was a fire
button. I then slowly and painfully flapped my way across the screen
like an arthritic pigeon and... nothing. Bird disappeared off the screen
and that was that.

I'm addicted. Never has a program been so compelling for so many wrong
reasons.

--
Kev
__________________________________________________________________________
"I always used to put my right boot on first, and then obviously my right
sock." Barry Venison

Tayles

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Dec 16, 2003, 1:32:30 PM12/16/03
to
"Jim" <he...@wibble.land> wrote in message news:<gd2Db.678$S63...@newsfep3-gui.server.ntli.net>..

> Sqij by Power House is quite rightly jointly-topping the worst games chart -
> what on earth is going on in that? I looked through the BASIC listing to
> check what the keys were, but still nothing made the bird move! At all! Has
> anyone out there found differently?
>
> Some truly shockingly bad games in this list - I love 'em :)
>
> http://www.worldofspectrum.org/worstgames.html
>
> Jim

Am I the only person who played Butterfly from Pulsonic? This was the
worst game I ever played. Crash gave it 1% for addictive qualities.
Some crazy fool friend of mine got it, just because it was cheap. I
seem to remember it's officially missing in action, though, which is a
tragedy for shite game fans everywhere. And what the hell is Cassette
50 doing in that list. It's an all-time great!

Russ

Chris Young

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Dec 16, 2003, 10:04:17 PM12/16/03
to
On Tue, 16 Dec 2003 07:39:34 +0000 da kidz on comp.sys.sinclair were rappin'
to MC Kevin Reilly:

> Well I shot one of the monsters, which was a revelation in itself
> because until I saw the inlay I didn't even know there was a fire
> button. I then slowly and painfully flapped my way across the screen
> like an arthritic pigeon and... nothing. Bird disappeared off the screen
> and that was that.

I did exactly the same thing. Once I had got the bird moving by breaking
into the code (which I hasten to add I loaded from a TAP from a reset
Speccy, so there was no chance of caps lock being on) and switching caps
lock off, and then CONTINUEing, I shot the monster on the left (actually
I think it may have already partially disappeared just from me moving
near it), moved off the screen and, nothing. Held the key down for ages
just in case. Still nothing. My score was still increasing, so I
figured I would move back onto screen and shoot the other monster.
Eventually I got the damn thing, moved off the right-hand side of the
screen and...

Integer out of range

I haven't laughed so much in ages. This was a commercial release? It's
possibly the worst game I have ever played (and, like Derek, this
includes all the CSSCGC entries)

Chris

--
+-------------------------------------------+
| Unsatisfactory Software - "because it is" |
| http://www.unsatisfactorysoftware.co.uk |
| Your Sinclair: A Celebration |
+- http://www.yoursinclair.tk --------------+

DISCLAIMER: I may be making all this stuff up again.

Kevin Reilly

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Dec 17, 2003, 12:45:22 AM12/17/03
to
On Tue, 16 Dec 2003 Chris Young wrote:

>I did exactly the same thing. Once I had got the bird moving by breaking
>into the code (which I hasten to add I loaded from a TAP from a reset
>Speccy, so there was no chance of caps lock being on) and switching caps
>lock off, and then CONTINUEing

[...]

You know, until I read that I hadn't actually considered that TAP and
TZX files don't store the status of the CAPS. Because it was on I just
assumed a problem with the archive.

However, the saga of Sqij just gets better and better.

Further investigation of this 'game' shows that while the main body of
the code is written to only respond to lower case letters, the loader
itself contains a POKE 23658,8 command that turns on the CAPS LOCK and
renders the bird immovable, thus making the game useless long before the
player has had a chance to draw that conclusion for himself.

To have coded this monstrosity in the first place is to put the author
firmly on the leaderboard of Greatest Crap Programmer Ever. But to have
scored such an own goal with the loader, and then mastered the tape for
distribution without noticing, is a screaming ineptitude of almost
unimaginable proportions.

A game that you have to break into before you can play it. Had I not
witnessed this first hand I wouldn't believe it.

For those with the TZX, the time and the inclination, take a look at the
congratulatory winning message on line 6500. I don't know whether to
laugh or cry. I hope programming wasn't his sole source of income or
that room still won't have been decorated.

And for a truly surreal experience, download the Sqij! "soundtrack" from
the C=Plus4 version page at http://plus4.emucamp.com/s.php?p=10678

The programmer of the C= version is credited on that page as one Mark
McCubbin. Does anyone know if this is the same guy who did the Speccy
version? A quick web search suggests that Mr. McCubbin went on to code
some reasonably decent programs on more advanced platforms in the early
90s, so either it's not the same bloke or he was having a REALLY off day
when he did the ZX version.

--
Kev
__________________________________________________________________________
"Thanks very much for your thought provoking thoughts which were very
thought provoking." David Frost

Jim

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Dec 17, 2003, 4:41:45 AM12/17/03
to
> A game that you have to break into before you can play it. Had I not
> witnessed this first hand I wouldn't believe it.

Yes it's true - I couldn't quite believe it either. I have now at least got
the game moving after breaking into the program and turning off the Spectrum
CAPS LOCK (which I had somehow got confused with my Mac's CAPS LOCK, which
the Speccy emulator ignores anyway - doh!) and CONTINU(E)ing. I note the
INKEY$ for "i" in the listing - not a key mentioned on the inlay card (not
bothered to work out what it does yet though!)

But even now the game is "working", I'm truly appalled by the state of it!
So many things awful I wouldn't know where to start in describing them -
EVERYONE must "play" this game to see just how poor Spectrum commercial
games could sometimes be. I can't think of anything I've ever seen that is
THIS dire before - games like Dr Maddo (how do you get off the first
screen?), CRL's Olympics (they charged £9 for this BASIC crap in 1984 FFS!)
and Eastenders (natch) come close but this one takes the biscuit...

I cannot believe they put this game in the shops! And then on a compilation
too (Power Plays) - I bet with the CAPS LOCK problem still embedded too :P

WOS seems to have no links to any magazine reviews for this game - shame cos
I'd have loved to have seen what ratings it would've got!

I wonder how many copies Power House sold, and how many complaints they got,
and if they withdrew the game quickly as a result perhaps, or not??

> For those with the TZX, the time and the inclination, take a look at the
> congratulatory winning message on line 6500. I don't know whether to
> laugh or cry. I hope programming wasn't his sole source of income or
> that room still won't have been decorated.

Yeah I've done the GOTO 6500 - this ending HAS to go up at Speccy Spoilers,
it's hilarious! The bloke obviously thought he was some programming genius -
as if anyone would be interested in buying any sequels...

> The programmer of the C= version is credited on that page as one Mark
> McCubbin. Does anyone know if this is the same guy who did the Speccy
> version? A quick web search suggests that Mr. McCubbin went on to code
> some reasonably decent programs on more advanced platforms in the early
> 90s, so either it's not the same bloke or he was having a REALLY off day
> when he did the ZX version.

Can't find any credits in the Sqij code, and no mention of author at WOS so
I dunno, but I suspect it's not the same bloke (the inlay seems to credit
him as having done one other "conversion" for a game to C16) - I don't know
if the C16 or the Spectrum version of Sqij came first...

I would love to know if the author of Spectrum's Sqij "programmed" any other
commercial Spectrum games though...

Jim

http://8bitorbust.info/speccyspoilers/
TIS TEH R0X0RRRRR ;P

PS Playing some Harry Price games at the moment (Crime Busters Inc., Don't
Say It Spray It, etc) - how on earth did he get away with it? :)

Stanley

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Dec 17, 2003, 11:28:39 AM12/17/03
to
"Mike Wynne" <mike...@hotmail.com> wrote in message news:<brkvbf$4kg1k$1...@ID-97241.news.uni-berlin.de>...
[snip]

> but
> > still I can't make the damn bird move a single pixel!
>
> Shock, horror!
>
> Screen 2 of Squij:
>
> URL:http://www.chuntey.com/sqij.gif
>
> Now, do I dare do an RZX of it...
>
> MikeW

It seem Sqij is originaly game from Commodore C16. It's in machine
code there and screenshots from Speccy's tape cover resembles C16
version. I tried it on CBM+4 emulator and hey - no wonder - it's still
a crap. Boring maze with repetitive graphics, boring repetitive
sprites of enemies - the same graphics again again. But shockingly
Speccy version is in Basic and it's very very different from original.

If you want to see native C16 Sqij pic:
http://plus4.emucamp.com/s.php?p=10678

There should be also Commode version too. At least ripped SID is shown
somwhere on the net.

stanley

Anders Carlsson

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Dec 17, 2003, 11:54:06 AM12/17/03
to
stan...@yahoo.com (Stanley) writes:

> There should be also Commode version too.

http://www.c64gg.com/Images/S/Sqij_ingame.gif

Hm.. is Alpha-Omega Software the predecessor of The Power House?

--
Anders Carlsson

Ye wonder, she's thirteen beyond an invisible carefully preserved leather
mouse. Sunday dungeons promising horseback cause loud guessed scissors.

Anders Carlsson

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Dec 17, 2003, 12:01:10 PM12/17/03
to
Anders Carlsson <anders....@mds.mdh.se> writes:

> Hm.. is Alpha-Omega Software the predecessor of The Power House?

C64: (c) 1986 Alpha-Omega Software (Jason Kendall)
C16: (c) 1987 The Power House (Mark McCubbin)
ZX : (c) 1987 The Power House (anonymous?)

Jim

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Dec 18, 2003, 12:02:56 AM12/18/03
to
> Anders Carlsson <anders....@mds.mdh.se> writes:
>
>> Hm.. is Alpha-Omega Software the predecessor of The Power House?

Yep, spot on. I have a feeling it may have something to do with Alpha-Omega
games having a terrible reputation for bad-quality... so the company changed
their name for a fresh start - alas the games were still just as pisspoor
anyway...

John Elliott

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Dec 18, 2003, 1:00:30 AM12/18/03
to
Sinclair PC200 512k (V1.5) on 17 December 2003
Loading Jim <he...@wibble.land>.SYS.....
: I note the

: INKEY$ for "i" in the listing - not a key mentioned on the inlay card (not
: bothered to work out what it does yet though!)

It only takes effect in room 22 (the one with "E.T.R" at the top left hand
corner of the screen), and only if you have precisely one ENERTREE BIT.
It will convert this ENERTREE BIT into a BIT OF TREE COLLECTED. When you
have 6 of them you win.
The first time I tried to load this game in FUSE, I was using +3 mode,
and the game promptly ground to a halt with C Nonsense in BASIC. Running
it in USR0 mode worked fine. The BASIC listing is just plain weird; lines
30 and 31 certainly aren't Spectrum BASIC. They look more like directives
for an assembler of some kind. Could it be that what we have here is the
result of an assembler/compiler that produces Spectrum BASIC as its output?
That would be sick and twisted.

: PS Playing some Harry Price games at the moment (Crime Busters Inc., Don't


: Say It Spray It, etc) - how on earth did he get away with it? :)

In the case of Crime Busters Inc, Mastertronic came down on him. The Crash
article is at WoS in
<ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/Crash/Issue35/Pages/Crash3500013.jpg>.
The SU article isn't on the Web, but it reads:

< IJK, the top BBC software house, now trying to break into the Spectrum
< software market, is covered in embarassment.
< It's been forced to drop its first Spectrum release, because chunks of
< the game's code had been pirated from Mastertronic's *Spellbound*.
< Harry Price, the author of the offending game, called somewhat
< ironically *Crime Busters*, at first denied the program was a rip-off but
< Alison Beasely, of Mastertronic says: "The first 50 bytes of both
< programs are exactly the same, the solutions to the games are almost the
< same, the character sets are copies and even our hacker trap is included
< in IJK's game."
< Beasely gave Price two options: "I told him to write an apology for us,
< stating that the game was copied."
< Price refused and, according to Beasely, she said, "In that case you'll
< receive a write for fraud and infringement of copyright tomorrow." After
< that he agreed to write the letter," concluded Beasely.
< Since their discussion IJK has withdrawn *Crime Busters* and asked
< distributors to return all stocks. Ian Sinclair, a director of the
< company, says: "We're an old software house, five years old, and we're
< extremely upset that something like this could have happened when we
< launch our first Spectrum game. It is the sort of thing that could happen
< to any software house - the market's got so big that we can't possibly
< look at all the games."
< Mastertronic received the game from SU staffer Jim Douglas, who, being
< a sharp lad, noticed similarities between *Crime Busters* and
< *Spellbound*.

(note that the strange "..."..." quoting in paragraph 5 is present in the
original article).

--
--------------------------- ALATAR IS THE WINNER
John Elliott | \O/
CHAOS in a sig... | |
--------------------------- |\

Kevin Reilly

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Dec 18, 2003, 1:41:15 AM12/18/03
to
On Thu, 18 Dec 2003 John Elliott wrote:

>it in USR0 mode worked fine. The BASIC listing is just plain weird; lines
>30 and 31 certainly aren't Spectrum BASIC. They look more like directives
>for an assembler of some kind. Could it be that what we have here is the
>result of an assembler/compiler that produces Spectrum BASIC as its output?
>That would be sick and twisted.

Do you mean the lines that begin with full stops? They seem to be calls
to the *cough* high-resolution graphics routines. The TZX file has three
chunks of code and something called Bytes: SPRITES that load before the
main BASIC core. One of these must be a BASIC extension. If you break
into the program and type .PTBL at the command line it prints the bird
sprite at the last defined location.

Other commands from the listing will no doubt work in a similar way,
although I really can't be arsed finding out.

I remember similar BASIC extension programs from the type-in magazines;
one allowed *ZAP and *EXPLODE commands in BASIC that emulated the same
commands on the Oric, and another created a RAM disk (on a 48K Speccy!)
that could be accessed with *LOAD, *SAVE and *CAT commands. That one was
actually quite cool for developing small programs; you could have
several variants on the go at the same time. A *TAPE command allowed the
whole shebang, extension code and saved programs, to be dumped to
cassette as a single block of code.

I'm sure the commercial BASIC extension packages worked in a similar
way. It may even be one of the commercial tools that's used in Sqij, but
I'm not familiar enough with any of those to recognise the command
syntax.

--
Kev
__________________________________________________________________________
"And finally, Europe's first mission to the moon is underway. An Aryan
rocket blasted off this morning from French Guyana..." Thames FM

Jim

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Dec 18, 2003, 3:41:50 AM12/18/03
to
In article <umqqrb...@seasip.demon.co.uk>, John Elliott
<j...@seasip.demon.co.uk> wrote:

> Sinclair PC200 512k (V1.5) on 17 December 2003
> Loading Jim <he...@wibble.land>.SYS.....
> : I note the
> : INKEY$ for "i" in the listing - not a key mentioned on the inlay card (not
> : bothered to work out what it does yet though!)
>
> It only takes effect in room 22 (the one with "E.T.R" at the top left hand
> corner of the screen), and only if you have precisely one ENERTREE BIT.
> It will convert this ENERTREE BIT into a BIT OF TREE COLLECTED. When you
> have 6 of them you win.

I had noticed it only worked in room 22 but I hadn't bothered to find out
what it did in that room. I might have a go later and try this - but right
now I don't think I can face any more of that game! :)

> : PS Playing some Harry Price games at the moment (Crime Busters Inc., Don't
> : Say It Spray It, etc) - how on earth did he get away with it? :)
>
> In the case of Crime Busters Inc, Mastertronic came down on him. The Crash
> article is at WoS in
>
<ftp://ftp.worldofspectrum.org/pub/sinclair/magazines/Crash/Issue35/Pages/Cr
ash350001
> 3.jpg>.

> The SU article isn't on the Web, but it reads: [snip]

Thanks for that, John - as it happens, I've seen these articles because I
searched old CSS posts for "Harry Price" in Google Groups. :)

However, what intrigues me is how he CONTINUED to get away with it, long
after the Crime Busters episode. I mean, Crime Busters was released in 1986,
and yet two years later, Don't Say It Spray It was released by the
aptly-named Pirate Software - instantly recognisable as a rip off of the
code from One Man And His Droid by... Mastertronic!!! He was also releasing
numerous other games around-about this time - most of which I suspect are
also rip-offs of other games like all his previous work, although I haven't
tried them all yet to check and compare.

It seems rather like instead of him holding up his hands and admitting "it's
a fair cop" after Mastertronic caught him out the first time and then
disappearing from the Spectrum scene as an outcast, he just carried on doing
the same things - even to another Mastertronic game! Talk about audacity
(proverbial two-fingers and all that)!!

I somehow doubt that Mastertronic agreed to let this same person - who tried
to sell a hacked Spellbound as his own work (and then only confessed when
threatened with a writ) - go on to sell another hacked Mastertronic game as
his own, even if a fee was offered to them.

Did Harry Price find some sort of legal loophole? Was he under eighteen
perhaps and thus a difficult case to prosecute? Maybe he simply knew that he
would get away with it - if he'd been charged with anything and taken to
court for "fraud" or something then I'm sure publicity would have arose...

Talk about audacity! He clearly had little morality about doing what he was
doing. He seems to have had a lot of games released on Pirate Software - I
wonder if he had anything to do with ownership of this label (and choosing
the name Pirate)?

I wonder what Harry Price is doing now? I wonder if he's reading this? :P

A list of "his" games can be found here...

http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Harry+Price$

Note the heavy copyright notice on the spine of the inlay for Crime
Busters...

ftp://ftp.worldofspectrum.org/pub/sinclair/games-inlays/c/CrimeBusters(IJKSo
ftware).jpg

... hypocrites :P

Jim


crackfiend

unread,
Dec 18, 2003, 6:43:24 PM12/18/03
to

"Jim" <he...@wibble.land> wrote in message
news:Ot8Eb.542$T_3.7...@newsfep1-win.server.ntli.net...

>
> Note the heavy copyright notice on the spine of the inlay for Crime
> Busters...
>
>
ftp://ftp.worldofspectrum.org/pub/sinclair/games-inlays/c/CrimeBusters(IJKSo
> ftware).jpg
>
> ... hypocrites :P
>
> Jim
>

Well, he's sure as hell not still operating out of the moor park industrial
estate, Unit 3C is now a small sandwich shop run by two old dears.


Crack.....


Robert J Baker

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Dec 19, 2003, 8:02:17 PM12/19/03
to
Kevin Reilly <use...@denali.org.uk> wrote in message news:<owzLqPcSk53$Ew...@spamtrap.denali.org.uk>...

> A game that you have to break into before you can play it.

Jet Set Willy 1 anyone? :) (although, once POKEd, that was quite a
good one -- unlike the one under discussion.)

Kevin Reilly

unread,
Dec 19, 2003, 8:12:09 PM12/19/03
to

Well you could PLAY it, you just couldn't finish it. With Sqij you can't
even make it respond.

Does anyone have any links to archived Sqij reviews? I'm dying to know
how or even if reviewers managed to pass judgement on it when you
couldn't actually do anything with the bird.

--
Kev
__________________________________________________________________________
"I worked here full-time there."
From a resume cover letter

Neil

unread,
Dec 19, 2003, 10:26:39 PM12/19/03
to
> > C64: (c) 1986 Alpha-Omega Software (Jason Kendall)
> > C16: (c) 1987 The Power House (Mark McCubbin)

How bizzarre is the fact that the C16 version came out after the 64? Or is
it just me. I always got the impression the C16 went the same way as the
Speccy 16K.. Interesting saga though! :)

Neil


Anders Carlsson

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Dec 19, 2003, 10:37:31 PM12/19/03
to
"Neil" <Ne...@zink14.fsnet.coXX.uk> writes:

Dunno what you're referring to, but the C16/+4 was released sometime
in the second half of 1984, two years later than the C64. Besides, I
believe it was common to have a game released on one platform before
making a conversion to another one - often due to the original game
has become a huge success.

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