Mark
There definitely was a secret room - it was unfinished, and could be
visited by using the cheat facility. As for the 'hidden' items -
how do you know that these had to be picked up to complete the game?
Maybe they were merely a bonus.
Regards,
--
-- Bob Tinsley (ma...@csv.warwick.ac.uk)
JetSet Willy II has a "desert island", you can get to from the yacht. Really!
I'm not sure what triggers the yacht to sail to it. It's picking up the
objects in the yacht, but with something else too!
Chris
--
If you can't dress weird, why dress at all?
we know more than we do
>Mark Harvey (Mark....@ee.surrey.ac.uk) wrote:
>: items and 'secret rooms'. I was rather disapointed for these rumours to be
>: disproved...
>JetSet Willy II has a "desert island", you can get to from the yacht. Really!
>I'm not sure what triggers the yacht to sail to it. It's picking up the
>objects in the yacht, but with something else too!
Flick the trip switches -- get to them by going all the way right from the
yacht, under the house & everything... very difficult hidden abbey room
too... yeesh...(or it is on my SAM running at 200% normal speed).
>Chris
>If you can't dress weird, why dress at all?
Chris doesn't wear clothes -- film at 11.
>we know more than we do
Ah, but some of us know that we know more than we do, which can get scary at
times...
Simon Cooke
(Your Sinclair's Spec Tec Jr)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I'm a freelance journalist, author, programmer,juggler, magician,
general layabout (I study physics at Uni), and hopefully a nice guy.
Who could ask for anything more? (except for a shorter sig maybe?)
INET: C...@FS2.EE.UMIST.AC.UK JANET: C...@UK.AC.UMIST.EE.FS2
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
: Flick the trip switches -- get to them by going all the way right from the
: yacht, under the house & everything... very difficult hidden abbey room
: too... yeesh...(or it is on my SAM running at 200% normal speed).
Ok, there's the trip switch in the forgotten abbey, but there's another
one too! Don't know where!
: >If you can't dress weird, why dress at all?
: Chris doesn't wear clothes -- film at 11.
Damn. Secret is out. Well, who can tell under a duvet? ;-)
: >we know more than we do
:Ah, but some of us know that we know more than we do, which can get scary at
:times...
This was a problem in my .sig file. It's randomly updated when I start
a new instance of a shell. However, I am usually on an Xterminal with
multiple shells, and we of course have a race-condition here on startup.
The full quote was
"Etc is a symbol used to make others believe we know more than we do"
Sorry for any disruption to normal viewing.
: Simon Cooke
: (Your Sinclair's Spec Tec Jr)
Chris Wells,
CS finalist.
--
A nudge is as good as a wink to a blind bat...nudge nudge
>Simon Cooke (c...@fs2.ee.umist.ac.uk) wrote:
>I wrote:
>: >JetSet Willy II has a "desert island", you can get to from the yacht.
>: >I'm not sure what triggers the yacht to sail to it. It's picking up the
>: >objects in the yacht, but with something else too!
>: Flick the trip switches -- get to them by going all the way right from the
>: yacht, under the house & everything... very difficult hidden abbey room
>: too... yeesh...(or it is on my SAM running at 200% normal speed).
>Ok, there's the trip switch in the forgotten abbey, but there's another
>one too! Don't know where!
It was in "Trip The Trip Switch", surprise surprise. From memory (8 years old!)
go along the "Under the Drive" bit down to the grain silo, and it's around
there somwhere.
Also I have Manic Miner 2 and JSW 3 - they look far from Official, so what's
the story behind them? Anyone know?
: : Flick the trip switches -- get to them by going all the way right from the
: : yacht, under the house & everything... very difficult hidden abbey room
: : too... yeesh...(or it is on my SAM running at 200% normal speed).
: Ok, there's the trip switch in the forgotten abbey, but there's another
: one too! Don't know where!
No, the trip switch is, strangely enough, in the room called 'Trip Switch'!
there is only the one, but you have to get the items on the boat in the correct
order - first the fuel tank in the Yacht, then the wheel in the Bow.
(p.s. to get off the Deserted Isle, wait till the countdown reaches zero,
then walk right till you drop down one level, then back left through the stuff,
once you reach the right spot you teleport.
Michael
(p.s. wait for my JSW2 map, coming in PostScript and Windows MetaFile forms
to an ftp site near you soon)
: : >If you can't dress weird, why dress at all?
: : Chris doesn't wear clothes -- film at 11.
: Damn. Secret is out. Well, who can tell under a duvet? ;-)
: : >we know more than we do
: :Ah, but some of us know that we know more than we do, which can get scary at
: :times...
: This was a problem in my .sig file. It's randomly updated when I start
: a new instance of a shell. However, I am usually on an Xterminal with
: multiple shells, and we of course have a race-condition here on startup.
: The full quote was
: "Etc is a symbol used to make others believe we know more than we do"
: Sorry for any disruption to normal viewing.
: : Simon Cooke
: : (Your Sinclair's Spec Tec Jr)
: Chris Wells,
: CS finalist.
: --
: A nudge is as good as a wink to a blind bat...nudge nudge
--
---| Michael Firth ISE Student, Heriot-Watt University, Edinburgh |---
---|A new supply of round tuits has arrived and are available from Michael. |---
---|Anyone who has been putting off work until they get a round tuit now has|---
---|no excuse for further procrastination. *E-Mail to: mfi...@cee.hw.ac.uk* |---
:No, the trip switch is, strangely enough, in the room called 'Trip Switch'!
:there is only the one, but you have to get the items on the boat in the correct
:order - first the fuel tank in the Yacht, then the wheel in the Bow.
:(p.s. to get off the Deserted Isle, wait till the countdown reaches zero,
:then walk right till you drop down one level, then back left through the stuff,
:once you reach the right spot you teleport.
Yup! Done it. Thanks for the info.
: Michael
: (p.s. wait for my JSW2 map, coming in PostScript and Windows MetaFile forms
: to an ftp site near you soon)
Excellent. I'll keep my eyes peeled...
Chris
--
Never underestimate the power of human stupidity
Right! I got to the island by poking a couple of values.
Strange place, didn't you get a timer and when it ran out, you were put
back into the bathroom?
Greetings,
Michael.
--
O O O Ban CBS from the Olympics! Who gives a flying *uck about some
O O damn Norwegian shepherd? Lets get quality: Create a government
sponsored television station with no commercial influence! I would pay!
Michael Stroucken mxs...@pitt.edu MUD+IRC: Stroucki
There's one in the room with one level over the other:
%
_ __________________________-
___________________________
___________________________
___________________________
_________________________________
( I think this is what it looked like)
But remember, when you die, the switches get reset.
I've never made it the legal way.
Greetings
Paul Titheridge
Department Of Computer Science
University Of Exeter
>
To get to the Rocket,you have to jump off the top of the Watchtower.
As for climbing up the East Wall,just take your time and use the platforms on the right of the wall mainly,on the lowere screens.The Priests Hole is the most difficult because you need to be at full stretch to reach the next platform.
--
Martin.
I`m sure that Your Spectrum had a program which you could type in which gave
you an extra room above the beach. If my memory is correct, it had one
item in it which you has to collect, and lots of flashing YS symbols which
killed you. I can probalbly get hold of it over Easter as I know someone at
home who might have that issue. Does any one else remember this ?
-=> I`m sure that Your Spectrum had a program which you could type in which gave
-=> you an extra room above the beach. If my memory is correct, it had one
-=> item in it which you has to collect, and lots of flashing YS symbols which
-=> killed you. I can probalbly get hold of it over Easter as I know someone at
-=> home who might have that issue. Does any one else remember this ?
Yep. The room was called April Showers, and was above the Beach as you
said. There was a competition for the first 10 people to find the room.
I seem to remember that the object was a rain drop.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
| Roderick A Begbie "Take what you've got, and fly |
| roderic...@almac.co.uk with it." - Jim Henson |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
* RM 1.3 00585 * Facts are stubborn things.
: I`m sure that Your Spectrum had a program which you could type in which gave
: you an extra room above the beach. If my memory is correct, it had one
: item in it which you has to collect, and lots of flashing YS symbols which
: killed you. I can probalbly get hold of it over Easter as I know someone at
: home who might have that issue. Does any one else remember this ?
: Paul Titheridge
: Department Of Computer Science
: University Of Exeter
I have this at home.. If anyone is interested, I'll type it in and upload
it somewhere, (or mail it)... I've got a feeling it may need some hacking,
so I may just put the information directly into a snapshot of jsw...
Or then again I may not! :)
Andrew Rollings
Just wondering - have any of you heard of a program called the Jet Set Willy
Editor?
It was written way back (1984?) by two guys here in Dundee. I don't think it
ever achieved more than local distribution and I'm not at all sure if it's
completely legal :-) . Anyway, that allowed you to edit ANY screen and then
save the game back to tape. You could then play your edited version.
I never had a copy personally, but I used it on a friend's Spectrum. Anyone
else remember this oddity? (it had an (orange?) cover with the Jet Set Willy
triangle in green).
Another great home-grown game was Pub Crawl, where you had to go round the
local pubs in Dundee getting pissed and trying to 'pull'. It was sold in the
Cursor Keys (now demised...) to over-18s only. There was even a Pub Crawl 2 I
think...
I also heard rumours of a JSW2 editor, but that's all they were - rumours.
--
Malcolm MacArthur M.McA...@zippy.dct.ac.uk
My views are not my own. I got them out of a book.
>Just wondering - have any of you heard of a program called the Jet Set Willy
>Editor?
Yes. I wrote it
:-)
: Yes. I wrote it
: :-)
Funny, I thought I did... :-)
I think it can be safely assumed that there are several versions of
this doing the rounds (the rounds of some years back).
If anyone has a copy of my version I would dearly love to have
a copy of it. It was on the 'Softricks' label.
Mark
--
Mark Crawford Technical Support Staff University of Dundee Scotland
email mrcr...@dux.dundee.ac.uk ph 44.382.23261x334 fax 44.382.27304
Opinions expressed are my own, not my employers.
: Yes. I wrote it
: :-)
Superb... The was a second version that let you alter graphics too. I
don't suppose you still have them anywhere, and would be prepared to
upload them anywhere < ;) > or if you don't have the facilities, snail
mail it to me so I can upload it for the benefit of all.
I still have the first editor on tape, but it didn't let you alter graphics!!
Cheers!
Andrew
Brian
Brian Gaff - B G Services The Spectrum lives on in Z80!
: Brian
: --
: bri...@bgserv.demon.co.uk
The version I wrote had room editor, room renaming, character set editing,
sprite designer/editor and saved out the whole game as a self-running
discrete program. Software Products (?authors) got quite upset about this...
my publisher (Dundee's answer to Arthur Dailey :) ) got solicitors letters
about it.
*sigh*
The main game has a file "jsw1" whose start and length are both 32768. The editor loads
its own machine code and this file first before anything else. Obviously you can modify
the basic to load off microdrive, +D etc, but if your emulator can't load actual CODE files
off disk you're a bit stuffed basically
Yes, but some of us still have Speccies so if you could please upload it. I vaguely remember
the editor. One of my friends had it, it was quite nice.
Steven.
like my new sig?
*****************************************************************************
*Steven D Fairbairn * Always look on the bright side of life *
* * -Monty Python *
*Ste...@cee.hw.ac.uk * For life is quite absurd and death's the final word *
* * You must always face the curtain with a bow. *
* Opinions are my * Forget about your sin, give the audience a grin *
* own -okay. * It's your last chance anyhow. *
*****************************************************************************
>Just wondering - have any of you heard of a program called the Jet Set Willy
>Editor?
Yupp! Had it - can't remember where I got it from though......
Seem to remember that it had som strange loading system or something..?!
--
* Frode Tennebo * It's better to live life in *
* email: fro...@ulke.dhmolde.no * wealth and die poor, than live *
* Frode....@dhmolde.no * life in poverty and die rich. *
* snail: Parkv. 31, 6400 Molde, NORWAY * -Frode Tennebo*
Hey, I wrote one too! (didn't release it though). :-)
I added three extra rooms (somewhere near the off licence I think).
Ian Collier
Ian.C...@comlab.ox.ac.uk | i...@ecs.ox.ac.uk
Hrm... Isn't Z80 version 3 supposed to have a virtual tape deck
where the program tape is digitised into a file? Which ZIPs very nicely?
Perhaps someone could digitise JSW into one of these virtual tapes, ZIP
it, uuencode it, post it (copyright permitting, of course :-)?
Duncan.
PS. I just dusted off my grey 128k +2. It seems to dislike JetPack for
some reason. Is there a way to make the 128k +2 more 48k Spectrum compatible?
PPS. Alternatively, a Spectrum emulator for the ST that can handle .SNAs
would be even nicer. Anyone fancy fiddling with the existing (crap) one?
/ / \ \ / \ \ / | | X X / / /
X / \ / X / \ \ X \ X | | X X X \ X X X X X /
X \ X / X / \ X \ X \ | | X \ X X X X X X /
\ X X X \ _/ \ \_/ \ \_| |_ \ X / / X
At the banyan tree, I rediscovered how to end up standing on the
middle one of the three posts around the little devil and the IC. But
what after that? I seem to recall having to jump on one of the
non-solid blocks under the single solid one that is "in the air" over
the rightmost post.
As for the return journey through Nomen Luni, I'm clueless.
Anyone care to help?
Thanks,
Christoph
--
Christoph Koerner |
chri...@pc-labor.uni-Bremen.de | "Wizard, your life force is running out."
Early one Sunday morning in August 1992, when I was trying to make
JPP read .voc files and didn't know that my Soundblaster software
was buggy, I sampled the entire Strangeloop tape. In case anyone is
feeling outrageously sentimental, I just put it up in
<ftp://ftp.nvg.unit.no/tmp/strangeloop.zip.> It'll disappear unless
you show interest, there's a cron job that cleans the /tmp directory.
Not guaranteed to load, you understand. But it sure sounds like old
times.
--Arnt
How did you manage that?
As far as I know (and that isn't far, because I stuck to my own disassembly
and set of pokes and didn't read anything written by anyone else) there is
at least one item which you can't possibly get without poking it (in the
first landing, I think).
Ian Collier
Ian.C...@comlab.ox.ac.uk | i...@ecs.ox.ac.uk
it has FULL set of 128 rooms and IS very very playable !!
--
pozdrav mozgy <-- (croatian for hello)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ mario.m...@etf.hr ~ mo...@diana.zems.etf.hr ~ MVSRCE::MOZGY ~
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>In article <CHRISTOF.94...@zarniwoop.world>, chri...@zarniwoop.world (Christoph Koerner) wrote:
>>I finished this game without cheating way back in the golden years,
>How did you manage that?
>As far as I know (and that isn't far, because I stuck to my own disassembly
>and set of pokes and didn't read anything written by anyone else) there is
>at least one item which you can't possibly get without poking it (in the
>first landing, I think).
Yup your right, although the object is in the conservatory, you can't get to
it because a block is missing in 'The Banyan tree'. I rember a group of
my friends at school were really anoyed at this bug because they had completed
the rest of the game. Never did it myself though, never been very good at paying
games, always preferred coding (I wonder if this is universal between coders?)
Then there was the 'attic attack' bug in 'the attic', and We must perform a
qerkafleeg (something to do with samll furry mamals so I'm told!)
>Ian Collier
>Ian.C...@comlab.ox.ac.uk | i...@ecs.ox.ac.uk
Ian Collier (i...@comlab.ox.ac.uk) wrote:
: Ian Collier
: Ian.C...@comlab.ox.ac.uk | i...@ecs.ox.ac.uk
--
______________________________________________________________________________
Beware the holy hand grenade | is_...@Ceres.King.Ac.Uk, | All donations
of Antioch . . . . | is_...@Titan.King.Ac.Uk, | Gratefully
All Opinions Are Mine Alone | I_Bell...@HICOM.Lut.Ac.Uk| Received.
______________________________________________________________________________
>In article <CHRISTOF.94...@zarniwoop.world>, chri...@zarniwoop.world (Christoph Koerner) wrote:
>>I finished this game without cheating way back in the golden years,
>How did you manage that?
I'm trying to remember that myself, that's why I asked for help with
the Banyan Tree and Nomen Luni :-)
I do remember doing it without infinite lives. If it's impossible
without poking, then I probably did that (wonder who won the
competition for the Champagne or what it was and the helicopter flight
over London - must've been a hacker). Trouble is, when I set up my
Spectrum again recently I only rediscovered a very smallish list of
pokes which was with my old maps, mags and stuff. Maybe it's in some
old YC issue. I haven't bothered searching through them all yet.
Anyone remember what the necessary pokes were?
And how the hell do you do Nomen Luni?
tar xvf <name>
I've compiled it, but couldn't get it to run, it complained that it couldn't
find its own font or something like that.
Greetings,
Michael.
--
Wissen ist Macht.
Wir wissen nichts.
Macht nichts.
Michael Stroucken mxs...@pitt.edu Mud+IRC: Stroucki
I've fooled around with my copy of JSWII a couple of years
ago, and poked myself unlimited lives. But then if you had the misfortune
of dying in a place where a monster begins at, you were stuck in an
endless cycle of dying. Then I took out the death check altogether,
by which I was able to just walk through monsters, but when I fell down,
I would pass through the floor and into the room below it and so on.
Has someone got a poke that really makes it convenient to cheat
either on the Spectrum or Amstrad?
Greetings,
Michael.
PS: I haven't seen any games on the IBM that took weeks, months, years
to solve like many for the 8 bit computers. Nowadays, everybody
wastes space on a CDrom for 24bit graphics, 44KHz sound for a game
that only takes a day to solve if worked on intensively. So in effect
you've spent 50$ for a day of playing. On olden computers the 20$
are a great bargain if 10 years later you've still not solved it.
>Yup your right, although the object is in the conservatory, you can't get to
>it because a block is missing in 'The Banyan tree'.
The one I was thinking of *is* in the first landing. However, there is
also that one in the conservatory roof.
If anyone's interested, I'll upload my version of JSW which is approximately
the same as the usual one except that it starts off with the following
message:
Press:
A to POKE the attic
B to POKE the conservatory roof
C to start off with x lives
D to have infinite lives
E not to be killed
F to collect only x items
G to keep your items after being
killed
H to start in room x
I to get rid of sprites in
room x
J to get rid of colours during
pausing
K to get rid of automatic pause
L to change tune
M to get rid of infinite death
N to start off in same room
O to poke the item in First
Landing
P to start game
Now M is an interesting one. As Michael Stroucken quoth in article
<19...@blue.cis.pitt.edu>,
> I've fooled around with my copy of JSWII a couple of years
>ago, and poked myself unlimited lives. But then if you had the misfortune
>of dying in a place where a monster begins at, you were stuck in an
>endless cycle of dying.
Poke M above avoids this, but it needs my slightly revised edition of the
code, in which I have stored the coordinates of a safe starting place for
Willy in each room (so does N, which allows you to start a new game in the
same room as you were when the last game ended). This sometimes has the
interesting side-effect that it in certain rooms it is easier to cross the
room by being killed than by trying to negotiate your way through. :-)
Warning: poke E does not stop you from being killed by falling too far.
Doing that has the unfortunate side effect that the game freezes and you
have to abort and start again. It is therefore recommended that you select
pokes G and N as well when using this poke.
Ian Collier
Ian.C...@comlab.ox.ac.uk | i...@ecs.ox.ac.uk