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Manic Miner PC - cheat code?

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Robert Steadman

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Jan 2, 2000, 3:00:00 AM1/2/00
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I've been playing Andy Noble's excellent Manic Miner PC (non-emulator
version). However, being a wuss, I have been trying to find a cheat code of
some kind (infinite lives or level jump) - it would be so nice just to get
through to the end. Can anyone help?

Cheers,
Robert Steadman.

Peterfinan

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Jan 2, 2000, 3:00:00 AM1/2/00
to

You know, that's really odd, because I thought the same thing last week, (I
can't get past the 16th cavern) so I looked at the readme.txt file that came
with the game, found Andy Noble's Hompage ( you can download Jet Set Willy !),
e-mailed him, and the kind gentleman himself replied thus : 'While playing type
802926; a boot should appear next to the lives; now hold down the 6 key and
press combinations of keys 1,2,3,4,5'
It works ! By the way, Andy'd version of Manic Miner is the only game I have on
my PC, keeps me occupied for hours. Did you know about the alternative levels ?
Press F1 on the title screen to see the options, and red the readme.txt file.

Bye for now !

Peter Finan

Stuart Brady

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Jan 2, 2000, 3:00:00 AM1/2/00
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Robert Steadman <r...@NOSPAMdial.pipex.com> wrote:

>I've been playing Andy Noble's excellent Manic Miner PC (non-emulator
>version). However, being a wuss, I have been trying to find a cheat code of
>some kind (infinite lives or level jump) - it would be so nice just to get
>through to the end. Can anyone help?

Why don't you use the source, wot like I did:

BYTE CHEATkey[]={9,11,3,10,3,7}

#define key_2 3
#define key_6 7
#define key_8 9
#define key_9 10
#define key_0 11

See?
--
Stuart Brady

Stuart Brady

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Jan 2, 2000, 3:00:00 AM1/2/00
to
Peterfinan <peter...@aol.com> wrote:

>It works ! By the way, Andy'd version of Manic Miner is the only game
>I have on my PC, keeps me occupied for hours. Did you know about the

>alternative levels? Press F1 on the title screen to see the options,


>and red the readme.txt file.

Some more alternative levels will be added eventually. Until then, you
can only play them in emulators.
--
Stuart Brady

Robert Steadman

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Jan 2, 2000, 3:00:00 AM1/2/00
to
Thanks for that. It's not just the warehouse which foils me, but also (if I
ever get there) the solar power generator (gnash). I agree about the game,
and Jet Set Willy too, which I have completed twice. It's not just the
nostalgia, I think - they are still very addictive.

Regards,
Robert

> You know, that's really odd, because I thought the same thing last week,
(I
> can't get past the 16th cavern) so I looked at the readme.txt file that
came
> with the game, found Andy Noble's Hompage ( you can download Jet Set Willy
!),
> e-mailed him, and the kind gentleman himself replied thus : 'While playing
type
> 802926; a boot should appear next to the lives; now hold down the 6 key
and
> press combinations of keys 1,2,3,4,5'

> It works ! By the way, Andy'd version of Manic Miner is the only game I
have on
> my PC, keeps me occupied for hours. Did you know about the alternative
levels ?
> Press F1 on the title screen to see the options, and red the readme.txt
file.
>

Philip Kendall

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Jan 2, 2000, 3:00:00 AM1/2/00
to
In article <84oip5$r9l$1...@lure.pipex.net>, Robert Steadman
<r...@NOSPAMdial.pipex.com> wrote

[Manic Miner]

>Thanks for that. It's not just the warehouse which foils me

The Warehouse isn't really that tough -- just follow the walkthrough in
the SSD :-)

Phil

--
/ Philip Kendall (pa...@cam.ac.uk pa...@kendalls.demon.co.uk) \
| New? Read the FAQ: http://www.kendalls.demon.co.uk/cssfaq/ |
| The Threat to Spectrum Emulation: |
\ http://www.kendalls.demon.co.uk/pak21/spectrum/threat.html /

Darren Salt

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Jan 3, 2000, 3:00:00 AM1/3/00
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In message <84o4b3$e6e$1...@lure.pipex.net>
"Robert Steadman" <r...@NOSPAMdial.pipex.com> wrote:

> I've been playing Andy Noble's excellent Manic Miner PC (non-emulator
> version). However, being a wuss, I have been trying to find a cheat code of
> some kind (infinite lives or level jump) - it would be so nice just to get
> through to the end. Can anyone help?

There's a level-jump cheat (described in other postings), but no infinite
lives cheat - unless you're playing the RISC OS port :-)

--
| Darren Salt anti-UCE | nr. Ashington, | d youmustbejoking,demon,co,uk
| Spec+3, Risc PC, A3010 | Northumberland | s zap,uk,eu,org
| BBC M128, Linux PC | Toon Army | @ retrospec,co,uk
| The second RISC OS version of JSW.

An ounce of application is worth a ton of abstraction.

Robert Steadman

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Jan 3, 2000, 3:00:00 AM1/3/00
to
Actually I didn't realise that the source was available - I just have the
.exe. I went to have a look but I think the retrospec server is down at the
moment.

Stuart Brady <stu...@bradymill.demon.co.uk> wrote in message
news:6aj5oCAM...@bradymill.demon.co.uk...


> Robert Steadman <r...@NOSPAMdial.pipex.com> wrote:
>
> >I've been playing Andy Noble's excellent Manic Miner PC (non-emulator
> >version). However, being a wuss, I have been trying to find a cheat code
of
> >some kind (infinite lives or level jump) - it would be so nice just to
get
> >through to the end. Can anyone help?
>

Robert Steadman

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Jan 4, 2000, 3:00:00 AM1/4/00
to
Actually I just looked on his site and he says he won't be releasing the
source...did I miss something? (Shame if I did, cos it would be nice to have
a look at it.)

Cheers,

Robert Steadman

Robert Steadman <r...@NOSPAMdial.pipex.com> wrote in message
news:84qqaa$ret$1...@lure.pipex.net...

Stuart Brady

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Jan 7, 2000, 3:00:00 AM1/7/00
to
Robert Steadman <r...@NOSPAMdial.pipex.com> wrote:

>Actually I just looked on his site and he says he won't be releasing the
>source...did I miss something? (Shame if I did, cos it would be nice to have
>a look at it.)

He did release the source code ages ago. I think that you can get the
source code for the Linux port. I don't know if you can still download
the source for the original DOS version.

I've also got the source code, and a few other people probably have it,
too. Whilst I don't entirely agree with Andy Noble's decision (he's
letting ONE PERSON spoil this for everyone else), I will respect it.

The readme file distributed with Manic Miner states that I may give the
game to anybody. This includes the source code. Andy cannot change the
terms and conditions of the agreement after I have accepted them.
AFAICS, with no need for any special permission, I may modify Manic
Miner PC's original source code, binaries, or reverse-engineered code.
With permission from Matthew Smith, I may distribute Manic Miner PC's
original source code and binaries. With permission from Matthew Smith
and Andy Noble, I can distribute modifications of Manic Miner PC's
source code, binaries, or modifications of reverse-engineered code.
Actually, I'm not sure that even Andy can distribute Manic Miner PC.
This was all Matthew Smith's work, originally.

It's a shame that the source can't be distributed. It's a bloody good
game, and the source isn't too messy, too.
--
Stuart Brady

Andy Noble

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Jan 8, 2000, 3:00:00 AM1/8/00
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In article <4nO40ZAT...@bradymill.demon.co.uk>, Stuart Brady
<stu...@bradymill.demon.co.uk> writes

>Robert Steadman <r...@NOSPAMdial.pipex.com> wrote:
>
>>Actually I just looked on his site and he says he won't be releasing the
>>source...did I miss something? (Shame if I did, cos it would be nice to have
>>a look at it.)
>
>He did release the source code ages ago. I think that you can get the
>source code for the Linux port. I don't know if you can still download
>the source for the original DOS version.
>
>I've also got the source code, and a few other people probably have it,
>too. Whilst I don't entirely agree with Andy Noble's decision (he's
>letting ONE PERSON spoil this for everyone else), I will respect it.

But what is there to spoil?
I don't mind giving my source away to anyone who wants it. All you have
to do is enquire and I will send. It's just those twats that take your
stuff without even a nod of the head. There are too many tossers out
there to justify me just putting it up on my site. What the hell, we
have been through this before and it just makes me mad so I will shut
up!

[snip]


>Actually, I'm not sure that even Andy can distribute Manic Miner PC.
>This was all Matthew Smith's work, originally.

From what I can gather, Matt does not own the rights to the original
work anymore. Craig and myself where contacted by the old boss of
Software Projects and it seems that he owns the rights. So in the future
MM/JSW may well have to be pulled off the net.

>
>It's a shame that the source can't be distributed. It's a bloody good
>game, and the source isn't too messy, too.

You can have the source if you want it. I wouldn't say that its easy to
read or very well written (my first project in C) but some people have
found it useful to start there own stuff with so that makes me happy.
--
Andy Noble

Darren Salt

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Jan 8, 2000, 3:00:00 AM1/8/00
to
In message <jVG7fFAP...@andyn.demon.co.uk>
Andy Noble <an...@andyn.NdOeSmPoAnM.co.uk> wrote:

[snip]


>> It's a shame that the source can't be distributed. It's a bloody good
>> game, and the source isn't too messy, too.

> You can have the source if you want it. I wouldn't say that its easy to
> read or very well written (my first project in C) but some people have
> found it useful to start there own stuff with so that makes me happy.

The source for the RISC OS port may be of use to some; if you never attempted
to unify it with the (current) PC version, you really should do so -
actually, I /might/ do this with a view to modifying the game to allow for
the possibility of level/graphics data file and perhaps a designer :-)

--
| Darren Salt anti-UCE | d youmustbejoking,demon,co,uk | nr. Ashington,
| Spec+3, Risc PC, A3010 | s zap,uk,eu,org ** anti-UBE | Northumberland
| BBC M128, Linux PC | @ retrospec,co,uk | Toon Army
| Down with the Mackems!

An idea is not responsible for the people who believe in it.

Stuart Brady

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Jan 8, 2000, 3:00:00 AM1/8/00
to
Andy Noble <an...@andyn.NdOeSmPoAnM.co.uk> wrote:

>But what is there to spoil?

Do a search for the words "Linux" or "open source", or go to
http://www.gnu.org. Without distribution of the source code, there would
be no Linux version, and there'd be no chance of ever seeing versions
for other platforms. I can speak for everybody on this group who likes
MMPC and JSWPC but uses something other than DOS, when I say that a
versions of MMPC and JSWPC for their platform would be a Good Thing.

>I don't mind giving my source away to anyone who wants it. All you have
>to do is enquire and I will send. It's just those twats that take your
>stuff without even a nod of the head. There are too many tossers out
>there to justify me just putting it up on my site.

I am not asking you to put it up on your site.

>What the hell, we have been through this before and it just makes me
>mad so I will shut up!

What's making you mad -- what that idiot did with your code, or this
whole discussion? Whatever it is, it's not worth getting upset about.

Some people started to get the impression that I was attacking you (!),
so I decided not to discuss it any further. AFAICS, Manic Miner PC is
good enough anyway, but because the source code is available, support
for more platforms and features can and will be added.

[snip bad news]

>You can have the source if you want it. I wouldn't say that its easy to
>read or very well written (my first project in C) but some people have
>found it useful to start there own stuff with so that makes me happy.

I've got the source for Manic Miner PC, but not for JSWPC. I would love
to have a look at it after I've finished with MMPC.

MMPC's source code is good. It could be improved a bit, but it's
certainly nothing to feel embarrassed about. MMPC is THE BEST freeware
game I've ever seen. I'm not just saying that -- I mean it.
--
Stuart Brady

Stuart Brady

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Jan 8, 2000, 3:00:00 AM1/8/00
to
Darren Salt <ne...@youmustbejoking.demon.com.uk> wrote:

>The source for the RISC OS port may be of use to some; if you never
>attempted to unify it

(and the Linux code)

>with the (current) PC version, you really should
>do so - actually, I /might/ do this with a view to modifying the game
>to allow for the possibility of level/graphics data file and perhaps a
>designer :-)

I've already done quite a lot of work along those lines. It would be a
waste of time to duplicate effort, so you should either start your own
project and I'll work on that, or you can work on what I've done.

Only SVGAlib and LibGGI under Linux work at the moment. LibMikMod is the
sound library that I'm using for now -- MIDAS will be supported, too.

There's some code for MODEX under DOS, but that'll be broken until
someone comes up with code to flush the screen, or I write functions for
graphics that use pages. I don't have Watcom C, so I can't test it.
I'm planning on adding Allegro soon. People will be able to add code for
RISC OS, MacOS, BeOS, and Windows. Contact me if you're interested.

I'll probably make the level designer part of the game, so you can test
levels easily. I was also thinking that it might be an idea to unify
Manic Miner and Jet Set Willy, because they probably share a lot of
code. However, I want to get Manic Miner working first. After I've done
that, I'll move the game data to a binary file, and then I'll think
about improving it.

Basically, what I need is functions for

void gfx_init(void);
void gfx_shutdown(void);
void gfx_palset(unsigned char *palette);
void gfx_putpixel(int x, int y, int col);
int gfx_getpixel(int x, int y, int col);
void gfx_fillbox(int x, int y, int width, int height, int col);
void gfx_cls(int col);
void gfx_flush(void);

void keyb_ispressed(int scancode);
void keyb_update(void);

Music and sound effects aren't urgent.
--
Stuart Brady

Darren Salt

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Jan 9, 2000, 3:00:00 AM1/9/00
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In message <bY4AbEAJ...@bradymill.demon.co.uk>
Stuart Brady <stu...@bradymill.demon.co.uk> wrote:

> Darren Salt <ne...@youmustbejoking.demon.com.uk> wrote:
>> The source for the RISC OS port may be of use to some; if you never
>> attempted to unify it

> (and the Linux code)

Well, yes, that too :-)

>> with the (current) PC version, you really should do so - actually, I
>> /might/ do this with a view to modifying the game to allow for the
>> possibility of level/graphics data file and perhaps a designer :-)

> I've already done quite a lot of work along those lines. It would be a
> waste of time to duplicate effort, so you should either start your own
> project and I'll work on that, or you can work on what I've done.

I see little point in my duplicating your work here.

> Only SVGAlib and LibGGI under Linux work at the moment. LibMikMod is the
> sound library that I'm using for now -- MIDAS will be supported, too.

Both of which are irrelevant to RISC OS; for sound, I'm using my own voice
generator along with TimPlayer (a multi-format tracker player module).

> [...] People will be able to add code for RISC OS, MacOS, BeOS, and


> Windows. Contact me if you're interested.

Right...

> I'll probably make the level designer part of the game, so you can test
> levels easily.

Hmm. That wouldn't be the /best/ idea wrt RISC OS, especially since I added a
multitasking front end (the game itself single-tasks), and I'd want to have
the editor multitask.

> I was also thinking that it might be an idea to unify Manic Miner and Jet
> Set Willy, because they probably share a lot of code.

That could mean a /third/ version of JSW for RISC OS...

> However, I want to get Manic Miner working first. After I've done that,
> I'll move the game data to a binary file, and then I'll think about
> improving it.

:-)

--

| Darren Salt anti-UCE | nr. Ashington, | d youmustbejoking,demon,co,uk
| Spec+3, Risc PC, A3010 | Northumberland | s zap,uk,eu,org
| BBC M128, Linux PC | Toon Army | @ retrospec,co,uk
| The second RISC OS version of JSW.

For every vision there is an equal and opposite revision.

Philip Kendall

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Jan 10, 2000, 3:00:00 AM1/10/00
to
Andy Noble <an...@andyn.NdOeSmPoAnM.co.uk> writes:

> >Actually, I'm not sure that even Andy can distribute Manic Miner PC.
> >This was all Matthew Smith's work, originally.
>
> From what I can gather, Matt does not own the rights to the original
> work anymore. Craig and myself where contacted by the old boss of
> Software Projects and it seems that he owns the rights.

Matt claims that he owns the rights :-)

I claim to have no idea!

> So in the future MM/JSW may well have to be pulled off the net.

Well, hopefully as they're both happy for it to be distributed that
won't ever happen....

Stuart Brady

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Jan 10, 2000, 3:00:00 AM1/10/00
to
Darren Salt <ne...@youmustbejoking.demon.com.uk> wrote:

>Hmm. That wouldn't be the /best/ idea wrt RISC OS, especially since I added a
>multitasking front end (the game itself single-tasks), and I'd want to have
>the editor multitask.

I'm not sure what you mean here. Having a GUI based editor which can
edit more than one thing at a time would certainly be good.

>That could mean a /third/ version of JSW for RISC OS...

I want to port JSWPC to Linux anyway.
--
Stuart Brady

Darren Salt

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Jan 11, 2000, 3:00:00 AM1/11/00
to
In message <BiS32OAe...@bradymill.demon.co.uk>
Stuart Brady <stu...@bradymill.demon.co.uk> wrote:

> Darren Salt <ne...@youmustbejoking.demon.com.uk> wrote:
>> Hmm. That wouldn't be the /best/ idea wrt RISC OS, especially since I
>> added a multitasking front end (the game itself single-tasks), and I'd
>> want to have the editor multitask.

> I'm not sure what you mean here.

About what exactly aren't you sure?

> Having a GUI based editor which can edit more than one thing at a time
> would certainly be good.

Agreed. It's going to be... interesting... to ensure that we keep the
UI-specific bits separate from the editor back end :-)

[snip]

--
| Darren Salt anti-UCE | d youmustbejoking,demon,co,uk | nr. Ashington,
| Spec+3, Risc PC, A3010 | s zap,uk,eu,org ** anti-UBE | Northumberland
| BBC M128, Linux PC | @ retrospec,co,uk | Toon Army

| Find a snapshot: <URL:http://drson.vse.cz/snapsearch/>

Don't I know you?

Robert J. Baker

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Jan 14, 2000, 3:00:00 AM1/14/00
to
On Sun, 2 Jan 2000 18:10:55 -0000, in comp.sys.sinclair,
"Robert Steadman" <r...@NOSPAMdial.pipex.com> spake thus
about "Manic Miner PC - cheat code?":

>I've been playing Andy Noble's excellent Manic Miner PC (non-emulator
>version). However, being a wuss, I have been trying to find a cheat code of
>some kind (infinite lives or level jump) - it would be so nice just to get
>through to the end. Can anyone help?

Speaking of which, has anyone got the JSW PC cheat code? Or
the source of either conversion? I've tried (politely)
e-mailing Andy Noble, but with no reply so far...

--
--------------------------------------------------
Regards, Robert the Eboreg

Got a binary file to post? Go to alt.binaries.comp.sinclair
Want to e-mail me? Drop dead!

Stuart Brady

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Jan 14, 2000, 3:00:00 AM1/14/00
to
Robert J. Baker <rober...@bigfoot.dead.com> wrote:

>Speaking of which, has anyone got the JSW PC cheat code? Or
>the source of either conversion? I've tried (politely)
>e-mailing Andy Noble, but with no reply so far...

I sent something a few weeks ago, and didn't get a reply...
--
Stuart Brady

Andy Noble

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Jan 16, 2000, 3:00:00 AM1/16/00
to
In article <387f6304...@news.freeserve.net>, Robert J. Baker
<rober...@bigfoot.dead.com> writes

>On Sun, 2 Jan 2000 18:10:55 -0000, in comp.sys.sinclair,
>"Robert Steadman" <r...@NOSPAMdial.pipex.com> spake thus
>about "Manic Miner PC - cheat code?":
>
>>I've been playing Andy Noble's excellent Manic Miner PC (non-emulator
>>version). However, being a wuss, I have been trying to find a cheat code of
>>some kind (infinite lives or level jump) - it would be so nice just to get
>>through to the end. Can anyone help?
>
>Speaking of which, has anyone got the JSW PC cheat code? Or
>the source of either conversion? I've tried (politely)
>e-mailing Andy Noble, but with no reply so far...
>
I wont be releasing the JSW code until it reaches version 1.0. I am in
the process or re-writing the sound stuff as Midas does not work to well
with my new sound card.

I have a backlog of mail to get through. Even though MM PC is like 3
years old I still get approx. 30 mails a day asking for cheats or help
or just thanks so it takes me a long time to get through.
--
Andy Noble

Niall Tracey

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Jan 18, 2000, 3:00:00 AM1/18/00
to
Andy Noble (an...@andyn.NdOeSmPoAnM.co.uk) wrote:

: I wont be releasing the JSW code until it reaches version 1.0. I am in


: the process or re-writing the sound stuff as Midas does not work to well
: with my new sound card.

PCI?

Haha! Thought so.

You really should pay more attention. Us other PCI users have told you
often enough. Stick with the ISA AWE series. I might try to pick one
up cheap soon - they must be becoming pretty much redundant now...

--
NT As long as but a hundred of us remain alive, never will we on any
\ \/ /conditions be brought under English rule. It is in truth not for
\ / glory, nor riches, nor honours that we are fighting, but for
/ \ freedom -- for that alone, which no honest man gives up but with
/ /\ \life itself. -- Arbroath, 1320


The Starglider

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Jan 18, 2000, 3:00:00 AM1/18/00
to
In article <861ivs$hsc$6...@scotsman.ed.ac.uk>, Niall Tracey
<nia...@dai.ed.ac.uk> writes

>Andy Noble (an...@andyn.NdOeSmPoAnM.co.uk) wrote:
>
>: I wont be releasing the JSW code until it reaches version 1.0. I am in
>: the process or re-writing the sound stuff as Midas does not work to well
>: with my new sound card.
>
>PCI?
>
>Haha! Thought so.
>
>You really should pay more attention. Us other PCI users have told you
>often enough. Stick with the ISA AWE series. I might try to pick one
>up cheap soon - they must be becoming pretty much redundant now...
>
It is possible to get a PCI and an ISA soundblaster card in at the same
time. It's bloody tricky to organise the resources though!

Try to get an ISA AWE card if you can. My AWE 32 died a little while
ago, but managed to pick up one from Maplins for £25. That was
incredibly lucky of me.

I may post up my instructions somewhere on how to get the PCI
soundblaster cards working somewhere. A lot of people seem to be having
problems.
>

--
**************The Starglider**************** CHANGE d.c.u PART OF
* E-Mail:starg...@thespian.demon.co.uk * ADDRESS TO:
* Web site:http://www.thespian.demon.co.uk * demon.co.uk
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/|ndy |<avanagh

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Jan 18, 2000, 3:00:00 AM1/18/00
to
Soni tempori elseu romani yeof helsforo nisson ol sefini ill des (ko Tue, 18
Jan 2000 12:48:54 +0000), sefini jorgo geanyet des mani yeof do
comp.sys.sinclair, yawatina tan reek esk The Starglider fornis do marikano
es bono tan el:

>
>Try to get an ISA AWE card if you can. My AWE 32 died a little while
>ago, but managed to pick up one from Maplins for £25. That was
>incredibly lucky of me.

I got my ISA AWE64 for a stonking £5 about 6 months ago.

/|ndy
--
Creator of alt.binaries.comp.sinclair
and alt.binaries.emulators.gameboy.color

ABCS FAQ * Emulation Newbies * Pocket Review * Speccy
-- http://andyk.spedia.net | Last update: 04/01/00 --
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This week, I have mostly been playing: HOT WHEELS (GBC)

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