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Fatal bugs in Spectrum games...

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rjfm2

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Nov 24, 1996, 3:00:00 AM11/24/96
to

I think everbody knows how bugged Imagine's `Stonkers' was (it crashed
after the first game on my copy), but is there any other (in)famous
bugs in games produced commercially for the Spectrum (not including
the atic attack in JSW)?

Rob.

LD Tonks

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Nov 25, 1996, 3:00:00 AM11/25/96
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:I think everbody knows how bugged Imagine's `Stonkers' was (it crashed


:after the first game on my copy), but is there any other (in)famous
:bugs in games produced commercially for the Spectrum (not including
:the atic attack in JSW)?


I think every copy of Stonkers did that - mine certainly does!

Renegade 128 has a nasty bug in it too! On the second level, with the bikers, it
is possible to crash the Spectrum and cause a complete reset.

Go onto the left hand screen where the big drop is, and move to the top of the
screen. Stand near the edge and wait for a guy to come along, then punch him
until he is stunned. Grab hold of him and throw him over your shoulder (i.e.
over the edge of the big drop). He'll fly off the edge of the screen, the Speccy
resets and you get the 128 menu with funny flashy lines all over it and a
continual buzz from the sound chip! Works every time and is quite annoying if
you do it by accident! ;-)

An old war game by Bulldog called 'Invasion' was also bugged to hell. I think I
only managed to play around two games of it EVER without the damned thing
resetting......

And although the snapshot I have doesn't do it, my tape copy of Arc Of Yesod is
terribly bugged! If you drop one of those staff things that attracts the baddies
for a short while, there seems to be about a 50% chance that the game will lock
up. I guess there must've been more than one version of it......


Blood.

*============[ l.d....@bra0202.wins.icl.co.uk ]=============*
| The Infamous BLOOD! |
| The Speccy's not dead - it was just resting! |
| Who needs 500Mb of rendered intro when Jetpac fits in 16k?! |
*===========[ http://mudhole.ehche.ac.uk/~blood/ ]============*


G.W. Owen

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Nov 26, 1996, 3:00:00 AM11/26/96
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rjfm2 (rj...@student.open.ac.uk) wrote:
: I think everbody knows how bugged Imagine's `Stonkers' was (it crashed

: after the first game on my copy), but is there any other (in)famous
: bugs in games produced commercially for the Spectrum (not including
: the atic attack in JSW)?
:

I haven't tried this on an emulator, but if I abbreviated "Open Door" to
"Op Do" in the first room of The Hobbit it crashed immediately. This also
happened if you tried to lift the barrel when you are in it...

--
Gaz Owen. <G.W....@keele.ac.uk>
These opinions are mine.
Fast and Bulbous


Paul Fisher

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Nov 26, 1996, 3:00:00 AM11/26/96
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In article <3298578d...@NEWS.DEMON.CO.UK>, rj...@student.open.ac.uk
says...

>
>I think everbody knows how bugged Imagine's `Stonkers' was (it crashed
>after the first game on my copy), but is there any other (in)famous
>bugs in games produced commercially for the Spectrum (not including
>the atic attack in JSW)?
>
>Rob.

There was an annoying one in Bak2Skool too - if you walked to the far left hand
side of the map and fired your water pistol, my version then managed to break
so my character couldn't be seen.

IIRC it scrolled the map to the right, and then wouldnt let me see Eric again!

Paul


Stephen Smith

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Nov 26, 1996, 3:00:00 AM11/26/96
to

rj...@student.open.ac.uk (rjfm2) wrote:

>I think everbody knows how bugged Imagine's `Stonkers' was (it crashed

>after the first game on my copy).

Yeah, but who want's more than one game? ;-) Nah, I thought it was
quite good actually.


> but is there any other (in)famous
>bugs in games produced commercially for the Spectrum (not including
>the atic attack in JSW)?

Supposedly Hive is uncompletable. There are supposed to be 8 levels,
but there are only seven, so you can't reach the end. Can anybody
confirm this?

--

Stephen Smith (st...@jonlan.demon.co.uk) - Nothing REALLY matters.

http://www.jonlan.demon.co.uk/spectrum


rjfm2

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Nov 27, 1996, 3:00:00 AM11/27/96
to

ma...@cc.keele.ac.uk (G.W. Owen) wrote:


>
>I haven't tried this on an emulator, but if I abbreviated "Open Door" to
>"Op Do" in the first room of The Hobbit it crashed immediately. This also
>happened if you tried to lift the barrel when you are in it...

When I run the game on through Z80, it says that I've killed the
crack!

Also the abbreviation works in the Apple ][ version of the game.

Rob.


Philip M Reynolds

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Nov 27, 1996, 3:00:00 AM11/27/96
to

In Article <57ed1m$j...@gerry.cc.keele.ac.uk> G.W. Owen writes:

>rjfm2 (rj...@student.open.ac.uk) wrote:
>: I think everbody knows how bugged Imagine's `Stonkers' was (it
>: crashed after the first game on my copy), but is there any other
>: (in)famous bugs in games produced commercially for the Spectrum (not
>: including the atic attack in JSW)?

>I haven't tried this on an emulator, but if I abbreviated "Open Door"

>to "Op Do" in the first room of The Hobbit it crashed immediately.
>This also happened if you tried to lift the barrel when you are in
>it...

That does not happen in version 1.2, but does in some earlier versions.

Philip M Reynolds
o ____ Internet: ph...@hedgford.demon.co.uk
|L_ \ / Web page: http://www.hedgford.demon.co.uk/phil/
(_)- \/ Opinions are mine only unless otherwise stated

Stuart Campbell

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Nov 27, 1996, 3:00:00 AM11/27/96
to

> Supposedly Hive is uncompletable. There are supposed to be 8 levels,
> but there are only seven, so you can't reach the end. Can anybody
> confirm this?

Are you sure you're not thinking of R-Type? The full-price version of that
had the seventh level duplicated at the end where the eighth should have
been, but it was sorted out on the budget re-release.


Russ Juckes

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Nov 27, 1996, 3:00:00 AM11/27/96
to

Paul Fisher scribed:

PF> There was an annoying one in Bak2Skool too - if you walked to the far
PF> left hand side of the map and fired your water pistol, my version
PF> then managed to break so my character couldn't be seen.

PF> IIRC it scrolled the map to the right, and then wouldnt let me see
PF> Eric again!

Oh yes - that was quite good. It allowed you to see what was going on in
the girls school, which appealed to all the (real) naughty schoolboys playing
the game.

The game still ran, and you could still control Eric. If you managed to
get him out of the boys school, and into the girls school, ie, back onto the
screen, the computer would lock onto you again, and you could start playing
properly again.



Outta here.

Russ -= S T R O N G A R M P O W E R E D =-
--
Internet Co-ordinator & ZX Spectrum Owner, http://www.the-edge.ha1.com

"Do you *really* want to play?" Russ...@digibank.demon.co.uk

--
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Jon Ritman

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Nov 28, 1996, 3:00:00 AM11/28/96
to

> I think everbody knows how bugged Imagine's `Stonkers' was (it crashed
> after the first game on my copy), but is there any other (in)famous
> bugs in games produced commercially for the Spectrum (not including
> the atic attack in JSW)?
>
> Rob.

There is a bad bug in Head over Heels that slipped my notice until 6
months after release - a friend visited and asked to play (his first
time) and I popped down the road to the corner shop, when I returned the
game had frozen - like all good programmers I blamed the hardware but he
promptly did it again. I investigated the problem and it had something to
do with one of the characters entering a room, joined there by the other
character and then the first one died (this is not exact, I can't
remember it completely) - this was a design fault and as such should be
in every version of the game but to this day no one else has ever
complained.

Cheers
Jon Ritman

Andrew Clover

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Nov 28, 1996, 3:00:00 AM11/28/96
to

> There is a bad bug in Head over Heels that slipped my notice until 6
> months after release

Cool! I can't say I ever made that happen.

I don't know if it was a repeatable bug - I couldn't be bothered to try again
- but Mr. Wimpy crashed for me on completing a late level. Possibly level
eight. I always though they just hadn't bothered design any more levels
because they didn't think anyone would get that far! :-)

BCNU, AjC

Spike

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Nov 28, 1996, 3:00:00 AM11/28/96
to

Andrew Clover (es...@csv.warwick.ac.uk) wrote:
: > There is a bad bug in Head over Heels that slipped my notice until 6

I've just remembered a Fatal Bug in Eye Ball....
When you collect the power-ups, everything is fine until you reach the
rainbow ripple (I think it's called).

The next power-up you catch crashes the game, making it impossible to find
out what the later weapons are supposed to do....

Anyone else get this problem?
--
______________________________________________________________________________
|u5...@teach.cs.keele.ac.uk| |
|Andrew Halliwell | "ARSE! GERLS!! DRINK! DRINK! DRINK!!!" |
|Principal subjects in:- | "THAT WOULD BE AN ECUMENICAL MATTER!...FECK!!!! |
|Comp Sci & Electronics | - Father Jack in "Father Ted" |
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|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
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Spike

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Nov 28, 1996, 3:00:00 AM11/28/96
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Spike (u5...@teach.cs.keele.ac.uk) wrote:
: Andrew Clover (es...@csv.warwick.ac.uk) wrote:
: I've just remembered a Fatal Bug in Eye Ball....

Oops... That should, of course, be "I Ball".

: When you collect the power-ups, everything is fine until you reach the

Sanchez

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Nov 29, 1996, 3:00:00 AM11/29/96
to

On Sun, 24 Nov 1996 14:15:46 GMT, rj...@student.open.ac.uk (rjfm2) wrote:

>I think everbody knows how bugged Imagine's `Stonkers' was (it crashed
>after the first game on my copy), but is there any other (in)famous
>bugs in games produced commercially for the Spectrum (not including
>the atic attack in JSW)?
>
>Rob.

Oh, I didn't know! But what about Super Seymour 128K ? You can play a game, then
watch for the rankings, look to some snow in the bottom scroller, then the
computer will reset, just because the interrupt vevtor is held in the upper
memory area (floating)...Ah, these programmers...! :)

Sanchez / RS

Stephen Smith

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Nov 29, 1996, 3:00:00 AM11/29/96
to

"Stuart Campbell" <thumbs...@dial.pipex.com> wrote:
>Are you sure you're not thinking of R-Type? The full-price version of that
>had the seventh level duplicated at the end where the eighth should have
>been, but it was sorted out on the budget re-release.

I don't think so, but I remember discussing R-Type here before.
Apparently Crash ran maps of all eight levels, but someone complained
that the Speccy version only had 7, so Crash had ripped them from the
Amiga version or something. So they sorted it for the budget version
then? Was the full price game incompletable?

Mike Dolan

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Dec 3, 1996, 3:00:00 AM12/3/96
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pfi...@vegauk.co.uk (Paul Fisher) wrote:

>There was an annoying one in Bak2Skool too - if you walked to the far left hand
>side of the map and fired your water pistol, my version then managed to break

>so my character couldn't be seen.

>IIRC it scrolled the map to the right, and then wouldnt let me see Eric again!

You could see Eric again. You just had to get him all the way to the
right hand side of the screen and the game would return to normal. I
remember (put those violins away), actually counting the footsteps so
that I could use that bug to get out of the school when it happened.

Sad or what?

Excuse me while I get a life.

Bugger that, I'm off for a game of Back2Skool again :-)

Mike Dolan

>Paul


Gilberto Gaudencio

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Dec 3, 1996, 3:00:00 AM12/3/96
to

m.d...@bcs.org.uk (Mike Dolan) wrote:

>Sad or what?

>Excuse me while I get a life.

>Bugger that, I'm off for a game of Back2Skool again :-)

That's the spirit!
:)


--

Gilberto Gaudencio
gil_ga...@geocities.com


Martin Boehme

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Dec 4, 1996, 3:00:00 AM12/4/96
to

Not quite a fatal bug, but it happened to me just a few days ago, and besides, I'd
like to know whether this is actually a bug in the game or an emulator bug:

While playing Starglider under the XZX emultor with Kempston joystick emulation,
I noticed the following bug: Move the joystick backwards and the nose of the
AGAV moves up. Move the joystick left and the AGAV banks left. So far, so good.
Now move the joystick back and to the left, and the AGAV banks to the left and
noses _down_.

I first thought this was a bug in the XZX emulator and actually debugged XZX's
joystick handling code quite extensively, but then I tried it under the demo
version of Z80, and the same thing happened. (It doesn't happen when you use the
Interface 2 emulation, by the way.)

I can't remember noticing this bug when I first played Starglider on the real
Speccy, so I'd like to know: Is this really a bug in Starglider, or is it the
result of some weird interaction between Starglider and the two emulators?

Sanchez

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Dec 8, 1996, 3:00:00 AM12/8/96
to

Arkanoid 48K and 128K has a funny one: when you have destroyed all bricks and
the last one gives you a special capsule (and you get it obviously) many balls
start flying out of the screen, many times crashing the system...so don't get
it!!!!

Sanchez a.k.a. Steve '75 of Ramsoft
Sanchez/RS

RamSoft -= Too much time in silence, now it's time to wake up =-

rjfm2

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Dec 9, 1996, 3:00:00 AM12/9/96
to

mi...@tara.demon.co.uk (Mike Welch) wrote:


>
>Wasn't the 'DO' bug something to do with a 'DO MAGIC' command that never
>made it into the release version? I seem to remember that typing 'DO'
>followed by random nouns at various points had wierd effects.

Well from the starting room, typing `DO THORIN' - or DO anything for
that matter, kills the crack dead!

Rob.


R. Mellish

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Dec 10, 1996, 3:00:00 AM12/10/96
to

Mike Welch <mi...@tara.demon.co.uk> wrote:
>rjfm2 (rj...@student.open.ac.uk) wrote:

>> ma...@cc.keele.ac.uk (G.W. Owen) wrote:
>>
>> >I haven't tried this on an emulator, but if I abbreviated "Open Door" to
>> >"Op Do" in the first room of The Hobbit it crashed immediately. This also
>> >happened if you tried to lift the barrel when you are in it...
>>
>> When I run the game on through Z80, it says that I've killed the
>> crack!

>Wasn't the 'DO' bug something to do with a 'DO MAGIC' command that never


>made it into the release version? I seem to remember that typing 'DO'
>followed by random nouns at various points had wierd effects.

The Hobbit was rather famous for its bugs, I remember. You could get
it to say some rather strange things - like, `The black river evaporates'
or `You miss the door by a wide ailing' . Truely bizarre. And sometimes
it would mention the Eagle's Eyrie, which I never found normally.

You could also do things like ATTACK CHEST WITH SWORD and get back:
`With one swift blow you cleave his skull. The chest is dead.'

I seem to remember Sherlock had similar oddities - entering GET followed
by random letters would make the game burble on about German Agents and
other strange things.

Anyone else remember Tony Bridge's Adventure Corner?

-- Robert Mellish (YSFC #20) rm...@ic.ac.uk All the bees are dead.

Gilberto Gaudêncio

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Dec 11, 1996, 3:00:00 AM12/11/96
to


Sanchez <san...@ats.it> wrote in article
<32ab42f0...@news.cs.interbusiness.it>...


> Arkanoid 48K and 128K has a funny one: when you have destroyed all bricks
and
> the last one gives you a special capsule (and you get it obviously) many
balls
> start flying out of the screen, many times crashing the system...so don't
get
> it!!!!

And when you get to the first guardian (Is that level 16 or 17? Can't
remember.), if you destroy it and don't get the hell out of there fast, the
doors (Jim, is that you?) close and you are stuck forever (or until you
pull the plug, whatever comes first).

Gil
We are not going to make it!

Ruben Martinez

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Dec 11, 1996, 3:00:00 AM12/11/96
to

>
>The Hobbit was rather famous for its bugs, I remember. You could get
>it to say some rather strange things - like, `The black river evaporates'
>or `You miss the door by a wide ailing' . Truely bizarre. And sometimes
>it would mention the Eagle's Eyrie, which I never found normally.
>

Aaaahh goood :-) the old trusty Hobbit bugs thread strikes back :-)

I wasn't able to get the black river evaporate. In revenge, I killed it
several times. There were also neat things to do, using the rope in
unusual places. And there was some sequence, I've forgotten what, which
would end up with every single object in the game with a cleft skull.
Anyone remembers that?


Spike

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Dec 13, 1996, 3:00:00 AM12/13/96
to

Ruben Martinez (ru...@rediris.es) wrote:
: >
: >The Hobbit was rather famous for its bugs, I remember. You could get

I remember completing the game after getting Gandalf to drink from the black
river, and having the final message which read....

"A chearing crowd of Dwarves,
Hobbits and Elves appears.
Led by Dead Gandalf, they
carry you off into the sunset
proclaiming you hero of heros and
master adventurer......"

Made me laff, first time I saw that....
--
______________________________________________________________________________
|u5...@cc.keele.ac.uk | |

rjfm2

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Dec 13, 1996, 3:00:00 AM12/13/96
to

R. Mellish <rm...@ic.ac.uk> wrote:


>
>I seem to remember Sherlock had similar oddities - entering GET followed
>by random letters would make the game burble on about German Agents and
>other strange things.

Well I tried this on a snap using Z80, but did not get the effect you
describe...its just says it does not know thw "xxxx" where xxxx are
random characters.


>Anyone else remember Tony Bridge's Adventure Corner?

No, but I remember Derek Brewster's Adventure Trail, and Mike Gerrard
adventure column in later issues of Your Spectrum.

Rob.


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