Now, is there any sort of walkthrough in the net? A hint file? A minor
spoiler? Anything? Would any kind adventure games guru shed some light on
this poor guy?
Thanx in advance.
Juan.
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I have the complete solution at home, but I'll need your Snail Mail address
if you want it. I have a cheat for you though, when sidhe or the gorilla faced
ghosts kill you wait till sidhe is clear of where you are then press '6' then
'1' and you'll be back where you were! If it was Sidhe who killed you then you'll
have to pick up your objects pretty quick as he'll double back and get you again.
PS. Never Enter Tir Falamph, the empty land. Gives me the willies, so it does. :)
PPS. I can print out blank maps of the nine plains if you like.
Graham
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Before I answer the main question, I've got one of my own (which is why I'm
crossposting this to soc.culture.celtic). Is the name of that game and of the
legendary land in which it is set - Tir na Nog - actually an accurate spelling?
I've seen it rendered as Tirn an Og, which although it sounds the same and has
the same letters is obviously rather different...
>>Hey. Anyone remembers this game? (everybody, I'm sure). I got hooked on it
>>badly, and played it for weeks, but got stuck. Now that I've got an
>>emulator I've started playing again, but to no avail: got stuck again. In
>>too many places. I can't even remember how I managed to resolve some of
>>the puzzles years ago... oh well.
>>
>>Now, is there any sort of walkthrough in the net? A hint file? A minor
>>spoiler? Anything? Would any kind adventure games guru shed some light on
>>this poor guy?
Well, there *is* a map or two, which I think can be found in one of the
Spectrum subdirectories at ftp.nvg.unit.no. I was the one who scanned the
thing and uploaded it... It's a JPEG, so you'll need a viewer program too.
As for hints - well, I'm working on that. Suffice to say that you should
see something appearing within the next week to ten days, depending on how
much time I get to do it. Having just solved the sequel, Dun Darach, I'm
anxious to go back to Tir na Nog and complete that too.
There's also a POKE which could come in handy: POKE 34202, 255. I don't
know what it does, but I suspect that it does something like give immunity
to the unwanted attentions of the Sidhe, or something like that.
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Ti/r na nO/g, lterally land of the young. "/" indicates an acute accent
(called fada in Irish) on the preceding letter. The n in nO/g is small
because it is an accent on the O of the word O/g (young).
Finbar Gallagher fin...@wal.hp.com
The poke wipes out all the enemies, so you never have that heart attack caused
by something popping out the bushes in Tir Clachan, or when that little beep
sounds that signals sidhe's proximity. I can tell you, the amount of times I
dumped myself playing that game...
>Ti/r na nO/g, lterally land of the young. "/" indicates an acute accent
>(called fada in Irish) on the preceding letter. The n in nO/g is small
>because it is an accent on the O of the word O/g (young).
>Finbar Gallagher fin...@wal.hp.com
Is this Gaelic then? I always thought it was Welsh, but then the
story I remember it from involved a Welsh princess marrying an
Irishman... or something.
Rhys
Yes it is. There may well be a similar story in Welsh, though.
Finbar Gallagher fin...@wal.hp.com
More or less accurate, except for accents:
The game, I recall, renders the name "Tír na Nòg" or "Tìr na Nóg" (accute and
grave accents on the i and o, for those who can't see that).
In Irish, there is only the accute accent, called a 'fada', plus capitalisation
is significant. The name is correctly rendered thus:
Tír na nÓg (Ti/r na nO/g) (/ means preceding character gets a fada)
It seems an impressive amount of research (compared to some Hollywood movies,
say) went into finding out the background to whatever legend was being explored,
in that the Irish language placenames, where present, were quite authentic (not
real places, obviously), though not always spelt right (i.e. Emtpy land is Ti/r
folamh, not Tir folamph or whatever).
Oh, and there is a Chuchulain in Irish mythology.
Dermot
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Phone +353-1-8252074 |
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Sorry, sorry.. :)
Its nice to see a Dun Darach fan about as well, dredging through my memory of old copies of SU from about 1986 I seem to remember a few things about the games that may be of interest, but I've no idea how much of this is accurate.
Dun Darach was originally going to be much larger, hence the blocked off streets aroung the city, but it took too long to find the other characters.
Anyone who has mapped the game will realise that there is a large hole in the centre of the map, this was intended to be a red-light district in the city with lots of tasteful statues etcetera.
Unfortunately the censors got at it and it was removed. The only evidence left in the game of this is the door into LadyQ's (a brothel I think) which is locked.
I wonder if the full size version of Dun Darach still exists?
Moving on, there was of course a second sequel to Tir Na Nog, called Marsport it was set in the future inside a martian city. Of the three games it is easily the biggest and most complex I've spent years and I still can't map it completely, It's _hard_.
The same SU article, if I remember rightly also talked about Gargoyle games plans to produce a sequel to Marsport (ie. Tir Na Nog 4!) I can't remember what it was going to be called but I could check this and any other details when I go home at Christmas if anyone is especially bothered.
On the help side I've got partial solutions and complete maps to Tir Na Nog and Dun Darach as well as partial maps and some help for Marsport. Unfortunately its all at home so it would be some time before I can get access to it, but I'm willing to try so you might get something if you're patient.
Can anyone help me with the following problem in Dun Darach (please, I've been stuck at this point for 2 years now). What is the combination to the _second_ lock in Skar's Castle?
Many thanks Andrew Thompson (Lord Pixel the cat who walks through walls).
Likewise. I was a complete Gargoyle fan from that day onwards.....Not
forgetting Ad Astra, of course!
>Dun Darach was originally going to be much larger, hence the blocked off streets aroung the city, but it took too long to find the other characters.
> Anyone who has mapped the game will realise that there is a large hole in the centre of the map, this was intended to be a red-light district in the city with lots of tasteful statues etcetera.
>Unfortunately the censors got at it and it was removed. The only evidence left in the game of this is the door into LadyQ's (a brothel I think) which is locked.
> I wonder if the full size version of Dun Darach still exists?
Yeah, I often wondered after that one. The door opened if you stood
watching it often enough, but when you started towards it, it closed
on you! What a complete annoyance! Finally the ghost is laid to rest!
I wonder if Brian could use his inimitable influence in the
old-programmers circle to ask Roy Carter.......
> Moving on, there was of course a second sequel to Tir Na Nog, called Marsport it was set in the future inside a martian city. Of the three games it is easily the biggest and most complex I've spent years and I still can't map it completely, It's _hard_.
Yup, this is correct. Marsport was supposed to be the first of, I
think, a trilogy of space-based TNN-style games. Eventually, Marsport
was the only one written/released. Pity really. It was a complete
nightmare to finish. Splendid fun though! I remember finishing it
about 3am one morning after spending weeks mapping the damned thing!
>On the help side I've got partial solutions and complete maps to Tir Na Nog and Dun Darach as well as partial maps and some help for Marsport. Unfortunately its all at home so it would be some time before I can get access to it, but I'm willing to try so you might get something if you're patient.
>
>Can anyone help me with the following problem in Dun Darach (please, I've been stuck at this point for 2 years now). What is the combination to the _second_ lock in Skar's Castle?
Have to look it up, I'm afraid. It's been many many years since I
finished the game!
>Many thanks Andrew Thompson (Lord Pixel the cat who walks through walls).
OM P IAD. 333
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