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Dominic Robinsons

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Ro da HIT Man

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Sep 27, 2000, 12:16:57 AM9/27/00
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Is there anybody over here who was a professional programmer back in those days?
ie. I might have played a game you might have written?

ro.


--

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And start feeling fine! :)

Steve Leyland

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Sep 27, 2000, 1:12:11 AM9/27/00
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"Ro "da HIT" Man" <rohitdGETRID...@flashmail.com> wrote in message
news:39d170d9....@pubnews.netcom.net.uk...

> Is there anybody over here who was a professional programmer back in those
days?
> ie. I might have played a game you might have written?
>
> ro.

My only claim to speccy fame is that I did a loading screen for
AOTMZFECFM,the Matthew Smith game that never came out.(Matt is still a good
personal friend)
Zappo the dog was based on my german shepherd,Zaphod.


Andrew Owen

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Sep 27, 2000, 3:00:00 AM9/27/00
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in article st30buf...@corp.supernews.com, Steve Leyland at
leylan...@igclick.net wrote on 9/27/00 6:12 AM:

Which I don't suppose you still have a copy of.

-Andrew


neuro

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Sep 27, 2000, 3:00:00 AM9/27/00
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"Andrew Owen" <ao...@mail.ru> wrote in message
news:B5F7D10F.B635%ao...@mail.ru...

> in article st30buf...@corp.supernews.com, Steve Leyland at
> leylan...@igclick.net wrote on 9/27/00 6:12 AM:
>
> >
> Which I don't suppose you still have a copy of.

what, AOTMZFECFM or the dog?

--
_ __ ___ _ _ _ __ ___ | William Anderson - www.well.com/~neuro
| '_ \ / _ \ | | | '__/ _ \ | "Hell hath no fury like a woman scorned
| | | | __/ |_| | | | (_) || for Sega." -- Brodie, Mallrats
|_| |_|\___|\__,_|_| \___/ @well.com

Andrew Owen

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Sep 27, 2000, 3:00:00 AM9/27/00
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in article 4zpA5.5449$qi7.5...@nnrp4.clara.net, neuro at
ne...@well.egg.chips.beans.spam wrote on 9/27/00 5:48 PM:

> "Andrew Owen" <ao...@mail.ru> wrote in message
> news:B5F7D10F.B635%ao...@mail.ru...
>> in article st30buf...@corp.supernews.com, Steve Leyland at
>> leylan...@igclick.net wrote on 9/27/00 6:12 AM:
>>
>>>

>> Which I don't suppose you still have a copy of.
>
> what, AOTMZFECFM or the dog?

AOTMZFECFM, you twonk!

-Andrew


RickyRaccoon

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Sep 27, 2000, 3:00:00 AM9/27/00
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Well the dog might've been just *a* Zaphod....
--
Earth First! (We'll strip-mine the other planets later.)
RickyRaccoon's Tree http://rickyraccoon.tsx.org


"Andrew Owen" <ao...@mail.ru> wrote in message

news:B5F7E1F6.B665%ao...@mail.ru...


> in article 4zpA5.5449$qi7.5...@nnrp4.clara.net, neuro at
> ne...@well.egg.chips.beans.spam wrote on 9/27/00 5:48 PM:
>
> > "Andrew Owen" <ao...@mail.ru> wrote in message
> > news:B5F7D10F.B635%ao...@mail.ru...
> >> in article st30buf...@corp.supernews.com, Steve Leyland at
> >> leylan...@igclick.net wrote on 9/27/00 6:12 AM:
> >>
> >>>

Steve Leyland

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Sep 27, 2000, 11:20:17 PM9/27/00
to

"Andrew Owen" <ao...@mail.ru> wrote in message
news:B5F7D10F.B635%ao...@mail.ru...
> in article st30buf...@corp.supernews.com, Steve Leyland at
> leylan...@igclick.net wrote on 9/27/00 6:12 AM:
>
> >
> Which I don't suppose you still have a copy of.
>
> -Andrew

You suppose correctly,I do still have a tape of the loading screen
tho.However,AOTMZFECFM may have survived thanks to me clearing out Matthew's
attic after he disappeared to Holland.He was very excited when I gave him
the box of tapes and said the source code was on one of them!


Andrew Owen

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Sep 28, 2000, 3:00:00 AM9/28/00
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in article st5e5vp...@corp.supernews.com, Steve Leyland at
leylan...@igclick.net wrote on 9/28/00 4:20 AM:

>>> My only claim to speccy fame is that I did a loading screen for
>>> AOTMZFECFM,the Matthew Smith game that never came out.(Matt is still a
>>> good personal friend) Zappo the dog was based on my german shepherd,Zaphod.

>> Which I don't suppose you still have a copy of.

> You suppose correctly,I do still have a tape of the loading screen


> tho.However,AOTMZFECFM may have survived thanks to me clearing out Matthew's
> attic after he disappeared to Holland.He was very excited when I gave him
> the box of tapes and said the source code was on one of them!

You do realise you are going to have to upload a copy of at least the
loading screen to WoS. People will probably hound you until you come up with
the game though. I mean AOTMZFECFM is right up there with Solar Jetman and
Great Giana Sisters in terms of its legendary status on the Spectrum.

-Andrew


Ro da HIT Man

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Sep 28, 2000, 3:00:00 AM9/28/00
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On Wed, 27 Sep 2000 13:44:49 -0500, "RickyRaccoon" <bakedbe...@yahoo.com>
wrote:

>Well the dog might've been just *a* Zaphod....
>--

Well,err - anybody else? :)

Ro.

Ro da HIT Man

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Sep 28, 2000, 3:00:00 AM9/28/00
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On Wed, 27 Sep 2000 13:44:49 -0500, "RickyRaccoon" <bakedbe...@yahoo.com>
wrote:

On a related note,where exactly IS Dominic Robinson himself these days? That
Rainbow Processor thingy - well I *still* don't think I get it, it's been,what,
12 years? That guy was a genius,and I think, I'm not sure what his name is - the
Intensity scroller guy - Andrew Braybrook? ,too. Where are they?

Rohit.

Geoff Winkless

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Sep 28, 2000, 3:00:00 AM9/28/00
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"Ro "da HIT" Man" <rohitdGETRID...@flashmail.com> wrote in message
news:39d2b197....@pubnews.netcom.net.uk...

> On Wed, 27 Sep 2000 13:44:49 -0500, "RickyRaccoon"
<bakedbe...@yahoo.com>
> wrote:
>
> On a related note,where exactly IS Dominic Robinson himself these days?
That
> Rainbow Processor thingy - well I *still* don't think I get it, it's
been,what,

Rainbow processor is actually a really simple idea, just needed thinking of!
The point is, the ULA scans the screen memory line by line as it outputs to
the screen, so if you change the colour of a square on the screen while the
ULA is on that line, the next line will be a different colour to the
previous line, even though they're in the same colour-square.

The difficult bit is getting the timing right to actually show anything
useful.

Geoff

Andrew Owen

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Sep 28, 2000, 3:00:00 AM9/28/00
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in article 8qv5oi$5id$1...@soap.pipex.net, Geoff Winkless at
geoff-at-far...@127.0.0.1 wrote on 9/28/00 11:16 AM:

>
> "Ro "da HIT" Man" <rohitdGETRID...@flashmail.com> wrote in message

The best I've seen is Color Draw, a very cool program from the Czech
Republic which lets you do a 128x192 picture with a different colour for
every four pixels and a different brightness intensity for every 8 pixels.

-Andrew


Niall Tracey

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Sep 28, 2000, 3:00:00 AM9/28/00
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Steve Leyland <leylan...@igclick.net> wrote:

: You suppose correctly,I do still have a tape of the loading screen


: tho.However,AOTMZFECFM may have survived thanks to me clearing out Matthew's
: attic after he disappeared to Holland.He was very excited when I gave him
: the box of tapes and said the source code was on one of them!

kShould none of theis material appear within the next month, you will be
subject to a mass "sending to conventry" by this newsgroup. IE all your posts
will be bounced to uk.local.coventry, where people know nothing about Speccies
or crisp flavours.

You have ten seconds to comply.

</Robocop difficulty="easy">

Matthew Wilson

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Sep 28, 2000, 3:00:00 AM9/28/00
to
On Thu, 28 Sep 2000 04:20:17 +0100, "Steve Leyland"
<leylan...@igclick.net> wrote:

>
>"Andrew Owen" <ao...@mail.ru> wrote in message
>news:B5F7D10F.B635%ao...@mail.ru...
>> in article st30buf...@corp.supernews.com, Steve Leyland at
>> leylan...@igclick.net wrote on 9/27/00 6:12 AM:
>>
>> >
>> > "Ro "da HIT" Man" <rohitdGETRID...@flashmail.com> wrote in
>message
>> > news:39d170d9....@pubnews.netcom.net.uk...
>> >> Is there anybody over here who was a professional programmer back in
>those
>> > days?
>> >> ie. I might have played a game you might have written?
>> >>
>> >> ro.
>> >
>> > My only claim to speccy fame is that I did a loading screen for
>> > AOTMZFECFM,the Matthew Smith game that never came out.(Matt is still a
>good
>> > personal friend)
>> > Zappo the dog was based on my german shepherd,Zaphod.
>>
>> Which I don't suppose you still have a copy of.
>>
>> -Andrew
>
>You suppose correctly,I do still have a tape of the loading screen
>tho.

If there's any chance that we could get to see it I have no doubt you
would be nominated President for Life of comp.sys.sinclair.

Matthew

spi...@freenet.co.uk

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Sep 28, 2000, 3:00:00 AM9/28/00
to
Steve Leyland <leylan...@igclick.net> did eloquently scribble:

> You suppose correctly,I do still have a tape of the loading screen
> tho.However,AOTMZFECFM may have survived thanks to me clearing out Matthew's
> attic after he disappeared to Holland.He was very excited when I gave him
> the box of tapes and said the source code was on one of them!

OOO! OOOOOO!
Does this mean on one THE most sought after games in history might finally
see the light of day????
--
______________________________________________________________________________
| spi...@freenet.co.uk | |
|Andrew Halliwell BSc(hons)| "The day Microsoft makes something that doesn't |
| in | suck is probably the day they start making |
| Computer science | vacuum cleaners" - Ernst Jan Plugge |
------------------------------------------------------------------------------

Steve Leyland

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Sep 28, 2000, 3:00:00 AM9/28/00
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"Matthew Wilson" <mat...@mjwilson.demon.co.uk> wrote in message
news:39d3726...@news.demon.co.uk...

> On Thu, 28 Sep 2000 04:20:17 +0100, "Steve Leyland"
> <leylan...@igclick.net> wrote:
>
> >
> >"Andrew Owen" <ao...@mail.ru> wrote in message
> >news:B5F7D10F.B635%ao...@mail.ru...
> >> in article st30buf...@corp.supernews.com, Steve Leyland at
> >> leylan...@igclick.net wrote on 9/27/00 6:12 AM:
> >>
> >> >
> >> > "Ro "da HIT" Man" <rohitdGETRID...@flashmail.com> wrote in
> >message
> >> > news:39d170d9....@pubnews.netcom.net.uk...
> >> >> Is there anybody over here who was a professional programmer back in
> >those
> >> > days?
> >> >> ie. I might have played a game you might have written?
> >> >>
> >> >> ro.
> >> >
> >> > My only claim to speccy fame is that I did a loading screen for
> >> > AOTMZFECFM,the Matthew Smith game that never came out.(Matt is still
a
> >good
> >> > personal friend)
> >> > Zappo the dog was based on my german shepherd,Zaphod.
> >>
> >> Which I don't suppose you still have a copy of.
> >>
> >> -Andrew
> >
> >You suppose correctly,I do still have a tape of the loading screen
> >tho.
>
> If there's any chance that we could get to see it I have no doubt you
> would be nominated President for Life of comp.sys.sinclair.
>
> Matthew

Well I have no idea how to get it into a PC.I could make a .wav of the tape
(only the loading screen,Matt Smith has the game tape back)and upload it to
alt.binaries.sinclair...but it's an Art Studio file,someone will be able to
make a .jpeg out if it maybe?Assuming the tape has survived without dropouts
that is!

Niall Tracey

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Sep 28, 2000, 3:00:00 AM9/28/00
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Steve Leyland <leylan...@igclick.net> wrote:

: Well I have no idea how to get it into a PC.I could make a .wav of the tape


: (only the loading screen,Matt Smith has the game tape back)

Get him to post it, GET HIM TO POST IT!

: and upload it to


: alt.binaries.sinclair...but it's an Art Studio file,someone will be able to
: make a .jpeg out if it maybe?Assuming the tape has survived without dropouts
: that is!

Should be easily done. Plus, if it's a .wav file, it can probably be
restored if it's slightly corrupted.

</Niall>

Duncan Snowden

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Sep 28, 2000, 9:36:32 PM9/28/00
to
On Thursday, spi...@freenet.co.uk wrote:

> Steve Leyland <leylan...@igclick.net> did eloquently scribble:

>> You suppose correctly,I do still have a tape of the loading screen
>> tho.However,AOTMZFECFM may have survived thanks to me clearing out
>> Matthew's attic after he disappeared to Holland.He was very excited
>> when I gave him the box of tapes and said the source code was on one
>> of them!
>

> OOO! OOOOOO!
> Does this mean on one THE most sought after games in history might
> finally see the light of day????

I think I might faint...

--
Duncan Snowden.

K Invalid colour, 370:4

Llama-Wax Len

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Sep 29, 2000, 3:00:00 AM9/29/00
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Duncan Snowden wrote in message ...


Me t

Ro da HIT Man

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Sep 29, 2000, 3:00:00 AM9/29/00
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On Thu, 28 Sep 2000 11:16:21 +0100, "Geoff Winkless"
<geoff-at-far...@127.0.0.1> wrote:

>Rainbow processor is actually a really simple idea, just needed thinking of!
>The point is, the ULA scans the screen memory line by line as it outputs to
>the screen, so if you change the colour of a square on the screen while the
>ULA is on that line, the next line will be a different colour to the
>previous line, even though they're in the same colour-square.
>
>The difficult bit is getting the timing right to actually show anything
>useful.

exactly.
er - would you happen to have a code listing or a scan from that page of SU or
something? I'd *loooove* to get my hands on one.....


rohit.

Stoney

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Sep 29, 2000, 3:00:00 AM9/29/00
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Llama-Wax Len wrote:

> Me t

Me murdock


--
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Matthew Wilson

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Sep 29, 2000, 3:00:00 AM9/29/00
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On Thu, 28 Sep 2000 22:45:09 +0100, "Steve Leyland"
<leylan...@igclick.net> wrote:

>
>Well I have no idea how to get it into a PC.I could make a .wav of the tape

>(only the loading screen,Matt Smith has the game tape back)and upload it to


>alt.binaries.sinclair...but it's an Art Studio file,someone will be able to
>make a .jpeg out if it maybe?Assuming the tape has survived without dropouts
>that is!

Yes, that can be done.

Matthew

Steve Leyland

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Sep 30, 2000, 2:06:35 AM9/30/00
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"Matthew Wilson" <mat...@mjwilson.demon.co.uk> wrote in message
news:39d4bfd...@news.demon.co.uk...

And so I did :) with some help from WOS.


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