Kev
--
kevin....@balliol.oxford.ac.uk
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Zander Quack <z.q...@mindless.com> wrote in article
<3509b...@news1-hme0.mcmail.com>...
>Probably the most remembered cheat of all time. Type it in on Manic Miner
>for level skip.
Does the number have any significance? I mean, was it Matthew Smith's parents' phone number or something?
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Harry Hill quote:
Oh, Mrs Ashdown! Why your boy's face so dry and wrinkled?
>What is this number, it comes up in Grand Theft Auto, and I was referred
>here.
It's the cheat code for Bug-Byte's version of Manic Miner.
Type the code, and see a boot apear where the lives are, then press
numbers 1 to 5 allong with 6 to jump levels, binary applies to level
numbers.
Here we go again....
It's a cheat for one of THE classic games for the speccy.
Now, perform this little program after I tell you....
10 BAND HEAD ON WALL
20 GOTO 10
Manic Miner ring any bells?
Errr... Or was it JSW? Hmmmm....
MM I think. Before Software projects took over.
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>Is this code supposed to work on the PC version of Manic Miner too ?
No
> > On Sat, 14 Mar 1998 13:33:57 +0000, steve watts
> > <stephe...@virgin.net> wrote:
> >
> > >Is this code supposed to work on the PC version of Manic Miner too ?
> >
> > No
> Why not ?
Because Andy put a different code in :-)
Phil
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> Now, perform this little program after I tell you....
> 10 BAND HEAD ON WALL
> 20 GOTO 10
I object: that isn't proper Spectrum BASIC. What relevance does this
have on the group? :-)
10 LET BANG = 1
20 GOSUB 40: REM BANG HEAD ON WALL
30 GOTO 20
40 PRINT "BANGING HEAD ON WALL"
50 LET BANG = BANG + 1
60 PRINT "HEAD BANGED "; BANG; " TIMES"
70 RETURN
--
Stuart Brady
Replace nospam with co and remove the _s to reply.
See, I managed to do the same thing with less lines (even more if I
wasn't wasting time with the BEEP command!
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>Or how about:
It's supposed to waste lines, you fool >:-)
10 LET BANG = 1
20 GOSUB 40: REM BANG HEAD ON WALL
30 GOTO 20
40 PRINT "BANGING HEAD ON WALL"
50 BEEP 0.01, INT (RND * 20)
50 LET BANG = BANG + 1
60 PRINT "HEAD BANGED "; BANG; " TIMES"
70 RETURN
You see, mine's crap (in a funky skillo sort of way?)
If you really wanted to do something good, you should have done:
10 LET BANG = 1 : REM BANG HEAD ON WALL
20 PRINT "BANGING HEAD": BEEP .01, INT (RND * 20): PRINT "HEAD BANGED "
BANG; " TIMES": LET BANG = BANG + 1: GOTO 20
Two lines, see?
Or you could have coded it in assembler ;)
Zander Quack wrote in message <3509b...@news1-hme0.mcmail.com>...
>What is this number, it comes up in Grand Theft Auto, and I was referred
>here.
>
>
It was/is the cheat code for Manic Miner by Software Projects.
It was the programmers' telephone number at the time (Matthew Smith)
Cheers,
Fraser Muir
And if anyone ever wrote the above in assembly, then they really need to
get out more!
Anyone who cares about this crap program needs to get out more ;)
Kev
--
kevin....@balliol.oxford.ac.uk
Maintainer of the Wally Week Webpage : http://www.soft.net.uk/watkins/wally
>
Kev
> >> What is this number, it comes up in Grand Theft Auto, and I was
referred
> >> here.
>
> Does the number have any significance? I mean, was it Matthew Smith's parents' phone number or something?
I've read conflicting sources, one of which said it was his own number,
the other his girlfriend's number. Apparently the next owners of that
number had a lot of hassle with Manic Miner fans ringing it!
Andrew Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/willy/
>
> Zander Quack wrote in message <3509b...@news1-hme0.mcmail.com>...
>>What is this number, it comes up in Grand Theft Auto, and I was referred
>>here.
>>
>>
> It was/is the cheat code for Manic Miner by Software Projects.
Whoops, you got that wrong. :) It was the code for the original
Bug-Byte version. The Software Projects version had
TYPEWRITER as a cheat code.
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Derek Jolly (jol...@xtetraworld.com) (Remove the 'x' for e-mail)
- Did you hear about the Buddhist who refused his dentist's novocaine
- during root canal work? He wanted to transcend dental medication.
[Manic Miner PC cheat code]
>Which is?
In the source code :-)
Phil (this isn't deliberately unhelpful, I left my copy of the source at
Uni, sorry...)
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: Zander Quack wrote in message <3509b...@news1-hme0.mcmail.com>...
:>What is this number, it comes up in Grand Theft Auto, and I was referred
:>here.
:>
:>
: It was/is the cheat code for Manic Miner by Software Projects.
Bug Byte. Not Software Projects.
Philip Kendall wrote:
> In article <01bd50a3$93ccb640$d081...@163.1.129.208.ox.ac.uk>, Kev
> Watkins <kevin....@balliol.ox.ac.uk> wrote
>
> [Manic Miner PC cheat code]
>
> >Which is?
>
> In the source code :-)
>
> Phil (this isn't deliberately unhelpful, I left my copy of the source at
> Uni, sorry...)
>
>
its on his page at www.andyn.demon.co.uk hidden behind the = sign or
something...
>
Zander Quack wrote in message <3509b...@news1-hme0.mcmail.com>...
>What is this number, it comes up in Grand Theft Auto, and I was referred
>here.
>
>
It was/is the cheat code for Manic Miner by Software Projects.
TS> From: The Starglider <starg...@thespian.d.c.u>
TS> Organization: Starglider Productions
TS> Or how about:
TS> 10 LET BANG=1 : REM BANG HEAD ON WALL
TS> 20 PRINT "BANGING HEAD"
TS> 30 BEEP .01,INT (RND*20)
TS> 40 PRINT "HEAD BANGED ";BANG;" TIMES"
TS> 50 LET BANG=BANG+1
TS> 60 GOTO 20
TS> See, I managed to do the same thing with less lines (even more if I
TS> wasn't wasting time with the BEEP command!
Good boy, now go and tell mickeysoft :-)
Greetings,
Martin
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: Zander Quack wrote in message <3509b...@news1-hme0.mcmail.com>...
Here we go again...
Bug Byte... NOT Software projects...
(PLEASE! Let this be the last time....)
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______________________________________________________________________________
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Oh. Umm, So you don't want a note of it then? Sniff. I'll just go out and
get drunk then. Chin chin!
Gerard
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where you're always likely to get a good POKE (fnar!)
Or look for speccy games using the NVG catalogue at:
http://www.fortunecity.com/skyscraper/tyrell/95/index.html
[snip]
> If you really wanted to do something good, you should have done:
> 10 LET BANG = 1 : REM BANG HEAD ON WALL
> 20 PRINT "BANGING HEAD": BEEP .01, INT (RND * 20): PRINT "HEAD BANGED "; BANG; " TIMES": LET BANG = BANG + 1: GOTO 20
> Two lines, see?
> Or you could have coded it in assembler ;)
Or on one line:
10 LET bang=1: PRINT "Banging head": BEEP .1,RND*20: PRINT "Banged head ";bang;" times": POKE 23618,10: POKE 23619,0: POKE 23620,2
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Stuart Brady wrote in message ...
>In article <zJUygDA2...@thespian.demon.co.uk>, The Starglider
><starg...@thespian.d.c.u> writes
>>A fair while ago <jjqE$AAvm6...@wholehog.demon.co.uk>, Stuart Brady
>><stu...@wholehog.demon._nospam_.uk> said something along the lines of
>>>In article <hmag1kk...@hammer.thor.cam.ac.uk>, Philip Kendall
>>><pa...@cam.ac.uk> writes
>>>>Lo...@My.Sig writes:
[loadsa slow BASIC snipped]
>Or you could have coded it in assembler ;)
Is that a challenge? Mmm...
Here's a 5 minute attempt, yeah, I'm waiting for the improved optimised
flashy version from whoever has even more time... (and the bugs pointed
out - whoops - who wrote that - my code is never buggy! :-)
bangloop:
ld b,40
call printbanghead
;could add beep code here but I can't remember the Speccy ROM
;call and too lazy to write the OUT code myself.
;flashing the border is left as a pointless (and easy) reader exercise
;oh, and has anyone noticed my tendency to make the comments
;10x larger than the source code itself? (where 10x is an infinite value :-)
djnz bangloop
ret
printbanghead:
push bc ;maybe I could use H or L above instead of b for counter,
;I cant remember which reg's get changed by 8852....
ld de,bangtxt
ld bc,bangtxtln
call 8852 ;the Speccy string character printer routine, if I remember
right
pop bc
ret
bangtxt
[optional line] defb 17,4,16,2 ;for colours
defm "Banging head on wall"
defb 13
bangtxtln equ $-bangtxt
Unfortunately this won't compile on most Speccy assemblers cos they dont
like the colon at the end of the labels (and label length is too long to fit
on _some_).
Me thinks me ought to get out more often.
John / Datasoft of United Minds.
: Or on one line:
: 10 LET bang=1: PRINT "Banging head": BEEP .1,RND*20: PRINT "Banged head ";bang;" times": POKE 23618,10: POKE 23619,0: POKE 23620,2
10 LET bang=1: PRINT "Banging head": FOR N = 1 TO 2 STEP 0: BEEP .1,RND*20:
PRINT "Banged head ";bang;" times":LET bang=bang+1:NEXT N
------------- http://www.seasip.demon.co.uk/index.html --------------------
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:-------------------------------------------------------------------------)
[Assembly head banging program snipped]
Aha! We have found our sad volunteer!
>Aha! We have found our sad volunteer!
Now just write it up for the CSSCGC...
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