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Zander Quack

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Mar 13, 1998, 3:00:00 AM3/13/98
to

What is this number, it comes up in Grand Theft Auto, and I was referred
here.

Kev Watkins

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Mar 13, 1998, 3:00:00 AM3/13/98
to

Probably the most remembered cheat of all time. Type it in on Manic Miner
for level skip.

Kev

--
kevin....@balliol.oxford.ac.uk

Maintainer of the Wally Week Webpage : http://www.soft.net.uk/watkins/wally

Zander Quack <z.q...@mindless.com> wrote in article
<3509b...@news1-hme0.mcmail.com>...

Joe Mackay

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Mar 13, 1998, 3:00:00 AM3/13/98
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>> What is this number, it comes up in Grand Theft Auto, and I was referred
>> here.

>Probably the most remembered cheat of all time. Type it in on Manic Miner
>for level skip.

Does the number have any significance? I mean, was it Matthew Smith's parents' phone number or something?

--
------ Joe Mackay ------------- DIE, SPAM, DIE! ------
------------------------------------------------------
Harry Hill quote:
Oh, Mrs Ashdown! Why your boy's face so dry and wrinkled?


Dean Liversidge

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Mar 14, 1998, 3:00:00 AM3/14/98
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"Zander Quack" <z.q...@mindless.com> wrote:

>What is this number, it comes up in Grand Theft Auto, and I was referred
>here.

It's the cheat code for Bug-Byte's version of Manic Miner.

Type the code, and see a boot apear where the lives are, then press
numbers 1 to 5 allong with 6 to jump levels, binary applies to level
numbers.

steve watts

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Mar 14, 1998, 3:00:00 AM3/14/98
to

Is this code supposed to work on the PC version of Manic Miner too ?

Lo...@my.sig

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Mar 14, 1998, 3:00:00 AM3/14/98
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In his obvious haste, Zander Quack <z.q...@mindless.com> babbled thusly:
: What is this number, it comes up in Grand Theft Auto, and I was referred
: here.

Here we go again....
It's a cheat for one of THE classic games for the speccy.

Now, perform this little program after I tell you....
10 BAND HEAD ON WALL
20 GOTO 10

Manic Miner ring any bells?
Errr... Or was it JSW? Hmmmm....
MM I think. Before Software projects took over.
--
______________________________________________________________________________
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mr-g...@the.martian.madhouse

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Mar 14, 1998, 3:00:00 AM3/14/98
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On Sat, 14 Mar 1998 13:33:57 +0000, steve watts
<stephe...@virgin.net> wrote:

>Is this code supposed to work on the PC version of Manic Miner too ?

No

steve watts

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Mar 15, 1998, 3:00:00 AM3/15/98
to
Why not ?

Philip Kendall

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Mar 15, 1998, 3:00:00 AM3/15/98
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steve watts <stephe...@virgin.net> writes:

> > On Sat, 14 Mar 1998 13:33:57 +0000, steve watts
> > <stephe...@virgin.net> wrote:
> >
> > >Is this code supposed to work on the PC version of Manic Miner too ?
> >
> > No
> Why not ?

Because Andy put a different code in :-)

Phil

--
/ Philip Kendall (pa...@cam.ac.uk pa...@kendalls.demon.co.uk) \
| http://www.geocities.com/SiliconValley/Park/5427/spectrum.htm |
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Philip Kendall

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Mar 15, 1998, 3:00:00 AM3/15/98
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Lo...@My.Sig writes:

> Now, perform this little program after I tell you....
> 10 BAND HEAD ON WALL
> 20 GOTO 10

I object: that isn't proper Spectrum BASIC. What relevance does this
have on the group? :-)

Stuart Brady

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Mar 15, 1998, 3:00:00 AM3/15/98
to

In article <hmag1kk...@hammer.thor.cam.ac.uk>, Philip Kendall
<pa...@cam.ac.uk> writes

>Lo...@My.Sig writes:
>
>> Now, perform this little program after I tell you....
>> 10 BAND HEAD ON WALL
>> 20 GOTO 10
>
>I object: that isn't proper Spectrum BASIC. What relevance does this
>have on the group? :-)
>
He could have did it like this:

10 LET BANG = 1
20 GOSUB 40: REM BANG HEAD ON WALL
30 GOTO 20
40 PRINT "BANGING HEAD ON WALL"
50 LET BANG = BANG + 1
60 PRINT "HEAD BANGED "; BANG; " TIMES"
70 RETURN
--
Stuart Brady
Replace nospam with co and remove the _s to reply.

The Starglider

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Mar 15, 1998, 3:00:00 AM3/15/98
to

A fair while ago <jjqE$AAvm6...@wholehog.demon.co.uk>, Stuart Brady
<stu...@wholehog.demon._nospam_.uk> said something along the lines of

>In article <hmag1kk...@hammer.thor.cam.ac.uk>, Philip Kendall
><pa...@cam.ac.uk> writes
>>Lo...@My.Sig writes:
>>
>>> Now, perform this little program after I tell you....
>>> 10 BAND HEAD ON WALL
>>> 20 GOTO 10
>>
>>I object: that isn't proper Spectrum BASIC. What relevance does this
>>have on the group? :-)
>>
>He could have did it like this:
>
>10 LET BANG = 1
>20 GOSUB 40: REM BANG HEAD ON WALL
>30 GOTO 20
>40 PRINT "BANGING HEAD ON WALL"
>50 LET BANG = BANG + 1
>60 PRINT "HEAD BANGED "; BANG; " TIMES"
>70 RETURN
Or how about:
10 LET BANG=1 : REM BANG HEAD ON WALL
20 PRINT "BANGING HEAD"
30 BEEP .01,INT (RND*20)
40 PRINT "HEAD BANGED ";BANG;" TIMES"
50 LET BANG=BANG+1
60 GOTO 20

See, I managed to do the same thing with less lines (even more if I
wasn't wasting time with the BEEP command!
--
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Stuart Brady

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Mar 15, 1998, 3:00:00 AM3/15/98
to

In article <zJUygDA2...@thespian.demon.co.uk>, The Starglider
<starg...@thespian.d.c.u> writes

>Or how about:

It's supposed to waste lines, you fool >:-)

10 LET BANG = 1
20 GOSUB 40: REM BANG HEAD ON WALL
30 GOTO 20
40 PRINT "BANGING HEAD ON WALL"

50 BEEP 0.01, INT (RND * 20)


50 LET BANG = BANG + 1
60 PRINT "HEAD BANGED "; BANG; " TIMES"
70 RETURN

You see, mine's crap (in a funky skillo sort of way?)

If you really wanted to do something good, you should have done:

10 LET BANG = 1 : REM BANG HEAD ON WALL
20 PRINT "BANGING HEAD": BEEP .01, INT (RND * 20): PRINT "HEAD BANGED "
BANG; " TIMES": LET BANG = BANG + 1: GOTO 20

Two lines, see?
Or you could have coded it in assembler ;)

Fraser Muir

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Mar 15, 1998, 3:00:00 AM3/15/98
to

Zander Quack wrote in message <3509b...@news1-hme0.mcmail.com>...


>What is this number, it comes up in Grand Theft Auto, and I was referred
>here.
>
>

It was/is the cheat code for Manic Miner by Software Projects.

It was the programmers' telephone number at the time (Matthew Smith)

Cheers,
Fraser Muir

The Starglider

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Mar 15, 1998, 3:00:00 AM3/15/98
to

A fair while ago <oSRWDGAA...@wholehog.demon.co.uk>, Stuart Brady

<stu...@wholehog.demon._nospam_.uk> said something along the lines of
>If you really wanted to do something good, you should have done:
>
>10 LET BANG = 1 : REM BANG HEAD ON WALL
>20 PRINT "BANGING HEAD": BEEP .01, INT (RND * 20): PRINT "HEAD BANGED "
>BANG; " TIMES": LET BANG = BANG + 1: GOTO 20
>
>Two lines, see?
>Or you could have coded it in assembler ;)
Cramming all the commands into two lines isn't shortnening it, just
using less line numbers, so that doesn't count.

And if anyone ever wrote the above in assembly, then they really need to
get out more!

Stuart Brady

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Mar 15, 1998, 3:00:00 AM3/15/98
to

In article <hfzWVCAr...@thespian.demon.co.uk>, The Starglider
<starg...@thespian.d.c.u> writes

>A fair while ago <oSRWDGAA...@wholehog.demon.co.uk>, Stuart Brady
><stu...@wholehog.demon._nospam_.uk> said something along the lines of
>>If you really wanted to do something good, you should have done:
>>
>>10 LET BANG = 1 : REM BANG HEAD ON WALL
>>20 PRINT "BANGING HEAD": BEEP .01, INT (RND * 20): PRINT "HEAD BANGED "
>>BANG; " TIMES": LET BANG = BANG + 1: GOTO 20
>>
>>Two lines, see?
>>Or you could have coded it in assembler ;)
>Cramming all the commands into two lines isn't shortnening it, just
>using less line numbers, so that doesn't count.
>
>And if anyone ever wrote the above in assembly, then they really need to
>get out more!

Anyone who cares about this crap program needs to get out more ;)

Kev Watkins

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Mar 16, 1998, 3:00:00 AM3/16/98
to

Which is?

Kev

--
kevin....@balliol.oxford.ac.uk

Maintainer of the Wally Week Webpage : http://www.soft.net.uk/watkins/wally
>

Kev Watkins

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Mar 16, 1998, 3:00:00 AM3/16/98
to

I think it was Matt Smith's phone number.

Kev


> >> What is this number, it comes up in Grand Theft Auto, and I was
referred
> >> here.
>

Andrew Broad

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Mar 16, 1998, 3:00:00 AM3/16/98
to

Joe Mackay wrote:

> Does the number have any significance? I mean, was it Matthew Smith's parents' phone number or something?

I've read conflicting sources, one of which said it was his own number,
the other his girlfriend's number. Apparently the next owners of that
number had a lot of hassle with Manic Miner fans ringing it!


Andrew Broad
http://www.cs.man.ac.uk/~broada/
http://www.cs.man.ac.uk/~broada/spectrum/
http://www.cs.man.ac.uk/~broada/spectrum/willy/

James Shaw

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Mar 16, 1998, 3:00:00 AM3/16/98
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"Kev Watkins" <kevin....@balliol.ox.ac.uk> wrote:

>Which is?

in the source code.

Jim

Derek Jolly

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Mar 16, 1998, 3:00:00 AM3/16/98
to

The following message was allegedly written by
"Fraser Muir" <frase...@lineone.net> in
comp.sys.sinclair, but I don't believe it myself.
I reckon it's all a conspiracy.

>
> Zander Quack wrote in message <3509b...@news1-hme0.mcmail.com>...

>>What is this number, it comes up in Grand Theft Auto, and I was referred
>>here.
>>
>>

> It was/is the cheat code for Manic Miner by Software Projects.

Whoops, you got that wrong. :) It was the code for the original
Bug-Byte version. The Software Projects version had
TYPEWRITER as a cheat code.
--
Derek Jolly (jol...@xtetraworld.com) (Remove the 'x' for e-mail)

- Did you hear about the Buddhist who refused his dentist's novocaine
- during root canal work? He wanted to transcend dental medication.


Philip Kendall

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Mar 16, 1998, 3:00:00 AM3/16/98
to

In article <01bd50a3$93ccb640$d081...@163.1.129.208.ox.ac.uk>, Kev
Watkins <kevin....@balliol.ox.ac.uk> wrote

[Manic Miner PC cheat code]

>Which is?

In the source code :-)

Phil (this isn't deliberately unhelpful, I left my copy of the source at
Uni, sorry...)

\ Looking for something?: http://drson.vse.cz/snapsearch/ /

Lo...@my.sig

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Mar 16, 1998, 3:00:00 AM3/16/98
to

In his obvious haste, Fraser Muir <frase...@lineone.net> babbled thusly:

: Zander Quack wrote in message <3509b...@news1-hme0.mcmail.com>...


:>What is this number, it comes up in Grand Theft Auto, and I was referred
:>here.
:>
:>
: It was/is the cheat code for Manic Miner by Software Projects.

Bug Byte. Not Software Projects.

C.Rothwell

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Mar 16, 1998, 3:00:00 AM3/16/98
to


Philip Kendall wrote:

> In article <01bd50a3$93ccb640$d081...@163.1.129.208.ox.ac.uk>, Kev
> Watkins <kevin....@balliol.ox.ac.uk> wrote
>
> [Manic Miner PC cheat code]
>
> >Which is?
>
> In the source code :-)
>
> Phil (this isn't deliberately unhelpful, I left my copy of the source at
> Uni, sorry...)
>
>

its on his page at www.andyn.demon.co.uk hidden behind the = sign or
something...

>


C.Rothwell

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Mar 16, 1998, 3:00:00 AM3/16/98
to

or to save time 802926


Fraser Muir

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Mar 16, 1998, 3:00:00 AM3/16/98
to

Zander Quack wrote in message <3509b...@news1-hme0.mcmail.com>...
>What is this number, it comes up in Grand Theft Auto, and I was referred
>here.
>
>
It was/is the cheat code for Manic Miner by Software Projects.

Martin van der Zwan

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Mar 16, 1998, 3:00:00 AM3/16/98
to

On (15 Mar 98) The Starglider wrote to All...

TS> From: The Starglider <starg...@thespian.d.c.u>
TS> Organization: Starglider Productions

TS> Or how about:
TS> 10 LET BANG=1 : REM BANG HEAD ON WALL
TS> 20 PRINT "BANGING HEAD"
TS> 30 BEEP .01,INT (RND*20)
TS> 40 PRINT "HEAD BANGED ";BANG;" TIMES"
TS> 50 LET BANG=BANG+1
TS> 60 GOTO 20

TS> See, I managed to do the same thing with less lines (even more if I
TS> wasn't wasting time with the BEEP command!

Good boy, now go and tell mickeysoft :-)

Greetings,
Martin

>-----------------------------------------------------------------------<
> via JaRaSoft BBS, Steenbergen, The Netherlands The Internet Gate! <
> FidoNet 2:285/751 - +31-167-540014 V32B/VFc/V34/UUCP/FAX <
> Standard disclaimer: The views of this user are strictly his/her own. <
>-----------------------------------------------------------------------<

Lo...@my.sig

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Mar 17, 1998, 3:00:00 AM3/17/98
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In his obvious haste, Fraser Muir <frase...@lineone.net> babbled thusly:

: Zander Quack wrote in message <3509b...@news1-hme0.mcmail.com>...

Here we go again...

Bug Byte... NOT Software projects...

(PLEASE! Let this be the last time....)
--
______________________________________________________________________________
|u5...@teach.cs.keele.ac.uk| |
|Andrew Halliwell | "ARSE! GERLS!! DRINK! DRINK! DRINK!!!" |
|Principal subjects in:- | "THAT WOULD BE AN ECUMENICAL MATTER!...FECK!!!! |
|Comp Sci & Electronics | - Father Jack in "Father Ted" |

Gerard Sweeney

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Mar 17, 1998, 3:00:00 AM3/17/98
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The Starglider said
[BASIC proggy snipped, but it was about banging your head on the wall]

>
> And if anyone ever wrote the above in assembly, then they really need to
> get out more!

Oh. Umm, So you don't want a note of it then? Sniff. I'll just go out and
get drunk then. Chin chin!

Gerard

--
Gerard Sweeney - Hackers Anonymous/Team Amiga
http://www.geocities.com/SiliconValley/Lakes/4871
where you're always likely to get a good POKE (fnar!)
Or look for speccy games using the NVG catalogue at:
http://www.fortunecity.com/skyscraper/tyrell/95/index.html

Darren Salt

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Mar 18, 1998, 3:00:00 AM3/18/98
to

In message <oSRWDGAA...@wholehog.demon.co.uk>
Stuart Brady <stu...@wholehog.demon._nospam_.uk> wrote:

[snip]


> If you really wanted to do something good, you should have done:

> 10 LET BANG = 1 : REM BANG HEAD ON WALL

> 20 PRINT "BANGING HEAD": BEEP .01, INT (RND * 20): PRINT "HEAD BANGED "; BANG; " TIMES": LET BANG = BANG + 1: GOTO 20

> Two lines, see?
> Or you could have coded it in assembler ;)

Or on one line:

10 LET bang=1: PRINT "Banging head": BEEP .1,RND*20: PRINT "Banged head ";bang;" times": POKE 23618,10: POKE 23619,0: POKE 23620,2

--
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| arcsalt@spuddy,mew,co,uk | Season ticket | free mail, news | Acorn Risc PC,
| darren,salt@unn,ac,uk | nr Ashington, Northumberland | BBC Master
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John Garner

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Mar 21, 1998, 3:00:00 AM3/21/98
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--

Stuart Brady wrote in message ...
>In article <zJUygDA2...@thespian.demon.co.uk>, The Starglider
><starg...@thespian.d.c.u> writes
>>A fair while ago <jjqE$AAvm6...@wholehog.demon.co.uk>, Stuart Brady


>><stu...@wholehog.demon._nospam_.uk> said something along the lines of

>>>In article <hmag1kk...@hammer.thor.cam.ac.uk>, Philip Kendall
>>><pa...@cam.ac.uk> writes
>>>>Lo...@My.Sig writes:


[loadsa slow BASIC snipped]

>Or you could have coded it in assembler ;)

Is that a challenge? Mmm...

Here's a 5 minute attempt, yeah, I'm waiting for the improved optimised
flashy version from whoever has even more time... (and the bugs pointed
out - whoops - who wrote that - my code is never buggy! :-)

bangloop:
ld b,40
call printbanghead
;could add beep code here but I can't remember the Speccy ROM
;call and too lazy to write the OUT code myself.
;flashing the border is left as a pointless (and easy) reader exercise
;oh, and has anyone noticed my tendency to make the comments
;10x larger than the source code itself? (where 10x is an infinite value :-)
djnz bangloop
ret

printbanghead:
push bc ;maybe I could use H or L above instead of b for counter,
;I cant remember which reg's get changed by 8852....
ld de,bangtxt
ld bc,bangtxtln
call 8852 ;the Speccy string character printer routine, if I remember
right
pop bc
ret

bangtxt
[optional line] defb 17,4,16,2 ;for colours
defm "Banging head on wall"
defb 13
bangtxtln equ $-bangtxt

Unfortunately this won't compile on most Speccy assemblers cos they dont
like the colon at the end of the labels (and label length is too long to fit
on _some_).

Me thinks me ought to get out more often.

John / Datasoft of United Minds.

John Elliott

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Mar 21, 1998, 3:00:00 AM3/21/98
to

Darren Salt (arc...@spuddy.mew.com.uk) wrote:

: Or on one line:

: 10 LET bang=1: PRINT "Banging head": BEEP .1,RND*20: PRINT "Banged head ";bang;" times": POKE 23618,10: POKE 23619,0: POKE 23620,2

10 LET bang=1: PRINT "Banging head": FOR N = 1 TO 2 STEP 0: BEEP .1,RND*20:
PRINT "Banged head ";bang;" times":LET bang=bang+1:NEXT N

------------- http://www.seasip.demon.co.uk/index.html --------------------
John Elliott |BLOODNOK: "But why have you got such a long face?"
|SEAGOON: "Heavy dentures, Sir!" - The Goon Show
:-------------------------------------------------------------------------)

The Starglider

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Mar 23, 1998, 3:00:00 AM3/23/98
to

A fair while ago <6f1cev$e...@minerva.ukc.ac.uk>, John Garner
<jm...@ukc.ac.uk> said something along the lines of

[Assembly head banging program snipped]

Aha! We have found our sad volunteer!

Ian Collier

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Mar 23, 1998, 3:00:00 AM3/23/98
to

In article <yJFywHAs...@thespian.demon.co.uk>, The Starglider <starg...@thespian.d.c.u> wrote:
>[Assembly head banging program snipped]

>Aha! We have found our sad volunteer!

Now just write it up for the CSSCGC...
--
---- Ian Collier : i...@comlab.ox.ac.uk : WWW page (including Spectrum section):
------ http://www.comlab.ox.ac.uk/oucl/users/ian.collier/imc.html

New to this group? Answers to frequently-asked questions can be had from
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