Come on Len, I need your help here to make this a successful meet (or,
failing that, just tell me when/if you're going and I'll meet you)
--
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everyone from the UK visit this site, |and post it
Tell everyone you know, on or offline |wherever you go
Cooliosity :)
--
John M Dow <j...@dowcarter.com>
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Favourite LARTs #7: The Big Scary Angle Grinder(tm)
"I don't have any solution but I certainly admire the problem."
-- Ashleigh Brilliant
Steve
http://tzxvault.retrogames.com
Lister <fa...@clara.net> wrote in message
news:6um3fu0rkqn3739dp...@4ax.com...
>Yep, I'm definately up for a trip up to bonnie Scotland ;)
I'll have to phone them up at some stage, someone remind me on
tuesday, they'll be shut right now
According to the docfile on http://www.gameonweb.co.uk/media.htm, it'll
be in Edinburgh from October '02 to February '03. Plenty of time to
organize then.
-a
>Lister <fa...@clara.net> wrote:
Oooh, cheers for that, I *have* to go there!
Sounds good - I'll see you there :o)
--
degsy. :o)
Where are we going and why am I in this handbasket?
>
>"Steve Brown" <Gil...@btinternet.com> wrote in message
>news:actuvn$sf6$1...@paris.btinternet.com...
>> Yep, I'm definately up for a trip up to bonnie Scotland ;)
>>
>> Steve
>> http://tzxvault.retrogames.com
>>
>
>Sounds good - I'll see you there :o)
So what day shall we meet then? I'm free (but not in a john inman way)
most mondays and fridays
>
>"Steve Brown" <Gil...@btinternet.com> wrote in message
>news:actuvn$sf6$1...@paris.btinternet.com...
>> Yep, I'm definately up for a trip up to bonnie Scotland ;)
>>
>> Steve
>> http://tzxvault.retrogames.com
>>
>
>Sounds good - I'll see you there :o)
Here's the press release just for good measure
The Culture and History of Videogames
Barbican Gallery
16 May - 15 September 2002
MEDIA VIEW - WEDNESDAY 15 MAY, 11AM-2PM
Game On is the first major UK exhibition to explore the vibrant
history and culture of video games from 1962-2002. This highly
interactive exhibition examines the game design process from
conceptual drawing through to the finished game and identifies the key
creative people who make them. It will explain the developments in
hardware technology from the colossal computers of the early 1960s to
the recent consoles like X-box, GameCube and PlayStation 2,
illustrating how content and technologies need each other to move
forward successfully. The influence games have had on culture in
Europe, North America and Japan will be explored, and a series of
eight new commissions by contemporary artists, architects and
designers responding to games, complements the show.
Game On is organised by the Barbican Gallery in collaboration with the
National Museums of Scotland.
This comprehensive exhibition is divided into 15 sections:
Section 1: Early Arcade Games:
This section explores the early history of arcade games. In 1962,
Steve Russell a researcher at MIT (Massachusettes Institute of
Technology) designed a game called Space War! on the DEC PDP-1
computer, the first game to be developed on a computer with a monitor,
which will be included in the display with the original paper tape
code of the game - the first piece of game software?
A range of rare vintage arcade games will be shown, such as the first
manufactured arcade game Computer Space (1971) and Pong (1972) both
developed by Nolan Bushnell, founder of Atari. Other major playable
games from this period - Space Invaders (1978), Asteroids (1979) and
Pac-Man (1980) - will also be included, along with rare ephemera such
as original publicity materials and early merchandise.
…cont/
GAME ON
/2
Section 2: Game Consoles
This section explores the story of game consoles from 1972 to the
present day. It describes and displays the range of machines produced
by Atari, Sega, Nintendo, Sony, Microsoft and others, which have
brought gaming into the home over the last 30 years. Visitors will be
able to play and see some of the key consoles, including the first one
made for the home - the Magnavox Odyssey (1972). Following the
exhibition tour, these consoles will form a unique permanent
collection at the Museum of Scotland.
Section 3: Games Families
This section looks at the world of games and examines where the
impetus for different kinds of gameplay has come from. With 35
playable games, this area is divided into three main parts and follows
the classification of games families devised by the Le Diberder
brothers in their book L'Univers des Jeux Video:
Thought Games: games which have their origins in traditional board
games and text adventure books including Puzzle Games (Mr Driller),
Classic Games (Chess), Adventure Games (Secret of Monkey Island) and
Role-Playing Games (Dragon Quest).
Action Games:
Action games in the following categories: Reflex Games (Parappa the
Rapper), Racing Games (Indy 500), Football Games (FIFA Soccer), Shoot
Em Ups (R-Type), Fight Games (Virtua Fighter 2) and Platform Games
(Pitfall).
Simulation Games:
Life Simulations including Military Strategy Sims (Metal Gear Solid
2), Sports Sims (Football Manager), Complex Sims (Sim City) and games
such as Ultima which are played within persistent online worlds.
Section 4: The Making and Marketing of Games
The game design process from concept drawing to packaged product is
examined in this section, focussing on five of the most important
games of recent times: Grand Theft Auto 3 (Rockstar Games), The
Pokémon phenomenon (GameFreak), The Sims (Maxis), Tomb Raider (Core
Design) and Final Fantasy (Square). Each display will include never
previously exhibited original character sketches and environmental
designs. Some of the key creative thinkers behind the games including
Will Wright (The Sims), Satoshi Tajiri (Pokémon), and Yoshitaka Amano
(Final Fantasy) will also be profiled.
Section 5: Games Culture - USA and Europe
This thematic section looks at the way games reflect and influence
wider culture. Key areas for consideration are the debate over
violence, the role of the independent game company and the influence
of sport on games. Playable games include Mortal Kombat II, Castle
Wolfenstein 3D and WWF Wrestling.
Also explored are some of the key game developers in North America and
Europe. Playable games will include Deus Ex (USA), Rayman (France),
and Max Payne (Finland). Consideration will also be given to game
culture in what is often referred to as ROW (rest of the world) ie in
Africa, Asia, Australia and Latin America.
…cont/
GAME ON
/3
Section 6: Games Culture - Japan
This section looks at what is distinctive about the Japanese
contribution to games and includes displays on the influence of manga
(comic book art) and anime (cartoons). Playable games will include a
version of Dragonball Z and SailorMoon.
Other important areas of Japanese game culture featured are dating
games and life simulations. One of the most well known dating games
in Japan Tokimeki Memorial will be shown in the exhibition alongside
train driving simulation game Go by Train.
Japanese games have been distributed worldwide and this section
considers how games are culturally converted or localised for overseas
consumption. The exhibition compares these differences in character
design, landscape and music in games.
Section 7: Character Design
Game characters have had a significant profile since Pac-Man was
launched in the '80s. In this section, the development of two of the
most important game characters: Sonic and Mario will be explored, and
in particular, the role of their creators, Nintendo's Shigeru Miyamoto
(Mario) and Sega's Yuji Naka (Sonic). Visitors will be able to play
two of the most important games associated with these characters Super
Mario Bros and Sonic the Hedgehog.
Section 8: Kids Games
The rich history of games designed for children is explored in this
section. Playable games include Hey You! Pikachu and Ms Pac Man.
There will also be a display of hand-held games and a collection of
portable gaming systems, including the GameBoy and MB Microvision. A
lounge area has been created for 3-5 year olds to play recently
released games.
Section 9: Sound
Sound is one of the most important aspects of game design. This
section will explore early music from the 8, 16 and 32 bit eras, sound
effects and composed music for games. Visitors will be able to play
games that have taken music as their theme including Rez and Space
Channel 5.
The area devoted to composed music will explore the work of Koichi
Sugiyama, one of Japan's leading composers who has written music for
the Dragon Quest series of games and it will also explore the work of
the prolific UK game composer Richard Jacques.
Many well-known music stars have been involved with making music for
games, including Orbital, Gorillaz and Prodigy and this section
features examples of their work.
Section 10: Cinema
Games have often been closely associated with film. This section looks
at examples of links between the two media with playable arcade games
including Star Wars (Atari) and Tron (Bally Midway), and more recent
console-based hits renowned for their dynamic game play include Golden
Eye (Rare) and Star Wars Rogue Leader (Lucas Arts).
Many films have been developed from games. Original film posters from
Super Mario Brothers, Tomb Raider and Resident Evil will be included
along with clips from film sequences which have emulated some of the
visual styles associated with games.
…cont/
GAME ON
/4
Game designers have looked to film as a source of inspiration and some
games are increasingly becoming more filmic. Here we will explore the
work of Japanese game designer Hideo Kojima who has used a range of
cinematic techniques to create drama and suspense in his recent Metal
Gear Solid games.
Section 11: Multiplayer Games
With the arrival of the network, multiplayer online gaming has become
one of the most important gaming trends of recent times and has
changed the landscape of PC, console and arcade based gaming already.
This section looks at the most popular online games, which are often
played by many thousands of people simultaneously. The exhibition
explores the social aspects of online game play and at the development
of online communities.
A changing programme of online games will be shown during the course
of the exhibition featuring the best of online and console based
multiplayer games.
Section 12: Magazines
A selection of vintage games magazines will be shown in this room.
Section 13: James Gooding - Photographs
This section displays a selection of portrait photographs of gamers by
photographer James Gooding.
Section 14: Future Technology
A range of emerging technology and content trends will be showcased,
giving some indication of the shape that gaming may take over the next
decade and will include Japanese 'communication games', Liquid Fire -
a revolutionary new type of games interface from Sony, and the latest
mobile games from Nokia, Motorola and Mitsubishi.
Past visions of Future technology including the Vectrex Imager and the
Nintendo Powerglove will also be shown.
Section 15: Screening Room
Recent television documentaries will be screened here, along with a
selection of game influenced pop videos, FMV's and Machinema (digital
movies created by online game players).
Contemporary Commissions: the 'Easter Eggs'…
Game On will showcase a series of digital-art commissions, premiering
new works by a range of leading contemporary artists. All of the
works are produced in response to computer games and provide an
examination of the strands that underlie this cultural phenomenon,
examples from cinema (Mark Dean) and music (Scanner, Lise Autogena and
Joshua Portway) to cultural stereotyping and character analysis (Tony
Ward, Nina Pope and Karen Guthrie). Games such as Sim City and Quake
have taken the gaming experience close to architectural spaces and
masterplanning in many ways and this cutting-edge development is
illustrated in a dynamic new piece by b consultants.
cont/
GAME ON
/5
Aesthetic sensibilities, style and beauty are compared and contrasted
by key SimCity and Simsville designer and painter Ocean Quigley. An
existing (Thomson and Craighead) work, Triggerhappy gives participants
the opportunity to obliterate extracts from Michael Foucault's essay
"What is the Author", in the style of Space Invaders. James Gooding's
photographic work, Players, gives a voice and a face to the broad
demographic of video game players around the country, whilst the
Carbon Lodge work, Block Mania, offers a series of highly captivating
images of game play. One of the UK's leading graffiti artists, Chu,
provides the backdrop for the US and European section of the
exhibition.
Exhibition Book
Game On: The History and Culture of Videogames includes essays by
leading commentators on computer games including Steven Poole, J.C
Herz and Henry Jenkins, published by Laurence King. Price £19.95 (188
colour illustrations) accompanies the exhibition.
Public information
Tickets/public information: 0207 638 8891 or www.gameonweb.co.uk
Admission: Adults £11; Children (5-15yrs) £5; concessions £8; under 5s
free
Advance booking is recommended (timed tickets)
Opening Times:
Daily - 10am-6pm
Late Nights - Wednesday 10am-9pm
Sunday/Bank Holidays - 12noon-6pm
Exhibition Organisation
The show has been developed between Barbican Art and the National
Museums of Scotland.
Exhibition Curators
Lucien King (Guest Curator) Lucien King has had many encounters with
videogames. Most recently he worked at Rockstar Games and before this
he worked for the gaming division of the German publisher Bertelsmann.
Conrad Bodman (Barbican Curator)
Conrad Bodman is a specialist photography and design curator. He
curated photography retrospectives for Don McCullin and David Bailey
and the successful design exhibitions The Art of the Harley and The
Art of Star Wars. He is committed to encouraging new audiences to
experience the visual arts.
Exhibition Tour
Following the Barbican, Game On will go to the Museum of Scotland,
Edinburgh (Oct '02 - Feb '03) and then to venues in Europe, America
and Japan (full details tba).
Exhibition Design - Shelton Fleming has designed the exhibition.
…cont/
GAME ON
/6
OTHER EVENTS
Art Spaces
A selection of contemporary playable arcade games will be displayed in
spaces around the Barbican.
Barbican Cinema
June-July 2002
Barbican Screen complements the exhibition with a season of films
influenced by the gaming phenomena. These are not films that are
direct adaptations of computer games such as Lara Croft: Tomb Raider,
but rather films that reflect the reciprocal interaction between the
film and gaming aesthetic. Titles include Ang Lee's Crouching Tiger,
Hidden Dragon (2000), Steven Lisberger's Tron (1982), Walter Hill's
The Driver (1978), Larry and Andy Wachowski's The Matrix (1999),
Mamoru Oshii's Avalon (2001), and David Cronenberg's eXistenZ (1999).
The film season is supported by PlayStation 2. Film in the form of
DVD plays a part of the PS2 experience, and as an extension of this
initiative, PS2 are funding a number of film making bursaries at the
London Institute. Barbican Screen is delighted that the season will
include digital shorts made by final year London Institute students.
Supported by
WINK: Augmented Environments
1 Day Seminar - 25 June 2002 in Barbican Cinema 3
Admission: £40/concessions £15 (includes admission to Game On
exhibition)
A joint event by: The Arts Council of England
Architecture Association Design Research Lab
V/SpaceLAB
Barbican Gallery
The complex demands that we increasingly place on our built
environment are leading to new approaches to design and
implementation. These new demands are: dynamic information,
flexibility of cultural and society content, trnsofrmation and
regeneration, response and adaptation. The new dynamic is faster than
ever not only for implementation, but also for changes during use.
Wink and you will miss it.
This one day seminar will comprise talks by 12 leading designers,
architects and artists who are pioneering in the context of Wink:
Augmented Environments.
Media contact: Niki Homes t: 020 7689 5660 e:
ni...@bconsultants.co.uk
…cont/
GAME ON
/7
Barbican Education
To complement the exhibition, Barbican Education has created its first
nationwide web-based schools project aimed at teachers of 8-14 year
old pupils (www.gameonweb.co.uk/education). This major project has
been devised to encourage schools to use computer games as a stimulus
for learning in key areas across the arts curriculum, and aims to
promote the learning potential of games.
To accompany the website, a specially made video for teachers to show
in the classroom, documenting the making of the popular game Black and
White, will be available. The website also features a series of
themed lessons that take pupils through the creative and imaginative
process of how a computer game is devised.
The State of Play - Saturday 18 May
Cinema 2, 1pm - 2.15pm
For this headline event, key commentators on the Games industry,
including Stuart Campbell and Charles Cecil, will discuss the role of
games in contemporary culture. The
discussion will explore the complex issues surrounding computer games
and their impact on our society, in particular the history, politics
and culture of computer games.
The End of Play - Saturday 7 September
Cinema 1, 1pm-2.15pm
For this major event, key commentators will discuss the future of
computer gaming.
The Game On Antique Roadshow - Weds 19 June & 3 July - 7.30-8.30
Visitors to the exhibition are invited to bring along their old hand
held games, consoles and software for our resident expert to value!
PRESS INFORMATION
Exhibition/interviews/images
Lisa Collins, Barbican Media Relations
t: 020 7382 7169 f: 020 7382 2308 e:
lcol...@barbican.org.uk
Exhibition Book
Laura Willis, Laurence King Publishing Ltd
t: 020 7430 8863 f: 020 7430 8880 e:
la...@laurenceking.co.uk
14 May 2002
That's where it becomes difficult. Mondays and Fridays usually involve me
being at work.
Len
--
Remove SPAMOFF to reply
"Oh, the nobility of the almost human porpoise!"
DISCLAIMER: By replying to this message, you hereby acknowledge
that the ZX Spectrum game "Robocop" was too difficult.
Maybe.
> Come on Len
*glug*
...with particular emphasis on modern day videogames. It sounds a bit pish
to be honest, not sure that I'd fork out £11 just to see some people playing
Super Mario Bros or whatever.
>
>"Lister" <fa...@clara.net> wrote in message
>news:63i6fugcrajotpurv...@4ax.com...
>>
>> So what day shall we meet then? I'm free (but not in a john inman way)
>> most mondays and fridays
>
>That's where it becomes difficult. Mondays and Fridays usually involve me
>being at work.
Ah, I forgot about jobs, not actually having one. We could make it
Saturday then
>
>"Lister" <fa...@clara.net> wrote in message
>news:bsk6fu4n6oq2gabve...@4ax.com...
>>
>> Here's the press release just for good measure
>>
>> The Culture and History of Videogames
>
>...with particular emphasis on modern day videogames. It sounds a bit pish
>to be honest, not sure that I'd fork out £11 just to see some people playing
>Super Mario Bros or whatever.
>
>Len
There should be sections for all eras, as I believe it says in the
press release
>
>"Lister" <fa...@clara.net> wrote in message
>news:6um3fu0rkqn3739dp...@4ax.com...
>> apparently the Game On exhibition of retro computing is coming to
>> Edinburgh. If I find out the dates, anyone fancy a meet there?
>
>Maybe.
>
>> Come on Len
>
>*glug*
>
You are a goldfish and I claim my bowl
> "Lister" <fa...@clara.net> wrote in message
> news:bsk6fu4n6oq2gabve...@4ax.com...
>>
>> Here's the press release just for good measure
>>
>> The Culture and History of Videogames
>
> ....with particular emphasis on modern day videogames. It sounds a bit
> pish to be honest, not sure that I'd fork out £11 just to see some
> people playing Super Mario Bros or whatever.
It certainly sounds more pish than I'd expected. There seems to be a big
jump from the early "Space War!-Space Invaders" period to the Age of
Consoles. Worrabout home computers, eh? They created the British
videogames industry in the '80s. And there's a worrying omission of
legendary names like Rob Hubbard etc. in the Sound section, too. Tsk.
Still, that's just the press release. The reality might be better. I
reckon I'll still go and have a shufti. I can always wander around
complaining loudly about the curators' ignorance and feeling superior.
Which is always fun.
--
Duncan Snowden.
6 Number too big, 760:2
>On Tuesday, Llama-Wax Len wrote:
>
>> "Lister" <fa...@clara.net> wrote in message
>> news:bsk6fu4n6oq2gabve...@4ax.com...
>>>
>
>Still, that's just the press release. The reality might be better. I
>reckon I'll still go and have a shufti. I can always wander around
>complaining loudly about the curators' ignorance and feeling superior.
>Which is always fun.
Yeah, I'll meet you there if you want, when should this potential CSS
meet happen?
> Yeah, I'll meet you there if you want, when should this potential CSS
> meet happen?
Oh, I dunno. Plenty of time yet...
--
Duncan Snowden.
H STOP in INPUT, 810:4
>On Wednesday, Lister wrote:
>
>> Yeah, I'll meet you there if you want, when should this potential CSS
>> meet happen?
>
>Oh, I dunno. Plenty of time yet...
Just wanted to get it organised well in advance
Should be, but really... it appears from reading the press release that we
all went from marvelling at the basic games run on massive machines in the
basements of the top universities to suddenly all having Mario on the
Nintendo system in the front room of every house in Britain.
And there's a lot about modern gaming, which frankly doesn't even interest
me slightly. All in all, not the best value for £11.
...so that we all have loads of time to completely forget about it...