Duncan Snowden writes:
> Adam Sampson wrote:
>> Francois LE COAT writes:
>>> I corrected the sources, loading the ZX81 program with the emulator.
>>> The actual problem is the game can't be played. The breakout
>>> graphics are drawn, but the ball is not displayed. Nothing happens.
>> One more typo: on line 10, 2S6 should be 256 (digit 5 not letter S).
>> If I load your breakout.p and fix that line, it works!
> Aha! I thought I'd caught all of those. And, now I see it, I think I
> know what happened: I was so worried about making sure the machine code
> was right, I probably just skimmed past everything before it.
> I couldn't understand why it *almost* worked. Usually when you get a
> typo in a hex listing like that, it crashes spectacularly. But it makes
> sense now.
> Great teamwork, folks! :)
I produced a video to show the work that have been done on Breakout Game
In the comment I put the paper that is the sources of the game, that
means "l'Ordinateur Individuel" #38 from June-July 1982, with the
credit from its author. I also indicate the file "breakout.p" if
somebody wants to play it, not being constrained to perform all the
work again. In facts the Breakout is very funny, and has been designed
originally by Steve Jobs and Steve Wozniak at ATARI, when it was
directed by Nolan Bushnell, assembling electronics chips ...
That game, fully playable, reminds me a lot, when I was a teenager =)
Many thanks for your kind helping.