Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Multi-Player Workstation games.

58 views
Skip to first unread message

Calvin Wang

unread,
Dec 13, 1995, 3:00:00 AM12/13/95
to
I am trying to find whether it is possible to use workstations (brand
does not matter) to run graphic and sound intensive multi-player
interactive games. An example would be netrek on Sun SparcStations I
played while I was back in university. However, I am looking for games
with graphics and sound better than those of a standard arcade. Please
e-mail me if you know any software & hardware solutions for my
request. Thanks in advance.

Calvin Wang

P.S. I would like to contact the sales department of SGI and Sun. If
they have an e-mail address, please let me know via e-mail!

Jim McBride

unread,
Dec 13, 1995, 3:00:00 AM12/13/95
to Calvin Wang
Calvin Wang wrote:
>
> I am trying to find whether it is possible to use workstations (brand
> does not matter) to run graphic and sound intensive multi-player
> interactive games. An example would be netrek on Sun SparcStations I
> played while I was back in university. However, I am looking for games

Hate to break it to you but there are very very few games out for
workstations like indys and sparcs -- doom is about it.


--
Jim McBride jmcb...@neog.com
Neoglyphics Media Corporation http://www.neog.com

Gints

unread,
Dec 14, 1995, 3:00:00 AM12/14/95
to Jim McBride
In article <30CF62...@neog.com>, Jim McBride <jmcb...@neog.com> writes:
|> Calvin Wang wrote:
|> >
|> > I am trying to find whether it is possible to use workstations (brand
|> > does not matter) to run graphic and sound intensive multi-player
|> > interactive games. An example would be netrek on Sun SparcStations I
|> > played while I was back in university. However, I am looking for games
|>
|> Hate to break it to you but there are very very few games out for
|> workstations like indys and sparcs -- doom is about it.

For SGI, try 'dog' (networked flight simulator), 'bz' (networked Battle Zone)
and 'mekton' (Most excellent texture mapped transformer robot land and
sky wars in a space station)


T. Jason Ucker

unread,
Dec 14, 1995, 3:00:00 AM12/14/95
to Calvin Wang
Calvin Wang wrote:
>
> I am trying to find whether it is possible to use workstations (brand
> does not matter) to run graphic and sound intensive multi-player
> interactive games. An example would be netrek on Sun SparcStations I
> played while I was back in university. However, I am looking for games
> with graphics and sound better than those of a standard arcade. Please
> e-mail me if you know any software & hardware solutions for my
> request. Thanks in advance.
>
> Calvin Wang
>
> P.S. I would like to contact the sales department of SGI and Sun. If
> they have an e-mail address, please let me know via e-mail!

If you're interested in high-end games, there are some sites like "Magic
Edge," which run simulation games (they have 18 simulators running off
of an Onyx).

-Jason
--
T. Jason Ucker
t...@sgi.com

Alex Madarasz

unread,
Dec 14, 1995, 3:00:00 AM12/14/95
to
In article <DJJB9o.6GK...@torfree.net>, ca...@torfree.net (Calvin Wang) writes:
> Lines: 12

>
> I am trying to find whether it is possible to use workstations (brand
> does not matter) to run graphic and sound intensive multi-player
> interactive games.

Try ftp://ftp.x.org/contrib/games/ - There's a multiplayer/ subdirectory.

Also, check out the SGI Serious Fun section at:

http://www.sgi.com/Fun/fun.html

and the SGI 3rd-Party Apps Directory at:

http://www.sgi.com/Products/appsdirectory.html

---------------------------------------------------------------------
Alex P. Madarasz, Jr. - Hughes Training, Inc. - al...@eagle.hd.hac.com

David Schmitz

unread,
Dec 14, 1995, 3:00:00 AM12/14/95
to
In article <30CF62...@neog.com> Jim McBride <jmcb...@neog.com> writes:
>Calvin Wang wrote:
>>
>> I am trying to find whether it is possible to use workstations (brand
>> does not matter) to run graphic and sound intensive multi-player
>> interactive games. An example would be netrek on Sun SparcStations I
>> played while I was back in university. However, I am looking for games

Have a look at Xpilot. It's a fantastic multi-player X game. Runs over the
net so your opponents can be anywhere in the country (or world if the
lag isn't too bad). It's a kick..

Check out URL:
http://www.schmitzware.com/xpilot.html

for more info and more xpilot links...


Cheerz,

-Smitty

Tom Benoist

unread,
Dec 14, 1995, 3:00:00 AM12/14/95
to
Jim McBride <jmcb...@neog.com> wrote:
>Calvin Wang wrote:
>>
>> I am trying to find whether it is possible to use workstations (brand
>> does not matter) to run graphic and sound intensive multi-player
>> interactive games. An example would be netrek on Sun SparcStations I
>> played while I was back in university. However, I am looking for games
>
>Hate to break it to you but there are very very few games out for
>workstations like indys and sparcs -- doom is about it.

bz and cycles are pretty nice multiplayer games.
Theres always the old standby 'dogfight' as well.

But the SGI is definately lacking commercial game applications
if thats what you mean.


_____________________________________________________________________
Tom Benoist Email: b...@ifx.com
Interactive Effects Amazon http://www.ifx.com/ie


Colby Kraybill

unread,
Dec 16, 1995, 3:00:00 AM12/16/95
to jmcb...@neog.com, co...@jihad.com
Actually there are quite a few. There's bzflag (a way better version
of bz), slot car, a couple more on the indizone cd's most of which
I don't remember the names to off the top of my head.

--
__________________________________________________________
Colby Kraybill - Silicon Graphics Inc. - col...@sgi.com

Arther Dent

unread,
Dec 17, 1995, 3:00:00 AM12/17/95
to
Colby Kraybill <col...@sgi.com> wrote:
>Actually there are quite a few. There's bzflag (a way better version
>of bz), slot car, a couple more on the indizone cd's most of which
>I don't remember the names to off the top of my head.

There's also DOOM. Lotsa fun on a few Indogo^2s. (you can download the
shareware verson form

ftp://ftp.idsoftware.com/idstuff/doom/sgi/sgixdoom1.8.tar.gz

you also need their IWAD wad file.


Arther.


Konstantin Olchanski

unread,
Dec 17, 1995, 3:00:00 AM12/17/95
to
> >> (somebody wrote:)

> >>
> >> I am trying to find whether it is possible to use workstations (brand
> >> does not matter) to run graphic and sound intensive multi-player
> >> interactive games. An example would be netrek on Sun SparcStations I
> >> played while I was back in university. However, I am looking for games


Check out NETREK and NETREK-II Paradise- http://www.pnetrek.org

C.O.

Brian P. Costello

unread,
Dec 18, 1995, 3:00:00 AM12/18/95
to
Calvin Wang wrote:
>
> I am trying to find whether it is possible to use workstations (brand
> does not matter) to run graphic and sound intensive multi-player
> interactive games. An example would be netrek on Sun SparcStations I
> played while I was back in university. However, I am looking for games
> with graphics and sound better than those of a standard arcade. Please
> e-mail me if you know any software & hardware solutions for my
> request. Thanks in advance.
>
> Calvin Wang
>
> P.S. I would like to contact the sales department of SGI and Sun. If
> they have an e-mail address, please let me know via e-mail!
Try doom with the doomarena front end on Solaris 2.4 machines.
If you like doom, this is the way to play. Note: the audio patch must
be applied to get sound to work.

Kristian Nilssen

unread,
Dec 19, 1995, 3:00:00 AM12/19/95
to
Try Xdoom, you don't get much more graphic and sound intensive
than that.

- happy chainsaws,
Kristian.

Tim Hoffman

unread,
Dec 20, 1995, 3:00:00 AM12/20/95
to
Hey

You guys should check out aviator from AHI. I don't know if you can still get it.
But from a pure networked flight sim point of view it makes dog on SGI
look quite doggy in comparison. Written back in 89, run's on an SS1, SS1+
(some of the early versions run real well in 3/80 ('030) with GX.)
class machine with GX cards full screen graphics. Uses full DTM, I have flown over
Grand Canyon, had dog fights with 6 others over Hawaii and the Bay area.

It doesn't have sound, (not that the machines weren't capable of it)
you can't land, and no machine gun's/cannons. Just FA18/X29/727 with
choice of sidewinders or radar guided missiles with see thru contrails.
Missile cam. full rotating view left right up down from cockpit.

Truly a fantastic dog fight environment. On a SS1+ you could get about 100,000
quads per second peak displayed. When you got much above that, if you had say 50
miles visibility the display rate slowed right down.

You can build your own craft. There is floating round klein bottles, shuttles etc.
I have also shot radar guided 727's from the wings of my FA18 (looks a little
strange.)

yep cool network graphic intensive games can be done with old SPARC hardware.

Rgds

Tim

In article <4ao17g$o...@gazette.engr.sgi.com>, gi...@prophet.esd.sgi.com says...


>
>In article <30CF62...@neog.com>, Jim McBride <jmcb...@neog.com> writes:

>|> Calvin Wang wrote:
>|> >
>|> > I am trying to find whether it is possible to use workstations (brand
>|> > does not matter) to run graphic and sound intensive multi-player
>|> > interactive games. An example would be netrek on Sun SparcStations I
>|> > played while I was back in university. However, I am looking for games
>|>

>|> Hate to break it to you but there are very very few games out for
>|> workstations like indys and sparcs -- doom is about it.
>

Jason Patterson

unread,
Dec 24, 1995, 3:00:00 AM12/24/95
to ti...@momentum.com.au
Tim Hoffman wrote:
> You guys should check out aviator from AHI. I don't know if you can still get it.
> But from a pure networked flight sim point of view it makes dog on SGI
> look quite doggy in comparison. Written back in 89, run's on an SS1, SS1+
> (some of the early versions run real well in 3/80 ('030) with GX.)
> class machine with GX cards full screen graphics. Uses full DTM, I have flown over
> Grand Canyon, had dog fights with 6 others over Hawaii and the Bay area.

Has anyone thought about making a version of Aviator which *doesn't*
require the GX (or derivatives). I myself (and probably many other
people too) will be upgrading soon to the new Ultra/CREATOR stuff,
and I would like to be able to run Aviator on that. :-)

Seriously, how much GX-dependent stuff can there be in the Aviator
source? Surely it could be converted to a non-device specific form
which still takes advantage of the underlying graphics hardware?
Probably not just Xlib (too slow), but perhaps something which can
optionally take advantage of DGA. IE: provide two versions like with
DOOM, one which uses Xlib and one which uses DGA to get to the
underlying GX or CREATOR or whatever...

If I had access to the Aviator source I'd consider doing it myself.


JASON PATTERSON
ja...@reflections.com.au http://www.reflections.com.au/~jason/

Imagine that CRAY decides to make a personal computer. It contains 16
`Alpha' based processors executing in parallel, has 800 megabytes of RAM,
9 Gigabytes of disk storage, a resolution of 4096 x 4096 pixels, does
24bit 3D graphics in realtime, relies entirely on voice recognition for
input, fits in your shirt pocket and costs $300. What is the first
question the computer community asks?

"Is it DOS compatible?"

Thomas Robert Washburn

unread,
Dec 24, 1995, 3:00:00 AM12/24/95
to

Jason Patterson (ja...@reflections.com.au) wrote:

> Has anyone thought about making a version of Aviator which *doesn't*
> require the GX (or derivatives). I myself (and probably many other
> people too) will be upgrading soon to the new Ultra/CREATOR stuff,
> and I would like to be able to run Aviator on that. :-)

I'm evaluating an Ultra-1 Creator 3-D for a couple of days and I'd love
to see some XGL demo applications run on the machine. Does anyone know
where I can find a copy of Leotool or other good stuff?

- Tom
tho...@cats.ucsc.edu

Zeta Technologies

unread,
Dec 30, 1995, 3:00:00 AM12/30/95
to
Jason Patterson <ja...@reflections.com.au> writes:

>Has anyone thought about making a version of Aviator which *doesn't*
>require the GX (or derivatives). I myself (and probably many other
>people too) will be upgrading soon to the new Ultra/CREATOR stuff,
>and I would like to be able to run Aviator on that. :-)

>Seriously, how much GX-dependent stuff can there be in the Aviator


>source? Surely it could be converted to a non-device specific form
>which still takes advantage of the underlying graphics hardware?
>Probably not just Xlib (too slow), but perhaps something which can
>optionally take advantage of DGA. IE: provide two versions like with
>DOOM, one which uses Xlib and one which uses DGA to get to the
>underlying GX or CREATOR or whatever...

>If I had access to the Aviator source I'd consider doing it myself.

Good luck.

As I recall from when we were playing around with Aviator way back
when 8-): All, or at least the vast majority of the Aviator rendering
code was hand coded in the Assembly-level equivalent instruction set
specific to the GX. It was written originally by the designers of the
GX chip/architecture in their spare time as a demonstration of what
was possible with the HW. It was distributed as a demo, then Sun
allowed the people to take the program, and form a company around it.

I was always frustrated that they did not add audio to it. However, I
can understand why, 8,000 interrupts/sec is a bit much to deal with
sometimes (note this level of interrupts was only for the SS1, SS1+,
SS2, SS Clasic, etc., not for SS10's and on).

Gordon Tomlinson

unread,
Jan 2, 1996, 3:00:00 AM1/2/96
to
k...@dcs.ed.ac.uk (Kristian Nilssen) wrote:


Hi

Where can one down load Xdoom ????

thanx

Gordon


Gilles Gravier

unread,
Jan 2, 1996, 3:00:00 AM1/2/96
to gor...@apollo13.demon.co.uk


ftp://ftp.idsoftware.com/

Look for something called sundgadoom... or similar....

Gilles.

--
---------------------=<( Gilles....@France.Sun.com
)>=---------------------
cout >> DisclaimerMessage // My company doesn't necessarily think what I
write!
"Les cons ca ose tout, c'est meme a ca qu'on les reconnait."
_Les_Tontons_Flingueurs_ (dialogues: Audiard)

Sandy Gadsby

unread,
Jan 2, 1996, 3:00:00 AM1/2/96
to
Have we tried abuse ?

http://www.crack.com

ftp.cdrom.com:/pub/abuse


Issac Osis

unread,
Jan 3, 1996, 3:00:00 AM1/3/96
to gor...@apollo13.demon.co.uk
Gordon Tomlinson wrote:
>
> k...@dcs.ed.ac.uk (Kristian Nilssen) wrote:
>
> > Try Xdoom, you don't get much more graphic and sound intensive
> >than that.
> >
> > - happy chainsaws,
> > Kristian.
>
> Hi
>
> Where can one down load Xdoom ????
>
> thanx
>
> Gordonhttp://www.idsoftware.com
--
___________________________________________________________
/ iss...@magna.com.au /
/ Creation is life without Creation there would be no life /
/ http://www.geopages.com/SiliconValley/1022 /
/__________________________________________________________/

Sriranga R. Veeraraghavan

unread,
Jan 3, 1996, 3:00:00 AM1/3/96
to
Try ftp.x.org, sundgadoom is in the contrib/games. I tried it before, doesn't
work too well under X, its okay if you have Solaris. Couldn't get the SGI version
to work though. ----ranga

0 new messages