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NEW BUNGIE GAME!!!!!!

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Eric W King

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Jan 13, 1994, 4:21:23 PM1/13/94
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Bungie's announced Marathon, their next game for the Mac. It's due out in
May, and is going to be more of a shoot 'em up. (Doomish I suppose.) than Pathways
was. It's supposedly full of all sorts of NEAT enhancements.

Texture Mapped floors and ceilings...
2x Speed improvement...
Smarter varmints to smite...


-Eric

Scott M. Rogala

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Jan 13, 1994, 6:23:45 PM1/13/94
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Eric W King (r...@athena.mit.edu) wrote:
: Bungie's announced Marathon, their next game for the Mac. It's due out in


: -Eric

What are we supposed to do til May?! :)

--
-------------------------------------------------------------------------------
Scott M. Rogala Internet: mor...@titan.ucs.umass.edu
UMass at Amherst SCO...@ids.net
"It may be that your purpose in life is simply to serve as a warning to others"

Thomas W. Davie

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Jan 14, 1994, 8:04:23 AM1/14/94
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>: -Eric


Hopefully we will NOT see the kind of hype that happened on
comp.sys.ibm.pc.games.action for about a year as DOOM was 'abou;to be
released'. I'll wish good luck to Bungie( but I suppose that hype is
inevitable about their new game, and probably deservedly ).

Tom

Jim Gaynor

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Jan 14, 1994, 9:57:29 AM1/14/94
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In article <2h658n$4...@canopus.cc.umanitoba.ca>, tda...@cc.umanitoba.ca

(Thomas W. Davie) wrote:
> In <2h4l61$t...@nic.umass.edu> mor...@twain.ucs.umass.edu (Scott M. Rogala) writes:
>
> >Eric W King (r...@athena.mit.edu) wrote:
> >: Bungie's announced Marathon, their next game for the Mac. It's due out in
> >: May, and is going to be more of a shoot 'em up. (Doomish I suppose.) than Pathways
> >: was. It's supposedly full of all sorts of NEAT enhancements.
>
> >: Texture Mapped floors and ceilings...
> >: 2x Speed improvement...
> >: Smarter varmints to smite...
>
> Hopefully we will NOT see the kind of hype that happened on
> comp.sys.ibm.pc.games.action for about a year as DOOM was 'abou;to be
> released'. I'll wish good luck to Bungie( but I suppose that hype is
> inevitable about their new game, and probably deservedly ).

Bungie was showing the new game at MacWorld SF - not a demo but they
actually had a computer on the floor running the game, and folks were
allowed to play. According the the Bungie guy on the floor, they were
already in final beta, so I'd expect to see it soon. It looked *very* nice,
but still didn't quite compare with Doom for graphics performance. And I
believe it was a 610 that they were running it on.

The varmints *are* smarter... sort of. In Pathways, the monsters always
knew where you were - even if they didn't have line-of-sight or such. The
monsters in Bungie's new game don't know where you are until the *see* you,
and will home in on your general location if you make noise with weapons
and such.

--
Jim Gaynor - <gayn...@osu.edu>
"I've seen the future. I can't afford it." - ABC
Everything said here and above is my opinion. Mine mine mine!

Tim A. Dowd

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Jan 14, 1994, 1:33:06 PM1/14/94
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In article <gaynor.4-1...@fries.ag.ohio-state.edu> Jim Gaynor,

gayn...@osu.edu writes:
>Bungie was showing the new game at MacWorld SF - not a demo but they
>actually had a computer on the floor running the game, and folks were

And, for those who care, I was told that it will most likely have copy
protection. The guy on the floor described it as asking for something
from the manual the first 3 (appx.) times you start it, and then it notes
some information about the system and stops pestering you.

I won't buy copy-protected software, but that's my hang-up (YMMV).

"Conceived in Heaven, brewed in California."--St. Stan's Brewery

Adam Millard

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Jan 14, 1994, 12:14:46 AM1/14/94
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mor...@twain.ucs.umass.edu (Scott M. Rogala) writes:

>Eric W King (r...@athena.mit.edu) wrote:
>: Bungie's announced Marathon, their next game for the Mac. It's due out in
>: May, and is going to be more of a shoot 'em up. (Doomish I suppose.) than Pathways
>: was. It's supposedly full of all sorts of NEAT enhancements.

>: Texture Mapped floors and ceilings...
>: 2x Speed improvement...
>: Smarter varmints to smite...


>: -Eric

>What are we supposed to do til May?! :)

DOOM????!!??!!
:-)


Hangin' out 'till May,
Adam.

Chris DeSalvo

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Jan 15, 1994, 2:57:38 AM1/15/94
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I played it at Macworld Expo also, I think they must have been on
powerful mind-altering drugs when they said it was 2x faster. They
hadit running side-by-side with PiD and they are almost identical in speed.

Alas, I'll probably still buy it. I commend their obvious effort in
surpassing PiD. It's not much faster, but it is a lot more fun.

Chris
--
+-----------------------------------------------------------------+
| phi...@netcom.com | Macintosh: Changing the world, |
| Chris De Salvo | one person at a time! |
| Professional Mac Geek | ----------------------------- |
| MacPlay, Irvine, CA | (I wish they'd hurry up!) |
+-----------------------------------------------------------------+

Any opinions expressed, or implied, are my own! They should not be
considered representative of the opinions or policies of my employer,
MacPlay, a division of Interplay Productions, Inc.

Paul DuBois

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Jan 15, 1994, 5:52:19 AM1/15/94
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>In article <gaynor.4-1...@fries.ag.ohio-state.edu> Jim Gaynor,
>gayn...@osu.edu writes:
>>Bungie was showing the new game at MacWorld SF - not a demo but they

It didn't look all that much more impressive than pathways. The screen
looked different. Floors were texture-mapped. The areas were still
all rectangular, and flat (no elevation). They were complaining that
everyone was saying that it looked like Wolf3d. Guess what? It does!

So, the only new "features" they commented on were:
slightly smarter enemies
texture-mapped floor and ceiling
full-sized screen

Oh well.
--
Paul DuBois have a day :| p...@soda.berkeley.edu

William T Harris

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Jan 14, 1994, 4:36:39 PM1/14/94
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In article <1994Jan14.1...@enterprise.rdd.lmsc.lockheed.com> Tim A. Dowd <bo...@lmsc.lockheed.com> writes:
>In article <gaynor.4-1...@fries.ag.ohio-state.edu> Jim Gaynor,
>gayn...@osu.edu writes:
>>Bungie was showing the new game at MacWorld SF - not a demo but they
>>actually had a computer on the floor running the game, and folks were
>
>And, for those who care, I was told that it will most likely have copy
>protection. The guy on the floor described it as asking for something
>from the manual the first 3 (appx.) times you start it, and then it notes
>some information about the system and stops pestering you.
>

<flame on>

In that case I shan't buy it.

Pathways had "Limited" copy protection, they said. It would ask you
for a manual lookup the first time you play, they said. It would not ask you
every time, they said.

* * * * W R O N G * * * *

Perhaps it is because my game and my system folder are on different hard
drives, but it has asked me for the monster pictures EVERY time I play.
Not three times, EVERY time. Not once every 12 hours, but EVERY time.
I have heard similar complaints from people who use autodoubler, Stuffit
Spacesaver, or other compression utilities. When I visited Top on my
vacation, I brought along my computer to show him my new games. I was hoping
he would be impressed by PID's graphics, plot, and sense of humor. I COULD
NOT SHOW IT TO HIM, because I had forgotten to chain the PID manual to my
computer.

IF, IF a quick patch existed that would correct this problem with PID, so
I could implement the patch and forget that it was copy-protected, then
MAYBE I would buy this new game. BUT NOOOOOOOOOO. Bungie had to prove that
they are such studs that their game either crashed or makes the monsters
invulnurable for all the obvious ways of patching it.

I shall try the new patch (zeroing out that part of the prefences file -- sorry
I forgot the poster's name) but I don't expect that it will. And if it doesn't
then I won't buy any more games from them until there is a VERIFIED,
WORKING patch that actually works on my setup.


<flame off>

If Bungie changes their minds, let me know.
Also, if someone has a WORKING patch for PID, please let me know.

Billy Harris


--

Alan D Earhart

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Jan 16, 1994, 7:21:10 PM1/16/94
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In article <1994Jan14.2...@news.uta.edu>,

William T Harris <wha...@cse.uta.edu> wrote:
>In article <1994Jan14.1...@enterprise.rdd.lmsc.lockheed.com> Tim A. Do
wd <bo...@lmsc.lockheed.com> writes:
>>In article <gaynor.4-1...@fries.ag.ohio-state.edu> Jim Gaynor,
>>gayn...@osu.edu writes:
>>>Bungie was showing the new game at MacWorld SF - not a demo but they
>>>actually had a computer on the floor running the game, and folks were
>>
>>And, for those who care, I was told that it will most likely have copy
>>protection. The guy on the floor described it as asking for something
>>from the manual the first 3 (appx.) times you start it, and then it notes
>>some information about the system and stops pestering you.
>>
>
><flame on>
>
>In that case I shan't buy it.
>
>Pathways had "Limited" copy protection, they said. It would ask you
>for a manual lookup the first time you play, they said. It would not ask you
>every time, they said.
>
> * * * * W R O N G * * * *
>
*snip*
I seem to remember that if you moved it around or had it on a different
volume (liked you described above) then you would get the annoying
copy protection every time. It happened to me but I never tried to fix
it since I had all the documentation here.

>IF, IF a quick patch existed that would correct this problem with PID, so
>I could implement the patch and forget that it was copy-protected, then
>MAYBE I would buy this new game. BUT NOOOOOOOOOO. Bungie had to prove that
>they are such studs that their game either crashed or makes the monsters
>invulnurable for all the obvious ways of patching it.

Yep. That's what they were trying to do. They wanted to prove to you
that they were all real studs. I guess the women there were outvoted
(unless they wanted to be called studs, I don't know).

>
>I shall try the new patch (zeroing out that part of the prefences file -- sorr
y
>I forgot the poster's name) but I don't expect that it will. And if it doesn't
>then I won't buy any more games from them until there is a VERIFIED,
>WORKING patch that actually works on my setup.
>
>
><flame off>
>
>If Bungie changes their minds, let me know.
>Also, if someone has a WORKING patch for PID, please let me know.
>
> Billy Harris
>
>
>--

'Ya know, before you whipped out the flame thrower I'd like to know
one thing: DID YOU EVER BOTHER TO CALL THEM ABOUT THE COPY PROTECTION?
(I'm shouting to make sure you heard me since you decided to flame
about them in this group! Insert partial smiley here).

If you did call them, what did they tell you? If not, do you expect
software to be completely bug-free? If you buy a piece of software
and there is a problem then why not do a little follow-up on your own
instead of bitching about it in a public forum (unless you get
crappy service, of course-then flame away!)

Alan

Russ Taylor

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Jan 16, 1994, 7:21:19 PM1/16/94
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William T Harris (wha...@cse.uta.edu) wrote:

: <flame on>


: If Bungie changes their minds, let me know.


: Also, if someone has a WORKING patch for PID, please let me know.

: Billy Harris

Awwwwww, pooor baby!

Can't handle a widdle bit of copy protection on his games *sniff*

I'd wager this guy just was pissed because he couldn't pirate it. PiD has
the least inoffensive copy protection I've seen in a long time, and a kick
ass playing system to boot. If you can't handle that, it's your loss.

I R A Aggie

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Jan 16, 1994, 9:33:19 PM1/16/94
to
In article <1994Jan14.2...@news.uta.edu>, wha...@cse.uta.edu
(William T Harris) wrote:

> Pathways had "Limited" copy protection, they said. It would ask you
> for a manual lookup the first time you play, they said. It would not ask you
> every time, they said.
>
> * * * * W R O N G * * * *
>
> Perhaps it is because my game and my system folder are on different hard
> drives, but it has asked me for the monster pictures EVERY time I play.
> Not three times, EVERY time. Not once every 12 hours, but EVERY time.
> I have heard similar complaints from people who use autodoubler, Stuffit
> Spacesaver, or other compression utilities.

I suspect it has to do with modification dates on the save file. I know
that I get similar behaviour if I use _Pathways into Cheating_ to hack
a save file. Any automajic compress/decompress software will probably
trigger this.

Rather annoying.

James

Mark Phaedrus

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Jan 16, 1994, 8:30:56 PM1/16/94
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In article <2hcllv$c...@pith.uoregon.edu>, rta...@cie-2.uoregon.edu (Russ
Taylor) wrote:

> Awwwwww, pooor baby!

> Can't handle a widdle bit of copy protection on his games *sniff*

> I'd wager this guy just was pissed because he couldn't pirate it. PiD has
> the least inoffensive copy protection I've seen in a long time, and a kick
> ass playing system to boot. If you can't handle that, it's your loss.

This is utterly uncalled-for; you have no idea what his motivations
are, and even if you did your snide tone doesn't make you look any better
than the copyright violators. And if you'd bothered to read his post,
you'd find that _for him_ the copy protection was _not_ inoffensive; it
asked for the manual info every time he played. Personally, I
categorically refuse to buy any game like that, precisely because it's so
annoying; I have too many books around my desk as it is, without having to
grab the manual for a game for the umpteen-dozenth time just to prove once
again that I bought it.

At the risk of actually saying something constructive about the
problem: I knew someone who had this problem with PiD and StuffIt
SpaceSaver; he eventually got around it by setting the "Don't Compress"
flag on the System Folder (and everything in it, even though the StuffIt
SpaceSaver manual says that the System Folder's contents are left
uncompressed automatically), and on the PiD folder and everything in it.
Apparently, the change in disk location that the compression/decompression
cycle causes is enough to trigger the copy protection to restart.
--
\o\Internet: phae...@halcyon.com (Seattle, WA Public Access Unix)\o\
\o\ "How'd you like to move a few steps down the food chain, pal?" \o\
\o\ If you're interested in books/stories with transformation \o\
\o\themes, or in furry/anthropomorphic art, email me, or anonymous-\o\
\o\ftp to ftp.halcyon.com and check the /local/phaedrus directory. \o\

Tim A. Dowd

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Jan 17, 1994, 11:10:09 AM1/17/94
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In article <2hcllm$n...@charm.magnus.acs.ohio-state.edu> Alan D Earhart,

aear...@magnus.acs.ohio-state.edu writes:
>If you did call them, what did they tell you? If not, do you expect
>software to be completely bug-free? If you buy a piece of software
>and there is a problem then why not do a little follow-up on your own
>instead of bitching about it in a public forum (unless you get
>crappy service, of course-then flame away!)

Please keep in mind that copy protection adds exactly zero value for the
customer--in fact it detracts from the overall value of the software.

In article <2hcllv$c...@pith.uoregon.edu> Russ Taylor,


rta...@cie-2.uoregon.edu writes:
>Awwwwww, pooor baby!
>
>Can't handle a widdle bit of copy protection on his games *sniff*
>
>I'd wager this guy just was pissed because he couldn't pirate it. PiD has
>the least inoffensive copy protection I've seen in a long time, and a kick
>ass playing system to boot. If you can't handle that, it's your loss.

Exactly, I haven't bought PID (and I won't) and that is my loss. As an
applications programmer I never add features to programs that make them
more difficult for the users. Likewise I'm not buying any more Lucas,
Graphic Simulations or Broderbund software (unless I can find out ahead
of time that it's not copy protected). Copy protection is the kind of
"solution" that adds to the problem (go ahead, assume everyone's a crook).

Again, all this is only my opinion, I'm sure there isn't a single company
out there saying "Oh my goodness, Tim Dowd isn't buying our software!"
I get enough aggravation when I'm driving--I don't need it from my
entertainment.

Mit

Eric W King

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Jan 17, 1994, 9:27:53 PM1/17/94
to
I was only telling what the Bungie Reps said, as far as speed and stuff.
There is going to be a PPC version also, so maybe that's twice as fast, who
knows. For all you folk out there who DID see it, what's it like? All I've heard
is that's it's going to be a shoot 'em up, with better graphics...The guy(s) at
Bungie has been pretty quiet/busy. (It's not the hugest company in the world.)

-Eric

Eric W King

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Jan 17, 1994, 9:41:24 PM1/17/94
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The PID copy protection worked as stated for me for a while, then it
stopped, don't know why, don't really care, it beats the hell out of other forms
of copy-protection: Code Wheels, Word look-ups, key-disks... I don't really fault
them for including copy-protection in their games. For such a small company, ANY
piracy can have a profound effect...

-Eric

Alan D Earhart

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Jan 18, 1994, 4:34:35 AM1/18/94
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In article <1994Jan17.1...@enterprise.rdd.lmsc.lockheed.com>,

Tim A. Dowd <bo...@lmsc.lockheed.com> wrote:
>In article <2hcllm$n...@charm.magnus.acs.ohio-state.edu> Alan D Earhart,
>aear...@magnus.acs.ohio-state.edu writes:
>>If you did call them, what did they tell you? If not, do you expect
>>software to be completely bug-free? If you buy a piece of software
>>and there is a problem then why not do a little follow-up on your own
>>instead of bitching about it in a public forum (unless you get
>>crappy service, of course-then flame away!)
>
>Please keep in mind that copy protection adds exactly zero value for the
>customer--in fact it detracts from the overall value of the software.
>

I can't argue with you here. The only thing it does, aside from annoying
people, is try to "dissuade" people from pirating it. I'm kinda'
straddling the fence about the detraction of value, tho' although I
agree with the zero value added.

However, that has nothing to do with what you quoted from my posting.
I flamed because the person complained in here BEFORE trying to do
something about it. He didn't call the company about the excessive
copy protection problem and he didn't try the patch. If the person
didn't have access to the Internet he would have complained to his friends
and probably would have called the company if he didn't have any other
recourse.

*snip*

>Exactly, I haven't bought PID (and I won't) and that is my loss. As an
>applications programmer I never add features to programs that make them
>more difficult for the users. Likewise I'm not buying any more Lucas,
>Graphic Simulations or Broderbund software (unless I can find out ahead
>of time that it's not copy protected). Copy protection is the kind of
>"solution" that adds to the problem (go ahead, assume everyone's a crook).

I don't mind a little copy protection. (I'd like to add that I also had the
copy protection from hell. I chose to suffer because by the time I found
out that it wasn't going to stop bugging me I didn't want to
take the chance of losing what I had done in the game. It sure was
irritating!!!)

It's everyone's choice. If a huge majority of the poeple decided that
they wouldn't buy anything that was copy protected then the companies
would have to do something about it.

>
>Again, all this is only my opinion, I'm sure there isn't a single company
>out there saying "Oh my goodness, Tim Dowd isn't buying our software!"
>I get enough aggravation when I'm driving--I don't need it from my
>entertainment.
>
>Mit
>
>"Conceived in Heaven, brewed in California."--St. Stan's Brewery

You never know! :)

I seem to get a lot of my aggravation from reading Usenet.
People shooting their mouth off without thinking (not meaning you),
people proclaiming the end is near (I know this isn't true because
I owe the IRS money and I haven't paid it yet. Gotta' love that
April 15th postmark! :)

I think I've blown enough bandwidth here! Here's to wishing and end
to copy protection!! ;)


Alan

Randy...@nrunner.mil.wi.us

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Jan 17, 1994, 9:33:39 PM1/17/94
to
<<<Perhaps it is because my game and my system folder are on different hard
drives, but it has asked me for the monster pictures EVERY time I play>>>

This is exactly the reason!!! Try it with your system folder, and your PID
game on the same HD, and after 3 times(12 hrs) and it still wants your code.
If not give Bungie a call!!!!


Randy

Jason Jones

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Jan 18, 1994, 6:21:44 PM1/18/94
to
On speed:

In the new game the player moves and turns twice as fast as in Pathways.
The frame rate, when moving the same amount of data, is almost twice as
fast as Pathways (without ceilings and floors turned on, of course).
I don't know anything about a PowerPC version which is really fast. :)

On copy-protection:

The powers that be are still undecided on this issue. At the most, there
will be a more robust (i.e., one that words regardless of compression or
system folder) version of Pathways protection, but we are considering
removing the protection completely. If your copy of Pathways asks you
a copy-protection question every time you run it, CALL BUNGIE AND TELL
THEM. That's how bugs get fixed.

Later,
Jason

Wraithe

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Jan 24, 1994, 10:16:52 AM1/24/94
to
Russ Taylor writes:
>William T Harris (wha...@cse.uta.edu) wrote:
>: If Bungie changes their minds, let me know.
>: Also, if someone has a WORKING patch for PID, please let me know.
>: Billy Harris
>Awwwwww, pooor baby!
>Can't handle a widdle bit of copy protection on his games *sniff*
>I'd wager this guy just was pissed because he couldn't pirate it. PiD has
>the least inoffensive copy protection I've seen in a long time, and a kick
>ass playing system to boot. If you can't handle that, it's your loss.

Boy, what intelligent critique. Even included the words "kick ass"
so we know yer a kewl dude. *Snort*

Well, I agree w/Harris here, Don't have a whole lot to say about it
because I finished Pathways a long time ago. However, the problem has come
up when I wanted to play it to show it to people in m'office. Since on all
my systems, I have my HD(s) partitioned, with my games on a separate
"drive" it's been asking me for p/word EVRY time.
That's not "inoffensive" it's a poorly done piece of work.
Oh, as a side note, for the folks out there, chattin' about the
Stuffit/Autodoubler/etc. It's actually the fact that it's on a diff drive,
I've had the problem with AD(what I use) before, this is different.
Me, I'll wait for a patch, or hack it m'self next game they come
out with, too.

So chill, guy, Pirates don't hate copy protection, they laugh,
break it and get a little practice in addition to pirating the game. Legit
users hate copy protection.

-Ian

+==========================================================================+
| Ian Aelfstan Mallory | "Bah, bah dad-da-da-dah, bam, bam deh-da |
| Net: Ia...@gnu.ai.mit.edu | bahnda bah-ba-whah-buh-wah wah bah wah |
| Wra...@ace.com | wah." |
|'81XLH "High plains drifter" | -Concussion Ensemble |
+==========================================================================+


Ron_Hu...@bmug.org

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Jan 20, 1994, 11:31:33 PM1/20/94
to
Randy...@nrunner.mil.wi.us writes:

>William T Harris (wha...@cse.uta.edu) wrote:
>

Not so. I have PiD on my external drive, and my system on my internal
drive. No problem. It asked me three times, and quit.

I don't know what the problem is that makes it ask every time, but
separate hard drives isn't the problem.

-Ron Hunsinger


Michael D. Galloway

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Jan 25, 1994, 11:41:14 AM1/25/94
to
In article <2i3flv$r...@usenet.INS.CWRU.Edu>
Kevin Y. Cao <ky...@po.cwru.edu> writes:

> Ron_Hu...@bmug.org
> It happened to me too!
> The game askes me every single time for the monster images.
> And I have played this game for about 3 weeks now. (much more than 3
> times).


FWIW ... PiD only asked me for the key three times.

michael

Scott Bresnahan

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Jan 25, 1994, 1:51:23 PM1/25/94
to
In article <1994Jan21.04...@bmug.org>, Ron_Hu...@bmug.org
wrote:

> Randy...@nrunner.mil.wi.us writes:
>
> >William T Harris (wha...@cse.uta.edu) wrote:
> >
> ><<<Perhaps it is because my game and my system folder are on different hard
> >drives, but it has asked me for the monster pictures EVERY time I play>>>
> >
> >This is exactly the reason!!! Try it with your system folder, and your PID
> >game on the same HD, and after 3 times(12 hrs) and it still wants your code.
> >If not give Bungie a call!!!!
>
> Not so. I have PiD on my external drive, and my system on my internal
> drive. No problem. It asked me three times, and quit.
>

In general, when a game states that you'll only have to enter the copy
protection n times when you first get the game, and you've still entering
it at n+1, n+2, n+3... times, it is usually a file compression software
conflict.

AutoDoubler causes this problem in CYAC and most other games that rely on
the game being in the same location at each launching.

The general fix: Apply the patch in Patchlist, and flame the publisher for
using copy protection.

Other fix: Flame the publisher and turn off the auto compression for the
game folder. Flame the publisher some more

(I hate copy protection.)

Hope this helps.

--

Scott Bresnahan
Software Engineer, TERC
Internet: Scott_B...@terc.edu
AppleLink: D1091 AOL: Brez

Alan D Earhart

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Jan 25, 1994, 4:48:46 PM1/25/94
to

In article <Scott_Bresnaha...@mac801.terc.edu>,

Scott Bresnahan <Scott_B...@terc.edu> wrote:
>In general, when a game states that you'll only have to enter the copy
>protection n times when you first get the game, and you've still entering
>it at n+1, n+2, n+3... times, it is usually a file compression software
>conflict.
>
>AutoDoubler causes this problem in CYAC and most other games that rely on
>the game being in the same location at each launching.
>
>The general fix: Apply the patch in Patchlist, and flame the publisher for
>using copy protection.
>
>Other fix: Flame the publisher and turn off the auto compression for the
>game folder. Flame the publisher some more
>

Yes, I've seen this method mentioned here many times. What a great
solution! Yes, let's all flame the publisher!!

Quick everybody, gather 'round my fire. Let's us invoke the mighty
god of flames... (repeat after me..)

"Hey nonny, nonny"
"unga bunga bunga" (scratch chest/groin/butt while chanting)
"bad bad Bungie...they did this on purpose....they will be sentenced
to hell (ie forced to forever use a command-line interface :)

Now the important final, last part: (repeat after me)

"I promise to be different"
"I promise to be unique"
"I promise not to repeat things other people say..."

(My deepest apologies to Steve Martin)

On the non-sarcastic side- I'm not running any compression software.
But, I had to run DIsk First Aid to do some minor repairs on my
HD, specifically the catalogue. I suspect this screwed with the
copy protection.

Also, maybe someone can come up with something intelligent to say
about this than flaming Bungie. What I mean is that although people
have been helpful in trying to suggest how to fix it, more often than
not I see posts by people screaming flames, flames.... Gosh, maybe we could
TALK to them about it?? I know they are on America Online (I don't
know if the have an email address there but I suspect they do). I
also have an account there.

So, what I propose is this: why don't we put together a list of the
problems and tell them that we would like the next game to not have
copy protection (or whatever a number of people decide on). Then,
put it up here and see how many people go along with it and would
put their name/email address on it. Finally, we can then whip it along
to them and see what happens.

So it's put up or shut-up time. Instead of just bitching about it why
not do something constructive?

Alan "waiting to see if anyone really cares or if they just
want to complain" Earhart

PS This isn't meant as a flame to you Scott.

Kevin Y. Cao

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Jan 25, 1994, 10:59:59 AM1/25/94
to

Chuck Gray

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Jan 25, 1994, 7:06:11 PM1/25/94
to
In article <2i443u$m...@charm.magnus.acs.ohio-state.edu> Alan D Earhart,

aear...@magnus.acs.ohio-state.edu writes:
>Also, maybe someone can come up with something intelligent to say
>about this than flaming Bungie. What I mean is that although people
>have been helpful in trying to suggest how to fix it, more often than

OK, here's a suggestion...
Is your PiD application and/or its preference file locked?
If so, the game may not be able to remember how many times
you've entered the monster codes, since it can't save
that info. I don't know if this is the case, I'm just guessing.

Chuck Gray chuk...@cs.utexas.edu

Alan D Earhart

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Jan 25, 1994, 11:23:14 PM1/25/94
to
In article <2i4c5j$5...@geraldo.cc.utexas.edu>,

Umm... thanks for the suggestion but I guess I wasn't real clear about
what I meant about "something intelligent to say".

What I was referring to was the fact that many people are complaining
but no one seems to be trying to do something about addressing it
to the company (Bungie). Also, I meant "fix it" in general (not just in my
case) for EVERYBODY (in other words the game does have a serious
problem that needs to be fixed).

I am hoping that there are enough people who care about writing a
letter to Bungie. One well-thought attempt on our part will do
some good (hopefully) while a bunch of complaining in this group
will probably be futile.

For the record, although the copy protection was invoked on my
game every time, I chose not to do anything about it. I had my
manual handy and I didn't want to risk losing the progress I had made
(I didn't know about the possible fixes until I was well into the game).
I would like to get an official response from them about what they
plan to do about copy protection in later games and how they plan
on not having the same problems that they did with PID.

Although, if it worked, the three time copy protection doesn't
seem that strenuous to me. However, I would rather not deal with
any copy protection and there are quite a few people out there
who feel very strongly about this.

If you do have a strong opinion about this then....

GET UP OFF OF YOUR ASS AND DO SOMETHING ABOUT IT>
DON'T JUST WHIMPER AND MOAN ABOUT IT LIKE A HELPLESS HEARD ANIMAL!!

:-p I think you get my point. Let's do something about it.

I apologize for my previous post about this being a bit muddy.

Alan
aear...@magnus.acs.ohio-state.edu

Alain Roy

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Jan 26, 1994, 10:26:02 AM1/26/94
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In article <Scott_Bresnaha...@mac801.terc.edu> Scott_B...@terc.edu (Scott Bresnahan) writes:

>The general fix: Apply the patch in Patchlist, and flame the publisher for
>using copy protection.

the patch doesn't work.

i have told the guy that puts up the patchlist multiple times. i swear it
doesn't work. trust me on this one.

-alain

Tim A. Dowd

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Jan 26, 1994, 11:13:01 AM1/26/94
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In article <2i4r7i$o...@charm.magnus.acs.ohio-state.edu> Alan D Earhart,

aear...@magnus.acs.ohio-state.edu writes:
> I would like to get an official response from them about what they
> plan to do about copy protection in later games and how they plan
> on not having the same problems that they did with PID.

Let's see, the original post in this thread was merely pointing out that
there was a new game coming out from Bungie (to compete with DOOM) and then
(eventually) I followed up just to mention that the person on the floor
at the SF MacWorld that I talked with said he thought it would be copy
protected (and I tried to describe the copy protection method as he
explained it). Many followups came in describing the perpetual manual-
look-up problem.

I seem to remember that someone eventually followed up (in a non-official
way) who seemed to have some inside information. His post indicated that
Bungie is aware of the bugs in their "unobtrusive" copy protection scheme
and that the bugs should be fixed in new games/future versions, if copy
protection is in fact used (he didn't seem to think it was a definite-for-
sure-thing-you-betcha).

So, they do know about the problems, they are doing something about them,
and if you would like to inform them of your opinion on copy protection
in general or their copy protection in particular it might be a Good Idea(tm)
to do so soon.

I realize that this is not the official response you're looking for, but
I felt obliged to repeat what was mentioned previously in this thread. I
had no intention of starting a flamewar about copy protection vs. pirates
etc., I merely wished to provide the information as provided to me because
I like to know if a game is copy protected.

ua today gone tmw

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Jan 30, 1994, 12:20:26 AM1/30/94
to
In article <2i443u$m...@charm.magnus.acs.ohio-state.edu>,

>Quick everybody, gather 'round my fire. Let's us invoke the mighty
>god of flames... (repeat after me..)
>
> "Hey nonny, nonny"
> "unga bunga bunga" (scratch chest/groin/butt while chanting)
> "bad bad Bungie...they did this on purpose....they will be sentenced
> to hell (ie forced to forever use a command-line interface :)
>
>Now the important final, last part: (repeat after me)
>
> "I promise to be different"
> "I promise to be unique"
> "I promise not to repeat things other people say..."
>
> (My deepest apologies to Steve Martin)

I don't want to be unique! ;)

(credit M.P. Flying Circus)
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