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Ambrosia is an evil company!

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David A. Kurtz

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May 7, 1995, 3:00:00 AM5/7/95
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Shame on Ambrosia! They have duped the mac gaming world into believing
that quality software should be made available for reasonable prices. Time
and time again they have released nothing but shameless entertainment for
the general Mac population, *and they show no remorse*. This is an
unforgivable act and will not go unpunished! If their next product shows
any hint of quality and any hint of being affordable, heads will roll, the
DOJ will move in and the world will be free of the evil and malice that is
Ambrosia.

And if you need a smiley, you also need some fresh air.

--
David A. Kurtz | Portions (c)1995 David A. Kurtz
da...@ucla.edu | The Microsoft Network is prohibited
dku...@lightside.com | from redistributing this work in any http://lightside.com/~dkurtz | form whatsoever.

Brian Stone

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May 7, 1995, 3:00:00 AM5/7/95
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: unforgivable act and will not go unpunished! If their next product shows
: any hint of quality and any hint of being affordable...
: DOJ

: And if you need a smiley, you also need some fresh air.

And you need to get your head examined.

Sincerly,
BAS

PS. What's a "DOJ"?

AndrewWelc

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May 7, 1995, 3:00:00 AM5/7/95
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> Shame on Ambrosia! They have duped the mac gaming world into believing
> that quality software should be made available for reasonable prices.
> Time and time again they have released nothing but shameless
> entertainment for the general Mac population, *and they show no
remorse*.

We shall enslave you all! Heil Hector! :)

Regards,

Andrew Welch
Ambrosia Software, Inc.

Mikael Pawlo

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May 7, 1995, 3:00:00 AM5/7/95
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David A. Kurtz (da...@ucla.edu) wrote:
: Shame on Ambrosia! They have duped the mac gaming world into believing

: that quality software should be made available for reasonable prices. Time
: and time again they have released nothing but shameless entertainment for

Funny text indeed, but dead wrong.
In my opinion Amrosia hasn't released a quality game since Chiral. Swoop
and Apeiron is just bad remakes of old goldies. If you like the old
gameplay you'd be better of with the newly released Williams-ports.

In my humble opinion, that is.

Mikael Pawlo

(preferable email: pa...@idg.se)

Noah Iliinsky

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May 7, 1995, 3:00:00 AM5/7/95
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In article <3oj3bd$e...@krypton.hpc.sdsmt.edu>, bas...@silver.sdsmt.edu
(Brian Stone) wrote:

> PS. What's a "DOJ"?

Department of Justice. As in "The Department of Justice is investigating
Microsoft for possible violations of anti-trust laws."

-Noah
--
nili...@reed.edu http://www.reed.edu/~niliinsk/ I use PGP.

Jeff Walther

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May 8, 1995, 3:00:00 AM5/8/95
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Brian Stone (bas...@silver.sdsmt.edu) wrote:
: : And if you need a smiley, you also need some fresh air.

: And you need to get your head examined.

: PS. What's a "DOJ"?

I think it's Department of Justice but it could be Disgusting Orange Juice.


Scott Simon

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May 8, 1995, 3:00:00 AM5/8/95
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In article <3ojfvp$2...@alecto.algonet.se>, pa...@algonet.se (Mikael Pawlo)
wrote:

You're obviously human, as we all are (except for Andrew Welch ;) ). You
don't like remakes; I happen to love them. I haven't personally played
Apeiron, but a good friend is very seriously addicted to it and he loves
Swoop, too.

If you overlook the fact that you don't happen to like "remakes," you will
certainly have to admit that Apeiron and Swoop, just like all of
Ambrosia's games, have incredible graphics and sound and are
*downloadable* for you to make up your own mind about the purchasability
(is that a word?) of the game!! Just think if they went to conventional
distribution (which will probably happen eventually) and had to charge
$40+ for their products. I give them two thumbs up for letting the public
download for free and then pay-if-you-play.

Now, since Andrew is probably reading this (can you believe he reads *all*
this stuff?), allow me to say that I *do* wish that Ambrosia's games were
playable on 16 color machines, because I am a PowerBook 180 user and am
limited to 16 colors while out of the office. I guess I am chromatically
challenged.

Yes -- the Williams-ports are pretty well done.

.scott

Nat Lanza

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May 8, 1995, 3:00:00 AM5/8/95
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Brian Stone <bas...@silver.sdsmt.edu> writes:

>PS. What's a "DOJ"?

Probably a Department Of Justice. Of course, it could be a Debasement Of
Jurisprudence, but that wouldn't make nearly as much sense.

--Nat

--
------------------------------------------------------------------------
nla...@delphi.com Sapias, vinam liques, et spatio brevi
nat_...@bcsmac.org spem longam reseces. Dum loquimur, fugerit invida
aetas: carpe diem, quam minimum credula postero.
------------------------------------------------------------------------

THUND...@news.delphi.com

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May 9, 1995, 3:00:00 AM5/9/95
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Nat Lanza <nla...@delphi.com> writes:

>Brian Stone <bas...@silver.sdsmt.edu> writes:
>
>>PS. What's a "DOJ"?
>
>Probably a Department Of Justice. Of course, it could be a Debasement Of
>Jurisprudence, but that wouldn't make nearly as much sense.

It would be a more accurate description of the Department Of Justice,
though.

________________.______.._____...___....._.....................
Chris Thomas, thund...@delphi.com, friend of the devil
" *** you have missed the point entirely *** "

Aaron L. Kroll

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May 9, 1995, 3:00:00 AM5/9/95
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In a flurry of activity, Scott Simon (ssi...@eagle.ais.net) tickled the keyboard and said:

-> Now, since Andrew is probably reading this (can you believe he reads *all*
-> this stuff?), allow me to say that I *do* wish that Ambrosia's games were
-> playable on 16 color machines, because I am a PowerBook 180 user and am
-> limited to 16 colors while out of the office. I guess I am chromatically
-> challenged.

I wish they could be played in black and white! I'm *really*
chromatically challenged with my PB145B!

--Aaron

--
*******************************************************************
Aaron L. Kroll '97----...@unix.amherst.edu---------------------
I finally broke down and made a .sig file. I'll get creative later
*******************************************************************

Markus Fritze

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May 11, 1995, 3:00:00 AM5/11/95
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Hi!

> In my opinion Amrosia hasn't released a quality game since Chiral. Swoop
> and Apeiron is just bad remakes of old goldies. If you like the old
> gameplay you'd be better of with the newly released Williams-ports.

Chiral ist a remake of the PC/Amiga/Atari ST/C64-Game called "Atomino" from
Blue Byte... The original idea comes from three young programmers, who lived
in east berlin - with the reunion of germany they went professional.

Blue Byte ported their game called Atomino also for the Mac (long ago, in
1991), but they never published the Mac version. A new mac magazin in germay
bought in 1995 the licence and put it on their cover CD-ROM. So every buyer
of the magazin get the original Atomino for free. BTW: It's quite nice (with
live tutorial, etc.) - and it works not only in 256 colors, also works in
b/w! It also looks more professional than Chiral.


MMM


David Wareing

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May 12, 1995, 3:00:00 AM5/12/95
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pa...@algonet.se (Mikael Pawlo) writes:

>David A. Kurtz (da...@ucla.edu) wrote:
>: Shame on Ambrosia! They have duped the mac gaming world into believing
>: that quality software should be made available for reasonable prices. Time
>: and time again they have released nothing but shameless entertainment for

>Funny text indeed, but dead wrong.

>In my opinion Amrosia hasn't released a quality game since Chiral. Swoop
>and Apeiron is just bad remakes of old goldies. If you like the old
>gameplay you'd be better of with the newly released Williams-ports.

Which would be an exceedingly neat trick considering neither Galaxian,
Galaga, Asteroids or Centipede have been released as Williams
emulated ports. What are you going to do? Play Microsoft Arcade
or something?

>In my humble opinion, that is.

Yup.

--
David Wareing dwar...@apanix.apana.org.au
Adelaide, South Australia
Macintosh Games & Multimedia Programming
--------------------------------------------------------------
May you live in interesting times

AndrewWelc

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May 12, 1995, 3:00:00 AM5/12/95
to
> Chiral ist a remake of the PC/Amiga/Atari ST/C64-Game called "Atomino"
> from Blue Byte... The original idea comes from three young programmers,
> who lived in east berlin - with the reunion of germany they went
> professional.

Hold it right there -- Chiral was a project that was developed to 80%
completion by a gentleman named Trevor Powell. He didn't have the time
nor the inclination to finish the project, so we bought the source code
from him and I personally finished the game.

As any of our beta testers will tell you, in this process lots of features
were thrown out, and I added numerous ideas of my own. And I have never
in my life played "Atomino", nor have I ever even seen a screenshot of it
or read a description of it.

I can't imagine the games could be that similar, seeing how many changes I
made without ever even seeing the game it is supposedly based on. C'mon
folks... this is getting silly...

wuji

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May 12, 1995, 3:00:00 AM5/12/95
to
David A. Kurtz (da...@ucla.edu) wrote:
: Shame on Ambrosia! They have duped the mac gaming world into believing
: that quality software should be made available for reasonable prices. Time
: and time again they have released nothing but shameless entertainment for
: the general Mac population, *and they show no remorse*. This is an

: unforgivable act and will not go unpunished! If their next product shows
: any hint of quality and any hint of being affordable, heads will roll, the

: DOJ will move in and the world will be free of the evil and malice that is
: Ambrosia.

: And if you need a smiley, you also need some fresh air.

Oh....puuuuhllleeeeasse. *No one* forced you to download Ambrosia's software.
*No one* forced you to register. If you don't like their stuff, then trash
it and don't ever download Ambrosia software ever again. The fact that
Andrew Welch reads all these postings shows his dedication and concern
over his products and what people actually think of his products. Unlike
a certain company (hint: their ticker symbol is MSFT) which will roll out
totally unusable products (hint: it is an upgrade from word 5.1a) that
they expect Mac users to embrace and declare as a new standard. I won't
even mention a certain spreadsheet that was released with linking errors.
And I think Mr. Welch can assure that his products are not *pathetic* Windows
ports. So get off it...

Louis Kahn

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May 12, 1995, 3:00:00 AM5/12/95
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wuji (wu...@acf2.nyu.edu) wrote:

er, I think you better go and take that breath of fresh aior the authore
advised. He was being highly sarcastic and praising Ambrosia dork.

--
******************************************************************************
________ ___.-.___ -FIRE! sir...@best.com
\______|)\_______/ ---==* Sir...@aol.com
_||___//`-' ---==* bras...@spring.com
'-._____]( Louis_...@bmug.org
http://www.best.com/~sirlou
******************************************************************************

wuji

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May 13, 1995, 3:00:00 AM5/13/95
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Louis Kahn (sir...@best.com) wrote:

: er, I think you better go and take that breath of fresh aior the authore

: advised. He was being highly sarcastic and praising Ambrosia dork.

Well, even with no sleep for three straight days because of finals,
I think it's amazing that i can still tpye :)

Morten Sidelmann

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May 14, 1995, 3:00:00 AM5/14/95
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In article <3out9p$q...@newsbf02.news.aol.com>, andre...@aol.com says...

>I can't imagine the games could be that similar, seeing how many changes

Atomino and Chiral are two different games. Granted both games use
molecules, but in Chiral you position the atoms at your will, and you
randomly get new molecules to position.
In Atomino the job is to assemble a predetermined molecule from a fixed
number of atoms placed in some sort of a maze. You can only move the
atoms up/down or left/right and the atoms stops moving when it hits an
obstacle or a wall. The level is finished when the molecule is assembled
using all atoms on screen.
In Chiral you can finish a level with leftover atoms on screen and you
can't move atoms once they've been put down only pick them up again.

Again Chiral and Atomino are definitely NOT the same game.

Atomino was a great game though and so is Chiral.
--
Morten Sidelmann - The Royal Danish School of Pharmacy
Department of Analytical & Pharmaceutical Chemistry

Denmark: Home of the Tuborg and Carlsberg Beers ;-)


AndrewWelc

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May 15, 1995, 3:00:00 AM5/15/95
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> > Again Chiral and Atomino are definitely NOT the same game.
>
> Can't speak for Atomino, but playing Chiral reminded me a lot of
Troubled
> Souls.

Chiral was released before Troubled Souls (which is a great game BTW). :)

AndrewWelc

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May 16, 1995, 3:00:00 AM5/16/95
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> > In my opinion Amrosia hasn't released a quality game since Chiral.
> > Swoop and Apeiron is just bad remakes of old goldies.
>
> You probably wouldn't want to ride a Harley, either, would you?

LOL! Maybe that's the connection... I DO ride a Harley! :) They make
very few changes each year to their models, and the difference between the
many 1340cc models is mostly aesthetic. Hmmm.

Tigger

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May 16, 1995, 3:00:00 AM5/16/95
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In article <3ojfvp$2...@alecto.algonet.se>, pa...@algonet.se (Mikael Pawlo)
wrote:
>
> In my opinion Amrosia hasn't released a quality game since Chiral. Swoop
> and Apeiron is just bad remakes of old goldies.

You probably wouldn't want to ride a Harley, either, would you?

--
| Greg Orman gr...@pomona.edu |
| A man's best friends: a Harley, a Beretta and a Gund. |

Duncan Anker

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May 24, 1995, 3:00:00 AM5/24/95
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wuji (wu...@acf2.nyu.edu) wrote:
: Louis Kahn (sir...@best.com) wrote:

^^^^^^^^^^^^^^

Can you though? :-)

You might have been better staying off the net and getting that sleep
you missed during finals, or possibly reading the entire post before
getting indignant :-)

"Do you know what irony is, Mr Baldrick?"
"Course I do. It's like goldy or bronzy, 'cept it's made of iron."


ObSomething relevant:

I don't particularly like the style of games that Ambrosia does, but having
said that, they are exceptional quality. This very definitely makes them
evil :-)

--
Duncan Anker dan...@hardy.ocs.mq.edu.au

Sometimes I... No, I don't.

AndrewWelc

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May 25, 1995, 3:00:00 AM5/25/95
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> I don't particularly like the style of games that Ambrosia does, but
> having said that, they are exceptional quality. This very definitely
> makes them evil :-)

LOL! Well hopefully we'll make something that you'll enjoy in the future.
Please also don't forget that we make more than just games!

Regards,

Andrew Welch
President
Ambrosia Software, Inc.

..........

For the latest versions of our software, technical support, and Ambrosia
news, stop by and visit the Ambrosia Software, Inc. support forums:

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