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SimCity 2000 Airports

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wils...@cpva.saic.com

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Nov 15, 1993, 11:56:22 PM11/15/93
to
I really didn't want to have to ask the world what is probably an easy
question, but after two nights of pulling my hair out, I'm left with no
other option.

What does it take to get the Sims to build an airport on land I've zoned
for one. The manual says that it must be powered. I put power lines in every
square! Commerce has been screaming for an airport for about 10 years now
and nothing gets built. I've tried making sure the area had water, I put roads
around the area, I tried zoning close to downtown, and off in the boonies,
but nothing seems to work. My population is now over 15,000 so I don't
think that's the problem. I thought maybe I had to put some money in the
budget for ports, but that search came up empty. I need help!

Al W.

Unknown

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Nov 16, 1993, 5:52:04 PM11/16/93
to
In article <1993Nov15.205622.17714@cpva> wils...@cpva.saic.com writes:
> What does it take to get the Sims to build an airport on land I've >
zoned
> for one.

It's all location. If you provide us with a detailed description of
where the airport is located (roads, zones, etc.) maybe I can help...

Adam Gordon
74375...@compuserve.com

Chris

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Nov 16, 1993, 5:02:07 PM11/16/93
to
Well, if you have power lines going through the zone, have a fiairly large zones (8X8+), have roads connecting it to a nearby Comercial,Ind, or Res zone, and make sure SimCity2K has 3 MBs of memory, it should work.

-Chris (cal...@math.utah.edu)

Al Wilson

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Nov 16, 1993, 7:46:57 PM11/16/93
to
In article <1993Nov16.2...@tigger.jvnc.net>, Adam Gordon

Thanks Adam, but 2 e-mails from the net and a call to Maxis tech. support
later, I figured the problem out. Turns out the manual left out one key
piece of info about zoning for airports. You have to zone an area at least
5 tiles wide (or long) so there's enough room for a runway. I was only
going 4x4 at most since I didn't want to waste too much money zoning. I
really should have been able to figure that out from the picture in the
manual. Oh well.
----------------------------------------------------------------------------
Disclaimer: The opinions expressed here do not reflect those of my
employer.

Frank Price

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Nov 16, 1993, 9:27:45 PM11/16/93
to
This leads to another problem in SimCity 2000 with airports that I
noticed on my copy and on a friend's. The sims build about 30
towers...what is the obsession with towers?? I see neat little hangars
in the pictures, but I don't get those, just hangars, planes, and
runways. Is this a display bug in 1.0? Does anyone get different neat
looking airports that don't look like a big field of towers around
runways?

Frank Price | wpr...@jarthur.claremont.edu

Gaylord Tang

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Nov 16, 1993, 12:34:08 PM11/16/93
to
In article <1993Nov15.205622.17714@cpva> , wils...@cpva.saic.com writes:
>What does it take to get the Sims to build an airport on land I've zoned
>for one. The manual says that it must be powered. I put power lines in
every
>square!

I could be wrong, but I don't think an airport or seaport forms in a
square where there is a power line in it. I know, this is completely
different from when you put a power line in other squares, but hey. So
maybe if you leave the power lines just on the edge, water the zone, an
airport will grow in a couple of months.

P. Ialamanna

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Nov 17, 1993, 4:42:25 AM11/17/93
to

My 5x8 airport looks pretty nice. There is a runaway, tower, radar, big hangar,
and a few assorted terminal buildings. There are some empty squares however.

--
Thanx for the memories, MJ "Men will lie on their backs, talking about the
P. Ialamanna - fall of man, and never make an effort to get up"
pa5...@uxa.cso.uiuc.edu - Henry David Thoreau

Tom Corrigan

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Nov 17, 1993, 10:30:18 AM11/17/93
to
> My 5x8 airport looks pretty nice. There is a runaway, tower, radar, big hangar,
> and a few assorted terminal buildings. There are some empty squares however.
>


I've never had a problem before, but now I seem to have one-

When my city was still fairly small (80,000-100,000) I had a really
nice (and large 15x24) airport, when I tried to bulldoze an adjoining
road, I accedently bulldozed it (you bulldoze one square of a airport, the
whole thig comes down :( )
I decided that they would rebuild (since I immediatly saw a runway
spring up), and just let them do there thing. Well, at the moment (pop 3.5
mil) my airport has all runways and nothing else. Is this OK?, or is my
Airport not being at all useful to my hard working residents?

Another question-

How many Launch Arcos does it require to see the secret of SimEarth?
I currently have 40 of them (36 filled) and still don't know the secret,
Has anyone seen it???


Thanks
Tom Corrigan
corr...@bucknell.edu

Chuck Shotton

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Nov 17, 1993, 2:04:06 PM11/17/93
to
In article <corrigan-1...@uvite05.bucknell.edu>,
corr...@bucknell.edu (Tom Corrigan) wrote:

> Another question-
>
> How many Launch Arcos does it require to see the secret of SimEarth?
> I currently have 40 of them (36 filled) and still don't know the secret,
> Has anyone seen it???
>

What does your population REALLY have to be before these start popping up?

Michael Rawdon

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Nov 17, 1993, 3:52:23 PM11/17/93
to
In <1993Nov15.205622.17714@cpva> wils...@cpva.saic.com writes:
>What does it take to get the Sims to build an airport on land I've zoned for
>one. The manual says that it must be powered. I put power lines in every
>square! Commerce has been screaming for an airport for about 10 years now and
>nothing gets built. I've tried making sure the area had water, I put roads
>around the area, I tried zoning close to downtown, and off in the boonies,
>but nothing seems to work. My population is now over 15,000 so I don't think
>that's the problem. I thought maybe I had to put some money in the budget
>for ports, but that search came up empty. I need help!

I think there's a minimum size that the airport has to be before they start
building it. I zoned about 10 acres the first time, and had the same problem
you did. My roommate suggested making it larger, so I went up to 15 acres or
so, and darned if the runways didn't go down within a few months.

--
Michael Rawdon raw...@colby.cs.wisc.edu
University of Wisconsin Computer Sciences Department, Madison, WI

Chances that a Social Security recipient has received more in benefits then he
or she contributed: 4 in 5
- Harper's Index

paul newman

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Nov 17, 1993, 4:11:33 PM11/17/93
to
Think of it this way; if your airport has no runways, you won't have any
air crashes!

Brian S. Lev

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Nov 18, 1993, 2:20:00 PM11/18/93
to
In article <CGnMv...@usenet.ucs.indiana.edu>, new...@bronze.ucs.indiana.edu (paul newman) writes...

>Think of it this way; if your airport has no runways, you won't have any
>air crashes!

Aw, c'mon -- you ever try to land a 747 on a HANGAR!?!? :-) :-)

One other note on airports... give 'em a buffer zone! I naively put a
fire house next to mine (seemed like a good idea at the time!), but had
to spend the rest of the game watching (or hearing) a plane smack into
the building at a rate of once every two minutes!

+-------------------------------------------------------------------------+
| Brian Lev, Hughes STX Corporation |
| NASAwide Automated Systems Incident Response Capability (NASIRC) |
| NASA Goddard Space Flight Center, Code 630 |
| Greenbelt, MD 20771 USA |
| phone: 1-800-7-NASIRC fax: 1-301-306-1010 |
| NCF::LEV -or- Bria...@gsfc.nasa.gov |
+-------------------------------------------------------------------------+
| "The ability of a network to knit together the members of a sprawling |
| community has proved to be the most powerul way of fostering scientific |
| advancement yet discovered." -- Peter Denning |
+-------------------------------------------------------------------------+

Zoinks Shaggy

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Nov 18, 1993, 1:58:48 PM11/18/93
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Frank Price (wpr...@jarthur.claremont.edu) wrote:
: This leads to another problem in SimCity 2000 with airports that I

This is a bug. Uggh! The problem is this: If you build a military base at
60,000 sims, the next airport you zone will only be able to produce towers or
runways. There will be a rev of SC2K out near the end of the December that
will address this problem.

-=Chris=-

--
Share and enjoy!
e-mail: zoi...@netcom.com
snail : forget it!

Kian-Tat Lim

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Nov 18, 1993, 4:19:59 PM11/18/93
to
Anyone know if there's a way to keep airplanes from hitting arcologies?
Perhaps I'm packing the arcos too densely, but it seems that an airplane goes
bang every few minutes (no damage, though).

--
Kian-Tat Lim, k...@wag.caltech.edu [RIPEM available]
Materials & Molecular Simulation Center, Caltech
Henry Spencer left-of-| signature fan

Rich 'mcmxciibo' Holmes

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Nov 21, 1993, 5:10:17 PM11/21/93
to
In article <zoinksCG...@netcom.com> zoi...@netcom.com (Zoinks Shaggy) writes:

>This is a bug. Uggh! The problem is this: If you build a military base at
>60,000 sims, the next airport you zone will only be able to produce towers or
>runways. There will be a rev of SC2K out near the end of the December that
>will address this problem.
>
>-=Chris=-

Will an updater be available?

I have a slightly different problem: At some point my commerce started
requesting an airport, which was odd because they'd already requested
one and I'd built it. It was and still is functioning fine, and in
SimCity Classic I know a second airport doesn't give you any benefits.
Still, I had lots of money and some free space, so I built a second
airport. The sims built one tower, several buildings, and no runways.
I have no military base, by the way.


A few other glitches:

I notice in airports squares with power lines are not built over,
unlike in other zones. Bug or feature?

At some point it was announced that New Jersey had developed highways.
This was odd since well over a century earlier highways had already
been announced, and by the time of the second annoucement I already
had one. Bug, or a joke on New Jersey? Which reminds me, thanks for
not implementing jughandles in SimCity...

"Nickel" is consistently misspelled in the newspaper prices.

This may be just me, but I don't understand some of the sounds I hear
sometimes. There are times I've heard what sounds like an explosion,
but no disaster notice and no damage I've ever found. What's that?


Some interface gripes:

I wish there were an easy way to "fly over" the city. I miss the
navigation box from the upper right corner of the window in SimCity
Classic.

I wish the magnifier tools worked like they do in most drawing
software: click on the tool menu and get a magnifier cursor, click
that cursor in the window and things get magnified around that point.

I wish getting the large version of the map were not a two-step
process. I wish color were used to indicate degrees of severity
instead of greyscale. I wish the large version of the map were a
little larger (but still smaller than the screen).

How come most of the advisors are white males?

I wish auto-goto had an "auto-comefrom" feature to take you back to
wherever you were before the goto.


Little stuff I love:

The traffic lights. The drive-in movie. The shadow of the airplane.
What happens when you "center" on the helicopter. (Wish I could do
that in SC Classic -- I hated jumping automatically to every little
traffic jam.) The fifth reward. Doorstops. The reaction to tax
changes.


I was up until 5 am Saturday playing this game. I've *never* stayed up
that late for a computer game before. OUTSTANDING.

--
- Rich "mcmxciibo" Holmes

The first person to say something on this Net doesn't have a chance
(and it is usually me). -- John_-_Winston

P. Ialamanna

unread,
Nov 21, 1993, 9:00:01 PM11/21/93
to

I really miss this feature too. It is a pain to use the scroll bars.


>
>I wish getting the large version of the map were not a two-step
>process. I wish color were used to indicate degrees of severity
>instead of greyscale. I wish the large version of the map were a
>little larger (but still smaller than the screen).
>

>I wish auto-goto had an "auto-comefrom" feature to take you back to
>wherever you were before the goto.
>

I wish there was an undo command for the bulldozer. I can't the
number of times I demolished an adjoining zone when trying to level
a hill or raising terrain.

I also wish I didn't have to remove the debris after bull-dozing
a zone. This is a needless task that is a pain. Why can't I just
get clear terrain after bulldozing a zone just like when I bulldoze
a road?

>
>Little stuff I love:
>
>The traffic lights. The drive-in movie. The shadow of the airplane.
>What happens when you "center" on the helicopter. (Wish I could do
>that in SC Classic -- I hated jumping automatically to every little
>traffic jam.) The fifth reward. Doorstops. The reaction to tax
>changes.

Can someone please explain to me this doorstops thingy?

I love the Coprporate headqurters and the resorts. The b&b inns are cool
too. Other good buildins are the historic office and theatre squares.


>
>I was up until 5 am Saturday playing this game. I've *never* stayed up
>that late for a computer game before. OUTSTANDING.
>
>--
>- Rich "mcmxciibo" Holmes
>
> The first person to say something on this Net doesn't have a chance
> (and it is usually me). -- John_-_Winston

Thomas W. Davie

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Nov 21, 1993, 8:18:47 PM11/21/93
to

>This may be just me, but I don't understand some of the sounds I hear
>sometimes. There are times I've heard what sounds like an explosion,
>but no disaster notice and no damage I've ever found. What's that?

I'm pretty sure thats the 'sims' demolishing a building, and
putting up a newer/more modern one. Its happens lots once your population
goes over 130,000 it seems!

>I was up until 5 am Saturday playing this game. I've *never* stayed up
>that late for a computer game before. OUTSTANDING.

I'll second that. My friend's girlfriend is *quite* mad at me for
telling him about this game. :)

Tom

Rick Russell

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Nov 21, 1993, 10:05:45 PM11/21/93
to
In article <2cp6f1$a...@vixen.cso.uiuc.edu>,
P. Ialamanna <pa5...@uxa.cso.uiuc.edu> wrote:

+In article <RSHOLMES.93...@rodan.syr.EDU>


rsho...@rodan.syr.EDU (Rich 'mcmxciibo' Holmes) writes:

+>I wish there were an easy way to "fly over" the city. I miss the
+>navigation box from the upper right corner of the window in SimCity
+>Classic.
+
+ I really miss this feature too. It is a pain to use the scroll bars.

Scroll bars? Try option-clicking the screen in the direction you want
to go.

+>I wish getting the large version of the map were not a two-step
+>process. I wish color were used to indicate degrees of severity
+>instead of greyscale. I wish the large version of the map were a
+>little larger (but still smaller than the screen).

In addition, the current "screen area" needs to be properly marked on
the map. I can't really identify how that "box" on the map screen
relates to the size and orientation of the edit screen.

+ I wish there was an undo command for the bulldozer. I can't the
+ number of times I demolished an adjoining zone when trying to level
+ a hill or raising terrain.

Bad city planning, bud. Those union workers are so reliable... :-)

--
# Rick Russell | TAMU Meteorology | rick-r...@tamu.edu #
# Fictional FBI/SS catchline: Yes, the mutant communists are ready #
# to bomb the city and assassinate the President. The mind-altering #
# drugs have been delivered. Inform Saddam Hussein and Fidel Castro. #

Eric T Pronko

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Nov 21, 1993, 11:28:36 PM11/21/93
to
In regards to those who liked the thing in the upper right hand corner
allwoing you to move easily, you can click on the map thingy which
shows structures, pollution and stuff, and drag it, and use that in
the way I think you mean.
__
/ /\
eric / e puni...@CMU.EDU hi what? / / /
-------------------------------------------------------- /_/ / /\
"hey, i didn't order any tax!" \\\ \/ /
"sylvia, i can't believe you're having an affair!" \\\ / /\
"well you know, being a cow is a recessive trait" \\\ \/ /
-------------------------------------------------------- \\\ /
\\\/

Rich 'mcmxciibo' Holmes

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Nov 22, 1993, 9:28:17 AM11/22/93
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In article <ogw3zoq00...@andrew.cmu.edu> puni...@CMU.EDU (Eric T Pronko) writes:

>In regards to those who liked the thing in the upper right hand corner
>allwoing you to move easily, you can click on the map thingy which
>shows structures, pollution and stuff, and drag it, and use that in
>the way I think you mean.

I don't think so. Yes, you can click on the map and jump immediately
to that point. But unless I've missed something, you can't fly
continuously over the city. Also when the map is small it's damn near
useless and when it's big, it obscures a big chunk of the city, so
even if you can use it to "fly" over, you wouldn't see much.

dann cutter

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Nov 22, 1993, 3:29:38 PM11/22/93
to
In article <RSHOLMES.93...@mothra.syr.EDU>, rsho...@mothra.syr.EDU
(Rich 'mcmxciibo' Holmes) wrote:


> I don't think so. Yes, you can click on the map and jump immediately
> to that point. But unless I've missed something, you can't fly
> continuously over the city. Also when the map is small it's damn near
> useless and when it's big, it obscures a big chunk of the city, so
> even if you can use it to "fly" over, you wouldn't see much.
>

try using the arrow keys on your mac, they let you scroll along the city...
_______________________________________________________________
Dann Cutter Stellar Enterprisesª / dcu...@oregon.uoregon.edu

C J Silverio

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Nov 22, 1993, 6:58:37 PM11/22/93
to
---

rsho...@rodan.syr.EDU (Rich 'mcmxciibo' Holmes) writes:
|"Nickel" is consistently misspelled in the newspaper prices.

Lots of other misspellings, too: it's/its confusion, "fascists"
(unless this misspelling is deliberate), and others.

[...]


|I wish color were used to indicate degrees of severity

|instead of greyscale.

I have to agree. The red-to-yellow severity gradient has a
definite orientation: red signals hot/dense/bad for us Westerners.
The grayscale gradient the map currently uses doesn't really
have a "hot" end for me. Use the colors! Or at *least* use
the same color palette for the edit window as for the map.
The edit window uses blue, which has a "dense" end, but the
switch is confusing.

[...]


|I was up until 5 am Saturday playing this game. I've *never* stayed up
|that late for a computer game before. OUTSTANDING.

Seconded! I spent my weekend obsessed. Of course, I've
spent my weekends obsessed with Maxis games before this.
The first SimCity kept me busy for weeks. And SimLife ran
for many many unattended ooh-la-la-packed hours while I
simulated evolution. So I'm not surprised by the quality,
but I do appreciate it! Great job!

---
C J Silverio ce...@netcom.com ce...@well.sf.ca.us
"On an occasion of this kind, it becomes more than a moral duty
to speak one's mind. It becomes a pleasure." Oscar Wilde

Chris Pearce

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Nov 22, 1993, 7:38:22 PM11/22/93
to
ce...@netcom.com (C J Silverio) writes:

>|I wish color were used to indicate degrees of severity
>|instead of greyscale.

>I have to agree. The red-to-yellow severity gradient has a
>definite orientation: red signals hot/dense/bad for us Westerners.
>The grayscale gradient the map currently uses doesn't really
>have a "hot" end for me. Use the colors! Or at *least* use
>the same color palette for the edit window as for the map.
>The edit window uses blue, which has a "dense" end, but the
>switch is confusing.

I dissent. As I am color-blind, I was elated to see the use of a
monochromatic scale to indicate density/severity. Too many times I
have been unable to distinguish warning levels in computer games.

I can easily distinguish the shades of blue. As approx 7% of all men
are color-blind, I can believe there are other relieved souls out there
also.

Your point about using the same color in the Map and Edit windows
gets my support, though.

--
Chris Pearce -- cpe...@nemesis.acs.unt.edu

Michael Sinsabaugh

unread,
Nov 23, 1993, 10:52:42 AM11/23/93
to
In article <dcutter-22...@fp1-st-affairs-2.uoregon.edu>,

dcu...@oregon.uoregon.edu (dann cutter) wrote:
>
> In article <RSHOLMES.93...@mothra.syr.EDU>, rsho...@mothra.syr.EDU
> (Rich 'mcmxciibo' Holmes) wrote:

I found out last night that if you select the centering tool, hold down the
mouse button, and move the mouse in a direction, the map will scroll in
that
direction

MacMike

C J Silverio

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Nov 23, 1993, 3:09:24 PM11/23/93
to
---

cpe...@nemesis.acs.unt.edu (Chris Pearce) writes:
|I dissent. As I am color-blind, I was elated to see the use of a
|monochromatic scale to indicate density/severity. Too many times I
|have been unable to distinguish warning levels in computer games.
|
|I can easily distinguish the shades of blue. As approx 7% of all men
|are color-blind, I can believe there are other relieved souls out there
|also.

Good point. Am I right in thinking that the most common
color deficiency is a red/green deficiency? Is blue a safe
choice?

---
c j silverio

EUGENE JOSEPH FOSS

unread,
Nov 28, 1993, 10:25:38 PM11/28/93
to
dann cutter (dcu...@oregon.uoregon.edu) wrote:

: try using the arrow keys on your mac, they let you scroll along the city...
: _______________________________________________________________
: Dann Cutter Stellar Enterprises* / dcu...@oregon.uoregon.edu

Better yet, select the centering tool. If you click and hold on the main
screen, you'll scroll at a constant speed over the ground. This works even
better than the direction thingy in the corner because you can go in any
direction at any speed.

Try it, you'll like it!

--
Eugene Foss CS/Math/Cog. Sci.
---------------------------------------------------------------------
"Eating meat on Fridays may not be a mortal sin anymore, but I
bet there are still some guys in hell doing time on a meat rap."

paul newman

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Nov 29, 1993, 9:22:10 PM11/29/93
to

Yea, but if you have no runways, (like my big city) then the planes will
never take off! Ever tried taking off a plane from a hangar?

But the funnything is, i don't have a helicopter either. You would think
a helicopter could take off from one of those airplane lots....
and my military base isn't ALL runways. it has 2 empty squares (that
used to be filled) and a tower, and 1 or 2 planes.

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