Tripp
We ALL realize it!! But it's a EXCELLANT remake with improvements over
Centipede.
---------------------------------------------------------------------
PEACE OUT!!! --Craig L. Stevenson clst...@mcs.com
---------------------------------------------------------------------
True, but _I_ didn't have Centipede for my Mac until now, a mouse is as
close to a trackball as you get without having a trackball, Centipede never
sounded *this* cool, what? you don't like Centipede?. BTW, Chiral is cool,
just not well understood in the ways of its strategies by most.
--Stupendous Man (probably registering both)
: Tripp
Everyone knows that, which YOU would know if you bothered to read this
group at all, which apparently you don't. We like it anyway.
--
\\\ _ / Gilmore Web Designer
\\\ // i r t u a l gil...@en.com "The world won't stand still..."
\\// / http://www.en.com/users/gilmore/gilmore.html
\/ \/ i S i o N s --------------- http://www.vv.com ----------------
> True, but _I_ didn't have Centipede for my Mac until now, a mouse is as
> close to a trackball as you get without having a trackball
Get a trackball: the Kenington TurboMouse.
--
Jonathan "JD" Feinberg j...@panix.com Sunny Brooklyn
Heck, I'm a 14-year-old who recognized it. Personally, I don't see what's
so great about Aperion. It just looks like Centipede with added music and
better graphics to me. What's so special about it?
--
Barry Nathan Internet e-mail: bar...@netcom.com
______________________________________________________________________________
Standards, by their very nature, are nonstandard.
Also, that old "manta" style low-profile trackball (don't know who makes it
now) is probably more like the real Centipede trackball (i.e. a small ball)
Bryan
I'll second that. I was hoping for a much greater diversion from
Centipede. As it is, it's just too frustrating for me to play (personal
opinion, of course). I'd like to have more mobility, machine gun fire, a
larger playfield, and when that nasty lobster comes out from the side, I
wish he wasn't moving so fast and erraticly.
The best adaption of a classic arcade game that I know of is Asteroids to
Maelstrom. I had my fill of Asteroids, but somehow Maelstrom was
addictive. If Apeiron was the same way, then the poster I just quoted
would not have to say "I've played enough centipede in my life."
In addition, Andrew Welch could teach Tuncer Deniz a thing or two about
how to respond to criticism, constructive or otherwise.
------------------------------------------------
Microsoft Network is prohibited from redistributing
this work in any form, in whole or in part.
Copyright John Churchill, 1995
So what you're trying to say is the game is TOO challeging for you? =)
Anyways, machine gun fire is a powerup, and its not too difficult to get.
Yes the lobsters are annoying, but practice makes perfect. Larger playing
field? This is Centipede man.
I don't understand why people don't like Apeiron but like Maelstrom. Andrew
Welch did the same thingfor both of them: took a classic arcade game, added
great 256 graphics ands neat powerups.
Dave
: I don't understand why people don't like Apeiron but like Maelstrom. Andrew
: Welch did the same thingfor both of them: took a classic arcade game, added
: great 256 graphics ands neat powerups.
Put me down as a vote against both of them. Neither is bad but
I can't understand why anyone would think they are really, really great.
Adding flashy colors, sounds and so forth just doesn't do much for me
if the game play is just like something I played years ago.
Dave
You may be right. I was not aware that Andrew Welch also created
Maelstrom. However, I saw someone write a nasty post about Apeiron and
Andrew responded really well. Tuncer Deniz would have been shitting in
his pants and calling on his AOL buddies Max and Gecko to start a massive
flame war.
>As for Apeiron, well, what can I say. Cetipede is cool, and Microsoft
>Arcade is boring. It didn't stay on my hard drive, though.
Apeiron is certainly not as fun and challenging as Maelstrom was. And as
far as I am concerned, Microsoft Arcade isn't worth the disks it's
written on.
Ummm, sorry buddy. You're a little off there.
I have no real idea what Tuncer did, I admit, but you obviously
weren't part of the select few that got extensive hate mail
from a younger Andrew Welch when Maelstrom was first released.
You see, some of us took offense to the little note that was distributed with
it which claimed Maelstrom was the best game ever written. Some of
us wondered how a game that was Asteroids with Lunatic Fringe's graphics
(at the time, rendered pixies was equated with Lunatic Fringe) could
possibly be the best anything except remake.
I kind of want to hear what Tuncer did, but reading back on this mail -
WOW - Andrew sure wasn't taking kindly to any such criticism at the time.
Perhaps he has mellowed in his years.
As for Apeiron, well, what can I say. Cetipede is cool, and Microsoft
Arcade is boring. It didn't stay on my hard drive, though.
-Adam Nash
Asterax fan
--
```
(o o)
----------------------oOO--(_)--OOo-----------------------
Adam Nash _____________
/ /|
CS 106 Section Leader /___________/ |
Gel Software, Inc. | o o o | /
adam...@cs.stanford.edu |___________|/
DFOTB
Computer Science - Stanford University
Well thanks for the compliment; I'm just not sure I agree with ya though.
:)
Regards,
Andrew Welch
Ambrosia Software, Inc.
Yes, I unfortunately took the [flame] bait... now I just ignore it.
> You see, some of us took offense to the little note that was distributed
> with it which claimed Maelstrom was the best game ever written.
::sigh:: This has been rehashed over and over again. The point simply was
that Maelstrom's description was written *for* us by a writer who enjoyed
the game. I then got flamed to no end for it, because people thought it
came across as arrogant or whatever.
Denis
--
Analyst Programmer & occasional Macintosh Consultant
Webster for: <http://WWW.Regy.Canterbury.ac.NZ/Home.html>
Information Services Section, University of Canterbury, New Zealand.
Sounds good. Joust would be another one I'd love to see done well for the Mac.
-- Harold
In article <D.Birnie-220...@regyqd.regy.canterbury.ac.nz>,
D.Bi...@Regy.Canterbury.ac.NZ (Denis Birnie) wrote:
--
"You are in a maze of twisty little messages, all different."
"Kinky: What I do. Perverted: What you do that I won't."
"You know when I get in the mashed potatoes with my doorknob, all she do is cry and cry cause the little volleyball don't have no liver or lungs..."
> Sounds good. Joust would be another one I'd love to see done well for
the Mac.
Joust has been reborn in a modest but VERY playable form, in the form of
Glypha III, from SoftDorothy. You should be able to find it at the usual
FTP sites.
Now that Andrew has done a great Centipede clone, I think it is about time for the
Ambrosia folks to create some great new ORIGINAL games instead of more Classic Arcade
Games on Steroids. Don't get me wrong... I love Maelstrom and I really like Aperion,
but I'd prefer to have a great NEW arcade game instead of a rehash (albiet a great
re-hash!). I would have voted for a Missile Command clone but the Microsoft Arcade
version is OK (the only game that was OK).
Just my 2 cents.
--Kevin Crossman
Here's my $0.02...
Anybody who flames you for EITHER of those games should just shut up and
go play something else. If they don't like it, don't pay for it- it's
shareware.
Some of those games that I (and I'm assuming you) grew up with were just
plain GREAT games- asteroids, centipede, galaxians, battlezone... why not
apply modern computing power to an old game to make it better?
One of my all time favorite arcade games was Galaga- any thoughts of
writing something similar? What's your next project?
Regards,
Gord.
P.S. Keep up the good work.
But the gameplay isn't the same. Sure, the basic concept
is the same. But then Pathways Into Darkness and Marathon
share the same basic idea as well - first person 3D
perspective, running around killing things, etc. But they
are vastly different games when you actually play them.
Regards,
-Joe
I agree -- I write the games I write because I like 'em. The next game I
personally do will likely be something completely different, simply
because I've done all of the "classic" games I wanted to do.
> One of my all time favorite arcade games was Galaga- any thoughts of
> writing something similar? What's your next project?
Funny you should say that... our next game (called Swoop) is sorta similar
to Galaga. Don't expect a clone (it isn't exactly the same, just of the
same genre), but I think you'll really like it!
I tend to agree with you; not because I have anything against revamped,
reinterpreted classic games, but simply because I've done the games I've
been wanting to do.
Stay tuned! :)
I don't suppose you're going to be looking for any beta testers will you? :-)
l8er
D
-- Harold
: > Put me down as a vote against both of them. Neither is bad but
: >I can't understand why anyone would think they are really, really great.
: >Adding flashy colors, sounds and so forth just doesn't do much for me
: >if the game play is just like something I played years ago.
: But the gameplay isn't the same. Sure, the basic concept
: is the same. But then Pathways Into Darkness and Marathon
: share the same basic idea as well - first person 3D
: perspective, running around killing things, etc. But they
: are vastly different games when you actually play them.
You are correct. The play isn't identical. But adding powerups
and some new critters doesn't really change much in my opinion.
Basically I'd rather play a new game or one in which the now
available processing power, graphics and sound really add something
instead of a rehash of an old game. Similarly I expect I'd only really
want to play both Pathways in Darkness and Marathon if they had
significantly different feels to them. I think Andrew has done a good
job (perhaps even a great job) at what he set out to do. But, to me,
its somewhat wasted effort. I don't expect everyone to share this
opinion. However, I'd appreciate it if the people who don't share this
opinion don't tell me to shut up (which has been the general tone of
the thread so far).
Dave
> Andrew Welch
> Ambrosia Software, Inc.
Seeing as you've done an Asteroids-style game, a Centipede-style game, and
you're now working on a Galaga-style game, might I ask what will come
after?
Might I hope Guantlet?
> Sounds good. Joust would be another one I'd love to see done well for
> the Mac.
Wish a stone to fly, but beware the whirlwind... :-)
Look for "Glypha III", recently posted to sumex. It's free, and I've
found it extremely playable. Maybe a little slow on lower-end machines.
--Z
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
> > Well - let me put in a vote for Donkey_Kong being the next game he gives
> > the update treatment to.
> >
>
> Sounds good. Joust would be another one I'd love to see done well
> for the Mac.
Both sound good. I would also suggest "Elevator Action" for revamping.
Mack ----- mack_s...@edges.com
P1082, University of Texas
1st Vice-President, Theta Xi Association of Texas
Lancaster Lodge #160, A.F.&A.M.
"The most beautiful thing we can experience is the
mysterious. It is the source of all true art and science."
-- Albert Einstein
- sent via an evaluation copy of BulkRate (unregistered).
> In article <3ih3oa$1l...@tiger1.ocs.lsu.edu> you write:
> > Basically I'd rather play a new game or one in which the now
> >available processing power, graphics and sound really add something
> >instead of a rehash of an old game. Similarly I expect I'd only really
> >want to play both Pathways in Darkness and Marathon if they had
> >significantly different feels to them. I think Andrew has done a good
> >job (perhaps even a great job) at what he set out to do. But, to me,
> >its somewhat wasted effort. I don't expect everyone to share this
> >opinion. However, I'd appreciate it if the people who don't share this
> >opinion don't tell me to shut up (which has been the general tone of
> >the thread so far).
> I must take exception! You say you would rather play a game in which the
> graphics and sound are fully exploited...sounds a lot to me like Marathon.
> Then you bash Marathon for having the same feel as pathways. Huh?
My fault. I knew I hadn't been clear but I needed to log
off so I didn't spend the time making myself clear.
I haven't played either Marathon or Pathways. From what I have
heard both do a good job of fully exploiting the graphics and sound
capabilities available. In fact, both games look interesting but
I'm not buying any games right now because I know they would chew up
more time then I really can afford to give them.
However, assuming that I was buying games I'd probably only
buy one of the two (Marathon or Pathways) unless something convinced
me that they are significantly different in feel/gameplay. If they
are both just first person, beautifully rendered 3D shoot-em ups
why do I need two games? However, if they have different feels
to them (if Pathways was a first person martial arts game and
Marathon was as it is now or one of them had a significant puzzle/
resource allocation side to it while the other was just a straight
blast everything) I might well get both.
To me Centipeeds, Pac Man, Defender, Joust, Asteroids and the
like don't need the extra graphics and sounds. They were great earlier.
I loved Joust and Defender. But I really don't care if they are
updated. Normally I'd consider this a matter of personal opinion
and not both to tell the entire c.s.m.g crowd this but I felt that
the others with similar opinions were being flamed without cause.
(flamed for the opinion of not caring for undated old games; flames
for being rude might have been deserved I entered the thread late
and didn't see all of the initial comments).
Dave
:Wish a stone to fly, but beware the whirlwind... :-)
:Look for "Glypha III", recently posted to sumex. It's free, and I've
:found it extremely playable. Maybe a little slow on lower-end machines.
And also look for the original arcade game ported straight from the game
board's code! I haven't seen it, but if Defender was any indication, it's
going to be an arcade-perfect (be careful what you wish for) rendition. And
if you want an improvement over the original, I'm sure someone has that in
the back of their mind as well ...
But we have....
Chiral was released by us last spring. It won the MacUser shareware of the
year award and was the only shareware game reviewed by MacWeek in the
December pre-Christmas issue. The concept is about as original as it gets,
and we are rather pleased with it.
I can send it to you on disk, or it is also available on the Internet and
teh commercial online services.
Regards,
John Haley
Marketing Manager
Ambrosia Software, Inc.
That's the second mention of Gauntlet I've seen. I'd suggest that you don't
ask Andrew to do Gauntlet--those guys who have the MARS system could easily
make a great Gauntlet episode with a heck of a lot of less effort than
having Andrew start from scratch. If you haven't downloaded Prince of
Darkness, you should probably check it out. I don't play it but I could
easily imagine it turning into a great version of Gauntlet.
Personally, I'd like to see a souped up version of the Star Wars video game--
that b&w version I played doesn't quite do it for me. :)
Jonathan
Steve
________________________________________________________________________
Stephen J. Jonke "Not the Craw, the Craw!" - The Craw
NASA/Goddard Space Flight Center
Systems and Software Environments FAX: (301) 286-1768
Section/522.1 Phone: (301)-286-4196
Greenbelt, MD 20771 email: Stephe...@gsfc.nasa.gov
________________________________________________________________________
P.S. Oh yeah, Apeiron ROCKS! Just had to be said.
I second that! I'd really LOVE a good Donkey-Kong game for the Mac!
--
Jacki Barineau (music & midi, Chronic Fatigue Syndrome)
>Seeing as you've done an Asteroids-style game, a Centipede-style game, and
>you're now working on a Galaga-style game, might I ask what will come
>after?
>Might I hope Guantlet?
I second that! (even though I already asked this once)
Doug Ingram -- ing...@u.washington.edu // "Carpe Datum"
http://www.astro.washington.edu/ingram/
Can't say that I agree with you there. I tried POD once (someone stuck a
demo copy somewhere on my school's nets) and the control system turned me
off. Too difficult to visualize, especially if you're in the thick of
intense combat. If you're going to do Gauntlet, you NEED joystick/keypad
style controls.
>Personally, I'd like to see a souped up version of the Star Wars video game--
>that b&w version I played doesn't quite do it for me. :)
Hear hear! Hey, you folks out there who did Arashi, you seem to have a
pretty solid grasp on the concept of vector games. Think a Star Wars
redo could be in the conceivable future?
Regards,
Rich
--
Rich "Akira" Pizor, pi...@lclark.edu | Oh what tangled webs we weave
Lewis and Clark College | When first we practice to deceive
LC Box 663 | But how vastly we improve our style
Portland, OR 97219 | When we've practiced for a while
A while back, during the Great Realmz Debates, you mentioned that you
might consider taking on the task of doing an RPG. Have you considered
this? I think your action-centric approach to interface, as well as your
usual multimedia treatment of a genre would both provide a fantastic new
offering in the field.
Yours,
.............. ........ ......................
Jason Newquist UC Davis jrnew...@ucdavis.edu
If people knew how hard I worked to achieve my mastery,
it wouldn't seem so wonderful after all. --MICHELANGELO
Well, I'm still waiting for a real good version of the ancient Galaxians II
(for which I've played both the TRS-80 (wiith flipping screen) and Apple ][
version) for the Mac. I've even started one myself but drawing aliens
really is a pain these days (it used to be 8x8 big white pixels, but now
people want hi-res rendered pictures et al...).
pooh
---
/* internet: po...@stack.urc.tue.nl * i'd rather be with you than fly *
* po...@es.ele.tue.nl * _ ____ tru space *
* phone: +31 40-572314 * /( ) _ \ *
* s-mail: Hoogstraat 214 * / // /\` \, ||--||--||- *
* 5615 PX Eindhoven * \| |/ \| ||--||--||- *
* The Netherlands * ~^~^~^~~^~~~^~~^^~^^^^^^^^^^^^ */
Is that Spy's Demise by another name?
Ambrosia will be distributing a game called Swoop. Its name and other hints
I've picked up make it sound like it will be a hyped up Galaxian.
Dave
Cool though
[lots of good stuff about Aperion Clipped]
> with updates of classic games. It IS more fun the than the original
> Centipede (and Milipede). Maelstrom and, even more so, Apeiron are right
> on.
>
> Steve
Yes Aperion is a great game.., but I sure wish everyone would stop
cutting on the poor little old original centipede. It was a good game
too.. :'(, In fact considering the processor power of the day, it was
HOT! Well, okay, I might be a little biased, it was the only arcade game
I could ever dominate the high score list on.. :).
By the way, would it be possible for anybody to post the current high
scores for Aperion? I'm afraid I don't subdcribe to the magazine their
printed in, and don't think it's worth it to subscribe just for the
scores... My present high's 569,107.
Hey Andrew.. Great game. :)
--Madness(Caleb_...@brown.edu)
<http://128.148.179.231> (unless dynamic allocation has hit again).
______________________________________________________________________________
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This .sigfile is a thought virus. Its mission in life is to ensure that it
does not get read, copied, or thought about. So please do not read this signature, and PLEASE PLEASE do not tell anyone else about it, if you want it
to complete its mission.
IN(--C--)SAN(--A--)ITY I(--L--)S MAND(--e--)ATOR(--B--)Y
______________________________________________________________________________
> By the way, would it be possible for anybody to post the current high
>scores for Aperion? I'm afraid I don't subdcribe to the magazine their
>printed in, and don't think it's worth it to subscribe just for the
>scores... My present high's 569,107.
Well, I saw a post the other day claiming 1,000,000 + on something
like level 118, but I won't let that discourage me...too much.
The other night, I scored 588,000 when the game ended on level 74.
Then I saw the high score list and found that I REALLY got 718,951! I tend
to get pretty high per-level score averages than most of the scores I've
seen posted, but this is because I hunt for bonus points with a vengeance.
In that particular game in question, I got invulnerability, a 10x psychadelic
'shroom and started blasting away at a row of poisoned 'shrooms fishing for
the "burping divers". Got two of 'em. 90K each! This was about level 53.
I think I'll eventually crack 1,000,000, but since it takes more
than an hour to play such a game and I have limited time, it might not
be for another month or two.
Tanks. :)
Regards,
Don't let it bother you -- the top 50 scores get a t-shirt after all. :)
> In that particular game in question, I got invulnerability, a 10x
> psychadelic 'shroom and started blasting away at a row of poisoned
> 'shrooms fishing for the "burping divers". Got two of 'em. 90K each!
> This was about level 53.
That's a heck of a way to rack up the points -- nice move!!
Zach Zaletel
Mouse Hole Server - Des Moines Iowa
We can tell. Trust me.
Something like that... though much better! :)
I don't think so... I can't think of any other "classic" games I'm
interested in. We'll see tho.
Regards,
: I don't think so... I can't think of any other "classic" games I'm
: interested in. We'll see tho.
I'd love to see someone do a remake of Starblazer (an old Apple ][ game
distantly related to Sky Shadow), with 3d rendered graphics, etc. I wish I
had the time.
--
Eugene Foss CS/Math/Cog. Sci.
---------------------------------------------------------------------
"Eating meat on Fridays may not be a mortal sin anymore, but I
bet there are still some guys in hell doing time on a meat rap."
---------------------------------------------------------------------
Yeah, I liked that one, too, but the gimmick was the little twirlybob
control thing, wasn't it?
-Neal Tucker
--
Along come a young girl, she's as pretty as a prayerbook
Sweet as an apple on Christmas day
I said good gracious can this be my luck
If that's my prayerbook, Lord let us pray
Fluid*Fusion
_Chad
Once there, look for Glypha -- that's the same as JOUST.
have fun.
: Fluid*Fusion
: _Chad
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>DARWIN> | "Father, forgive them for...OUCH!! THAT SPIKE HURTS!! |
L L | OK, OK! I didn't say Messiah! I said messy!!" |
any info-mac archive will have glypha III. Its quite joust like (IF of
course, you were talking about the joust with the flying birds and the
other flying things and you go and kill them and pick up their eggs and
there is lava at the bottom.)
> On the topic of remade classic games, does anyone know of an FTP site
>that carries a Joust type game?
> Now that was a game!
John Calhoun recently released Glypha III, a full-color Joust-a-like
(albeit with an Egyptian theme) that plays so smooth on a PowerMac it made
me weep for joy!
any sumex-mirror will have it.
later
...
chris rue
cr...@english.as.ua.edu
Joust-LIKE, nothing. Get the real thing! There is a version of Joust (as
well as Defender, and coming soon I think, Robotron) from a company called
Digital Eclipse. What they've done is found a way to port the original
arcade game to the Mac. It's so exact a replica that there is even a
special setup screen within the game that allows you to set the number of
quarters you have to put into the machine for a game! Needless to say the
graphics are a perfect recreation of the original, that is to say, they're
nothing like what they could be on the Mac today, they are actually
identical to the original. It's around $20-$25 at Egghead or check out
your favorite software store or mail order place.
--------------------
There is no virtue in being ordinary.
---------------------------------------------
> There is a version of Joust (as
> well as Defender, and coming soon I think, Robotron) from a company called
> Digital Eclipse. What they've done is found a way to port the original
> arcade game to the Mac. It's so exact a replica that there is even a
> special setup screen within the game that allows you to set the number of
> quarters you have to put into the machine for a game! Needless to say the
> graphics are a perfect recreation of the original, that is to say, they're
> nothing like what they could be on the Mac today, they are actually
> identical to the original.
Do you think they will do Arkanoid? that was my favorite.
> Chad Dugas (cha...@uclink2.berkeley.edu) wrote:
> : On the topic of remade classic games, does anyone know of an FTP site
> : that carries a Joust type game?
> : Now that was a game!
>
> Joust-LIKE, nothing. Get the real thing! There is a version of Joust (as
> well as Defender, and coming soon I think, Robotron) from a company called
> Digital Eclipse.
This is kinda cool, BUT, one of the best things about the arcade games was
the arcade controls. Robotron was great you had two joysticks one for
running and one for shooting, how will the map the controls to do that, I
don't see using one set of keys and a mouse and a great alternative.
Same holds true for Joust, I never liked the mac versions becuase I was so
used to beating on the arcade controls. Defender is the only one that will
map halfway decent to the Mac, although you won't be able to hit more than
one button at a time. The upside is that you won't destroy your hands
doing that flutter you have to do (I had the arcade game in my house for a
while and I had to sell it becuase it was destroying my hands.)
I will certainly look into them sounds interesting to say the least.
Jer,
--
Jerome Jahnke
BSD Academic Computing
University of Chicago
j-ja...@uchicago.edu
>Chad Dugas (cha...@uclink2.berkeley.edu) wrote:
>: On the topic of remade classic games, does anyone know of an FTP site
>: that carries a Joust type game?
>: Now that was a game!
>Joust-LIKE, nothing. Get the real thing! There is a version of Joust (as
>well as Defender, and coming soon I think, Robotron) from a company called
>Digital Eclipse. What they've done is found a way to port the original
>arcade game to the Mac. It's so exact a replica that there is even a
>special setup screen within the game that allows you to set the number of
>quarters you have to put into the machine for a game!
I just bought Robotron from these guys. Yep, it's a complete
clone of the original, right down to the boot screen that would
come up when you turned the actual box on! So far I like it,
except for the fact that the real thing used two joysticks to good
advantage and I can't get the same flexibility from the keyboard.
I'd still recommend itm, and I'll probably get Defender too.
Brian
--
Brian Russ
CSE Department, UC San Diego
br...@cs.ucsd.edu or br...@beowulf.ucsd.edu
I bought Robotron as well, in addition to a Gravis GamePad. The
GamePad works great. I put velcro on the bottom of the pad, and
velcro on the top of my desk (it's a home-made job, anyway). It
is really stable, and I enjoy the game immensely!
--
Deep Thoughts, by Jack Handey...
Whenever you read a good book, it's like the author is right there, in the
room, talking to you, which is why I don't like to read good books.
--------------------------------------------
-John Ryan
ry...@cs.fsu.edu